Files
wxWidgets/wxPython/contrib/glcanvas/glcanvas.i
Robin Dunn b2dc104421 More changes to make the autodocs be better, made all the namestrings
and such be visible to swig so the autodoc generator knows how to
rename them.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24927 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-12-20 01:01:49 +00:00

163 lines
5.0 KiB
OpenEdge ABL

/////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.i
// Purpose: SWIG definitions for the OpenGL wxWindows classes
//
// Author: Robin Dunn
//
// Created: 15-Mar-1999
// RCS-ID: $Id$
// Copyright: (c) 1998 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
%module glcanvas
%{
#include "wx/wxPython/wxPython.h"
#include "wx/wxPython/pyclasses.h"
#include <wx/glcanvas.h>
%}
//---------------------------------------------------------------------------
%import core.i
%pythoncode { wx = core }
MAKE_CONST_WXSTRING2(GLCanvasNameStr, "GLCanvas");
MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
%include _glcanvas_rename.i
//---------------------------------------------------------------------------
class wxPalette;
//---------------------------------------------------------------------------
class wxGLContext : public wxObject {
public:
#ifndef __WXMAC__
wxGLContext(bool isRGB, wxGLCanvas *win,
const wxPalette& palette = wxNullPalette,
const wxGLContext* other = NULL);
#else
%extend {
wxGLContext(bool isRGB, wxGLCanvas *win,
const wxPalette& palette = wxNullPalette,
const wxGLContext* other = NULL) {
AGLPixelFormat fmt; // TODO: How should this be initialized?
return new wxGLContext(fmt, win, palette, other);
}
}
#endif
~wxGLContext();
void SetCurrent();
void SetColour(const wxString& colour);
void SwapBuffers();
#ifdef __WXGTK__
void SetupPixelFormat();
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
wxPalette* GetPalette();
#endif
wxWindow* GetWindow();
};
//---------------------------------------------------------------------------
enum {
WX_GL_RGBA, // use true color palette
WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
WX_GL_DOUBLEBUFFER, // use doublebuffer
WX_GL_STEREO, // use stereoscopic display
WX_GL_AUX_BUFFERS, // number of auxiliary buffers
WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits)
WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
WX_GL_STENCIL_SIZE, // bits for stencil buffer
WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits)
};
%typemap(in) int *attribList (int *temp) {
int i;
if (PySequence_Check($input)) {
int size = PyObject_Length($input);
temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
for (i = 0; i < size; i++) {
temp[i] = PyInt_AsLong(PySequence_GetItem($input, i));
}
temp[size] = 0;
$1 = temp;
}
}
%typemap(freearg) int *attribList
{
delete [] $1;
}
class wxGLCanvas : public wxWindow {
public:
%addtofunc wxGLCanvas "self._setOORInfo(self)"
wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxPyGLCanvasNameStr,
int *attribList = NULL,
const wxPalette& palette = wxNullPalette);
%addtofunc wxGLCanvas "val._setOORInfo(val)"
%name(wxGLCanvasWithContext)
wxGLCanvas( wxWindow *parent,
const wxGLContext *shared = NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPyGLCanvasNameStr,
int *attribList = NULL,
const wxPalette& palette = wxNullPalette );
void SetCurrent();
void SetColour(const wxString& colour);
void SwapBuffers();
wxGLContext* GetContext();
#ifdef __WXMSW__
void SetupPixelFormat(int *attribList = NULL);
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
wxPalette* GetPalette();
#endif
};
//---------------------------------------------------------------------------
%init %{
%}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------