Files
wxWidgets/src/dfb/app.cpp
Vadim Zeitlin 0e1f8ea4a3 Remove wxMGL port.
The company behind MGL toolkit (SciTech) doesn't exist since several years and
this port is not used by anybody, so remove it to ease maintenance burden.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70353 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-01-15 14:46:41 +00:00

156 lines
3.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/dfb/app.cpp
// Purpose: wxApp implementation
// Author: Vaclav Slavik
// Created: 2006-08-16
// RCS-ID: $Id$
// Copyright: (c) 2006 REA Elektronik GmbH
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/app.h"
#include "wx/evtloop.h"
#include "wx/thread.h"
#include "wx/dfb/private.h"
#include "wx/private/fontmgr.h"
//-----------------------------------------------------------------------------
// wxApp initialization
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
wxApp::wxApp()
{
}
wxApp::~wxApp()
{
}
bool wxApp::Initialize(int& argc, wxChar **argv)
{
if ( !wxAppBase::Initialize(argc, argv) )
return false;
// FIXME-UTF8: This code is taken from wxGTK and duplicated here. This
// is just a temporary fix to make wxDFB compile in Unicode
// build, the real fix is to change Initialize()'s signature
// to use char* on Unix.
#if wxUSE_UNICODE
// DirectFBInit() wants UTF-8, not wchar_t, so convert
int i;
char **argvDFB = new char *[argc + 1];
for ( i = 0; i < argc; i++ )
{
argvDFB[i] = strdup(wxConvUTF8.cWX2MB(argv[i]));
}
argvDFB[argc] = NULL;
int argcDFB = argc;
if ( !wxDfbCheckReturn(DirectFBInit(&argcDFB, &argvDFB)) )
return false;
if ( argcDFB != argc )
{
// we have to drop the parameters which were consumed by DFB+
for ( i = 0; i < argcDFB; i++ )
{
while ( strcmp(wxConvUTF8.cWX2MB(argv[i]), argvDFB[i]) != 0 )
{
memmove(argv + i, argv + i + 1, (argc - i)*sizeof(*argv));
}
}
argc = argcDFB;
}
//else: DirectFBInit() didn't modify our parameters
// free our copy
for ( i = 0; i < argcDFB; i++ )
{
free(argvDFB[i]);
}
delete [] argvDFB;
#else // ANSI
if ( !wxDfbCheckReturn(DirectFBInit(&argc, &argv)) )
return false;
#endif // Unicode/ANSI
// update internal arg[cv] as DFB may have removed processed options:
this->argc = argc;
this->argv = argv;
if ( !wxIDirectFB::Get() )
return false;
return true;
}
void wxApp::CleanUp()
{
wxAppBase::CleanUp();
wxFontsManager::CleanUp();
wxEventLoop::CleanUp();
wxIDirectFB::CleanUp();
}
//-----------------------------------------------------------------------------
// display mode
//-----------------------------------------------------------------------------
static wxVideoMode GetCurrentVideoMode()
{
wxIDirectFBDisplayLayerPtr layer(wxIDirectFB::Get()->GetDisplayLayer());
if ( !layer )
return wxVideoMode(); // invalid
return layer->GetVideoMode();
}
wxVideoMode wxApp::GetDisplayMode() const
{
if ( !m_videoMode.IsOk() )
wxConstCast(this, wxApp)->m_videoMode = GetCurrentVideoMode();
return m_videoMode;
}
bool wxApp::SetDisplayMode(const wxVideoMode& mode)
{
if ( !wxIDirectFB::Get()->SetVideoMode(mode.w, mode.h, mode.bpp) )
return false;
m_videoMode = mode;
return true;
}
//-----------------------------------------------------------------------------
// events processing related
//-----------------------------------------------------------------------------
void wxApp::WakeUpIdle()
{
// we don't need a mutex here, since we use the wxConsoleEventLoop
// and wxConsoleEventLoop::WakeUp() is thread-safe
wxEventLoopBase * const loop = wxEventLoop::GetActive();
if ( loop )
loop->WakeUp();
}