2. wxControl::PerformAction() takes a wxEvent parameter 3. wxGTK fix: send enter/leave events even when the mouse is captured 4. renamed "highlighted" state to "current" git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8140 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/inphand.h
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// Purpose: wxInputHandler class maps the keyboard and mouse events to the
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// actions which then are performed by the control
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 18.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_INPHAND_H_
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#define _WX_UNIV_INPHAND_H_
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#ifdef __GNUG__
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#pragma interface "inphand.h"
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#endif
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#include "wx/control.h" // for wxControlAction(s)
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// ----------------------------------------------------------------------------
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// wxInputHandler: maps the events to the actions
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxInputHandler
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{
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public:
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// map a keyboard event to one or more actions (pressed == TRUE if the key
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// was pressed, FALSE if released)
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virtual wxControlActions Map(const wxKeyEvent& event, bool pressed) = 0;
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// map a mouse event to one or more actions
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virtual wxControlActions Map(const wxMouseEvent& event) = 0;
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// virtual dtor for any base class
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virtual ~wxInputHandler();
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};
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// ----------------------------------------------------------------------------
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// the control names which can be passed to wxTheme::GetInputHandler()
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// ----------------------------------------------------------------------------
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#define wxCONTROL_DEFAULT _T("control")
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#define wxCONTROL_BUTTON _T("button")
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#endif // _WX_UNIV_INPHAND_H_
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