fixed compilation problems, mainly in html code compiles and links fine on Solaris, runs with samples and Mahogany git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3894 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			448 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			448 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        dynarray.h
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// Purpose:     auto-resizable (i.e. dynamic) array support
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     12.09.97
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// RCS-ID:      $Id$
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// Copyright:   (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence:     wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef   _DYNARRAY_H
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#define   _DYNARRAY_H
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#ifdef __GNUG__
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#pragma interface "dynarray.h"
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#endif
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#include "wx/defs.h"
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#include "wx/debug.h"
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/** @name Dynamic arrays and object arrays (array which own their elements)
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    @memo Arrays which grow on demand and do range checking (only in debug)
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  */
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//@{
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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/**
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 the initial size by which an array grows when an element is added
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 default value avoids allocate one or two bytes when the array is created
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 which is rather inefficient
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*/
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#define   WX_ARRAY_DEFAULT_INITIAL_SIZE    (16)
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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/**
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 callback compare function for quick sort
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 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
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 */
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typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
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// ----------------------------------------------------------------------------
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/**
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 base class managing data having size of type 'long' (not used directly)
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 NB: for efficiency this often used class has no virtual functions (hence no
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     VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
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     create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
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     so it's not too important if it's not called (this happens when you cast
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     "SomeArray *" as "BaseArray *" and then delete it)
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  @memo Base class for template array classes
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*/
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBaseArray
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{
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public:
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  /** @name ctors and dtor */
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  //@{
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    /// default ctor
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  wxBaseArray();
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    /// copy ctor
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  wxBaseArray(const wxBaseArray& array);
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    /// assignment operator
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  wxBaseArray& operator=(const wxBaseArray& src);
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    /// not virtual, see above
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    /// EXCEPT for Gnu compiler to reduce warnings...
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#ifdef __GNUG__
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 virtual
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#endif
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  ~wxBaseArray();
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  //@}
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  /** @name memory management */
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  //@{
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    /// empties the array, but doesn't release memory
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  void Empty() { m_nCount = 0; }
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    /// empties the array and releases memory
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  void Clear();
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    /// preallocates memory for given number of items
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  void Alloc(size_t uiSize);
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    /// minimizes the memory used by the array (frees unused memory)
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  void Shrink();
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  //@}
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  /** @name simple accessors */
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  //@{
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    /// number of elements in the array
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  size_t  Count() const   { return m_nCount;      }
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  size_t  GetCount() const   { return m_nCount;      }
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    /// is it empty?
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  bool  IsEmpty() const { return m_nCount == 0; }
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  //@}
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protected:
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  // these methods are protected because if they were public one could
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  // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
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  // type safe methods
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  /** @name items access */
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  //@{
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    /// get item at position uiIndex (range checking is done in debug version)
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  long& Item(size_t uiIndex) const
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    { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
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    /// same as Item()
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  long& operator[](size_t uiIndex) const { return Item(uiIndex); }
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  //@}
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  /** @name item management */
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  //@{
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    /**
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      Search the element in the array, starting from the either side
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      @param bFromEnd if TRUE, start from the end
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      @return index of the first item matched or wxNOT_FOUND
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      @see wxNOT_FOUND
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     */
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  int Index(long lItem, bool bFromEnd = FALSE) const;
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    /// search for an item using binary search in a sorted array
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  int Index(long lItem, CMPFUNC fnCompare) const;
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    /// add new element at the end
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  void Add(long lItem);
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    /// add item assuming the array is sorted with fnCompare function
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  void Add(long lItem, CMPFUNC fnCompare);
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    /// add new element at given position (it becomes Item[uiIndex])
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  void Insert(long lItem, size_t uiIndex);
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    /// remove first item matching this value
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  void Remove(long lItem);
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    /// remove item by index
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  void Remove(size_t uiIndex);
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  //@}
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  /// sort array elements using given compare function
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  void Sort(CMPFUNC fnCompare);
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private:
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  void    Grow();     // makes array bigger if needed
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  size_t  m_nSize,    // current size of the array
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          m_nCount;   // current number of elements
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  long   *m_pItems;   // pointer to data
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};
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// ============================================================================
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// template classes
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// ============================================================================
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// resolves the name conflict between the wxT() macor and T typedef: we can't
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// use wxT() inside WX_DEFINE_ARRAY!
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#define _WX_ERROR_SIZEOF   wxT("illegal use of DEFINE_ARRAY")
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#define _WX_ERROR_REMOVE   wxT("removing inexisting element in wxArray::Remove")
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// ----------------------------------------------------------------------------
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// This macro generates a new array class. It is intended for storage of simple
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// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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//
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// NB: it has only inline functions => takes no space at all
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// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
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//    { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
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// so using a temporary variable instead.
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// ----------------------------------------------------------------------------
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#define  _WX_DEFINE_ARRAY(T, name)                                  \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2);       \
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class WXDLLEXPORT name : public wxBaseArray                         \
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{                                                                   \
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public:                                                             \
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  name()                                                            \
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  {                                                                 \
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    size_t type = sizeof(T);                                        \
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    size_t sizelong = sizeof(long);                                 \
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    if ( type > sizelong )                                          \
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      { wxFAIL_MSG( _WX_ERROR_SIZEOF ); }                           \
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  }                                                                 \
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                                                                    \
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  name& operator=(const name& src)                                  \
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    { wxBaseArray* temp = (wxBaseArray*) this;                      \
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      (*temp) = ((const wxBaseArray&)src);                          \
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      return *this; }                                               \
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                                                                    \
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  T& operator[](size_t uiIndex) const                               \
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    { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
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  T& Item(size_t uiIndex) const                                     \
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    { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
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  T& Last() const                                                   \
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    { return (T&)(wxBaseArray::Item(Count() - 1)); }                \
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                                                                    \
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  int Index(T Item, bool bFromEnd = FALSE) const                    \
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    { return wxBaseArray::Index((long)Item, bFromEnd); }            \
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                                                                    \
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  void Add(T Item)                                                  \
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    { wxBaseArray::Add((long)Item); }                               \
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  void Insert(T Item, size_t uiIndex)                               \
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    { wxBaseArray::Insert((long)Item, uiIndex) ; }                  \
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                                                                    \
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  void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); }     \
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  void Remove(T Item)                                               \
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    { int iIndex = Index(Item);                                     \
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      wxCHECK2_MSG( iIndex != wxNOT_FOUND, return,                  \
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         _WX_ERROR_REMOVE);                                         \
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      wxBaseArray::Remove((size_t)iIndex); }                        \
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                                                                    \
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  void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); }  \
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}
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// ----------------------------------------------------------------------------
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// This is the same as the previous macro, but it defines a sorted array.
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// Differences:
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//  1) it must be given a COMPARE function in ctor which takes 2 items of type
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//     T* and should return -1, 0 or +1 if the first one is less/greater
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//     than/equal to the second one.
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//  2) the Add() method inserts the item in such was that the array is always
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//     sorted (it uses the COMPARE function)
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//  3) it has no Sort() method because it's always sorted
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//  4) Index() method is much faster (the sorted arrays use binary search
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//     instead of linear one), but Add() is slower.
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//
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// Summary: use this class when the speed of Index() function is important, use
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// the normal arrays otherwise.
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//
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// NB: it has only inline functions => takes no space at all
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// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
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//    { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
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// so using a temporary variable instead.
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// ----------------------------------------------------------------------------
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#define  _WX_DEFINE_SORTED_ARRAY(T, name)                           \
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typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2);        \
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class WXDLLEXPORT name : public wxBaseArray                         \
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{                                                                   \
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public:                                                             \
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  name(SCMPFUNC##T fn)                                              \
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  { size_t type = sizeof(T);                                        \
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    size_t sizelong = sizeof(long);                                 \
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    if ( type > sizelong )                                          \
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      { wxFAIL_MSG( _WX_ERROR_SIZEOF ); }                           \
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    m_fnCompare = fn;                                               \
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  }                                                                 \
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                                                                    \
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  name& operator=(const name& src)                                  \
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    { wxBaseArray* temp = (wxBaseArray*) this;                      \
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      (*temp) = ((const wxBaseArray&)src);                          \
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      m_fnCompare = src.m_fnCompare;                                \
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      return *this; }                                               \
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                                                                    \
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  T& operator[](size_t uiIndex) const                               \
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    { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
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  T& Item(size_t uiIndex) const                                     \
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    { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
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  T& Last() const                                                   \
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    { return (T&)(wxBaseArray::Item(Count() - 1)); }                \
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                                                                    \
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  int Index(T Item) const                                           \
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    { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
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                                                                    \
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  void Add(T Item)                                                  \
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    { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); }         \
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                                                                    \
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  void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); }     \
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  void Remove(T Item)                                               \
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    { int iIndex = Index(Item);                                     \
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      wxCHECK2_MSG( iIndex != wxNOT_FOUND, return,                  \
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        _WX_ERROR_REMOVE );                                         \
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      wxBaseArray::Remove((size_t)iIndex); }                        \
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                                                                    \
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private:                                                            \
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  SCMPFUNC##T m_fnCompare;                                          \
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}
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// ----------------------------------------------------------------------------
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// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
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// ----------------------------------------------------------------------------
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#define _WX_DECLARE_OBJARRAY(T, name)                               \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2);     \
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class WXDLLEXPORT name : public wxBaseArray                         \
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{                                                                   \
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public:                                                             \
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  name() { }                                                        \
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  name(const name& src);                                            \
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  name& operator=(const name& src);                                 \
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                                                                    \
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  ~name();                                                          \
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                                                                    \
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  T& operator[](size_t uiIndex) const                               \
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    { return *(T*)wxBaseArray::Item(uiIndex); }                     \
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  T& Item(size_t uiIndex) const                                     \
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    { return *(T*)wxBaseArray::Item(uiIndex); }                     \
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  T& Last() const                                                   \
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    { return *(T*)(wxBaseArray::Item(Count() - 1)); }               \
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                                                                    \
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  int Index(const T& Item, bool bFromEnd = FALSE) const;            \
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                                                                    \
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  void Add(const T& Item);                                          \
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  void Add(const T* pItem)                                          \
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    { wxBaseArray::Add((long)pItem); }                              \
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                                                                    \
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  void Insert(const T& Item,  size_t uiIndex);                      \
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  void Insert(const T* pItem, size_t uiIndex)                       \
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    { wxBaseArray::Insert((long)pItem, uiIndex); }                  \
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                                                                    \
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  void Empty();                                                     \
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                                                                    \
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  T*   Detach(size_t uiIndex)                                       \
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    { T* p = (T*)wxBaseArray::Item(uiIndex);                        \
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      wxBaseArray::Remove(uiIndex); return p; }                     \
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  void Remove(size_t uiIndex);                                      \
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                                                                    \
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  void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); }  \
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                                                                    \
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private:                                                            \
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  void DoCopy(const name& src);                                     \
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}
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// ----------------------------------------------------------------------------
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/** @name Macros for definition of dynamic arrays and objarrays
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  These macros are ugly (especially if you look in the sources ;-), but they
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  allow us to define 'template' classes without actually using templates.
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  <BR>
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  <BR>
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  Range checking is performed in debug build for both arrays and objarrays.
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  Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
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  they only grow, so loading 10 millions in an array only to delete them 2
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  lines below is <I>not</I> recommended. However, it does free memory when
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  it's destroyed, so if you destroy array also, it's ok.
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  */
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// ----------------------------------------------------------------------------
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//@{
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  /**
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   This macro generates a new array class. It is intended for storage of simple
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   types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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   <BR>
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   NB: it has only inline functions => takes no space at all
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   <BR>
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   @memo declare and define array class 'name' containing elements of type 'T'
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  */
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#define WX_DEFINE_ARRAY(T, name)  typedef T _A##name;                        \
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                                  _WX_DEFINE_ARRAY(_A##name, name)
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  /**
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   This macro does the same as WX_DEFINE_ARRAY except that the array will be
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   sorted with the specified compare function.
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   */
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#define WX_DEFINE_SORTED_ARRAY(T, name)  typedef T _A##name;                 \
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                                  _WX_DEFINE_SORTED_ARRAY(_A##name, name)
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  /**
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   This macro generates a new objarrays class which owns the objects it
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   contains, i.e. it will delete them when it is destroyed. An element is of
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   type T*, but arguments of type T& are taken (see below!) and T& is
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   returned. <BR>
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   Don't use this for simple types such as "int" or "long"!
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   You _may_ use it for "double" but it's awfully inefficient.
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   <BR>
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   <BR>
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   Note on Add/Insert functions:
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   <BR>
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    1) function(T*) gives the object to the array, i.e. it will delete the
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       object when it's removed or in the array's dtor
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   <BR>
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    2) function(T&) will create a copy of the object and work with it
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   <BR>
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   <BR>
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   Also:
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   <BR>
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    1) Remove() will delete the object after removing it from the array
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   <BR>
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    2) Detach() just removes the object from the array (returning pointer to it)
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   <BR>
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   <BR>
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   NB1: Base type T should have an accessible copy ctor  if  Add(T&) is used,
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   <BR>
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   NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
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        it will provoke memory leaks
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   <BR>
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   <BR>
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   some functions of this class are not inline, so it takes some space to
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   define new class from this template.
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   @memo declare objarray class 'name' containing elements of type 'T'
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  */
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#define WX_DECLARE_OBJARRAY(T, name)  typedef T _L##name;                 \
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                                      _WX_DECLARE_OBJARRAY(_L##name, name)
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  /**
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    To use an objarray class you must
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    <ll>
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    <li>#include "dynarray.h"
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    <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
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    <li>#include "arrimpl.cpp"
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    <li>WX_DEFINE_OBJARRAY(list_class_name)   // same as above!
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    </ll>
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    <BR><BR>
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    This is necessary because at the moment of DEFINE_OBJARRAY class
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    element_type must be fully defined (i.e. forward declaration is not
 | 
						|
    enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
 | 
						|
    two allows to break cicrcular dependencies with classes which have member
 | 
						|
    variables of objarray type.
 | 
						|
 | 
						|
    @memo define (must include arrimpl.cpp!) objarray class 'name'
 | 
						|
   */
 | 
						|
#define WX_DEFINE_OBJARRAY(name)       "don't forget to include arrimpl.cpp!"
 | 
						|
//@}
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
/** @name Some commonly used predefined arrays */
 | 
						|
// # overhead if not used?
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
//@{
 | 
						|
  /** @name ArrayInt */
 | 
						|
WX_DEFINE_ARRAY(int,    wxArrayInt);
 | 
						|
  /** @name ArrayLong */
 | 
						|
WX_DEFINE_ARRAY(long,   wxArrayLong);
 | 
						|
  /** @name ArrayPtrVoid */
 | 
						|
WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
 | 
						|
//@}
 | 
						|
 | 
						|
//@}
 | 
						|
 | 
						|
// -----------------------------------------------------------------------------
 | 
						|
// convinience macros
 | 
						|
// -----------------------------------------------------------------------------
 | 
						|
 | 
						|
// delete all array elements
 | 
						|
//
 | 
						|
// NB: the class declaration of the array elements must be visible from the
 | 
						|
//     place where you use this macro, otherwise the proper destructor may not
 | 
						|
//     be called (a decent compiler should give a warning about it, but don't
 | 
						|
//     count on it)!
 | 
						|
#define WX_CLEAR_ARRAY(array)                                                 \
 | 
						|
    {                                                                         \
 | 
						|
        size_t count = array.Count();                                         \
 | 
						|
        for ( size_t n = 0; n < count; n++ )                                  \
 | 
						|
        {                                                                     \
 | 
						|
            delete array[n];                                                  \
 | 
						|
        }                                                                     \
 | 
						|
                                                                              \
 | 
						|
        array.Empty();                                                        \
 | 
						|
    }
 | 
						|
#endif // _DYNARRAY_H
 | 
						|
 |