525 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			525 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/scopeguard.h
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// Purpose:     declares wxScopeGuard and related macros
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     03.07.2003
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// Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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/*
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    Acknowledgements: this header is heavily based on (well, almost the exact
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    copy of) ScopeGuard.h by Andrei Alexandrescu and Petru Marginean published
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    in December 2000 issue of C/C++ Users Journal.
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    http://www.cuj.com/documents/cujcexp1812alexandr/
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 */
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#ifndef _WX_SCOPEGUARD_H_
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#define _WX_SCOPEGUARD_H_
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#include "wx/defs.h"
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#include "wx/except.h"
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// ----------------------------------------------------------------------------
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// helpers
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// ----------------------------------------------------------------------------
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namespace wxPrivate
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{
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    // in the original implementation this was a member template function of
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    // ScopeGuardImplBase but gcc 2.8 which is still used for OS/2 doesn't
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    // support member templates and so we must make it global
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    template <class ScopeGuardImpl>
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    void OnScopeExit(ScopeGuardImpl& guard)
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    {
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        if ( !guard.WasDismissed() )
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        {
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            // we're called from ScopeGuardImpl dtor and so we must not throw
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            wxTRY
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            {
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                guard.Execute();
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            }
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            wxCATCH_ALL(;) // do nothing, just eat the exception
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        }
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    }
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    // just to avoid the warning about unused variables
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    template <class T>
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    void Use(const T& WXUNUSED(t))
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    {
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    }
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} // namespace wxPrivate
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#define wxPrivateOnScopeExit(n) wxPrivate::OnScopeExit(n)
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#define wxPrivateUse(n) wxPrivate::Use(n)
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// ============================================================================
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// wxScopeGuard for functions and functors
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxScopeGuardImplBase: used by wxScopeGuardImpl[0..N] below
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// ----------------------------------------------------------------------------
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class wxScopeGuardImplBase
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{
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public:
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    wxScopeGuardImplBase() : m_wasDismissed(false) { }
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    wxScopeGuardImplBase(const wxScopeGuardImplBase& other)
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        : m_wasDismissed(other.m_wasDismissed)
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    {
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        other.Dismiss();
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    }
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    void Dismiss() const { m_wasDismissed = true; }
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    // for OnScopeExit() only (we can't make it friend, unfortunately)!
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    bool WasDismissed() const { return m_wasDismissed; }
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protected:
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    ~wxScopeGuardImplBase() { }
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    // must be mutable for copy ctor to work
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    mutable bool m_wasDismissed;
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private:
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    wxScopeGuardImplBase& operator=(const wxScopeGuardImplBase&);
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};
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// wxScopeGuard is just a reference, see the explanation in CUJ article
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typedef const wxScopeGuardImplBase& wxScopeGuard;
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// ----------------------------------------------------------------------------
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// wxScopeGuardImpl0: scope guard for actions without parameters
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// ----------------------------------------------------------------------------
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template <class F>
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class wxScopeGuardImpl0 : public wxScopeGuardImplBase
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{
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public:
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    static wxScopeGuardImpl0<F> MakeGuard(F fun)
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    {
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        return wxScopeGuardImpl0<F>(fun);
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    }
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    ~wxScopeGuardImpl0() { wxPrivateOnScopeExit(*this); }
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    void Execute() { m_fun(); }
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protected:
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    wxScopeGuardImpl0(F fun) : m_fun(fun) { }
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    F m_fun;
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    wxScopeGuardImpl0& operator=(const wxScopeGuardImpl0&);
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};
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template <class F>
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inline wxScopeGuardImpl0<F> wxMakeGuard(F fun)
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{
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    return wxScopeGuardImpl0<F>::MakeGuard(fun);
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}
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// ----------------------------------------------------------------------------
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// wxScopeGuardImpl1: scope guard for actions with 1 parameter
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// ----------------------------------------------------------------------------
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template <class F, class P1>
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class wxScopeGuardImpl1 : public wxScopeGuardImplBase
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{
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public:
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    static wxScopeGuardImpl1<F, P1> MakeGuard(F fun, P1 p1)
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    {
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        return wxScopeGuardImpl1<F, P1>(fun, p1);
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    }
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    ~wxScopeGuardImpl1() { wxPrivateOnScopeExit(* this); }
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    void Execute() { m_fun(m_p1); }
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protected:
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    wxScopeGuardImpl1(F fun, P1 p1) : m_fun(fun), m_p1(p1) { }
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    F m_fun;
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    const P1 m_p1;
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    wxScopeGuardImpl1& operator=(const wxScopeGuardImpl1&);
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};
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template <class F, class P1>
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inline wxScopeGuardImpl1<F, P1> wxMakeGuard(F fun, P1 p1)
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{
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    return wxScopeGuardImpl1<F, P1>::MakeGuard(fun, p1);
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}
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// ----------------------------------------------------------------------------
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// wxScopeGuardImpl2: scope guard for actions with 2 parameters
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// ----------------------------------------------------------------------------
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template <class F, class P1, class P2>
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class wxScopeGuardImpl2 : public wxScopeGuardImplBase
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{
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public:
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    static wxScopeGuardImpl2<F, P1, P2> MakeGuard(F fun, P1 p1, P2 p2)
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    {
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        return wxScopeGuardImpl2<F, P1, P2>(fun, p1, p2);
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    }
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    ~wxScopeGuardImpl2() { wxPrivateOnScopeExit(*this); }
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    void Execute() { m_fun(m_p1, m_p2); }
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protected:
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    wxScopeGuardImpl2(F fun, P1 p1, P2 p2) : m_fun(fun), m_p1(p1), m_p2(p2) { }
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    F m_fun;
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    const P1 m_p1;
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    const P2 m_p2;
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    wxScopeGuardImpl2& operator=(const wxScopeGuardImpl2&);
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};
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template <class F, class P1, class P2>
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inline wxScopeGuardImpl2<F, P1, P2> wxMakeGuard(F fun, P1 p1, P2 p2)
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{
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    return wxScopeGuardImpl2<F, P1, P2>::MakeGuard(fun, p1, p2);
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}
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// ----------------------------------------------------------------------------
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// wxScopeGuardImpl3: scope guard for actions with 3 parameters
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// ----------------------------------------------------------------------------
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template <class F, class P1, class P2, class P3>
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class wxScopeGuardImpl3 : public wxScopeGuardImplBase
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{
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public:
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    static wxScopeGuardImpl3<F, P1, P2, P3> MakeGuard(F fun, P1 p1, P2 p2, P3 p3)
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    {
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        return wxScopeGuardImpl3<F, P1, P2, P3>(fun, p1, p2, p3);
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    }
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    ~wxScopeGuardImpl3() { wxPrivateOnScopeExit(*this); }
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    void Execute() { m_fun(m_p1, m_p2, m_p3); }
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protected:
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    wxScopeGuardImpl3(F fun, P1 p1, P2 p2, P3 p3)
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        : m_fun(fun), m_p1(p1), m_p2(p2), m_p3(p3) { }
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    F m_fun;
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    const P1 m_p1;
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    const P2 m_p2;
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    const P3 m_p3;
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    wxScopeGuardImpl3& operator=(const wxScopeGuardImpl3&);
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};
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template <class F, class P1, class P2, class P3>
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inline wxScopeGuardImpl3<F, P1, P2, P3> wxMakeGuard(F fun, P1 p1, P2 p2, P3 p3)
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{
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    return wxScopeGuardImpl3<F, P1, P2, P3>::MakeGuard(fun, p1, p2, p3);
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}
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// ============================================================================
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// wxScopeGuards for object methods
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxObjScopeGuardImpl0
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// ----------------------------------------------------------------------------
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template <class Obj, class MemFun>
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class wxObjScopeGuardImpl0 : public wxScopeGuardImplBase
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{
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public:
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    static wxObjScopeGuardImpl0<Obj, MemFun>
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        MakeObjGuard(Obj& obj, MemFun memFun)
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    {
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        return wxObjScopeGuardImpl0<Obj, MemFun>(obj, memFun);
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    }
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    ~wxObjScopeGuardImpl0() { wxPrivateOnScopeExit(*this); }
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    void Execute() { (m_obj.*m_memfun)(); }
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protected:
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    wxObjScopeGuardImpl0(Obj& obj, MemFun memFun)
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        : m_obj(obj), m_memfun(memFun) { }
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    Obj& m_obj;
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    MemFun m_memfun;
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};
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template <class Obj, class MemFun>
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inline wxObjScopeGuardImpl0<Obj, MemFun> wxMakeObjGuard(Obj& obj, MemFun memFun)
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{
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    return wxObjScopeGuardImpl0<Obj, MemFun>::MakeObjGuard(obj, memFun);
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}
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template <class Obj, class MemFun, class P1>
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class wxObjScopeGuardImpl1 : public wxScopeGuardImplBase
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{
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public:
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    static wxObjScopeGuardImpl1<Obj, MemFun, P1>
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        MakeObjGuard(Obj& obj, MemFun memFun, P1 p1)
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    {
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        return wxObjScopeGuardImpl1<Obj, MemFun, P1>(obj, memFun, p1);
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    }
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    ~wxObjScopeGuardImpl1() { wxPrivateOnScopeExit(*this); }
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    void Execute() { (m_obj.*m_memfun)(m_p1); }
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protected:
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    wxObjScopeGuardImpl1(Obj& obj, MemFun memFun, P1 p1)
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        : m_obj(obj), m_memfun(memFun), m_p1(p1) { }
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    Obj& m_obj;
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    MemFun m_memfun;
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    const P1 m_p1;
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};
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template <class Obj, class MemFun, class P1>
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inline wxObjScopeGuardImpl1<Obj, MemFun, P1>
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wxMakeObjGuard(Obj& obj, MemFun memFun, P1 p1)
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{
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    return wxObjScopeGuardImpl1<Obj, MemFun, P1>::MakeObjGuard(obj, memFun, p1);
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}
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template <class Obj, class MemFun, class P1, class P2>
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class wxObjScopeGuardImpl2 : public wxScopeGuardImplBase
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{
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public:
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    static wxObjScopeGuardImpl2<Obj, MemFun, P1, P2>
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        MakeObjGuard(Obj& obj, MemFun memFun, P1 p1, P2 p2)
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    {
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        return wxObjScopeGuardImpl2<Obj, MemFun, P1, P2>(obj, memFun, p1, p2);
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    }
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    ~wxObjScopeGuardImpl2() { wxPrivateOnScopeExit(*this); }
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    void Execute() { (m_obj.*m_memfun)(m_p1, m_p2); }
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protected:
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    wxObjScopeGuardImpl2(Obj& obj, MemFun memFun, P1 p1, P2 p2)
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        : m_obj(obj), m_memfun(memFun), m_p1(p1), m_p2(p2) { }
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    Obj& m_obj;
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    MemFun m_memfun;
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    const P1 m_p1;
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    const P2 m_p2;
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};
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template <class Obj, class MemFun, class P1, class P2>
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inline wxObjScopeGuardImpl2<Obj, MemFun, P1, P2>
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wxMakeObjGuard(Obj& obj, MemFun memFun, P1 p1, P2 p2)
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{
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    return wxObjScopeGuardImpl2<Obj, MemFun, P1, P2>::
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                                            MakeObjGuard(obj, memFun, p1, p2);
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}
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template <class Obj, class MemFun, class P1, class P2, class P3>
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class wxObjScopeGuardImpl3 : public wxScopeGuardImplBase
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{
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public:
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    static wxObjScopeGuardImpl3<Obj, MemFun, P1, P2, P3>
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        MakeObjGuard(Obj& obj, MemFun memFun, P1 p1, P2 p2, P3 p3)
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    {
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        return wxObjScopeGuardImpl3<Obj, MemFun, P1, P2, P3>(obj, memFun, p1, p2, p3);
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    }
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    ~wxObjScopeGuardImpl3() { wxPrivateOnScopeExit(*this); }
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    void Execute() { (m_obj.*m_memfun)(m_p1, m_p2, m_p3); }
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protected:
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    wxObjScopeGuardImpl3(Obj& obj, MemFun memFun, P1 p1, P2 p2, P3 p3)
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        : m_obj(obj), m_memfun(memFun), m_p1(p1), m_p2(p2), m_p3(p3) { }
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    Obj& m_obj;
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    MemFun m_memfun;
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    const P1 m_p1;
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    const P2 m_p2;
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    const P3 m_p3;
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};
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template <class Obj, class MemFun, class P1, class P2, class P3>
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inline wxObjScopeGuardImpl3<Obj, MemFun, P1, P2, P3>
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wxMakeObjGuard(Obj& obj, MemFun memFun, P1 p1, P2 p2, P3 p3)
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{
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    return wxObjScopeGuardImpl3<Obj, MemFun, P1, P2, P3>::
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                                        MakeObjGuard(obj, memFun, p1, p2, p3);
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}
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// ----------------------------------------------------------------------------
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// wxVariableSetter: use the same technique as for wxScopeGuard to allow
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//                   setting a variable to some value on block exit
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// ----------------------------------------------------------------------------
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namespace wxPrivate
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{
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// empty class just to be able to define a reference to it
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class VariableSetterBase : public wxScopeGuardImplBase { };
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typedef const VariableSetterBase& VariableSetter;
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template <typename T, typename U>
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class VariableSetterImpl : public VariableSetterBase
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{
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public:
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    VariableSetterImpl(T& var, U value)
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        : m_var(var),
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          m_value(value)
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    {
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    }
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    ~VariableSetterImpl() { wxPrivateOnScopeExit(*this); }
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    void Execute() { m_var = m_value; }
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private:
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    T& m_var;
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    const U m_value;
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    // suppress the warning about assignment operator not being generated
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    VariableSetterImpl<T, U>& operator=(const VariableSetterImpl<T, U>&);
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};
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template <typename T>
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class VariableNullerImpl : public VariableSetterBase
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{
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public:
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    VariableNullerImpl(T& var)
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        : m_var(var)
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    {
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    }
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    ~VariableNullerImpl() { wxPrivateOnScopeExit(*this); }
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    void Execute() { m_var = NULL; }
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private:
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    T& m_var;
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    VariableNullerImpl<T>& operator=(const VariableNullerImpl<T>&);
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};
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} // namespace wxPrivate
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template <typename T, typename U>
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inline
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wxPrivate::VariableSetterImpl<T, U> wxMakeVarSetter(T& var, U value)
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{
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      return wxPrivate::VariableSetterImpl<T, U>(var, value);
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}
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// calling wxMakeVarSetter(ptr, NULL) doesn't work because U is deduced to be
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// "int" and subsequent assignment of "U" to "T *" fails, so provide a special
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// function for this special case
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template <typename T>
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inline
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wxPrivate::VariableNullerImpl<T> wxMakeVarNuller(T& var)
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{
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    return wxPrivate::VariableNullerImpl<T>(var);
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}
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// ============================================================================
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// macros for declaring unnamed scoped guards (which can't be dismissed)
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// ============================================================================
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// NB: the original code has a single (and much nicer) ON_BLOCK_EXIT macro
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//     but this results in compiler warnings about unused variables and I
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//     didn't find a way to work around this other than by having different
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//     macros with different names or using a less natural syntax for passing
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//     the arguments (e.g. as Boost preprocessor sequences, which would mean
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//     having to write wxON_BLOCK_EXIT(fwrite, (buf)(size)(n)(fp)) instead of
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//     wxON_BLOCK_EXIT4(fwrite, buf, size, n, fp)).
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#define wxGuardName    wxMAKE_UNIQUE_NAME(wxScopeGuard)
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#define wxON_BLOCK_EXIT0_IMPL(n, f) \
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    wxScopeGuard n = wxMakeGuard(f); \
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    wxPrivateUse(n)
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#define wxON_BLOCK_EXIT0(f) \
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    wxON_BLOCK_EXIT0_IMPL(wxGuardName, f)
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#define wxON_BLOCK_EXIT_OBJ0_IMPL(n, o, m) \
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    wxScopeGuard n = wxMakeObjGuard(o, m); \
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    wxPrivateUse(n)
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#define wxON_BLOCK_EXIT_OBJ0(o, m) \
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    wxON_BLOCK_EXIT_OBJ0_IMPL(wxGuardName, o, &m)
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#define wxON_BLOCK_EXIT_THIS0(m) \
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    wxON_BLOCK_EXIT_OBJ0(*this, m)
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#define wxON_BLOCK_EXIT1_IMPL(n, f, p1) \
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    wxScopeGuard n = wxMakeGuard(f, p1); \
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    wxPrivateUse(n)
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#define wxON_BLOCK_EXIT1(f, p1) \
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    wxON_BLOCK_EXIT1_IMPL(wxGuardName, f, p1)
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#define wxON_BLOCK_EXIT_OBJ1_IMPL(n, o, m, p1) \
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    wxScopeGuard n = wxMakeObjGuard(o, m, p1); \
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    wxPrivateUse(n)
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#define wxON_BLOCK_EXIT_OBJ1(o, m, p1) \
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    wxON_BLOCK_EXIT_OBJ1_IMPL(wxGuardName, o, &m, p1)
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#define wxON_BLOCK_EXIT_THIS1(m, p1) \
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    wxON_BLOCK_EXIT_OBJ1(*this, m, p1)
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#define wxON_BLOCK_EXIT2_IMPL(n, f, p1, p2) \
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    wxScopeGuard n = wxMakeGuard(f, p1, p2); \
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    wxPrivateUse(n)
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#define wxON_BLOCK_EXIT2(f, p1, p2) \
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    wxON_BLOCK_EXIT2_IMPL(wxGuardName, f, p1, p2)
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#define wxON_BLOCK_EXIT_OBJ2_IMPL(n, o, m, p1, p2) \
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    wxScopeGuard n = wxMakeObjGuard(o, m, p1, p2); \
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    wxPrivateUse(n)
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#define wxON_BLOCK_EXIT_OBJ2(o, m, p1, p2) \
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    wxON_BLOCK_EXIT_OBJ2_IMPL(wxGuardName, o, &m, p1, p2)
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#define wxON_BLOCK_EXIT_THIS2(m, p1, p2) \
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    wxON_BLOCK_EXIT_OBJ2(*this, m, p1, p2)
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#define wxON_BLOCK_EXIT3_IMPL(n, f, p1, p2, p3) \
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    wxScopeGuard n = wxMakeGuard(f, p1, p2, p3); \
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    wxPrivateUse(n)
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#define wxON_BLOCK_EXIT3(f, p1, p2, p3) \
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    wxON_BLOCK_EXIT3_IMPL(wxGuardName, f, p1, p2, p3)
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#define wxON_BLOCK_EXIT_OBJ3_IMPL(n, o, m, p1, p2, p3) \
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    wxScopeGuard n = wxMakeObjGuard(o, m, p1, p2, p3); \
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    wxPrivateUse(n)
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#define wxON_BLOCK_EXIT_OBJ3(o, m, p1, p2, p3) \
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    wxON_BLOCK_EXIT_OBJ3_IMPL(wxGuardName, o, &m, p1, p2, p3)
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#define wxON_BLOCK_EXIT_THIS3(m, p1, p2, p3) \
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    wxON_BLOCK_EXIT_OBJ3(*this, m, p1, p2, p3)
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#define wxSetterName wxMAKE_UNIQUE_NAME(wxVarSetter)
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#define wxON_BLOCK_EXIT_SET_IMPL(n, var, value) \
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    wxPrivate::VariableSetter n = wxMakeVarSetter(var, value); \
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    wxPrivateUse(n)
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#define wxON_BLOCK_EXIT_SET(var, value) \
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    wxON_BLOCK_EXIT_SET_IMPL(wxSetterName, var, value)
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#define wxON_BLOCK_EXIT_NULL_IMPL(n, var) \
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    wxPrivate::VariableSetter n = wxMakeVarNuller(var); \
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    wxPrivateUse(n)
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#define wxON_BLOCK_EXIT_NULL(ptr) \
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    wxON_BLOCK_EXIT_NULL_IMPL(wxSetterName, ptr)
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#endif // _WX_SCOPEGUARD_H_
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