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wxWidgets/src/generic/renderg.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: src/generic/renderg.cpp
// Purpose: generic implementation of wxRendererNative (for any platform)
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// License: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/renderer.h"
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/dc.h"
#include "wx/settings.h"
#include "wx/gdicmn.h"
#endif //WX_PRECOMP
#include "wx/splitter.h"
#include "wx/dcmirror.h"
#include "wx/module.h"
// ----------------------------------------------------------------------------
// wxRendererGeneric: our wxRendererNative implementation
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
{
public:
wxRendererGeneric();
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position,
wxOrientation orient,
int flags = 0);
virtual void DrawComboBoxDropButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual void DrawDropArrow(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual void DrawCheckBox(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual void DrawPushButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual void DrawItemSelectionRect(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
virtual wxRendererVersion GetVersion() const
{
return wxRendererVersion(wxRendererVersion::Current_Version,
wxRendererVersion::Current_Age);
}
// Cleanup by deleting standard renderer
static void Cleanup();
// Get the generic object
static wxRendererGeneric* DoGetGeneric();
protected:
// draw the rectange using the first pen for the left and top sides and
// the second one for the bottom and right ones
void DrawShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2);
// the standard pens
wxPen m_penBlack,
m_penDarkGrey,
m_penLightGrey,
m_penHighlight;
static wxRendererGeneric* sm_rendererGeneric;
};
// ============================================================================
// wxRendererGeneric implementation
// ============================================================================
// Get the generic object
wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
{
if (!sm_rendererGeneric)
sm_rendererGeneric = new wxRendererGeneric;
return sm_rendererGeneric;
}
// ----------------------------------------------------------------------------
// wxRendererGeneric creation
// ----------------------------------------------------------------------------
/* static */
wxRendererNative& wxRendererNative::GetGeneric()
{
return * wxRendererGeneric::DoGetGeneric();
}
void wxRendererGeneric::Cleanup()
{
if (sm_rendererGeneric)
delete sm_rendererGeneric;
sm_rendererGeneric = NULL;
}
wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
wxRendererGeneric::wxRendererGeneric()
: m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
{
}
// ----------------------------------------------------------------------------
// wxRendererGeneric helpers
// ----------------------------------------------------------------------------
void
wxRendererGeneric::DrawShadedRect(wxDC& dc,
wxRect *rect,
const wxPen& pen1,
const wxPen& pen2)
{
// draw the rectangle
dc.SetPen(pen1);
dc.DrawLine(rect->GetLeft(), rect->GetTop(),
rect->GetLeft(), rect->GetBottom());
dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
rect->GetRight(), rect->GetTop());
dc.SetPen(pen2);
dc.DrawLine(rect->GetRight(), rect->GetTop(),
rect->GetRight(), rect->GetBottom());
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
rect->GetRight() + 1, rect->GetBottom());
// adjust the rect
rect->Inflate(-1);
}
// ----------------------------------------------------------------------------
// tree/list ctrl drawing
// ----------------------------------------------------------------------------
void
wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
wxDC& dc,
const wxRect& rect,
int WXUNUSED(flags))
{
const int CORNER = 1;
const wxCoord x = rect.x,
y = rect.y,
w = rect.width,
h = rect.height;
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(m_penBlack);
dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
dc.SetPen(m_penDarkGrey);
dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
dc.SetPen(m_penHighlight);
dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
dc.DrawRectangle( x, y, 1, h ); // left (outer)
dc.DrawLine( x, y+h-1, x+1, y+h-1 );
dc.DrawLine( x+w-1, y, x+w-1, y+1 );
}
// draw the plus or minus sign
void
wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
wxDC& dc,
const wxRect& rect,
int flags)
{
// store settings
wxDCPenChanger penChanger(dc, *wxGREY_PEN);
wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
dc.DrawRectangle(rect);
// black lines
const wxCoord xMiddle = rect.x + rect.width/2;
const wxCoord yMiddle = rect.y + rect.height/2;
// half of the length of the horz lines in "-" and "+"
const wxCoord halfWidth = rect.width/2 - 2;
dc.SetPen(*wxBLACK_PEN);
dc.DrawLine(xMiddle - halfWidth, yMiddle,
xMiddle + halfWidth + 1, yMiddle);
if ( !(flags & wxCONTROL_EXPANDED) )
{
// turn "-" into "+"
const wxCoord halfHeight = rect.height/2 - 2;
dc.DrawLine(xMiddle, yMiddle - halfHeight,
xMiddle, yMiddle + halfHeight + 1);
}
}
// ----------------------------------------------------------------------------
// sash drawing
// ----------------------------------------------------------------------------
wxSplitterRenderParams
wxRendererGeneric::GetSplitterParams(const wxWindow *win)
{
// see below
wxCoord sashWidth,
border;
if ( win->HasFlag(wxSP_3DSASH) )
sashWidth = 7;
else if ( win->HasFlag(wxSP_NOSASH) )
sashWidth = 0;
else // no 3D effect
sashWidth = 3;
if ( win->HasFlag(wxSP_3DBORDER) )
border = 2;
else // no 3D effect
border = 0;
return wxSplitterRenderParams(sashWidth, border, false);
}
void
wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rectOrig,
int WXUNUSED(falgs))
{
if ( win->HasFlag(wxSP_3DBORDER) )
{
wxRect rect = rectOrig;
DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
}
}
void
wxRendererGeneric::DrawSplitterSash(wxWindow *win,
wxDC& dcReal,
const wxSize& sizeReal,
wxCoord position,
wxOrientation orient,
int WXUNUSED(flags))
{
// to avoid duplicating the same code for horizontal and vertical sashes,
// simply mirror the DC instead if needed (i.e. if horz splitter)
wxMirrorDC dc(dcReal, orient != wxVERTICAL);
wxSize size = dc.Reflect(sizeReal);
// we draw a Win32-like grey sash with possible 3D border here:
//
// ---- this is position
// /
// v
// dWGGGDd
// GWGGGDB
// GWGGGDB where G is light grey (face)
// GWGGGDB W white (light)
// GWGGGDB D dark grey (shadow)
// GWGGGDB B black (dark shadow)
// GWGGGDB
// GWGGGDB and lower letters are our border (already drawn)
// GWGGGDB
// wWGGGDd
//
// only the middle 3 columns are drawn unless wxSP_3D is specified
const wxCoord h = size.y;
wxCoord offset = 0;
// If we're drawing the border, draw the sash 3d lines shorter
if ( win->HasFlag(wxSP_3DBORDER) )
{
offset = 1;
}
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
if ( win->HasFlag(wxSP_3DSASH) )
{
// Draw the 3D sash
dc.DrawRectangle(position + 2, 0, 3, h);
dc.SetPen(m_penLightGrey);
dc.DrawLine(position, offset, position, h - offset);
dc.SetPen(m_penHighlight);
dc.DrawLine(position + 1, 0, position + 1, h);
dc.SetPen(m_penDarkGrey);
dc.DrawLine(position + 5, 0, position + 5, h);
dc.SetPen(m_penBlack);
dc.DrawLine(position + 6, offset, position + 6, h - offset);
}
else
{
// Draw a flat sash
dc.DrawRectangle(position, 0, 3, h);
}
}
// ----------------------------------------------------------------------------
// button drawing
// ----------------------------------------------------------------------------
void
wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
DrawPushButton(win,dc,rect,flags);
DrawDropArrow(win,dc,rect,flags);
}
void
wxRendererGeneric::DrawDropArrow(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int WXUNUSED(flags))
{
// This generic implementation should be good
// enough for Windows platforms (including XP).
int arrowHalf = rect.width/5;
int rectMid = rect.width / 2;
int arrowTopY = (rect.height/2) - (arrowHalf/2);
// This should always result in arrow with odd width.
wxPoint pt[] =
{
wxPoint(rectMid - arrowHalf, arrowTopY),
wxPoint(rectMid + arrowHalf, arrowTopY),
wxPoint(rectMid, arrowTopY + arrowHalf)
};
dc.SetBrush(wxBrush(win->GetForegroundColour()));
dc.SetPen(wxPen(win->GetForegroundColour()));
dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
}
void
wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
wxDC& dc,
const wxRect& rect,
int flags)
{
dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
dc.SetBrush( *wxTRANSPARENT_BRUSH );
dc.DrawRectangle(rect);
if ( flags & wxCONTROL_CHECKED )
{
dc.DrawCheckMark(rect.Deflate(2, 2));
}
}
void
wxRendererGeneric::DrawPushButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
// Don't try anything too fancy. It'll just turn out looking
// out-of-place on most platforms.
wxColour bgCol = flags & wxCONTROL_DISABLED ?
wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
win->GetBackgroundColour();
dc.SetBrush(wxBrush(bgCol));
dc.SetPen(wxPen(bgCol));
dc.DrawRectangle(rect);
}
void
wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
wxDC& dc,
const wxRect& rect,
int flags)
{
wxBrush brush;
if ( flags & wxCONTROL_SELECTED )
{
if ( flags & wxCONTROL_FOCUSED )
{
brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
}
else // !focused
{
brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
}
}
else // !selected
{
brush = *wxTRANSPARENT_BRUSH;
}
dc.SetBrush(brush);
dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
dc.DrawRectangle( rect );
}
// ----------------------------------------------------------------------------
// A module to allow cleanup of generic renderer.
// ----------------------------------------------------------------------------
class wxGenericRendererModule: public wxModule
{
DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
public:
wxGenericRendererModule() {}
bool OnInit() { return true; };
void OnExit() { wxRendererGeneric::Cleanup(); };
};
IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)