Files
wxWidgets/include/wx/generic/gridsel.h
Ilya Sinitsyn e1b9ece9a4 Edit the current wxGrid selection block
Really edit the current selection block instead of storing the temporary
information about the current selection and applying it on releasing Shift
key or LKM.
2020-04-04 18:50:37 +02:00

131 lines
5.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/gridsel.h
// Purpose: wxGridSelection
// Author: Stefan Neis
// Modified by:
// Created: 20/02/2000
// Copyright: (c) Stefan Neis
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_GRIDSEL_H_
#define _WX_GENERIC_GRIDSEL_H_
#include "wx/defs.h"
#if wxUSE_GRID
#include "wx/grid.h"
#include "wx/vector.h"
typedef wxVector<wxGridBlockCoords> wxVectorGridBlockCoords;
class WXDLLIMPEXP_CORE wxGridSelection
{
public:
wxGridSelection(wxGrid *grid,
wxGrid::wxGridSelectionModes sel = wxGrid::wxGridSelectCells);
bool IsSelection();
bool IsInSelection(int row, int col);
bool IsInSelection(const wxGridCellCoords& coords)
{
return IsInSelection(coords.GetRow(), coords.GetCol());
}
void SetSelectionMode(wxGrid::wxGridSelectionModes selmode);
wxGrid::wxGridSelectionModes GetSelectionMode() { return m_selectionMode; }
void SelectRow(int row, const wxKeyboardState& kbd = wxKeyboardState());
void SelectCol(int col, const wxKeyboardState& kbd = wxKeyboardState());
void SelectBlock(int topRow, int leftCol,
int bottomRow, int rightCol,
const wxKeyboardState& kbd = wxKeyboardState(),
bool sendEvent = true );
void SelectBlock(const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight,
const wxKeyboardState& kbd = wxKeyboardState(),
bool sendEvent = true )
{
SelectBlock(topLeft.GetRow(), topLeft.GetCol(),
bottomRight.GetRow(), bottomRight.GetCol(),
kbd, sendEvent);
}
void DeselectBlock(const wxGridBlockCoords& block,
const wxKeyboardState& kbd = wxKeyboardState(),
bool sendEvent = true );
void ClearSelection();
void UpdateRows( size_t pos, int numRows );
void UpdateCols( size_t pos, int numCols );
// Extend (or shrink) the current selection block or select a new one.
// blockStart and blockEnd specifies the opposite corners of the currently
// edited selection block. In almost all cases blockStart equals to
// wxGrid::m_currentCellCoords (the exception is when we scrolled out from
// the top of the grid and select a column or scrolled right and select
// a row: in this case the lowest visible row/column will be set as
// current, not the first one). If the row or the column component of
// blockEnd parametr has value of -1, it means that the corresponding
// component of the current block should not be changed.
// Return true if the current block was actually changed or created.
bool ExtendOrCreateCurrentBlock(const wxGridCellCoords& blockStart,
const wxGridCellCoords& blockEnd,
const wxKeyboardState& kbd);
// Return the row of the current selection block if it exists and we can
// edit the block vertically. Otherwise return -1.
int GetCurrentBlockCornerRow() const;
// Return the column of the current selection block if it exists and we can
// edit the block horizontally. Otherwise return -1.
int GetCurrentBlockCornerCol() const;
wxGridCellCoordsArray GetCellSelection() const;
wxGridCellCoordsArray GetBlockSelectionTopLeft() const;
wxGridCellCoordsArray GetBlockSelectionBottomRight() const;
wxArrayInt GetRowSelection() const;
wxArrayInt GetColSelection() const;
private:
int BlockContain( int topRow1, int leftCol1,
int bottomRow1, int rightCol1,
int topRow2, int leftCol2,
int bottomRow2, int rightCol2 );
// returns 1, if Block1 contains Block2,
// -1, if Block2 contains Block1,
// 0, otherwise
void SelectBlockNoEvent(const wxGridBlockCoords& block)
{
SelectBlock(block.GetTopRow(), block.GetLeftCol(),
block.GetBottomRow(), block.GetRightCol(),
wxKeyboardState(), false);
}
// Really select the block and don't check for the current selection mode.
void Select(const wxGridBlockCoords& block,
const wxKeyboardState& kbd, bool sendEvent);
// If the new block containing any of the passed blocks, remove them.
// if a new block contained in the passed blockc, return.
// Otherwise add the new block to the blocks array.
void MergeOrAddBlock(wxVectorGridBlockCoords& blocks,
const wxGridBlockCoords& block);
// The vector of selection blocks. We expect that the users select
// relatively small amount of blocks. K-D tree can be used to speed up
// searching speed.
wxVectorGridBlockCoords m_selection;
wxGrid *m_grid;
wxGrid::wxGridSelectionModes m_selectionMode;
wxDECLARE_NO_COPY_CLASS(wxGridSelection);
};
#endif // wxUSE_GRID
#endif // _WX_GENERIC_GRIDSEL_H_