git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28152 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
331 lines
11 KiB
C++
331 lines
11 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: mac/renderer.cpp
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// Purpose: implementation of wxRendererNative for Mac
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 20.07.2003
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// RCS-ID: $Id$
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
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// License: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/string.h"
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#include "wx/dc.h"
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#include "wx/bitmap.h"
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#include "wx/settings.h"
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#endif //WX_PRECOMP
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#include "wx/renderer.h"
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#include "wx/toplevel.h"
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#include "wx/dcclient.h"
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#include "wx/mac/uma.h"
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// ----------------------------------------------------------------------------
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// wxRendererMac: our wxRendererNative implementation
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
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{
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public:
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// draw the header control button (used by wxListCtrl)
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virtual void DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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// draw the expanded/collapsed icon for a tree control item
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virtual void DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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// draw a (vertical) sash
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virtual void DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position,
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wxOrientation orient,
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int flags = 0);
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private:
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// the tree buttons
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wxBitmap m_bmpTreeExpanded,
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m_bmpTreeCollapsed;
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};
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// ----------------------------------------------------------------------------
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// Aqua arrows
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// ----------------------------------------------------------------------------
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/* XPM */
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static const char *aqua_arrow_right_xpm[] = {
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/* columns rows colors chars-per-pixel */
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"13 11 4 1",
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" c None",
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"b c #C0C0C0",
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"c c #707070",
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"d c #A0A0A0",
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/* pixels */
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" b ",
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" ddb ",
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" cccdb ",
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" cccccd ",
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" ccccccdb ",
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" ccccccccd",
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" ccccccdb ",
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" cccccb ",
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" cccdb ",
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" ddb ",
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" b "
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};
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/* XPM */
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static const char *aqua_arrow_down_xpm[] = {
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/* columns rows colors chars-per-pixel */
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"13 11 4 1",
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" c None",
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"b c #C0C0C0",
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"c c #707070",
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"d c #A0A0A0",
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/* pixels */
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" ",
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" ",
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" bdcccccccdb ",
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" dcccccccd ",
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" bcccccccb ",
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" dcccccd ",
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" bcccccb ",
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" bcccd ",
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" dcd ",
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" bcb ",
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" d "
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};
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// ============================================================================
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// implementation
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// ============================================================================
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/* static */
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wxRendererNative& wxRendererNative::GetDefault()
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{
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static wxRendererMac s_rendererMac;
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return s_rendererMac;
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}
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void
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wxRendererMac::DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int WXUNUSED(flags))
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{
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const int CORNER = 1;
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const wxCoord x = rect.x-1,
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y = rect.y-1,
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w = rect.width,
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h = rect.height;
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int major,minor;
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wxGetOsVersion( &major, &minor );
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dc.SetBrush( *wxTRANSPARENT_BRUSH );
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if (major >= 10)
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{
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dc.SetPen( wxPen( wxColour( 0xC5 , 0xC5 , 0xC5 ) , 1 , wxSOLID ) );
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dc.DrawRectangle( x, y+CORNER, 1, h-CORNER ); // left
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// The right border is overdrawn by the left border of the right neighbouring
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// header (to maintain a proper single pixel border). Except for the
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// rightmost header of the listctrl.
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dc.DrawRectangle( x+w+(CORNER*2), y+CORNER, 1, h-CORNER ); // right
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dc.SetPen( wxPen( wxColour( 0xB1 , 0xB1 , 0xB1 ) , 1 , wxSOLID ) );
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dc.DrawRectangle( x, y+h, w+(CORNER*3), 1 ); // bottom
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dc.DrawRectangle( x, y, w+(CORNER*3), 1 ); // top
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// Do a fill of the interior for background:
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dc.SetPen( wxPen( wxColour( 0xF6 , 0xF6 , 0xF6 ) , 1 , wxSOLID ) );
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dc.DrawRectangle( x+CORNER, y+CORNER, w+CORNER, h-CORNER );
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// Do the gradient fill:
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static int grayValues[] =
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{
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0xF6, 0xF2, 0xEF, 0xED, 0xED, 0xEB, 0xEA, 0xEA, 0xE8,
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0xE8, 0xE2, 0xE5, 0xE8, 0xEB, 0xEF, 0xF2, 0xFD
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};
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int i;
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for (i=0; i < h && i < (int)WXSIZEOF(grayValues); i++)
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{
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dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
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1 , wxSOLID ) );
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dc.DrawRectangle( x+CORNER, y+CORNER+i, w+CORNER, 1 );
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}
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}
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else
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{
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dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
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dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
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dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
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wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
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dc.SetPen( pen );
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dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
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dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
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dc.SetPen( *wxWHITE_PEN );
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dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
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dc.DrawRectangle( x, y, 1, h ); // left (outer)
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dc.DrawLine( x, y+h-1, x+1, y+h-1 );
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dc.DrawLine( x+w-1, y, x+w-1, y+1 );
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}
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}
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void
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wxRendererMac::DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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// init the buttons on demand
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if ( !m_bmpTreeExpanded.Ok() )
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{
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m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
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m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
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}
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// draw them
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// VZ: this is the old code from treectlg.cpp which apparently doesn't work
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// but I kept it here just in case it is needed -- if not, please
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// remove it
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#if 0 // def __WXMAC__
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wxMacPortSetter helper(&dc) ;
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wxMacWindowClipper clipper(this) ;
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wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
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int loc_x = x - 5 ;
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int loc_y = y_mid - 6 ;
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MacWindowToRootWindow( & loc_x , & loc_y ) ;
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Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
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ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
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kThemeAdornmentNone };
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DrawThemeButton( &bounds, kThemeDisclosureButton ,
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&info , NULL , NULL , NULL , NULL ) ;
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#else // 1
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dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded
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: m_bmpTreeCollapsed,
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rect.x, rect.y, true /* use mask */);
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#endif // 0/1
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}
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void
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wxRendererMac::DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position,
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wxOrientation orient,
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int WXUNUSED(flags))
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{
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#if ( TARGET_API_MAC_OSX == 1 ) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
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if ( UMAGetSystemVersion() >= 0x1030 )
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{
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bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance() ;
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SInt32 height ;
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GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ) ;
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HIRect splitterRect ;
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if ( orient == wxVERTICAL )
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splitterRect = CGRectMake( position , 0 , height, size.y);
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else
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splitterRect = CGRectMake( 0 , position , size.x , height );
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HIViewConvertRect( &splitterRect , (HIViewRef) win->GetHandle() , (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() ) ;
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// under compositing we should only draw when called by the OS, otherwise just issue a redraw command
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// strange redraw errors occur if we don't do this
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if ( dc.IsKindOf( CLASSINFO( wxPaintDC ) ) == false )
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{
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Rect r = { (short) splitterRect.origin.y , (short) splitterRect.origin.x ,
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(short) (splitterRect.origin.y + splitterRect.size.height) , (short) (splitterRect.origin.x + splitterRect.size.width) } ;
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RgnHandle updateRgn = NewRgn() ;
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RectRgn( updateRgn , &r ) ;
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HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle() , updateRgn , true ) ;
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DisposeRgn( updateRgn ) ;
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}
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else
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{
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CGContextRef cgContext ;
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Rect bounds ;
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GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
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QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
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CGContextScaleCTM( cgContext , 1 , -1 ) ;
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{
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HIThemeSplitterDrawInfo drawInfo ;
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drawInfo.version = 0 ;
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drawInfo.state = kThemeStateActive ;
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drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone ;
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HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
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}
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QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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}
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}
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else
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#endif
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{
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#if 0
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxWHITE_BRUSH);
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if ( orient == wxVERTICAL )
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dc.DrawRectangle(position, 0, 7, size.y);
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else
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dc.DrawRectangle(0, position, size.x, 7);
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#else
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// Do the gradient fill:
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static int grayValues[] =
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{
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0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
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};
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dc.SetBrush( *wxTRANSPARENT_BRUSH );
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if ( orient == wxVERTICAL )
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{
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int i;
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for (i=0; i < (int)WXSIZEOF(grayValues); i++)
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{
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dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
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1 , wxSOLID ) );
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dc.DrawRectangle( position+i, 0, 1, size.y );
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}
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}
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else
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{
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int i;
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for (i=0; i < (int)WXSIZEOF(grayValues); i++)
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{
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dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
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1 , wxSOLID ) );
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dc.DrawRectangle( 0, position+i, size.x, 1 );
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}
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}
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#endif
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}
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}
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