Also used %pythonPrepend to provide backwards compatibility for a few parameter name changes. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25422 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			163 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			OpenEdge ABL
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			OpenEdge ABL
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        glcanvas.i
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// Purpose:     SWIG definitions for the OpenGL wxWindows classes
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//
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// Author:      Robin Dunn
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//
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// Created:     15-Mar-1999
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// RCS-ID:      $Id$
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// Copyright:   (c) 1998 by Total Control Software
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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%module glcanvas
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%{
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#include "wx/wxPython/wxPython.h"
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#include "wx/wxPython/pyclasses.h"
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#include <wx/glcanvas.h>
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%}
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//---------------------------------------------------------------------------
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%import core.i
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%pythoncode { wx = core }
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MAKE_CONST_WXSTRING2(GLCanvasNameStr, wxT("GLCanvas"));
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MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
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%include _glcanvas_rename.i
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//---------------------------------------------------------------------------
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class wxPalette;
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//---------------------------------------------------------------------------
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class wxGLContext : public wxObject {
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public:
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#ifndef __WXMAC__  
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    wxGLContext(bool isRGB, wxGLCanvas *win,
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                const wxPalette& palette = wxNullPalette,
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                const wxGLContext* other = NULL);
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#else
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    %extend {
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        wxGLContext(bool isRGB, wxGLCanvas *win,
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                    const wxPalette& palette = wxNullPalette,
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                    const wxGLContext* other = NULL) {
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            AGLPixelFormat fmt;  // TODO: How should this be initialized?
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            return new wxGLContext(fmt, win, palette, other);
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        }
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    }
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#endif
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    ~wxGLContext();
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    void SetCurrent();
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    void SetColour(const wxString& colour);
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    void SwapBuffers();
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#ifdef __WXGTK__
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    void SetupPixelFormat();
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    void SetupPalette(const wxPalette& palette);
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    wxPalette CreateDefaultPalette();
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    wxPalette* GetPalette();
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#endif
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    wxWindow* GetWindow();
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};
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//---------------------------------------------------------------------------
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enum {
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    WX_GL_RGBA,              // use true color palette
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    WX_GL_BUFFER_SIZE,       // bits for buffer if not WX_GL_RGBA
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    WX_GL_LEVEL,             // 0 for main buffer, >0 for overlay, <0 for underlay
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    WX_GL_DOUBLEBUFFER,      // use doublebuffer
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    WX_GL_STEREO,            // use stereoscopic display
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    WX_GL_AUX_BUFFERS,       // number of auxiliary buffers
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    WX_GL_MIN_RED,           // use red buffer with most bits (> MIN_RED bits)
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    WX_GL_MIN_GREEN,         // use green buffer with most bits (> MIN_GREEN bits)
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    WX_GL_MIN_BLUE,          // use blue buffer with most bits (> MIN_BLUE bits)
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    WX_GL_MIN_ALPHA,         // use blue buffer with most bits (> MIN_ALPHA bits)
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    WX_GL_DEPTH_SIZE,        // bits for Z-buffer (0,16,32)
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    WX_GL_STENCIL_SIZE,      // bits for stencil buffer
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    WX_GL_MIN_ACCUM_RED,     // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
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    WX_GL_MIN_ACCUM_GREEN,   // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
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    WX_GL_MIN_ACCUM_BLUE,    // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
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    WX_GL_MIN_ACCUM_ALPHA    // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits)
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};
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%typemap(in) int *attribList (int *temp) {
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    int i;
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    if (PySequence_Check($input)) {
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        int size = PyObject_Length($input);
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        temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
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        for (i = 0; i < size; i++) {
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            temp[i] = PyInt_AsLong(PySequence_GetItem($input, i));
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        }
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        temp[size] = 0;
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        $1 = temp;
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    }
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}
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%typemap(freearg) int *attribList
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{
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    delete [] $1;
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}
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class wxGLCanvas : public wxWindow {
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public:
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    %pythonAppend wxGLCanvas   "self._setOORInfo(self)"
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    wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize, long style = 0,
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               const wxString& name = wxPyGLCanvasNameStr,
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               int *attribList = NULL,
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               const wxPalette& palette = wxNullPalette);
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    %pythonAppend wxGLCanvas   "val._setOORInfo(val)"
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    %name(GLCanvasWithContext)
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        wxGLCanvas( wxWindow *parent,
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                    const wxGLContext *shared = NULL,
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                    wxWindowID id = -1,
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                    const wxPoint& pos = wxDefaultPosition,
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                    const wxSize& size = wxDefaultSize,
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                    long style = 0,
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                    const wxString& name = wxPyGLCanvasNameStr,
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                    int *attribList = NULL,
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                    const wxPalette& palette = wxNullPalette );
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    void SetCurrent();
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    void SetColour(const wxString& colour);
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    void SwapBuffers();
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    wxGLContext* GetContext();
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#ifdef __WXMSW__
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    void SetupPixelFormat(int *attribList = NULL);
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    void SetupPalette(const wxPalette& palette);
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    wxPalette CreateDefaultPalette();
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    wxPalette* GetPalette();
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#endif
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};
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//---------------------------------------------------------------------------
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%init %{
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%}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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