git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27408 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			328 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			328 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/dynlib.h
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// Purpose:     Dynamic library loading classes
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// Author:      Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
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// Modified by:
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// Created:     20/07/98
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// RCS-ID:      $Id$
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// Copyright:   (c) 1998 Guilhem Lavaux
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DYNLIB_H__
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#define _WX_DYNLIB_H__
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#   pragma interface "dynlib.h"
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#endif
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#include "wx/setup.h"
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#if wxUSE_DYNLIB_CLASS
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#include "wx/string.h"
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// FIXME: can this go in private.h or something too??
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#if defined(__WXPM__) || defined(__EMX__)
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#define INCL_DOS
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#include <os2.h>
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#endif
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#ifdef __WXMSW__
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#include "wx/msw/private.h"
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#endif
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// ----------------------------------------------------------------------------
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// conditional compilation
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// ----------------------------------------------------------------------------
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// Note: WXPM/EMX has to be tested first, since we want to use
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// native version, even if configure detected presence of DLOPEN.
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#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
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    typedef HMODULE             wxDllType;
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#elif defined(HAVE_DLOPEN)
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    #include <dlfcn.h>
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    typedef void               *wxDllType;
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#elif defined(HAVE_SHL_LOAD)
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    #include <dl.h>
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    typedef shl_t               wxDllType;
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#elif defined(__DARWIN__)
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    typedef void               *wxDllType;
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#elif defined(__WXMAC__)
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    #include <CodeFragments.h>
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    typedef CFragConnectionID   wxDllType;
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#else
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    #error "Dynamic Loading classes can't be compiled on this platform, sorry."
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum wxDLFlags
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{
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    wxDL_LAZY       = 0x00000001,   // resolve undefined symbols at first use
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    wxDL_NOW        = 0x00000002,   // resolve undefined symbols on load
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    wxDL_GLOBAL     = 0x00000004,   // export extern symbols to subsequently
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                                    // loaded libs.
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    wxDL_VERBATIM   = 0x00000008,   // Attempt to load the supplied library
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                                    // name without appending the usual dll
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                                    // filename extension.
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    wxDL_NOSHARE    = 0x00000010,   // load new DLL, don't reuse already loaded
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    // FIXME: why? (VZ)
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#ifdef __osf__
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    wxDL_DEFAULT    = wxDL_LAZY
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#else
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    wxDL_DEFAULT    = wxDL_LAZY | wxDL_GLOBAL
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#endif
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};
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enum wxDynamicLibraryCategory
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{
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    wxDL_LIBRARY,       // standard library
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    wxDL_MODULE         // loadable module/plugin
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};
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enum wxPluginCategory
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{
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    wxDL_PLUGIN_GUI,    // plugin that uses GUI classes
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    wxDL_PLUGIN_BASE    // wxBase-only plugin
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};
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// ----------------------------------------------------------------------------
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// macros
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// ----------------------------------------------------------------------------
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// when loading a function from a DLL you always have to cast the returned
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// "void *" pointer to the correct type and, even more annoyingly, you have to
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// repeat this type twice if you want to declare and define a function pointer
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// all in one line
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//
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// this macro makes this slightly less painful by allowing you to specify the
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// type only once, as the first parameter, and creating a variable of this type
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// called "pfn<name>" initialized with the "name" from the "dynlib"
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#define wxDYNLIB_FUNCTION(type, name, dynlib) \
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    type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
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// ---------------------------------------------------------------------------
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// wxDynamicLibrary
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxDynamicLibrary
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{
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public:
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    // return a valid handle for the main program itself or NULL if back
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    // linking is not supported by the current platform (e.g. Win32)
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    static wxDllType         GetProgramHandle();
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    // return the platform standard DLL extension (with leading dot)
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    static const wxChar *GetDllExt() { return ms_dllext; }
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    wxDynamicLibrary() : m_handle(0) { }
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    wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
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        : m_handle(0)
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    {
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        Load(libname, flags);
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    }
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    // NOTE: this class is (deliberately) not virtual, do not attempt
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    //       to use it polymorphically.
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    ~wxDynamicLibrary() { Unload(); }
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    // return TRUE if the library was loaded successfully
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    bool IsLoaded() const { return m_handle != 0; }
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    // load the library with the given name (full or not), return true if ok
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    bool Load(wxString libname, int flags = wxDL_DEFAULT);
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    // detach the library object from its handle, i.e. prevent the object from
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    // unloading the library in its dtor -- the caller is now responsible for
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    // doing this
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    wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
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    // unload the given library handle (presumably returned by Detach() before)
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    static void Unload(wxDllType handle);
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    // unload the library, also done automatically in dtor
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    void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
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    // Return the raw handle from dlopen and friends.
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    wxDllType GetLibHandle() const { return m_handle; }
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    // resolve a symbol in a loaded DLL, such as a variable or function name.
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    // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
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    // export unmangled names)
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    //
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    // Since it is perfectly valid for the returned symbol to actually be NULL,
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    // that is not always indication of an error.  Pass and test the parameter
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    // 'success' for a true indication of success or failure to load the
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    // symbol.
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    //
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    // Returns a pointer to the symbol on success, or NULL if an error occurred
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    // or the symbol wasn't found.
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    void *GetSymbol(const wxString& name, bool *success = 0) const;
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    // return platform-specific name of dynamic library with proper extension
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    // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
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    static wxString CanonicalizeName(const wxString& name,
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                                     wxDynamicLibraryCategory cat = wxDL_LIBRARY);
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    // return name of wxWidgets plugin (adds compiler and version info
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    // to the filename):
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    static wxString
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    CanonicalizePluginName(const wxString& name,
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                           wxPluginCategory cat = wxDL_PLUGIN_GUI);
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    // return plugin directory on platforms where it makes sense and empty
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    // string on others:
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    static wxString GetPluginsDirectory();
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#if WXWIN_COMPATIBILITY_2_2
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    operator bool() const { return IsLoaded(); }
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#endif
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protected:
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    // platform specific shared lib suffix.
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    static const wxChar *ms_dllext;
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    // the handle to DLL or NULL
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    wxDllType m_handle;
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    // no copy ctor/assignment operators (or we'd try to unload the library
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    // twice)
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    DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
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};
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// ----------------------------------------------------------------------------
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// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
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// ----------------------------------------------------------------------------
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#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
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/*
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    wxDllLoader is a class providing an interface similar to unix's dlopen().
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    It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
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    DLLs and the resolving of symbols in them. There are no instances of this
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    class, it simply serves as a namespace for its static member functions.
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*/
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class WXDLLIMPEXP_BASE wxDllLoader
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{
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public:
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    /*
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      This function loads the shared library libname into memory.
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      libname may be either the full path to the file or just the filename in
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      which case the library is searched for in all standard locations
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      (use GetDllExt() to construct the filename)
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      if success pointer is not NULL, it will be filled with TRUE if everything
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      went ok and FALSE otherwise
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     */
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    static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
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    /*
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      This function unloads the shared library previously loaded with
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      LoadLibrary
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     */
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    static void UnloadLibrary(wxDllType dll);
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    /*
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       This function returns a valid handle for the main program
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       itself or NULL if back linking is not supported by the current platform
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       (e.g. Win32).
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     */
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    static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
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    /*
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       This function resolves a symbol in a loaded DLL, such as a
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       variable or function name.
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       dllHandle Handle of the DLL, as returned by LoadDll().
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       name Name of the symbol.
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       Returns the pointer to the symbol or NULL on error.
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     */
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    static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
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    // return the standard DLL extension (with leading dot) for this platform
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    static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
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private:
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    wxDllLoader();                    // forbid construction of objects
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};
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// ----------------------------------------------------------------------------
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// wxLibrary
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// ----------------------------------------------------------------------------
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#include "wx/hash.h"
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class WXDLLIMPEXP_BASE wxLibrary : public wxObject
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{
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public:
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    wxLibrary(wxDllType handle);
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    virtual ~wxLibrary();
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    // Get a symbol from the dynamic library
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    void *GetSymbol(const wxString& symbname);
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    // Create the object whose classname is "name"
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    wxObject *CreateObject(const wxString& name);
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protected:
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    void PrepareClasses(wxClassInfo *first);
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    wxDllType m_handle;
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public:
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    wxHashTable classTable;
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};
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// ----------------------------------------------------------------------------
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// wxLibraries
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxLibraries
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{
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public:
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    wxLibraries();
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    ~wxLibraries();
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    // caller is responsible for deleting the returned pointer if !NULL
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    wxLibrary *LoadLibrary(const wxString& basename);
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    wxObject *CreateObject(const wxString& name);
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protected:
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    wxList m_loaded;
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};
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// ----------------------------------------------------------------------------
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// Global variables
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// ----------------------------------------------------------------------------
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extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
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#endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
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// ----------------------------------------------------------------------------
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// Interesting defines
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// ----------------------------------------------------------------------------
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#define WXDLL_ENTRY_FUNCTION() \
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extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
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const wxClassInfo *wxGetClassFirst() { \
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  return wxClassInfo::GetFirst(); \
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}
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#endif // wxUSE_DYNLIB_CLASS
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#endif // _WX_DYNLIB_H__
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