git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59725 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
513 lines
15 KiB
C++
513 lines
15 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/dfb/nonownedwnd.cpp
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// Purpose: implementation of wxNonOwnedWindow
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// Author: Vaclav Slavik
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// Created: 2006-12-24
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// RCS-ID: $Id$
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// Copyright: (c) 2006 REA Elektronik GmbH
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#include "wx/toplevel.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "wx/hashmap.h"
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#include "wx/evtloop.h"
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#include "wx/dfb/private.h"
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#define TRACE_EVENTS "events"
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#define TRACE_PAINT "paint"
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// ============================================================================
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// globals
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// ============================================================================
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// mapping of DirectFB windows to wxTLWs:
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WX_DECLARE_HASH_MAP(DFBWindowID, wxNonOwnedWindow*,
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wxIntegerHash, wxIntegerEqual,
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wxDfbWindowsMap);
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static wxDfbWindowsMap gs_dfbWindowsMap;
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// ============================================================================
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// helpers
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// ============================================================================
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// Queue of paint requests
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class wxDfbQueuedPaintRequests
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{
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public:
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~wxDfbQueuedPaintRequests() { Clear(); }
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// Adds paint request to the queue
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void Add(const wxRect& rect)
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{
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// We use a simple implementation here for now: all refresh requests
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// are merged together into single rectangle that is superset of
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// all the requested rectangles. This wastes some blitting and painting
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// time, but OTOH, EVT_PAINT handler is called only once per window.
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m_invalidated.Union(rect);
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}
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// Is the queue empty?
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bool IsEmpty() const { return m_invalidated.IsEmpty(); }
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// Empties the queue
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void Clear() { m_invalidated = wxRect(); }
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// Gets the next request in the queue, returns true if there was one,
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// false if the queue was empty
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bool GetNext(wxRect& rect)
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{
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if ( m_invalidated.IsEmpty() )
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return false;
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rect = m_invalidated;
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Clear(); // there's only one item in the queue
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return true;
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}
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private:
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// currently invalidated region
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wxRect m_invalidated;
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};
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// ============================================================================
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// wxNonOwnedWindow
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// ============================================================================
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// ----------------------------------------------------------------------------
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// creation & destruction
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// ----------------------------------------------------------------------------
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void wxNonOwnedWindow::Init()
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{
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m_isShown = false;
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m_sizeSet = false;
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m_opacity = 255;
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m_toPaint = new wxDfbQueuedPaintRequests;
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m_isPainting = false;
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}
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bool wxNonOwnedWindow::Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString &name)
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{
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wxCHECK_MSG( pos.x >= 0 && pos.y >= 0, false, "invalid position" );
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wxCHECK_MSG( size.x > 0 && size.y > 0, false, "invalid size" );
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m_tlw = this;
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// create DirectFB window:
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wxIDirectFBDisplayLayerPtr layer(wxIDirectFB::Get()->GetDisplayLayer());
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wxCHECK_MSG( layer, false, "no display layer" );
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DFBWindowDescription desc;
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desc.flags = (DFBWindowDescriptionFlags)
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(DWDESC_CAPS |
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DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY);
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desc.caps = DWCAPS_DOUBLEBUFFER;
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desc.posx = pos.x;
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desc.posy = pos.y;
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desc.width = size.x;
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desc.height = size.y;
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m_dfbwin = layer->CreateWindow(&desc);
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if ( !m_dfbwin )
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return false;
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// add the new TLW to DFBWindowID->wxTLW map:
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DFBWindowID winid;
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if ( !m_dfbwin->GetID(&winid) )
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return false;
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gs_dfbWindowsMap[winid] = this;
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// TLWs are created initially hidden:
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if ( !m_dfbwin->SetOpacity(wxALPHA_TRANSPARENT) )
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return false;
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if ( !wxWindow::Create(NULL, id, pos, size, style, name) )
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return false;
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SetParent(parent);
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if ( parent )
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parent->AddChild(this);
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if ( style & (wxSTAY_ON_TOP | wxPOPUP_WINDOW) )
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{
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m_dfbwin->SetStackingClass(DWSC_UPPER);
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}
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// direct events in this window to the global event buffer:
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m_dfbwin->AttachEventBuffer(wxEventLoop::GetDirectFBEventBuffer());
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return true;
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}
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wxNonOwnedWindow::~wxNonOwnedWindow()
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{
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SendDestroyEvent();
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// destroy all children before we destroy the underlying DirectFB window,
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// so that if any of them does something with the TLW, it will still work:
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DestroyChildren();
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// it's safe to delete the underlying DirectFB window now:
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wxDELETE(m_toPaint);
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if ( !m_dfbwin )
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return;
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// remove the TLW from DFBWindowID->wxTLW map:
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DFBWindowID winid;
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if ( m_dfbwin->GetID(&winid) )
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gs_dfbWindowsMap.erase(winid);
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m_dfbwin->Destroy();
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m_dfbwin.Reset();
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}
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// ----------------------------------------------------------------------------
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// window size & position
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// ----------------------------------------------------------------------------
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void wxNonOwnedWindow::DoGetPosition(int *x, int *y) const
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{
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m_dfbwin->GetPosition(x, y);
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}
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void wxNonOwnedWindow::DoGetSize(int *width, int *height) const
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{
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m_dfbwin->GetSize(width, height);
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}
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void wxNonOwnedWindow::DoMoveWindow(int x, int y, int width, int height)
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{
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wxPoint curpos = GetPosition();
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if ( curpos.x != x || curpos.y != y )
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{
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m_dfbwin->MoveTo(x, y);
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}
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wxSize cursize = GetSize();
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if ( cursize.x != width || cursize.y != height )
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{
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// changing window's size changes its surface:
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InvalidateDfbSurface();
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m_dfbwin->Resize(width, height);
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// we must repaint the window after it changed size:
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if ( IsShown() )
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DoRefreshWindow();
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}
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}
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// ----------------------------------------------------------------------------
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// showing and hiding
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// ----------------------------------------------------------------------------
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bool wxNonOwnedWindow::Show(bool show)
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{
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// NB: this calls wxWindow::Show() and so ensures DoRefreshWindow() is
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// called on the window -- we'll need that below
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if ( !wxWindow::Show(show) )
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return false;
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// If this is the first time Show was called, send size event,
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// so that the frame can adjust itself (think auto layout or single child)
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if ( !m_sizeSet )
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{
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m_sizeSet = true;
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wxSizeEvent event(GetSize(), GetId());
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event.SetEventObject(this);
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HandleWindowEvent(event);
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}
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// make sure the window is fully painted, with all pending updates, before
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// DFB WM shows it, otherwise it would attempt to show either empty (=
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// black) window surface (if shown for the first time) or it would show
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// window with outdated content; note that the window was already refreshed
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// in the wxWindow::Show() call above:
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if ( show )
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Update();
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// hide/show the window by setting its opacity to 0/full:
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m_dfbwin->SetOpacity(show ? m_opacity : 0);
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if ( show )
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{
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wxWindow *focused = FindFocus();
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if ( focused && focused->GetTLW() == this )
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{
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// focus is on this frame or its children, apply it to DirectFB
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SetDfbFocus();
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}
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// else: don't do anything, if this is wxFrame or wxDialog that should
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// get focus when it's shown,
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// wxTopLevelWindowDFB::HandleFocusEvent() will do it as soon as
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// the event loop starts
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}
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return true;
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}
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void wxNonOwnedWindow::Raise()
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{
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m_dfbwin->RaiseToTop();
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}
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void wxNonOwnedWindow::Lower()
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{
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m_dfbwin->LowerToBottom();
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}
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// ----------------------------------------------------------------------------
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// surfaces and painting
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// ----------------------------------------------------------------------------
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wxIDirectFBSurfacePtr wxNonOwnedWindow::ObtainDfbSurface() const
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{
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return m_dfbwin->GetSurface();
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}
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void wxNonOwnedWindow::HandleQueuedPaintRequests()
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{
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if ( m_toPaint->IsEmpty() )
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return; // nothing to do
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if ( IsFrozen() || !IsShown() )
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{
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// nothing to do if the window is frozen or hidden; clear the queue
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// and return (note that it's OK to clear the queue even if the window
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// is frozen, because Thaw() calls Refresh()):
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m_toPaint->Clear();
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return;
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}
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// process queued paint requests:
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wxRect winRect(wxPoint(0, 0), GetSize());
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wxRect paintedRect;
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// important note: all DCs created from now until m_isPainting is reset to
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// false will not update the front buffer as this flag indicates that we'll
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// blit the entire back buffer to front soon
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m_isPainting = true;
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int requestsCount = 0;
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wxRect request;
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while ( m_toPaint->GetNext(request) )
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{
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requestsCount++;
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wxRect clipped(request);
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clipped.Intersect(winRect);
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if ( clipped.IsEmpty() )
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continue; // nothing to refresh
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wxLogTrace(TRACE_PAINT,
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"%p ('%s'): processing paint request [%i,%i,%i,%i]",
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this, GetName().c_str(),
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clipped.x, clipped.y, clipped.GetRight(), clipped.GetBottom());
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PaintWindow(clipped);
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// remember rectangle covering all repainted areas:
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if ( paintedRect.IsEmpty() )
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paintedRect = clipped;
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else
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paintedRect.Union(clipped);
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}
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m_isPainting = false;
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m_toPaint->Clear();
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if ( paintedRect.IsEmpty() )
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return; // no painting occurred, no need to flip
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// Flip the surface to make the changes visible. Note that the rectangle we
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// flip is *superset* of the union of repainted rectangles (created as
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// "rectangles union" by wxRect::Union) and so some parts of the back
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// buffer that we didn't touch in this HandleQueuedPaintRequests call will
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// be copied to the front buffer as well. This is safe/correct thing to do
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// *only* because wx always use wxIDirectFBSurface::FlipToFront() and so
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// the back and front buffers contain the same data.
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//
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// Note that we do _not_ split m_toPaint into disjoint rectangles and
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// do FlipToFront() for each of them, because that could result in visible
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// updating of the screen; instead, we prefer to flip everything at once.
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DFBRegion r = {paintedRect.GetLeft(), paintedRect.GetTop(),
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paintedRect.GetRight(), paintedRect.GetBottom()};
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DFBRegion *rptr = (winRect == paintedRect) ? NULL : &r;
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GetDfbSurface()->FlipToFront(rptr);
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wxLogTrace(TRACE_PAINT,
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"%p ('%s'): processed %i paint requests, flipped surface: [%i,%i,%i,%i]",
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this, GetName().c_str(),
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requestsCount,
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paintedRect.x, paintedRect.y,
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paintedRect.GetRight(), paintedRect.GetBottom());
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}
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void wxNonOwnedWindow::DoRefreshRect(const wxRect& rect)
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{
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// don't overlap outside of the window (NB: 'rect' is in window coords):
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wxRect r(rect);
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r.Intersect(wxRect(GetSize()));
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if ( r.IsEmpty() )
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return;
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wxLogTrace(TRACE_PAINT,
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"%p ('%s'): [TLW] refresh rect [%i,%i,%i,%i]",
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this, GetName().c_str(),
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rect.x, rect.y, rect.GetRight(), rect.GetBottom());
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// defer painting until idle time or until Update() is called:
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m_toPaint->Add(rect);
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}
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void wxNonOwnedWindow::Update()
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{
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HandleQueuedPaintRequests();
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}
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// ---------------------------------------------------------------------------
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// events handling
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// ---------------------------------------------------------------------------
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namespace
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{
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static wxNonOwnedWindow *gs_insideDFBFocusHandlerOf = NULL;
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struct InsideDFBFocusHandlerSetter
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{
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InsideDFBFocusHandlerSetter(wxNonOwnedWindow *win)
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{
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wxASSERT( gs_insideDFBFocusHandlerOf == NULL );
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gs_insideDFBFocusHandlerOf = win;
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}
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~InsideDFBFocusHandlerSetter()
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{
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gs_insideDFBFocusHandlerOf = NULL;
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}
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};
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} // anonymous namespace
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void wxNonOwnedWindow::SetDfbFocus()
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{
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wxCHECK_RET( IsShown(), "cannot set focus to hidden window" );
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wxASSERT_MSG( FindFocus() && FindFocus()->GetTLW() == this,
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"setting DirectFB focus to unexpected window" );
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// Don't set DirectFB focus if we're called from HandleFocusEvent() on
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// this window, because we already have the focus in that case. Not only
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// would it be unnecessary, it would be harmful: RequestFocus() adds
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// an event to DirectFB event queue and calling it when in
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// HandleFocusEvent() could result in a window being focused when it
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// should not be. Consider this example:
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//
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// tlw1->SetFocus(); // (1)
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// tlw2->SetFocus(); // (2)
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//
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// This results in adding these events to DFB queue:
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//
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// DWET_GOTFOCUS(tlw1)
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// DWET_LOSTFOCUS(tlw1)
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// DWET_GOTFOCUS(tlw2)
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//
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// Note that the events are processed by event loop, i.e. not between
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// execution of lines (1) and (2) above. So by the time the first
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// DWET_GOTFOCUS event is handled, tlw2->SetFocus() was already executed.
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// If we onconditionally called RequestFocus() from here, handling the
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// first event would result in this change to the event queue:
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//
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// DWET_LOSTFOCUS(tlw1)
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// DWET_GOTFOCUS(tlw2) // (3)
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// DWET_LOSTFOCUS(tlw2)
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// DWET_GOTFOCUS(tlw1)
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//
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// And the focus would get back to tlw1 even though that's not what we
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// wanted.
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if ( gs_insideDFBFocusHandlerOf == this )
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return;
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GetDirectFBWindow()->RequestFocus();
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}
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/* static */
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void wxNonOwnedWindow::HandleDFBWindowEvent(const wxDFBWindowEvent& event_)
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{
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const DFBWindowEvent& event = event_;
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if ( gs_dfbWindowsMap.find(event.window_id) == gs_dfbWindowsMap.end() )
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{
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wxLogTrace(TRACE_EVENTS,
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"received event for unknown DirectFB window, ignoring");
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return;
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}
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wxNonOwnedWindow *tlw = gs_dfbWindowsMap[event.window_id];
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switch ( event.type )
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{
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case DWET_KEYDOWN:
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case DWET_KEYUP:
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{
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wxWindow *recipient = wxWindow::FindFocus();
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if ( !recipient )
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{
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wxLogTrace(TRACE_EVENTS,
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"ignoring event: no recipient window");
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return;
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}
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wxCHECK_RET( recipient && recipient->GetTLW() == tlw,
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"event recipient not in TLW which received the event" );
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recipient->HandleKeyEvent(event_);
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break;
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}
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case DWET_GOTFOCUS:
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case DWET_LOSTFOCUS:
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{
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InsideDFBFocusHandlerSetter inside(tlw);
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tlw->HandleFocusEvent(event_);
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}
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break;
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case DWET_NONE:
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case DWET_ALL:
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wxFAIL_MSG( "invalid event type" );
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break;
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default:
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// we're not interested in them here
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break;
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}
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}
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// ---------------------------------------------------------------------------
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// idle events processing
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// ---------------------------------------------------------------------------
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void wxNonOwnedWindow::OnInternalIdle()
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{
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wxWindow::OnInternalIdle();
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HandleQueuedPaintRequests();
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}
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