Files
wxWidgets/src/unix/threadpsx.cpp
Jouk Jansen df744f4d6d Committing in .
Various patches to get the current CVS compile on OpenVMS

 Modified Files:
 	wxWindows/setup.h_vms wxWindows/src/generic/descrip.mms
 	wxWindows/src/gtk/app.cpp wxWindows/src/unix/threadpsx.cpp
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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14051 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-02-07 14:41:48 +00:00

1687 lines
46 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: threadpsx.cpp
// Purpose: wxThread (Posix) Implementation
// Author: Original from Wolfram Gloger/Guilhem Lavaux
// Modified by:
// Created: 04/22/98
// RCS-ID: $Id$
// Copyright: (c) Wolfram Gloger (1996, 1997)
// Guilhem Lavaux (1998)
// Vadim Zeitlin (1999-2002)
// Robert Roebling (1999)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declaration
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "thread.h"
#endif
#include "wx/defs.h"
#if wxUSE_THREADS
#include "wx/thread.h"
#include "wx/module.h"
#include "wx/utils.h"
#include "wx/log.h"
#include "wx/intl.h"
#include "wx/dynarray.h"
#include <stdio.h>
#include <unistd.h>
#include <pthread.h>
#include <errno.h>
#include <time.h>
#if HAVE_SCHED_H
#include <sched.h>
#endif
#ifdef HAVE_THR_SETCONCURRENCY
#include <thread.h>
#endif
// we use wxFFile under Linux in GetCPUCount()
#ifdef __LINUX__
#include "wx/ffile.h"
#endif
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// the possible states of the thread and transitions from them
enum wxThreadState
{
STATE_NEW, // didn't start execution yet (=> RUNNING)
STATE_RUNNING, // running (=> PAUSED or EXITED)
STATE_PAUSED, // suspended (=> RUNNING or EXITED)
STATE_EXITED // thread doesn't exist any more
};
// the exit value of a thread which has been cancelled
static const wxThread::ExitCode EXITCODE_CANCELLED = (wxThread::ExitCode)-1;
// our trace mask
#define TRACE_THREADS _T("thread")
// ----------------------------------------------------------------------------
// pseudo template types
// ----------------------------------------------------------------------------
WX_DECLARE_LIST(pthread_mutex_t, wxMutexList);
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxMutexList);
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
static void ScheduleThreadForDeletion();
static void DeleteThread(wxThread *This);
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// same as wxMutexLocker but for "native" mutex
class MutexLock
{
public:
MutexLock(pthread_mutex_t& mutex)
{
m_mutex = &mutex;
if ( pthread_mutex_lock(m_mutex) != 0 )
{
wxLogDebug(_T("pthread_mutex_lock() failed"));
}
}
~MutexLock()
{
if ( pthread_mutex_unlock(m_mutex) != 0 )
{
wxLogDebug(_T("pthread_mutex_unlock() failed"));
}
}
private:
pthread_mutex_t *m_mutex;
};
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
// -----------------------------------------------------------------------------
// global data
// -----------------------------------------------------------------------------
// we keep the list of all threads created by the application to be able to
// terminate them on exit if there are some left - otherwise the process would
// be left in memory
static wxArrayThread gs_allThreads;
// the id of the main thread
static pthread_t gs_tidMain;
// the key for the pointer to the associated wxThread object
static pthread_key_t gs_keySelf;
// the number of threads which are being deleted - the program won't exit
// until there are any left
static size_t gs_nThreadsBeingDeleted = 0;
// a mutex to protect gs_nThreadsBeingDeleted
static pthread_mutex_t gs_mutexDeleteThread;
// and a condition variable which will be signaled when all
// gs_nThreadsBeingDeleted will have been deleted
static wxCondition *gs_condAllDeleted = (wxCondition *)NULL;
#if wxUSE_GUI
// this mutex must be acquired before any call to a GUI function
static wxMutex *gs_mutexGui;
#endif // wxUSE_GUI
// ============================================================================
// wxMutex implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxMutexInternal
// ----------------------------------------------------------------------------
class wxMutexInternal
{
public:
wxMutexInternal();
~wxMutexInternal();
wxMutexError Lock();
wxMutexError TryLock();
wxMutexError Unlock();
private:
pthread_mutex_t m_mutex;
};
wxMutexInternal::wxMutexInternal()
{
// support recursive locks like Win32, i.e. a thread can lock a mutex which
// it had itself already locked
//
// but initialization of recursive mutexes is non portable <sigh>, so try
// several methods
#ifdef HAVE_PTHREAD_MUTEXATTR_T
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_mutex, &attr);
#elif defined(HAVE_PTHREAD_RECURSIVE_MUTEX_INITIALIZER)
// we can use this only as initializer so we have to assign it first to a
// temp var - assigning directly to m_mutex wouldn't even compile
pthread_mutex_t mutex = PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP;
m_mutex = mutex;
#else // no recursive mutexes
pthread_mutex_init(&m_mutex, NULL);
// used by TryLock() below
#define NO_RECURSIVE_MUTEXES
#endif // HAVE_PTHREAD_MUTEXATTR_T/...
}
wxMutexInternal::~wxMutexInternal()
{
pthread_mutex_destroy(&m_mutex);
}
wxMutexError wxMutexInternal::Lock()
{
int err = pthread_mutex_lock(&m_mutex);
switch ( err )
{
case EDEADLK:
wxLogDebug(wxT("Locking this mutex would lead to deadlock!"));
return wxMUTEX_DEAD_LOCK;
default:
wxFAIL_MSG( _T("unexpected pthread_mutex_lock() return") );
// fall through
case EINVAL:
wxLogDebug(_T("Failed to lock the mutex."));
return wxMUTEX_MISC_ERROR;
case 0:
return wxMUTEX_NO_ERROR;
}
}
wxMutexError wxMutexInternal::TryLock()
{
int err = pthread_mutex_trylock(&m_mutex);
switch ( err )
{
case EBUSY:
return wxMUTEX_BUSY;
default:
wxFAIL_MSG( _T("unexpected pthread_mutex_trylock() return") );
// fall through
case EINVAL:
wxLogDebug(_T("Failed to try to lock the mutex."));
return wxMUTEX_MISC_ERROR;
case 0:
return wxMUTEX_NO_ERROR;
}
}
wxMutexError wxMutexInternal::Unlock()
{
int err = pthread_mutex_unlock(&m_mutex);
switch ( err )
{
case EPERM:
// we don't own the mutex
return wxMUTEX_UNLOCKED;
default:
wxFAIL_MSG( _T("unexpected pthread_mutex_unlock() return") );
// fall through
case EINVAL:
wxLogDebug(_T("Failed to unlock the mutex."));
return wxMUTEX_MISC_ERROR;
case 0:
return wxMUTEX_NO_ERROR;
}
}
// ----------------------------------------------------------------------------
// wxMutex
// ----------------------------------------------------------------------------
// TODO: this is completely generic, move it to common code?
wxMutex::wxMutex()
{
m_internal = new wxMutexInternal;
m_locked = 0;
}
wxMutex::~wxMutex()
{
if ( m_locked > 0 )
wxLogDebug(wxT("Freeing a locked mutex (%d locks)"), m_locked);
delete m_internal;
}
wxMutexError wxMutex::Lock()
{
wxMutexError err = m_internal->Lock();
if ( !err )
{
m_locked++;
}
return err;
}
wxMutexError wxMutex::TryLock()
{
if ( m_locked )
{
#ifdef NO_RECURSIVE_MUTEXES
return wxMUTEX_DEAD_LOCK;
#else // have recursive mutexes on this platform
// we will succeed in locking it when we have it already locked
return wxMUTEX_NO_ERROR;
#endif // recursive/non-recursive mutexes
}
wxMutexError err = m_internal->TryLock();
if ( !err )
{
m_locked++;
}
return err;
}
wxMutexError wxMutex::Unlock()
{
if ( m_locked > 0 )
{
m_locked--;
}
else
{
wxLogDebug(wxT("Unlocking not locked mutex."));
return wxMUTEX_UNLOCKED;
}
return m_internal->Unlock();
}
// ============================================================================
// wxCondition implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxConditionInternal
// ----------------------------------------------------------------------------
// The native POSIX condition variables are dumb: if the condition is signaled
// before another thread starts to wait on it, the signal is lost and so this
// other thread will be never woken up. It's much more convenient to us to
// remember that the condition was signaled and to return from Wait()
// immediately in this case (this is more like Win32 automatic event objects)
class wxConditionInternal
{
public:
wxConditionInternal();
~wxConditionInternal();
// wait with the given timeout or indefinitely if NULL
bool Wait(const timespec* ts = NULL);
void Signal(bool all = FALSE);
private:
// the number of Signal() calls we "missed", i.e. which were done while
// there were no threads to wait for them
size_t m_nQueuedSignals;
// counts all pending waiters
size_t m_nWaiters;
// the condition itself
pthread_cond_t m_condition;
// the mutex used with the conditon: it also protects the counters above
pthread_mutex_t m_mutex;
};
wxConditionInternal::wxConditionInternal()
{
m_nQueuedSignals =
m_nWaiters = 0;
if ( pthread_cond_init(&m_condition, (pthread_condattr_t *)NULL) != 0 )
{
// this is supposed to never happen
wxFAIL_MSG( _T("pthread_cond_init() failed") );
}
if ( pthread_mutex_init(&m_mutex, NULL) != 0 )
{
// neither this
wxFAIL_MSG( _T("wxCondition: pthread_mutex_init() failed") );
}
}
wxConditionInternal::~wxConditionInternal()
{
if ( pthread_cond_destroy( &m_condition ) != 0 )
{
wxLogDebug(_T("Failed to destroy condition variable (some "
"threads are probably still waiting on it?)"));
}
if ( pthread_mutex_destroy( &m_mutex ) != 0 )
{
wxLogDebug(_T("Failed to destroy mutex (it is probably locked)"));
}
}
bool wxConditionInternal::Wait(const timespec* ts)
{
MutexLock lock(m_mutex);
if ( m_nQueuedSignals )
{
m_nQueuedSignals--;
wxLogTrace(TRACE_THREADS,
_T("wxCondition(%08x)::Wait(): Has been signaled before"),
this);
return TRUE;
}
// there are no queued signals, so start really waiting
m_nWaiters++;
// calling wait function below unlocks the mutex and Signal() or
// Broadcast() will be able to continue to run now if they were
// blocking for it in the loop locking all mutexes)
wxLogTrace(TRACE_THREADS,
_T("wxCondition(%08x)::Wait(): starting to wait"), this);
int err = ts ? pthread_cond_timedwait(&m_condition, &m_mutex, ts)
: pthread_cond_wait(&m_condition, &m_mutex);
switch ( err )
{
case 0:
// condition was signaled
wxLogTrace(TRACE_THREADS,
_T("wxCondition(%08x)::Wait(): ok"), this);
break;
default:
wxLogDebug(_T("unexpected pthread_cond_[timed]wait() return"));
// fall through
case ETIMEDOUT:
case EINTR:
// The condition has not been signaled, so we have to
// decrement the counter manually
--m_nWaiters;
// wait interrupted or timeout elapsed
wxLogTrace(TRACE_THREADS,
_T("wxCondition(%08x)::Wait(): timeout/intr"), this);
}
return err == 0;
}
void wxConditionInternal::Signal(bool all)
{
// make sure that only one Signal() or Broadcast() is in progress
MutexLock lock(m_mutex);
// Are there any waiters?
if ( m_nWaiters == 0 )
{
// No, there are not, so don't signal but keep in mind for the next
// Wait()
m_nQueuedSignals++;
return;
}
// now we can finally signal it
wxLogTrace(TRACE_THREADS, _T("wxCondition(%08x)::Signal(): preparing to %s"),
this, all ? _T("broadcast") : _T("signal"));
int err = all ? pthread_cond_broadcast(&m_condition)
: pthread_cond_signal(&m_condition);
if ( all )
{
m_nWaiters = 0;
}
else
{
--m_nWaiters;
}
if ( err )
{
// shouldn't ever happen
wxFAIL_MSG(_T("pthread_cond_{broadcast|signal}() failed"));
}
}
// ----------------------------------------------------------------------------
// wxCondition
// ----------------------------------------------------------------------------
wxCondition::wxCondition()
{
m_internal = new wxConditionInternal;
}
wxCondition::~wxCondition()
{
delete m_internal;
}
void wxCondition::Wait()
{
(void)m_internal->Wait();
}
bool wxCondition::Wait(unsigned long sec, unsigned long nsec)
{
timespec tspec;
tspec.tv_sec = time(0L) + sec; // FIXME is time(0) correct here?
tspec.tv_nsec = nsec;
return m_internal->Wait(&tspec);
}
void wxCondition::Signal()
{
m_internal->Signal();
}
void wxCondition::Broadcast()
{
m_internal->Signal(TRUE /* all */);
}
// ============================================================================
// wxThread implementation
// ============================================================================
// the thread callback functions must have the C linkage
extern "C"
{
#if HAVE_THREAD_CLEANUP_FUNCTIONS
// thread exit function
void wxPthreadCleanup(void *ptr);
#endif // HAVE_THREAD_CLEANUP_FUNCTIONS
void *wxPthreadStart(void *ptr);
} // extern "C"
// ----------------------------------------------------------------------------
// wxThreadInternal
// ----------------------------------------------------------------------------
class wxThreadInternal
{
public:
wxThreadInternal();
~wxThreadInternal();
// thread entry function
static void *PthreadStart(wxThread *thread);
// thread actions
// start the thread
wxThreadError Run();
// ask the thread to terminate
void Wait();
// wake up threads waiting for our termination
void SignalExit();
// wake up threads waiting for our start
void SignalRun() { m_condRun.Signal(); }
// go to sleep until Resume() is called
void Pause();
// resume the thread
void Resume();
// accessors
// priority
int GetPriority() const { return m_prio; }
void SetPriority(int prio) { m_prio = prio; }
// state
wxThreadState GetState() const { return m_state; }
void SetState(wxThreadState state) { m_state = state; }
// id
pthread_t GetId() const { return m_threadId; }
pthread_t *GetIdPtr() { return &m_threadId; }
// "cancelled" flag
void SetCancelFlag() { m_cancelled = TRUE; }
bool WasCancelled() const { return m_cancelled; }
// exit code
void SetExitCode(wxThread::ExitCode exitcode) { m_exitcode = exitcode; }
wxThread::ExitCode GetExitCode() const { return m_exitcode; }
// the pause flag
void SetReallyPaused(bool paused) { m_isPaused = paused; }
bool IsReallyPaused() const { return m_isPaused; }
// tell the thread that it is a detached one
void Detach()
{
m_shouldBeJoined = m_shouldBroadcast = FALSE;
m_isDetached = TRUE;
}
// but even detached threads need to notifyus about their termination
// sometimes - tell the thread that it should do it
void Notify() { m_shouldBroadcast = TRUE; }
#if HAVE_THREAD_CLEANUP_FUNCTIONS
// this is used by wxPthreadCleanup() only
static void Cleanup(wxThread *thread);
#endif // HAVE_THREAD_CLEANUP_FUNCTIONS
private:
pthread_t m_threadId; // id of the thread
wxThreadState m_state; // see wxThreadState enum
int m_prio; // in wxWindows units: from 0 to 100
// this flag is set when the thread should terminate
bool m_cancelled;
// this flag is set when the thread is blocking on m_condSuspend
bool m_isPaused;
// the thread exit code - only used for joinable (!detached) threads and
// is only valid after the thread termination
wxThread::ExitCode m_exitcode;
// many threads may call Wait(), but only one of them should call
// pthread_join(), so we have to keep track of this
wxCriticalSection m_csJoinFlag;
bool m_shouldBeJoined;
bool m_shouldBroadcast;
bool m_isDetached;
// VZ: it's possible that we might do with less than three different
// condition objects - for example, m_condRun and m_condEnd a priori
// won't be used in the same time. But for now I prefer this may be a
// bit less efficient but safer solution of having distinct condition
// variables for each purpose.
// this condition is signaled by Run() and the threads Entry() is not
// called before it is done
wxCondition m_condRun;
// this one is signaled when the thread should resume after having been
// Pause()d
wxCondition m_condSuspend;
// finally this one is signalled when the thread exits
wxCondition m_condEnd;
};
// ----------------------------------------------------------------------------
// thread startup and exit functions
// ----------------------------------------------------------------------------
void *wxPthreadStart(void *ptr)
{
return wxThreadInternal::PthreadStart((wxThread *)ptr);
}
void *wxThreadInternal::PthreadStart(wxThread *thread)
{
wxThreadInternal *pthread = thread->m_internal;
wxLogTrace(TRACE_THREADS, _T("Thread %ld started."), pthread->GetId());
// associate the thread pointer with the newly created thread so that
// wxThread::This() will work
int rc = pthread_setspecific(gs_keySelf, thread);
if ( rc != 0 )
{
wxLogSysError(rc, _("Cannot start thread: error writing TLS"));
return (void *)-1;
}
// have to declare this before pthread_cleanup_push() which defines a
// block!
bool dontRunAtAll;
#if HAVE_THREAD_CLEANUP_FUNCTIONS
// install the cleanup handler which will be called if the thread is
// cancelled
pthread_cleanup_push(wxPthreadCleanup, thread);
#endif // HAVE_THREAD_CLEANUP_FUNCTIONS
// wait for the condition to be signaled from Run()
pthread->m_condRun.Wait();
// test whether we should run the run at all - may be it was deleted
// before it started to Run()?
{
wxCriticalSectionLocker lock(thread->m_critsect);
dontRunAtAll = pthread->GetState() == STATE_NEW &&
pthread->WasCancelled();
}
if ( !dontRunAtAll )
{
// call the main entry
pthread->m_exitcode = thread->Entry();
wxLogTrace(TRACE_THREADS, _T("Thread %ld left its Entry()."),
pthread->GetId());
{
wxCriticalSectionLocker lock(thread->m_critsect);
wxLogTrace(TRACE_THREADS, _T("Thread %ld changes state to EXITED."),
pthread->GetId());
// change the state of the thread to "exited" so that
// wxPthreadCleanup handler won't do anything from now (if it's
// called before we do pthread_cleanup_pop below)
pthread->SetState(STATE_EXITED);
}
}
// NB: at least under Linux, pthread_cleanup_push/pop are macros and pop
// contains the matching '}' for the '{' in push, so they must be used
// in the same block!
#if HAVE_THREAD_CLEANUP_FUNCTIONS
// remove the cleanup handler without executing it
pthread_cleanup_pop(FALSE);
#endif // HAVE_THREAD_CLEANUP_FUNCTIONS
if ( dontRunAtAll )
{
delete thread;
return EXITCODE_CANCELLED;
}
else
{
// terminate the thread
thread->Exit(pthread->m_exitcode);
wxFAIL_MSG(wxT("wxThread::Exit() can't return."));
return NULL;
}
}
#if HAVE_THREAD_CLEANUP_FUNCTIONS
// this handler is called when the thread is cancelled
extern "C" void wxPthreadCleanup(void *ptr)
{
wxThreadInternal::Cleanup((wxThread *)ptr);
}
void wxThreadInternal::Cleanup(wxThread *thread)
{
{
wxCriticalSectionLocker lock(thread->m_critsect);
if ( thread->m_internal->GetState() == STATE_EXITED )
{
// thread is already considered as finished.
return;
}
}
// exit the thread gracefully
thread->Exit(EXITCODE_CANCELLED);
}
#endif // HAVE_THREAD_CLEANUP_FUNCTIONS
// ----------------------------------------------------------------------------
// wxThreadInternal
// ----------------------------------------------------------------------------
wxThreadInternal::wxThreadInternal()
{
m_state = STATE_NEW;
m_cancelled = FALSE;
m_prio = WXTHREAD_DEFAULT_PRIORITY;
m_threadId = 0;
m_exitcode = 0;
// set to TRUE only when the thread starts waiting on m_condSuspend
m_isPaused = FALSE;
// defaults for joinable threads
m_shouldBeJoined = TRUE;
m_shouldBroadcast = TRUE;
m_isDetached = FALSE;
}
wxThreadInternal::~wxThreadInternal()
{
}
wxThreadError wxThreadInternal::Run()
{
wxCHECK_MSG( GetState() == STATE_NEW, wxTHREAD_RUNNING,
wxT("thread may only be started once after Create()") );
SignalRun();
SetState(STATE_RUNNING);
return wxTHREAD_NO_ERROR;
}
void wxThreadInternal::Wait()
{
// if the thread we're waiting for is waiting for the GUI mutex, we will
// deadlock so make sure we release it temporarily
if ( wxThread::IsMain() )
wxMutexGuiLeave();
bool isDetached = m_isDetached;
wxThreadIdType id = (wxThreadIdType) GetId();
wxLogTrace(TRACE_THREADS,
_T("Starting to wait for thread %ld to exit."), id);
// wait until the thread terminates (we're blocking in _another_ thread,
// of course)
m_condEnd.Wait();
wxLogTrace(TRACE_THREADS, _T("Finished waiting for thread %ld."), id);
// we can't use any member variables any more if the thread is detached
// because it could be already deleted
if ( !isDetached )
{
// to avoid memory leaks we should call pthread_join(), but it must
// only be done once
wxCriticalSectionLocker lock(m_csJoinFlag);
if ( m_shouldBeJoined )
{
// FIXME shouldn't we set cancellation type to DISABLED here? If
// we're cancelled inside pthread_join(), things will almost
// certainly break - but if we disable the cancellation, we
// might deadlock
if ( pthread_join((pthread_t)id, &m_exitcode) != 0 )
{
wxLogError(_("Failed to join a thread, potential memory leak "
"detected - please restart the program"));
}
m_shouldBeJoined = FALSE;
}
}
// reacquire GUI mutex
if ( wxThread::IsMain() )
wxMutexGuiEnter();
}
void wxThreadInternal::SignalExit()
{
wxLogTrace(TRACE_THREADS, _T("Thread %ld about to exit."), GetId());
SetState(STATE_EXITED);
// wake up all the threads waiting for our termination - if there are any
if ( m_shouldBroadcast )
{
wxLogTrace(TRACE_THREADS, _T("Thread %ld signals end condition."),
GetId());
m_condEnd.Broadcast();
}
}
void wxThreadInternal::Pause()
{
// the state is set from the thread which pauses us first, this function
// is called later so the state should have been already set
wxCHECK_RET( m_state == STATE_PAUSED,
wxT("thread must first be paused with wxThread::Pause().") );
wxLogTrace(TRACE_THREADS, _T("Thread %ld goes to sleep."), GetId());
// wait until the condition is signaled from Resume()
m_condSuspend.Wait();
}
void wxThreadInternal::Resume()
{
wxCHECK_RET( m_state == STATE_PAUSED,
wxT("can't resume thread which is not suspended.") );
// the thread might be not actually paused yet - if there were no call to
// TestDestroy() since the last call to Pause() for example
if ( IsReallyPaused() )
{
wxLogTrace(TRACE_THREADS, _T("Waking up thread %ld"), GetId());
// wake up Pause()
m_condSuspend.Signal();
// reset the flag
SetReallyPaused(FALSE);
}
else
{
wxLogTrace(TRACE_THREADS, _T("Thread %ld is not yet really paused"),
GetId());
}
SetState(STATE_RUNNING);
}
// -----------------------------------------------------------------------------
// wxThread static functions
// -----------------------------------------------------------------------------
wxThread *wxThread::This()
{
return (wxThread *)pthread_getspecific(gs_keySelf);
}
bool wxThread::IsMain()
{
return (bool)pthread_equal(pthread_self(), gs_tidMain);
}
void wxThread::Yield()
{
#ifdef HAVE_SCHED_YIELD
sched_yield();
#endif
}
void wxThread::Sleep(unsigned long milliseconds)
{
wxUsleep(milliseconds);
}
int wxThread::GetCPUCount()
{
#if defined(__LINUX__) && wxUSE_FFILE
// read from proc (can't use wxTextFile here because it's a special file:
// it has 0 size but still can be read from)
wxLogNull nolog;
wxFFile file(_T("/proc/cpuinfo"));
if ( file.IsOpened() )
{
// slurp the whole file
wxString s;
if ( file.ReadAll(&s) )
{
// (ab)use Replace() to find the number of "processor" strings
size_t count = s.Replace(_T("processor"), _T(""));
if ( count > 0 )
{
return count;
}
wxLogDebug(_T("failed to parse /proc/cpuinfo"));
}
else
{
wxLogDebug(_T("failed to read /proc/cpuinfo"));
}
}
#elif defined(_SC_NPROCESSORS_ONLN)
// this works for Solaris
int rc = sysconf(_SC_NPROCESSORS_ONLN);
if ( rc != -1 )
{
return rc;
}
#endif // different ways to get number of CPUs
// unknown
return -1;
}
#ifdef __VMS
// VMS is a 64 bit system and threads have 64 bit pointers.
// ??? also needed for other systems????
unsigned long long wxThread::GetCurrentId()
{
return (unsigned long long)pthread_self();
#else
unsigned long wxThread::GetCurrentId()
{
return (unsigned long)pthread_self();
#endif
}
bool wxThread::SetConcurrency(size_t level)
{
#ifdef HAVE_THR_SETCONCURRENCY
int rc = thr_setconcurrency(level);
if ( rc != 0 )
{
wxLogSysError(rc, _T("thr_setconcurrency() failed"));
}
return rc == 0;
#else // !HAVE_THR_SETCONCURRENCY
// ok only for the default value
return level == 0;
#endif // HAVE_THR_SETCONCURRENCY/!HAVE_THR_SETCONCURRENCY
}
// -----------------------------------------------------------------------------
// creating thread
// -----------------------------------------------------------------------------
wxThread::wxThread(wxThreadKind kind)
{
// add this thread to the global list of all threads
gs_allThreads.Add(this);
m_internal = new wxThreadInternal();
m_isDetached = kind == wxTHREAD_DETACHED;
}
wxThreadError wxThread::Create(unsigned int WXUNUSED(stackSize))
{
if ( m_internal->GetState() != STATE_NEW )
{
// don't recreate thread
return wxTHREAD_RUNNING;
}
// set up the thread attribute: right now, we only set thread priority
pthread_attr_t attr;
pthread_attr_init(&attr);
#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
int policy;
if ( pthread_attr_getschedpolicy(&attr, &policy) != 0 )
{
wxLogError(_("Cannot retrieve thread scheduling policy."));
}
#ifdef __VMS__
/* the pthread.h contains too many spaces. This is a work-around */
# undef sched_get_priority_max
#undef sched_get_priority_min
#define sched_get_priority_max(_pol_) \
(_pol_ == SCHED_OTHER ? PRI_FG_MAX_NP : PRI_FIFO_MAX)
#define sched_get_priority_min(_pol_) \
(_pol_ == SCHED_OTHER ? PRI_FG_MIN_NP : PRI_FIFO_MIN)
#endif
int max_prio = sched_get_priority_max(policy),
min_prio = sched_get_priority_min(policy),
prio = m_internal->GetPriority();
if ( min_prio == -1 || max_prio == -1 )
{
wxLogError(_("Cannot get priority range for scheduling policy %d."),
policy);
}
else if ( max_prio == min_prio )
{
if ( prio != WXTHREAD_DEFAULT_PRIORITY )
{
// notify the programmer that this doesn't work here
wxLogWarning(_("Thread priority setting is ignored."));
}
//else: we have default priority, so don't complain
// anyhow, don't do anything because priority is just ignored
}
else
{
struct sched_param sp;
if ( pthread_attr_getschedparam(&attr, &sp) != 0 )
{
wxFAIL_MSG(_T("pthread_attr_getschedparam() failed"));
}
sp.sched_priority = min_prio + (prio*(max_prio - min_prio))/100;
if ( pthread_attr_setschedparam(&attr, &sp) != 0 )
{
wxFAIL_MSG(_T("pthread_attr_setschedparam(priority) failed"));
}
}
#endif // HAVE_THREAD_PRIORITY_FUNCTIONS
#ifdef HAVE_PTHREAD_ATTR_SETSCOPE
// this will make the threads created by this process really concurrent
if ( pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM) != 0 )
{
wxFAIL_MSG(_T("pthread_attr_setscope(PTHREAD_SCOPE_SYSTEM) failed"));
}
#endif // HAVE_PTHREAD_ATTR_SETSCOPE
// VZ: assume that this one is always available (it's rather fundamental),
// if this function is ever missing we should try to use
// pthread_detach() instead (after thread creation)
if ( m_isDetached )
{
if ( pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED) != 0 )
{
wxFAIL_MSG(_T("pthread_attr_setdetachstate(DETACHED) failed"));
}
// never try to join detached threads
m_internal->Detach();
}
//else: threads are created joinable by default, it's ok
// create the new OS thread object
int rc = pthread_create
(
m_internal->GetIdPtr(),
&attr,
wxPthreadStart,
(void *)this
);
if ( pthread_attr_destroy(&attr) != 0 )
{
wxFAIL_MSG(_T("pthread_attr_destroy() failed"));
}
if ( rc != 0 )
{
m_internal->SetState(STATE_EXITED);
return wxTHREAD_NO_RESOURCE;
}
return wxTHREAD_NO_ERROR;
}
wxThreadError wxThread::Run()
{
wxCriticalSectionLocker lock(m_critsect);
wxCHECK_MSG( m_internal->GetId(), wxTHREAD_MISC_ERROR,
wxT("must call wxThread::Create() first") );
return m_internal->Run();
}
// -----------------------------------------------------------------------------
// misc accessors
// -----------------------------------------------------------------------------
void wxThread::SetPriority(unsigned int prio)
{
wxCHECK_RET( ((int)WXTHREAD_MIN_PRIORITY <= (int)prio) &&
((int)prio <= (int)WXTHREAD_MAX_PRIORITY),
wxT("invalid thread priority") );
wxCriticalSectionLocker lock(m_critsect);
switch ( m_internal->GetState() )
{
case STATE_NEW:
// thread not yet started, priority will be set when it is
m_internal->SetPriority(prio);
break;
case STATE_RUNNING:
case STATE_PAUSED:
#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
{
struct sched_param sparam;
sparam.sched_priority = prio;
if ( pthread_setschedparam(m_internal->GetId(),
SCHED_OTHER, &sparam) != 0 )
{
wxLogError(_("Failed to set thread priority %d."), prio);
}
}
#endif // HAVE_THREAD_PRIORITY_FUNCTIONS
break;
case STATE_EXITED:
default:
wxFAIL_MSG(wxT("impossible to set thread priority in this state"));
}
}
unsigned int wxThread::GetPriority() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return m_internal->GetPriority();
}
wxThreadIdType wxThread::GetId() const
{
return (wxThreadIdType) m_internal->GetId();
}
// -----------------------------------------------------------------------------
// pause/resume
// -----------------------------------------------------------------------------
wxThreadError wxThread::Pause()
{
wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
_T("a thread can't pause itself") );
wxCriticalSectionLocker lock(m_critsect);
if ( m_internal->GetState() != STATE_RUNNING )
{
wxLogDebug(wxT("Can't pause thread which is not running."));
return wxTHREAD_NOT_RUNNING;
}
wxLogTrace(TRACE_THREADS, _T("Asking thread %ld to pause."),
GetId());
// just set a flag, the thread will be really paused only during the next
// call to TestDestroy()
m_internal->SetState(STATE_PAUSED);
return wxTHREAD_NO_ERROR;
}
wxThreadError wxThread::Resume()
{
wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
_T("a thread can't resume itself") );
wxCriticalSectionLocker lock(m_critsect);
wxThreadState state = m_internal->GetState();
switch ( state )
{
case STATE_PAUSED:
wxLogTrace(TRACE_THREADS, _T("Thread %ld suspended, resuming."),
GetId());
m_internal->Resume();
return wxTHREAD_NO_ERROR;
case STATE_EXITED:
wxLogTrace(TRACE_THREADS, _T("Thread %ld exited, won't resume."),
GetId());
return wxTHREAD_NO_ERROR;
default:
wxLogDebug(_T("Attempt to resume a thread which is not paused."));
return wxTHREAD_MISC_ERROR;
}
}
// -----------------------------------------------------------------------------
// exiting thread
// -----------------------------------------------------------------------------
wxThread::ExitCode wxThread::Wait()
{
wxCHECK_MSG( This() != this, (ExitCode)-1,
_T("a thread can't wait for itself") );
wxCHECK_MSG( !m_isDetached, (ExitCode)-1,
_T("can't wait for detached thread") );
m_internal->Wait();
return m_internal->GetExitCode();
}
wxThreadError wxThread::Delete(ExitCode *rc)
{
wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
_T("a thread can't delete itself") );
m_critsect.Enter();
wxThreadState state = m_internal->GetState();
// ask the thread to stop
m_internal->SetCancelFlag();
if ( m_isDetached )
{
// detached threads won't broadcast about their termination by default
// because usually nobody waits for them - but here we do, so ask the
// thread to notify us
m_internal->Notify();
}
m_critsect.Leave();
switch ( state )
{
case STATE_NEW:
// we need to wake up the thread so that PthreadStart() will
// terminate - right now it's blocking on m_condRun
m_internal->SignalRun();
// fall through
case STATE_EXITED:
// nothing to do
break;
case STATE_PAUSED:
// resume the thread first (don't call our Resume() because this
// would dead lock when it tries to enter m_critsect)
m_internal->Resume();
// fall through
default:
// wait until the thread stops
m_internal->Wait();
if ( rc )
{
wxASSERT_MSG( !m_isDetached,
_T("no return code for detached threads") );
// if it's a joinable thread, it's not deleted yet
*rc = m_internal->GetExitCode();
}
}
return wxTHREAD_NO_ERROR;
}
wxThreadError wxThread::Kill()
{
wxCHECK_MSG( This() != this, wxTHREAD_MISC_ERROR,
_T("a thread can't kill itself") );
switch ( m_internal->GetState() )
{
case STATE_NEW:
case STATE_EXITED:
return wxTHREAD_NOT_RUNNING;
case STATE_PAUSED:
// resume the thread first
Resume();
// fall through
default:
#ifdef HAVE_PTHREAD_CANCEL
if ( pthread_cancel(m_internal->GetId()) != 0 )
#endif
{
wxLogError(_("Failed to terminate a thread."));
return wxTHREAD_MISC_ERROR;
}
if ( m_isDetached )
{
// if we use cleanup function, this will be done from
// wxPthreadCleanup()
#if !HAVE_THREAD_CLEANUP_FUNCTIONS
ScheduleThreadForDeletion();
// don't call OnExit() here, it can only be called in the
// threads context and we're in the context of another thread
DeleteThread(this);
#endif // HAVE_THREAD_CLEANUP_FUNCTIONS
}
else
{
m_internal->SetExitCode(EXITCODE_CANCELLED);
}
return wxTHREAD_NO_ERROR;
}
}
void wxThread::Exit(ExitCode status)
{
wxASSERT_MSG( This() == this,
_T("wxThread::Exit() can only be called in the "
"context of the same thread") );
// from the moment we call OnExit(), the main program may terminate at any
// moment, so mark this thread as being already in process of being
// deleted or wxThreadModule::OnExit() will try to delete it again
ScheduleThreadForDeletion();
// don't enter m_critsect before calling OnExit() because the user code
// might deadlock if, for example, it signals a condition in OnExit() (a
// common case) while the main thread calls any of functions entering
// m_critsect on us (almost all of them do)
OnExit();
// now do enter it because SignalExit() will change our state
m_critsect.Enter();
// next wake up the threads waiting for us (OTOH, this function won't return
// until someone waited for us!)
m_internal->SignalExit();
// leave the critical section before entering the dtor which tries to
// enter it
m_critsect.Leave();
// delete C++ thread object if this is a detached thread - user is
// responsible for doing this for joinable ones
if ( m_isDetached )
{
// FIXME I'm feeling bad about it - what if another thread function is
// called (in another thread context) now? It will try to access
// half destroyed object which will probably result in something
// very bad - but we can't protect this by a crit section unless
// we make it a global object, but this would mean that we can
// only call one thread function at a time :-(
DeleteThread(this);
}
// terminate the thread (pthread_exit() never returns)
pthread_exit(status);
wxFAIL_MSG(_T("pthread_exit() failed"));
}
// also test whether we were paused
bool wxThread::TestDestroy()
{
wxASSERT_MSG( This() == this,
_T("wxThread::TestDestroy() can only be called in the "
"context of the same thread") );
m_critsect.Enter();
if ( m_internal->GetState() == STATE_PAUSED )
{
m_internal->SetReallyPaused(TRUE);
// leave the crit section or the other threads will stop too if they
// try to call any of (seemingly harmless) IsXXX() functions while we
// sleep
m_critsect.Leave();
m_internal->Pause();
}
else
{
// thread wasn't requested to pause, nothing to do
m_critsect.Leave();
}
return m_internal->WasCancelled();
}
wxThread::~wxThread()
{
#ifdef __WXDEBUG__
m_critsect.Enter();
// check that the thread either exited or couldn't be created
if ( m_internal->GetState() != STATE_EXITED &&
m_internal->GetState() != STATE_NEW )
{
wxLogDebug(_T("The thread %ld is being destroyed although it is still "
"running! The application may crash."), GetId());
}
m_critsect.Leave();
#endif // __WXDEBUG__
delete m_internal;
// remove this thread from the global array
gs_allThreads.Remove(this);
// detached thread will decrement this counter in DeleteThread(), but it
// is not called for the joinable threads, so do it here
if ( !m_isDetached )
{
MutexLock lock(gs_mutexDeleteThread);
gs_nThreadsBeingDeleted--;
wxLogTrace(TRACE_THREADS, _T("%u scheduled for deletion threads left."),
gs_nThreadsBeingDeleted - 1);
}
}
// -----------------------------------------------------------------------------
// state tests
// -----------------------------------------------------------------------------
bool wxThread::IsRunning() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return m_internal->GetState() == STATE_RUNNING;
}
bool wxThread::IsAlive() const
{
wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
switch ( m_internal->GetState() )
{
case STATE_RUNNING:
case STATE_PAUSED:
return TRUE;
default:
return FALSE;
}
}
bool wxThread::IsPaused() const
{
wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
return (m_internal->GetState() == STATE_PAUSED);
}
//--------------------------------------------------------------------
// wxThreadModule
//--------------------------------------------------------------------
class wxThreadModule : public wxModule
{
public:
virtual bool OnInit();
virtual void OnExit();
private:
DECLARE_DYNAMIC_CLASS(wxThreadModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
bool wxThreadModule::OnInit()
{
int rc = pthread_key_create(&gs_keySelf, NULL /* dtor function */);
if ( rc != 0 )
{
wxLogSysError(rc, _("Thread module initialization failed: "
"failed to create thread key"));
return FALSE;
}
gs_tidMain = pthread_self();
#if wxUSE_GUI
gs_mutexGui = new wxMutex();
gs_mutexGui->Lock();
#endif // wxUSE_GUI
// under Solaris we get a warning from CC when using
// PTHREAD_MUTEX_INITIALIZER, so do it dynamically
pthread_mutex_init(&gs_mutexDeleteThread, NULL);
return TRUE;
}
void wxThreadModule::OnExit()
{
wxASSERT_MSG( wxThread::IsMain(), wxT("only main thread can be here") );
// are there any threads left which are being deleted right now?
size_t nThreadsBeingDeleted;
{
MutexLock lock(gs_mutexDeleteThread);
nThreadsBeingDeleted = gs_nThreadsBeingDeleted;
}
if ( nThreadsBeingDeleted > 0 )
{
wxLogTrace(TRACE_THREADS, _T("Waiting for %u threads to disappear"),
nThreadsBeingDeleted);
// have to wait until all of them disappear
gs_condAllDeleted->Wait();
}
// terminate any threads left
size_t count = gs_allThreads.GetCount();
if ( count != 0u )
{
wxLogDebug(wxT("%u threads were not terminated by the application."),
count);
}
for ( size_t n = 0u; n < count; n++ )
{
// Delete calls the destructor which removes the current entry. We
// should only delete the first one each time.
gs_allThreads[0]->Delete();
}
#if wxUSE_GUI
// destroy GUI mutex
gs_mutexGui->Unlock();
delete gs_mutexGui;
#endif // wxUSE_GUI
// and free TLD slot
(void)pthread_key_delete(gs_keySelf);
}
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
static void ScheduleThreadForDeletion()
{
MutexLock lock(gs_mutexDeleteThread);
if ( gs_nThreadsBeingDeleted == 0 )
{
gs_condAllDeleted = new wxCondition;
}
gs_nThreadsBeingDeleted++;
wxLogTrace(TRACE_THREADS, _T("%u thread%s waiting to be deleted"),
gs_nThreadsBeingDeleted,
gs_nThreadsBeingDeleted == 1 ? "" : "s");
}
static void DeleteThread(wxThread *This)
{
// gs_mutexDeleteThread should be unlocked before signalling the condition
// or wxThreadModule::OnExit() would deadlock
{
MutexLock lock(gs_mutexDeleteThread);
wxLogTrace(TRACE_THREADS, _T("Thread %ld auto deletes."), This->GetId());
delete This;
wxCHECK_RET( gs_nThreadsBeingDeleted > 0,
_T("no threads scheduled for deletion, yet we delete "
"one?") );
}
wxLogTrace(TRACE_THREADS, _T("%u scheduled for deletion threads left."),
gs_nThreadsBeingDeleted - 1);
if ( !--gs_nThreadsBeingDeleted )
{
// no more threads left, signal it
gs_condAllDeleted->Signal();
delete gs_condAllDeleted;
gs_condAllDeleted = (wxCondition *)NULL;
}
}
void wxMutexGuiEnter()
{
#if wxUSE_GUI
gs_mutexGui->Lock();
#endif // wxUSE_GUI
}
void wxMutexGuiLeave()
{
#if wxUSE_GUI
gs_mutexGui->Unlock();
#endif // wxUSE_GUI
}
#endif
// wxUSE_THREADS