git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1296 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
392 lines
7.5 KiB
C++
392 lines
7.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: app.cpp
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// Purpose: wxApp
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "app.h"
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#endif
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#include "wx/frame.h"
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#include "wx/app.h"
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#include "wx/utils.h"
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#include "wx/gdicmn.h"
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#include "wx/pen.h"
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#include "wx/brush.h"
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#include "wx/cursor.h"
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#include "wx/icon.h"
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#include "wx/palette.h"
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#include "wx/dc.h"
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#include "wx/dialog.h"
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#include "wx/msgdlg.h"
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#include "wx/log.h"
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#include "wx/module.h"
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#include "wx/memory.h"
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#if wxUSE_WX_RESOURCES
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#include "wx/resource.h"
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#endif
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#include <string.h>
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extern char *wxBuffer;
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extern wxList wxPendingDelete;
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wxApp *wxTheApp = NULL;
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
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BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
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EVT_IDLE(wxApp::OnIdle)
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END_EVENT_TABLE()
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#endif
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long wxApp::sm_lastMessageTime = 0;
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bool wxApp::Initialize()
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{
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#ifdef __WXMSW__
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wxBuffer = new char[1500];
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#else
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wxBuffer = new char[BUFSIZ + 512];
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#endif
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/* No longer used
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#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
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streambuf* sBuf = new wxDebugStreamBuf;
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ostream* oStr = new ostream(sBuf) ;
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wxDebugContext::SetStream(oStr, sBuf);
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#endif
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*/
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wxClassInfo::InitializeClasses();
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wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
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wxTheColourDatabase->Initialize();
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wxInitializeStockLists();
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wxInitializeStockObjects();
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#if wxUSE_WX_RESOURCES
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wxInitializeResourceSystem();
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#endif
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wxBitmap::InitStandardHandlers();
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wxModule::RegisterModules();
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wxASSERT( wxModule::InitializeModules() == TRUE );
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return TRUE;
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}
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void wxApp::CleanUp()
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{
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wxModule::CleanUpModules();
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#if wxUSE_WX_RESOURCES
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wxCleanUpResourceSystem();
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#endif
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wxDeleteStockObjects() ;
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// Destroy all GDI lists, etc.
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delete wxTheBrushList;
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wxTheBrushList = NULL;
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delete wxThePenList;
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wxThePenList = NULL;
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delete wxTheFontList;
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wxTheFontList = NULL;
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delete wxTheBitmapList;
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wxTheBitmapList = NULL;
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delete wxTheColourDatabase;
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wxTheColourDatabase = NULL;
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wxBitmap::CleanUpHandlers();
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delete[] wxBuffer;
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wxBuffer = NULL;
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wxClassInfo::CleanUpClasses();
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delete wxTheApp;
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wxTheApp = NULL;
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#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
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// At this point we want to check if there are any memory
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// blocks that aren't part of the wxDebugContext itself,
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// as a special case. Then when dumping we need to ignore
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// wxDebugContext, too.
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if (wxDebugContext::CountObjectsLeft() > 0)
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{
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wxTrace("There were memory leaks.\n");
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wxDebugContext::Dump();
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wxDebugContext::PrintStatistics();
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}
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// wxDebugContext::SetStream(NULL, NULL);
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#endif
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// do it as the very last thing because everything else can log messages
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wxLog::DontCreateOnDemand();
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// do it as the very last thing because everything else can log messages
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delete wxLog::SetActiveTarget(NULL);
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}
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int wxEntry( int argc, char *argv[] )
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{
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if (!wxApp::Initialize())
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return FALSE;
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if (!wxTheApp)
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{
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if (!wxApp::GetInitializerFunction())
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{
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printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
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return 0;
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};
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wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
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};
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if (!wxTheApp)
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{
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printf( "wxWindows error: wxTheApp == NULL\n" );
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return 0;
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};
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wxTheApp->argc = argc;
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wxTheApp->argv = argv;
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// GUI-specific initialization, such as creating an app context.
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wxTheApp->OnInitGui();
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// Here frames insert themselves automatically
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// into wxTopLevelWindows by getting created
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// in OnInit().
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if (!wxTheApp->OnInit()) return 0;
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int retValue = 0;
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if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
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if (wxTheApp->GetTopWindow())
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{
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delete wxTheApp->GetTopWindow();
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wxTheApp->SetTopWindow(NULL);
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}
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wxTheApp->DeletePendingObjects();
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wxTheApp->OnExit();
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wxApp::CleanUp();
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return retValue;
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};
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// Static member initialization
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wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL;
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wxApp::wxApp()
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{
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m_topWindow = NULL;
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wxTheApp = this;
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m_className = "";
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m_wantDebugOutput = TRUE ;
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m_appName = "";
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argc = 0;
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argv = NULL;
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#ifdef __WXMSW__
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m_printMode = wxPRINT_WINDOWS;
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#else
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m_printMode = wxPRINT_POSTSCRIPT;
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#endif
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m_exitOnFrameDelete = TRUE;
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m_auto3D = TRUE;
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}
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bool wxApp::Initialized()
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{
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if (GetTopWindow())
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return TRUE;
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else
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return FALSE;
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}
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int wxApp::MainLoop()
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{
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m_keepGoing = TRUE;
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/* TODO: implement your main loop here, calling ProcessIdle in idle time.
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while (m_keepGoing)
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{
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while (!::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
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ProcessIdle()) {}
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if (!DoMessage())
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m_keepGoing = FALSE;
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}
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*/
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return 0;
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}
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// Returns TRUE if more time is needed.
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bool wxApp::ProcessIdle()
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{
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wxIdleEvent event;
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event.SetEventObject(this);
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ProcessEvent(event);
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return event.MoreRequested();
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}
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void wxApp::ExitMainLoop()
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{
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m_keepGoing = FALSE;
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}
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// Is a message/event pending?
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bool wxApp::Pending()
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{
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/* TODO.
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*/
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return FALSE;
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}
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// Dispatch a message.
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void wxApp::Dispatch()
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{
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/* TODO.
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*/
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}
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void wxApp::OnIdle(wxIdleEvent& event)
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{
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static bool inOnIdle = FALSE;
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// Avoid recursion (via ProcessEvent default case)
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if (inOnIdle)
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return;
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inOnIdle = TRUE;
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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// flush the logged messages if any
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wxLog *pLog = wxLog::GetActiveTarget();
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if ( pLog != NULL && pLog->HasPendingMessages() )
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pLog->Flush();
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// Send OnIdle events to all windows
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bool needMore = SendIdleEvents();
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if (needMore)
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event.RequestMore(TRUE);
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inOnIdle = FALSE;
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}
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// Send idle event to all top-level windows
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bool wxApp::SendIdleEvents()
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{
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bool needMore = FALSE;
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wxNode* node = wxTopLevelWindows.First();
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while (node)
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{
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wxWindow* win = (wxWindow*) node->Data();
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if (SendIdleEvents(win))
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needMore = TRUE;
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node = node->Next();
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}
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return needMore;
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}
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// Send idle event to window and all subwindows
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bool wxApp::SendIdleEvents(wxWindow* win)
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{
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bool needMore = FALSE;
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wxIdleEvent event;
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event.SetEventObject(win);
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win->ProcessEvent(event);
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if (event.MoreRequested())
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needMore = TRUE;
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wxNode* node = win->GetChildren().First();
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while (node)
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{
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wxWindow* win = (wxWindow*) node->Data();
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if (SendIdleEvents(win))
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needMore = TRUE;
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node = node->Next();
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}
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return needMore ;
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}
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void wxApp::DeletePendingObjects()
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{
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wxNode *node = wxPendingDelete.First();
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while (node)
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{
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wxObject *obj = (wxObject *)node->Data();
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delete obj;
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if (wxPendingDelete.Member(obj))
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delete node;
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// Deleting one object may have deleted other pending
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// objects, so start from beginning of list again.
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node = wxPendingDelete.First();
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}
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}
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wxLog* wxApp::CreateLogTarget()
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{
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return new wxLogGui;
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}
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wxWindow* wxApp::GetTopWindow() const
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{
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if (m_topWindow)
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return m_topWindow;
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else if (wxTopLevelWindows.Number() > 0)
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return (wxWindow*) wxTopLevelWindows.First()->Data();
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else
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return NULL;
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}
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void wxExit()
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{
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wxApp::CleanUp();
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/*
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* TODO: Exit in some platform-specific way. Not recommended that the app calls this:
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* only for emergencies.
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*/
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}
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// Yield to other processes
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bool wxYield()
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{
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/*
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* TODO
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*/
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return TRUE;
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}
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