git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1408 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			711 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			711 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        window.h
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// Purpose:     wxWindow class
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// Author:      Julian Smart
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// Modified by:
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// Created:     17/09/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_
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#define _WX_WINDOW_H_
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#ifdef __GNUG__
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#pragma interface "window.h"
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#endif
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#include "wx/gdicmn.h"
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#include "wx/icon.h"
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#include "wx/cursor.h"
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#include "wx/pen.h"
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#include "wx/font.h"
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#include "wx/validate.h"
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#include "wx/event.h"
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#include "wx/string.h"
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#include "wx/list.h"
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#include "wx/region.h"
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#include "wx/accel.h"
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#define wxKEY_SHIFT     1
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#define wxKEY_CTRL      2
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/*
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 * Base class for frame, panel, canvas, panel items, dialog box.
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 *
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 */
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/*
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 * Event handler: windows have themselves as their event handlers
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 * by default, but their event handlers could be set to another
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 * object entirely. This separation can reduce the amount of
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 * derivation required, and allow alteration of a window's functionality
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 * (e.g. by a resource editor that temporarily switches event handlers).
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 */
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class WXDLLEXPORT wxWindow;
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class WXDLLEXPORT wxEvent;
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class WXDLLEXPORT wxCommandEvent;
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class WXDLLEXPORT wxKeyEvent;
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class WXDLLEXPORT wxControl;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxColourMap;
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class WXDLLEXPORT wxFont;
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class WXDLLEXPORT wxMenu;
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class WXDLLEXPORT wxRect;
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxSizer;
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class WXDLLEXPORT wxList;
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class WXDLLEXPORT wxLayoutConstraints;
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class WXDLLEXPORT wxMouseEvent;
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class WXDLLEXPORT wxButton;
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class WXDLLEXPORT wxColour;
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class WXDLLEXPORT wxBrush;
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class WXDLLEXPORT wxPen;
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class WXDLLEXPORT wxIcon;
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxValidator;
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#if wxUSE_DRAG_AND_DROP
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class WXDLLEXPORT wxDropTarget;
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#endif
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#if wxUSE_WX_RESOURCES
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class WXDLLEXPORT wxResourceTable;
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class WXDLLEXPORT wxItemResource;
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#endif
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WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
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WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
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WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
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//-----------------------------------------------------------------------------
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// wxClientData
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//-----------------------------------------------------------------------------
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class wxClientData
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{
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public:
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    wxClientData() { }
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    virtual ~wxClientData() { }
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};
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//-----------------------------------------------------------------------------
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// wxStringClientData
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//-----------------------------------------------------------------------------
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class wxStringClientData: public wxClientData
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{
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public:
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    wxStringClientData() { }
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    wxStringClientData( wxString &data ) { m_data = data; }
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    void SetData( wxString &data ) { m_data = data; }
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    wxString GetData() const { return m_data; }
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private:
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    wxString  m_data;
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};
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class WXDLLEXPORT wxWindow: public wxEvtHandler
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{
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  DECLARE_ABSTRACT_CLASS(wxWindow)
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  friend class WXDLLEXPORT wxDC;
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  friend class WXDLLEXPORT wxWindowDC;
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public:
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  wxWindow();
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  inline wxWindow(wxWindow *parent, wxWindowID id,
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           const wxPoint& pos = wxDefaultPosition,
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           const wxSize& size = wxDefaultSize,
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           long style = 0,
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           const wxString& name = wxPanelNameStr)
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  {
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  	  m_children = new wxList;
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      Create(parent, id, pos, size, style, name);
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  }
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  virtual ~wxWindow();
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  bool Create(wxWindow *parent, wxWindowID id,
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           const wxPoint& pos = wxDefaultPosition,
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           const wxSize& size = wxDefaultSize,
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           long style = 0,
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           const wxString& name = wxPanelNameStr);
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  // Fit the window around the items
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  virtual void Fit();
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  // Show or hide the window
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  virtual bool Show(bool show);
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  // Is the window shown?
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  virtual bool IsShown() const;
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  // Raise the window to the top of the Z order
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  virtual void Raise();
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  // Lower the window to the bottom of the Z order
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  virtual void Lower();
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  // Is the window enabled?
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  virtual bool IsEnabled() const;
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  // For compatibility
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  inline bool Enabled() const { return IsEnabled(); }
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  // Dialog support: override these and call
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  // base class members to add functionality
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  // that can't be done using validators.
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  // Transfer values to controls. If returns FALSE,
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  // it's an application error (pops up a dialog)
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  virtual bool TransferDataToWindow();
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  // Transfer values from controls. If returns FALSE,
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  // transfer failed: don't quit
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  virtual bool TransferDataFromWindow();
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  // Validate controls. If returns FALSE,
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  // validation failed: don't quit
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  virtual bool Validate();
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  // Return code for dialogs
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  inline void SetReturnCode(int retCode);
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  inline int GetReturnCode();
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  // Set the cursor
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  virtual void SetCursor(const wxCursor& cursor);
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  inline virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
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  // Get the window with the focus
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  static wxWindow *FindFocus();
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  // Get character size
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  virtual int GetCharHeight() const;
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  virtual int GetCharWidth() const;
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  // Get overall window size
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  virtual void GetSize(int *width, int *height) const;
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  virtual wxSize GetSize() const { int w, h; GetSize(& w, & h); return wxSize(w, h); }
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  virtual wxRect GetRect() const { int w, h; int x, y; GetPosition(& x, & y); GetSize(& w, & h); return wxRect(x, y, w, h); }
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  // Get window position, relative to parent (or screen if no parent)
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  virtual void GetPosition(int *x, int *y) const;
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  virtual wxPoint GetPosition() const { int x, y; GetPosition(&x, &y); return wxPoint(x, y); }
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  // Get client (application-useable) size
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  virtual void GetClientSize(int *width, int *height) const;
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  virtual wxSize GetClientSize() const { int w, h; GetClientSize(& w, & h); return wxSize(w, h); }
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  // Set overall size and position
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  virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
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  virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
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  virtual void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
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    { SetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
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  virtual void SetSize(const wxSize& size) { SetSize(-1, -1, size.x, size.y, wxSIZE_USE_EXISTING); }
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  virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
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  virtual void Move(const wxPoint& pt) { SetSize(pt.x, pt.y, -1, -1, wxSIZE_USE_EXISTING); }
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  // Set client size
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  virtual void SetClientSize(int width, int size);
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  virtual void SetClientSize(const wxSize& sz) { SetClientSize(sz.x, sz.y); }
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  // Convert client to screen coordinates
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  virtual void ClientToScreen(int *x, int *y) const;
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  virtual wxPoint ClientToScreen(const wxPoint& pt) const
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    { int x = pt.x; int y = pt.y; ClientToScreen(& x, & y); return wxPoint(x, y); }
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  // Convert screen to client coordinates
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  virtual void ScreenToClient(int *x, int *y) const;
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  virtual wxPoint ScreenToClient(const wxPoint& pt) const
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    { int x = pt.x; int y = pt.y; ScreenToClient(& x, & y); return wxPoint(x, y); }
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  // Set the focus to this window
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  virtual void SetFocus();
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  // Capture/release mouse
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  virtual void CaptureMouse();
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  virtual void ReleaseMouse();
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  // Enable or disable the window
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  virtual void Enable(bool enable);
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#if wxUSE_DRAG_AND_DROP
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  // Associate a drop target with this window (if the window already had a drop
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  // target, it's deleted!) and return the current drop target (may be NULL).
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  void          SetDropTarget(wxDropTarget *pDropTarget);
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  wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
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#endif
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  // Accept files for dragging
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  virtual void DragAcceptFiles(bool accept);
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  // Update region access
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  virtual wxRegion& GetUpdateRegion() const;
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  virtual bool IsExposed(int x, int y, int w, int h) const;
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  virtual bool IsExposed(const wxPoint& pt) const;
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  virtual bool IsExposed(const wxRect& rect) const;
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  // Set/get the window title
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  virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
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  inline virtual wxString GetTitle() const { return wxString(""); };
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  // Most windows have the concept of a label; for frames, this is the
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  // title; for items, this is the label or button text.
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  inline virtual wxString GetLabel() const { return GetTitle(); }
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  // Set/get the window name (used for resource setting in X)
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  inline virtual wxString GetName() const;
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  inline virtual void SetName(const wxString& name);
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  // Centre the window
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  virtual void Centre(int direction) ;
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  inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
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  // Popup a menu
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  virtual bool PopupMenu(wxMenu *menu, int x, int y);
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  // Send the window a refresh event
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  virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
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  // New functions that will replace the above.
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  virtual void SetScrollbar(int orient, int pos, int thumbVisible,
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    int range, bool refresh = TRUE);
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  // Helper functions for Motif
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  void CreateScrollbar(int orientation);
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  void DestroyScrollbar(int orientation);
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  virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
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  virtual int GetScrollPos(int orient) const;
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  virtual int GetScrollRange(int orient) const;
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  virtual int GetScrollThumb(int orient) const;
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  virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
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  // Caret manipulation
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  virtual void CreateCaret(int w, int h);
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  virtual void CreateCaret(const wxBitmap *bitmap);
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  virtual void DestroyCaret();
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  virtual void ShowCaret(bool show);
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  virtual void SetCaretPos(int x, int y);
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  virtual void GetCaretPos(int *x, int *y) const;
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  // Tell window how much it can be sized
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  virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
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  // Set/get the window's identifier
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  inline int GetId() const;
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  inline void SetId(int id);
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  virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
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  inline virtual wxAcceleratorTable& GetAcceleratorTable() const { return (wxAcceleratorTable&) m_acceleratorTable; }
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  // Make the window modal (all other windows unresponsive)
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  virtual void MakeModal(bool modal);
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  // Get the private handle (platform-dependent)
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  inline void *GetHandle() const;
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  // Set/get the window's relatives
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  inline wxWindow *GetParent() const;
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  inline void SetParent(wxWindow *p) ;
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  inline wxWindow *GetGrandParent() const;
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  inline wxList& GetChildren() const;
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  // Reparents this window to have the new parent.
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  virtual bool Reparent(wxWindow* parent);
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  // Set/get the window's font
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  virtual void SetFont(const wxFont& f);
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  inline virtual wxFont& GetFont() const;
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  // Set/get the window's validator
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  void SetValidator(const wxValidator& validator);
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  inline wxValidator *GetValidator() const;
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  virtual void SetClientObject( wxClientData *data );
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  virtual wxClientData *GetClientObject();
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  virtual void SetClientData( void *data );
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  virtual void *GetClientData();
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  // Set/get the window's style
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  inline void SetWindowStyleFlag(long flag);
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  inline long GetWindowStyleFlag() const;
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  // Handle a control command
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  virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
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  // Set/get event handler
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  inline void SetEventHandler(wxEvtHandler *handler);
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  inline wxEvtHandler *GetEventHandler() const;
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  // Push/pop event handler (i.e. allow a chain of event handlers
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  // be searched)
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  void PushEventHandler(wxEvtHandler *handler) ;
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  wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
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  // Close the window by calling OnClose, posting a deletion
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  virtual bool Close(bool force = FALSE);
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  // Destroy the window (delayed, if a managed window)
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  virtual bool Destroy() ;
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  // Mode for telling default OnSize members to
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  // call Layout(), if not using Sizers, just top-down constraints
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  inline void SetAutoLayout(bool a);
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  inline bool GetAutoLayout() const;
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  // Set/get constraints
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  inline wxLayoutConstraints *GetConstraints() const;
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  void SetConstraints(wxLayoutConstraints *c);
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  // Set/get window background colour
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  virtual void SetBackgroundColour(const wxColour& col);
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  inline virtual wxColour GetBackgroundColour() const;
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  // Set/get window foreground colour
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  virtual void SetForegroundColour(const wxColour& col);
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  inline virtual wxColour GetForegroundColour() const;
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  // Get the default button, if there is one
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  inline virtual wxButton *GetDefaultItem() const;
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  inline virtual void SetDefaultItem(wxButton *but);
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  // Override to define new behaviour for default action (e.g. double clicking
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  // on a listbox)
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  virtual void OnDefaultAction(wxControl *initiatingItem);
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  // Resource loading
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#if wxUSE_WX_RESOURCES
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  virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
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  virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource,
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                                 const wxResourceTable *table = (const wxResourceTable *) NULL);
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#endif
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  virtual void GetTextExtent(const wxString& string, int *x, int *y,
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                             int *descent = NULL,
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                             int *externalLeading = NULL,
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                             const wxFont *theFont = NULL, bool use16 = FALSE) const;
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  // Is the window retained?
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  inline bool IsRetained() const;
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  // Warp the pointer the given position
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  virtual void WarpPointer(int x_pos, int y_pos) ;
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  // Clear the window
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  virtual void Clear();
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  // Find a window by id or name
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  virtual wxWindow *FindWindow(long id);
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  virtual wxWindow *FindWindow(const wxString& name);
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  // Constraint operations
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  bool Layout();
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  void SetSizer(wxSizer *sizer);    // Adds sizer child to this window
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  inline wxSizer *GetSizer() const ;
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  inline wxWindow *GetSizerParent() const ;
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  inline void SetSizerParent(wxWindow *win);
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  // Do Update UI processing for controls
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  void UpdateWindowUI();
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  void OnEraseBackground(wxEraseEvent& event);
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  void OnChar(wxKeyEvent& event);
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  void OnKeyDown(wxKeyEvent& event);
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  void OnKeyUp(wxKeyEvent& event);
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  void OnPaint(wxPaintEvent& event);
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  void OnIdle(wxIdleEvent& event);
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  // Does this window want to accept keyboard focus?
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  virtual bool AcceptsFocus() const;
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  virtual void PrepareDC( wxDC & WXUNUSED(dc) ) {};
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public:
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  ////////////////////////////////////////////////////////////////////////
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  //// IMPLEMENTATION
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  // For implementation purposes - sometimes decorations make the client area
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  // smaller
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  virtual wxPoint GetClientAreaOrigin() const;
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  // Makes an adjustment to the window position (for example, a frame that has
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  // a toolbar that it manages itself).
 | 
						|
  virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
 | 
						|
 | 
						|
  // Executes the default message
 | 
						|
  virtual long Default();
 | 
						|
 | 
						|
/* TODO: you may need something like this
 | 
						|
  // Determine whether 3D effects are wanted
 | 
						|
  virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
 | 
						|
*/
 | 
						|
 | 
						|
  virtual void AddChild(wxWindow *child);         // Adds reference to the child object
 | 
						|
  virtual void RemoveChild(wxWindow *child);   // Removes reference to child
 | 
						|
                                       // (but doesn't delete the child object)
 | 
						|
  virtual void DestroyChildren();  // Removes and destroys all children
 | 
						|
 | 
						|
  inline bool IsBeingDeleted() const { return FALSE; } // TODO: Should probably eliminate this
 | 
						|
 | 
						|
  // Constraint implementation
 | 
						|
  void UnsetConstraints(wxLayoutConstraints *c);
 | 
						|
  inline wxList *GetConstraintsInvolvedIn() const ;
 | 
						|
  // Back-pointer to other windows we're involved with, so if we delete
 | 
						|
  // this window, we must delete any constraints we're involved with.
 | 
						|
  void AddConstraintReference(wxWindow *otherWin);
 | 
						|
  void RemoveConstraintReference(wxWindow *otherWin);
 | 
						|
  void DeleteRelatedConstraints();
 | 
						|
 | 
						|
  virtual void ResetConstraints();
 | 
						|
  virtual void SetConstraintSizes(bool recurse = TRUE);
 | 
						|
  virtual bool LayoutPhase1(int *noChanges);
 | 
						|
  virtual bool LayoutPhase2(int *noChanges);
 | 
						|
  virtual bool DoPhase(int);
 | 
						|
  // Transforms from sizer coordinate space to actual
 | 
						|
  // parent coordinate space
 | 
						|
  virtual void TransformSizerToActual(int *x, int *y) const ;
 | 
						|
 | 
						|
  // Set size with transformation to actual coordinates if nec.
 | 
						|
  virtual void SizerSetSize(int x, int y, int w, int h);
 | 
						|
  virtual void SizerMove(int x, int y);
 | 
						|
 | 
						|
  // Only set/get the size/position of the constraint (if any)
 | 
						|
  virtual void SetSizeConstraint(int x, int y, int w, int h);
 | 
						|
  virtual void MoveConstraint(int x, int y);
 | 
						|
  virtual void GetSizeConstraint(int *w, int *h) const ;
 | 
						|
  virtual void GetClientSizeConstraint(int *w, int *h) const ;
 | 
						|
  virtual void GetPositionConstraint(int *x, int *y) const ;
 | 
						|
 | 
						|
  // Dialog units translations. Implemented in wincmn.cpp.
 | 
						|
  wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
 | 
						|
  wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
 | 
						|
  inline wxSize ConvertPixelsToDialog(const wxSize& sz)
 | 
						|
  { wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
 | 
						|
  inline wxSize ConvertDialogToPixels(const wxSize& sz)
 | 
						|
  { wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
 | 
						|
 | 
						|
  wxObject *GetChild(int number) const ;
 | 
						|
 | 
						|
  // Generates a new id for controls
 | 
						|
  static int NewControlId();
 | 
						|
 | 
						|
  // Responds to colour changes: passes event on to children.
 | 
						|
  void OnSysColourChanged(wxSysColourChangedEvent& event);
 | 
						|
 | 
						|
  // Transfers data to any child controls
 | 
						|
  void OnInitDialog(wxInitDialogEvent& event);
 | 
						|
 | 
						|
  // Sends an OnInitDialog event, which in turns transfers data to
 | 
						|
  // to the window via validators.
 | 
						|
  virtual void InitDialog();
 | 
						|
 | 
						|
  /// Motif-specific
 | 
						|
 | 
						|
  void ClearUpdateRects();
 | 
						|
  void CanvasGetSize(int* width, int* height) const; // If have drawing area
 | 
						|
  void CanvasGetClientSize(int *width, int *height) const;
 | 
						|
  void CanvasGetPosition(int *x, int *y) const; // If have drawing area
 | 
						|
  void CanvasSetClientSize(int width, int size);
 | 
						|
  void CanvasSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
 | 
						|
 | 
						|
  // Gives window a chance to do something in response to a size
 | 
						|
  // message, e.g. arrange status bar, toolbar etc.
 | 
						|
  virtual bool PreResize() { return TRUE; }
 | 
						|
 | 
						|
  // Get main widget for this window, e.g. a text widget
 | 
						|
  virtual WXWidget GetMainWidget() const;
 | 
						|
  // Get the widget that corresponds to the label (for font setting, label setting etc.)
 | 
						|
  virtual WXWidget GetLabelWidget() const { return GetMainWidget(); }
 | 
						|
  // Get the client widget for this window (something we can
 | 
						|
  // create other windows on)
 | 
						|
  virtual WXWidget GetClientWidget() const;
 | 
						|
  // Get the top widget for this window, e.g. the scrolled widget parent
 | 
						|
  // of a multi-line text widget. Top means, top in the window hierarchy
 | 
						|
  // that implements this window.
 | 
						|
  virtual WXWidget GetTopWidget() const;
 | 
						|
  virtual void SetMainWidget(WXWidget w) { m_mainWidget = w; }
 | 
						|
  bool CanAddEventHandler() const { return m_canAddEventHandler; }
 | 
						|
  void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; }
 | 
						|
 | 
						|
  // Get the underlying X window and display
 | 
						|
  virtual WXWindow GetXWindow() const;
 | 
						|
  virtual WXDisplay *GetXDisplay() const;
 | 
						|
 | 
						|
  virtual WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
 | 
						|
  inline int GetPixmapWidth() const { return m_pixmapWidth; }
 | 
						|
  inline int GetPixmapHeight() const { return m_pixmapHeight; }
 | 
						|
 | 
						|
  // Change properties
 | 
						|
  virtual void ChangeFont(bool keepOriginalSize = TRUE);             // Change to the current font (often overridden)
 | 
						|
  virtual void DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
 | 
						|
  virtual void DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
 | 
						|
  // These to be overridden as needed (may change several widgets)
 | 
						|
  virtual void ChangeBackgroundColour(); // Change background and foreground colour using current
 | 
						|
                                         // background colour setting (Motif generates
 | 
						|
                                         // foreground based on background)
 | 
						|
  virtual void ChangeForegroundColour(); // Change foreground colour using current
 | 
						|
                                         // foreground colour setting
 | 
						|
 | 
						|
  // Adds the widget to the hash table and adds event handlers.
 | 
						|
  bool AttachWidget (wxWindow* parent, WXWidget mainWidget,
 | 
						|
	      WXWidget formWidget, int x, int y, int width, int height);
 | 
						|
  bool DetachWidget(WXWidget widget);
 | 
						|
 | 
						|
  // Generates a paint event
 | 
						|
  virtual void DoPaint();
 | 
						|
 | 
						|
  // How to implement accelerators. If we find a key event,
 | 
						|
  // translate to wxWindows wxKeyEvent form. Find a widget for the window.
 | 
						|
  // Now find a wxWindow for the widget. If there isn't one, go up the widget hierarchy
 | 
						|
  // trying to find one. Once one is found, call ProcessAccelerator for the
 | 
						|
  // window. If it returns TRUE (processed the event), skip the X event,
 | 
						|
  // otherwise carry on up the wxWindows window hierarchy calling ProcessAccelerator.
 | 
						|
  // If all return FALSE, process the X event as normal.
 | 
						|
  // Eventually we can implement OnCharHook the same way, but concentrate on accelerators
 | 
						|
  // for now.
 | 
						|
  // ProcessAccelerator must look at the current accelerator table, and try to find
 | 
						|
  // what menu id or window (beneath it) has this ID. Then construct an appropriate command
 | 
						|
  // event and send it.
 | 
						|
  virtual bool ProcessAccelerator(wxKeyEvent& event);
 | 
						|
 | 
						|
  ////////////////////////////////////////////////////////////////////////
 | 
						|
  //// PROTECTED DATA
 | 
						|
protected:
 | 
						|
  int                   m_windowId;
 | 
						|
  long                  m_windowStyle; 			// Store the window's style
 | 
						|
  wxEvtHandler *        m_windowEventHandler; 	// Usually is 'this'
 | 
						|
  wxLayoutConstraints * m_constraints;           // Constraints for this window
 | 
						|
  wxList *              m_constraintsInvolvedIn; // List of constraints we're involved in
 | 
						|
  wxSizer *             m_windowSizer;                       // Window's top-level sizer (if any)
 | 
						|
  wxWindow *            m_sizerParent;                      // Window's parent sizer (if any)
 | 
						|
  bool                  m_autoLayout;                            // Whether to call Layout() in OnSize
 | 
						|
  wxWindow *            m_windowParent;                     // Each window always knows its parent
 | 
						|
  wxValidator *         m_windowValidator;
 | 
						|
  int                   m_minSizeX;
 | 
						|
  int                   m_minSizeY;
 | 
						|
  int                   m_maxSizeX;
 | 
						|
  int                   m_maxSizeY;
 | 
						|
 | 
						|
  // Caret data
 | 
						|
  int                   m_caretWidth;
 | 
						|
  int                   m_caretHeight;
 | 
						|
  bool                  m_caretEnabled;
 | 
						|
  bool                  m_caretShown;
 | 
						|
  wxFont                m_windowFont;                               // Window's font
 | 
						|
  wxCursor              m_windowCursor;                        // Window's cursor
 | 
						|
  wxString              m_windowName;                            // Window name
 | 
						|
 | 
						|
  wxButton *            m_defaultItem;
 | 
						|
 | 
						|
  wxColour              m_backgroundColour ;
 | 
						|
  wxColour              m_foregroundColour ;
 | 
						|
  wxAcceleratorTable    m_acceleratorTable;
 | 
						|
  wxClientData*         m_clientObject;
 | 
						|
  void*                 m_clientData;
 | 
						|
 | 
						|
#if wxUSE_DRAG_AND_DROP
 | 
						|
  wxDropTarget         *m_pDropTarget;    // the current drop target or NULL
 | 
						|
#endif  //USE_DRAG_AND_DROP
 | 
						|
 | 
						|
public:
 | 
						|
  wxRegion              m_updateRegion;
 | 
						|
  wxList *              m_children;                           // Window's children
 | 
						|
  int                   m_returnCode;
 | 
						|
 | 
						|
public:
 | 
						|
  /// Motif-specific
 | 
						|
  bool                  m_canAddEventHandler;
 | 
						|
  bool                  m_button1Pressed;
 | 
						|
  bool                  m_button2Pressed;
 | 
						|
  bool                  m_button3Pressed;
 | 
						|
  // For double-click detection
 | 
						|
  long                  m_lastTS;      // last timestamp
 | 
						|
  int                   m_lastButton;  // last pressed button
 | 
						|
  wxList                m_updateRects;     // List of wxRects representing damaged region
 | 
						|
  bool                  m_isShown;
 | 
						|
protected:
 | 
						|
  WXWidget              m_mainWidget;
 | 
						|
  WXWidget              m_hScrollBar;
 | 
						|
  WXWidget              m_vScrollBar;
 | 
						|
  WXWidget              m_borderWidget;
 | 
						|
  WXWidget              m_scrolledWindow;
 | 
						|
  WXWidget              m_drawingArea;
 | 
						|
  bool                  m_winCaptured;
 | 
						|
  bool                  m_hScroll;
 | 
						|
  bool                  m_vScroll;
 | 
						|
  WXPixmap              m_backingPixmap;
 | 
						|
  int                   m_pixmapWidth;
 | 
						|
  int                   m_pixmapHeight;
 | 
						|
  int                   m_pixmapOffsetX;
 | 
						|
  int                   m_pixmapOffsetY;
 | 
						|
  int                   m_scrollPosX; // Store the last scroll pos,
 | 
						|
  int                   m_scrollPosY; // since in wxWin the pos isn't
 | 
						|
                                      // set automatically by system
 | 
						|
 | 
						|
DECLARE_EVENT_TABLE()
 | 
						|
};
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////////////////
 | 
						|
//// INLINES
 | 
						|
 | 
						|
inline void *wxWindow::GetHandle() const { return (void *)NULL; }
 | 
						|
inline int wxWindow::GetId() const { return m_windowId; }
 | 
						|
inline void wxWindow::SetId(int id) { m_windowId = id; }
 | 
						|
inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
 | 
						|
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
 | 
						|
inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : (wxWindow*) NULL); }
 | 
						|
inline wxList& wxWindow::GetChildren() const { return (wxList&) * m_children; }
 | 
						|
inline wxFont& wxWindow::GetFont() const { return (wxFont&) m_windowFont; }
 | 
						|
inline wxString wxWindow::GetName() const { return m_windowName; }
 | 
						|
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
 | 
						|
inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
 | 
						|
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
 | 
						|
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
 | 
						|
inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
 | 
						|
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
 | 
						|
inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
 | 
						|
inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
 | 
						|
inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
 | 
						|
inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
 | 
						|
 | 
						|
inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
 | 
						|
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
 | 
						|
inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
 | 
						|
 | 
						|
inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
 | 
						|
inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
 | 
						|
inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
 | 
						|
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
 | 
						|
inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
 | 
						|
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
 | 
						|
inline int wxWindow::GetReturnCode() { return m_returnCode; }
 | 
						|
 | 
						|
// Get the active window.
 | 
						|
wxWindow* WXDLLEXPORT wxGetActiveWindow();
 | 
						|
 | 
						|
WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
 | 
						|
 | 
						|
// A little class to switch off size optimization while an instance of the object
 | 
						|
// exists
 | 
						|
class WXDLLEXPORT wxNoOptimize: public wxObject
 | 
						|
{
 | 
						|
public:
 | 
						|
  wxNoOptimize();
 | 
						|
  ~wxNoOptimize();
 | 
						|
 | 
						|
  static bool CanOptimize();
 | 
						|
 | 
						|
protected:
 | 
						|
  static int m_count;
 | 
						|
};
 | 
						|
 | 
						|
#endif
 | 
						|
    // _WX_WINDOW_H_
 |