Files
wxWidgets/include/wx/univ/button.h
Vadim Zeitlin 8f2ea39e1d 1. wxInputHandler::Map() can return a sequence of actions, not only one
2. wxControl::PerformAction() takes a wxEvent parameter
3. wxGTK fix: send enter/leave events even when the mouse is captured
4. renamed "highlighted" state to "current"


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8140 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-08-19 19:26:27 +00:00

94 lines
2.8 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/button.h
// Purpose: wxButton for wxUniversal
// Author: Vadim Zeitlin
// Modified by:
// Created: 15.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_BUTTON_H_
#define _WX_UNIV_BUTTON_H_
#ifdef __GNUG__
#pragma interface "univbutton.h"
#endif
class WXDLLEXPORT wxInputHandler;
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
#define wxACTION_BUTTON_TOGGLE _T("toggle") // press/release the button
#define wxACTION_BUTTON_PRESS _T("press") // press the button
#define wxACTION_BUTTON_RELEASE _T("release") // release the button
#define wxACTION_BUTTON_CLICK _T("click") // generate button click event
// ----------------------------------------------------------------------------
// wxButton: a push button
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxButton : public wxButtonBase
{
public:
wxButton() { Init(); }
wxButton(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Init();
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual ~wxButton();
virtual void SetDefault();
virtual bool IsPressed() const { return m_isPressed; }
virtual bool IsDefault() const { return m_isDefault; }
// wxButton actions
void Press();
void Release();
void Toggle();
void Click();
protected:
virtual wxInputHandler *CreateInputHandler() const;
virtual bool PerformAction(const wxControlAction& action,
const wxEvent& event);
virtual wxSize DoGetBestSize() const;
virtual void DoDraw(wxControlRenderer *renderer);
// common part of all ctors
void Init();
bool m_isPressed,
m_isDefault;
private:
DECLARE_DYNAMIC_CLASS(wxButton)
};
#endif
// _WX_BUTTON_H_