extension module called wx.activex. Lots of demo and lib updates to go along with it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26301 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			100 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|                 wxActiveX Library Licence, Version 3
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|                 ====================================
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| 
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|   Copyright (C) 2003 Lindsay Mathieson [, ...]
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| 
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|   Everyone is permitted to copy and distribute verbatim copies
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|   of this licence document, but changing it is not allowed.
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| 
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|                        wxActiveX LIBRARY LICENCE
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|      TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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|   
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|   This library is free software; you can redistribute it and/or modify it
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|   under the terms of the GNU Library General Public Licence as published by
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|   the Free Software Foundation; either version 2 of the Licence, or (at
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|   your option) any later version.
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|   
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|   This library is distributed in the hope that it will be useful, but
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|   WITHOUT ANY WARRANTY; without even the implied warranty of
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|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library
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|   General Public Licence for more details.
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| 
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|   You should have received a copy of the GNU Library General Public Licence
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|   along with this software, usually in a file named COPYING.LIB.  If not,
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|   write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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|   Boston, MA 02111-1307 USA.
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| 
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|   EXCEPTION NOTICE
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| 
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|   1. As a special exception, the copyright holders of this library give
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|   permission for additional uses of the text contained in this release of
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|   the library as licenced under the wxActiveX Library Licence, applying
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|   either version 3 of the Licence, or (at your option) any later version of
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|   the Licence as published by the copyright holders of version 3 of the
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|   Licence document.
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| 
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|   2. The exception is that you may use, copy, link, modify and distribute
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|   under the user's own terms, binary object code versions of works based
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|   on the Library.
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| 
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|   3. If you copy code from files distributed under the terms of the GNU
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|   General Public Licence or the GNU Library General Public Licence into a
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|   copy of this library, as this licence permits, the exception does not
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|   apply to the code that you add in this way.  To avoid misleading anyone as
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|   to the status of such modified files, you must delete this exception
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|   notice from such code and/or adjust the licensing conditions notice
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|   accordingly.
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| 
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|   4. If you write modifications of your own for this library, it is your
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|   choice whether to permit this exception to apply to your modifications. 
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|   If you do not wish that, you must delete the exception notice from such
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|   code and/or adjust the licensing conditions notice accordingly.
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| */
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| 
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| // ----------------------------------------------------------------------------
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| // headers
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| // ----------------------------------------------------------------------------
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #if defined(__WXGTK__) || defined(__WXMOTIF__)
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|         #include "wx/wx.h"
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| #endif
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| #include "wx/wxprec.h"
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| #include "wxIEApp.h"
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| #include "wxIEFrm.h"
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| #include "resource.h"
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| 
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| 
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| 
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| // Create a new application object: this macro will allow wxWindows to create
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| // the application object during program execution (it's better than using a
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| // static object for many reasons) and also declares the accessor function
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| // wxGetApp() which will return the reference of the right type (i.e. wxIEApp and
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| // not wxApp)
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| IMPLEMENT_APP(wxIEApp)
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| 
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| // ============================================================================
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| // implementation
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // the application class
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| // ----------------------------------------------------------------------------
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| 
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| // 'Main program' equivalent: the program execution "starts" here
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| bool wxIEApp::OnInit()
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| {
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|     // create the main application window
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|     wxIEFrame *frame = new wxIEFrame(wxT("IE Test"));
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| 
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|     // and show it (the frames, unlike simple controls, are not shown when
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|     // created initially)
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|     frame->Show(TRUE);
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| 
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|     // success: wxApp::OnRun() will be called which will enter the main message
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|     // loop and the application will run. If we returned FALSE here, the
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|     // application would exit immediately.
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|     return TRUE;
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| }
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| 
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