This can be useful to implement custom handling of WM_COMMAND for the popup menus, so make this function virtual and document it to indicate that it is now part of the public API. Closes https://github.com/wxWidgets/wxWidgets/pull/2170
		
			
				
	
	
		
			234 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/menu.h
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// Purpose:     wxMenu, wxMenuBar classes
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// Author:      Julian Smart
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// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
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// Created:     01/02/97
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_
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#define _WX_MENU_H_
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#if wxUSE_ACCEL
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    #include "wx/accel.h"
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    #include "wx/dynarray.h"
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    WX_DEFINE_EXPORTED_ARRAY_PTR(wxAcceleratorEntry *, wxAcceleratorArray);
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#endif // wxUSE_ACCEL
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class WXDLLIMPEXP_FWD_CORE wxFrame;
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class wxMenuRadioItemsData;
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#include "wx/arrstr.h"
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase
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{
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public:
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    // ctors & dtor
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    wxMenu(const wxString& title, long style = 0)
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        : wxMenuBase(title, style) { Init(); }
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    wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
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    virtual ~wxMenu();
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    virtual void Break() wxOVERRIDE;
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    virtual void SetTitle(const wxString& title) wxOVERRIDE;
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    // MSW-only methods
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    // ----------------
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    // Create a new menu from the given native HMENU. Takes ownership of the
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    // menu handle and will delete it when this object is destroyed.
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    static wxMenu *MSWNewFromHMENU(WXHMENU hMenu) { return new wxMenu(hMenu); }
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    // Detaches HMENU so that it isn't deleted when this object is destroyed.
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    // Don't use this object after calling this method.
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    WXHMENU MSWDetachHMENU() { WXHMENU m = m_hMenu; m_hMenu = NULL; return m; }
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    // Process WM_COMMAND.
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    virtual bool MSWCommand(WXUINT param, WXWORD id);
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    // implementation only from now on
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    // -------------------------------
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    // get the native menu handle
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    WXHMENU GetHMenu() const { return m_hMenu; }
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    // Return the start and end position of the radio group to which the item
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    // at the given position belongs. Returns false if there is no radio group
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    // containing this position.
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    bool MSWGetRadioGroupRange(int pos, int *start, int *end) const;
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#if wxUSE_ACCEL
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    // called by wxMenuBar to build its accel table from the accels of all menus
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    bool HasAccels() const { return !m_accels.empty(); }
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    size_t GetAccelCount() const { return m_accels.size(); }
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    size_t CopyAccels(wxAcceleratorEntry *accels) const;
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    // called by wxMenuItem when its accels changes
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    void UpdateAccel(wxMenuItem *item);
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    void RemoveAccel(wxMenuItem *item);
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    // helper used by wxMenu itself (returns the index in m_accels)
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    int FindAccel(int id) const;
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    // used only by wxMDIParentFrame currently but could be useful elsewhere:
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    // returns a new accelerator table with accelerators for just this menu
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    // (shouldn't be called if we don't have any accelerators)
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    wxAcceleratorTable *CreateAccelTable() const;
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#endif // wxUSE_ACCEL
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    // get the menu with given handle (recursively)
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    wxMenu* MSWGetMenu(WXHMENU hMenu);
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#if wxUSE_OWNER_DRAWN
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    int GetMaxAccelWidth()
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    {
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        if (m_maxAccelWidth == -1)
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            CalculateMaxAccelWidth();
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        return m_maxAccelWidth;
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    }
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    void ResetMaxAccelWidth()
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    {
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        m_maxAccelWidth = -1;
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    }
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private:
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    void CalculateMaxAccelWidth();
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#endif // wxUSE_OWNER_DRAWN
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protected:
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    virtual wxMenuItem* DoAppend(wxMenuItem *item) wxOVERRIDE;
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    virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item) wxOVERRIDE;
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    virtual wxMenuItem* DoRemove(wxMenuItem *item) wxOVERRIDE;
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private:
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    // This constructor is private, use MSWNewFromHMENU() to use it.
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    wxMenu(WXHMENU hMenu);
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    // Common part of all ctors, it doesn't create a new HMENU.
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    void InitNoCreate();
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    // Common part of all ctors except of the one above taking a native menu
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    // handler: calls InitNoCreate() and also creates a new menu.
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    void Init();
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    // common part of Append/Insert (behaves as Append is pos == (size_t)-1)
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    bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
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    // This variable contains the description of the radio item groups and
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    // allows to find whether an item at the given position is part of the
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    // group and also where its group starts and ends.
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    //
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    // It is initially NULL and only allocated if we have any radio items.
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    wxMenuRadioItemsData *m_radioData;
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    // if true, insert a break before appending the next item
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    bool m_doBreak;
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    // the menu handle of this menu
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    WXHMENU m_hMenu;
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#if wxUSE_ACCEL
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    // the accelerators for our menu items
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    wxAcceleratorArray m_accels;
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#endif // wxUSE_ACCEL
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#if wxUSE_OWNER_DRAWN
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    // true if the menu has any ownerdrawn items
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    bool m_ownerDrawn;
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    // the max width of menu items bitmaps
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    int m_maxBitmapWidth;
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    // the max width of menu items accels
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    int m_maxAccelWidth;
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#endif // wxUSE_OWNER_DRAWN
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    wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxMenu);
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};
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase
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{
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public:
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    // ctors & dtor
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        // default constructor
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    wxMenuBar();
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        // unused under MSW
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    wxMenuBar(long style);
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        // menubar takes ownership of the menus arrays but copies the titles
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    wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
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    virtual ~wxMenuBar();
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    // menubar construction
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    virtual bool Append( wxMenu *menu, const wxString &title ) wxOVERRIDE;
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    virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title) wxOVERRIDE;
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    virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title) wxOVERRIDE;
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    virtual wxMenu *Remove(size_t pos) wxOVERRIDE;
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    virtual void EnableTop( size_t pos, bool flag ) wxOVERRIDE;
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    virtual bool IsEnabledTop(size_t pos) const wxOVERRIDE;
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    virtual void SetMenuLabel( size_t pos, const wxString& label ) wxOVERRIDE;
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    virtual wxString GetMenuLabel( size_t pos ) const wxOVERRIDE;
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    // implementation from now on
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    WXHMENU Create();
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    virtual void Detach() wxOVERRIDE;
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    virtual void Attach(wxFrame *frame) wxOVERRIDE;
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#if wxUSE_ACCEL
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    // update the accel table (must be called after adding/deleting a menu)
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    void RebuildAccelTable();
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#endif // wxUSE_ACCEL
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        // get the menu handle
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    WXHMENU GetHMenu() const { return m_hMenu; }
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    // if the menubar is modified, the display is not updated automatically,
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    // call this function to update it (m_menuBarFrame should be !NULL)
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    void Refresh();
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    // To avoid compile warning
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    void Refresh( bool eraseBackground,
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                          const wxRect *rect = (const wxRect *) NULL ) wxOVERRIDE { wxWindow::Refresh(eraseBackground, rect); }
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    // Get a top level menu position or wxNOT_FOUND from its handle.
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    int MSWGetTopMenuPos(WXHMENU hMenu) const;
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    // Get a top level or sub menu with given handle (recursively).
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    wxMenu* MSWGetMenu(WXHMENU hMenu) const;
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protected:
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    // common part of all ctors
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    void Init();
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    WXHMENU       m_hMenu;
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    // Return the MSW position for a wxMenu which is sometimes different from
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    // the wxWidgets position.
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    int MSWPositionForWxMenu(wxMenu *menu, int wxpos);
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private:
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    wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxMenuBar);
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};
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#endif // _WX_MENU_H_
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