Files
wxWidgets/src/mac/carbon/renderer.cpp
2004-07-03 11:56:25 +00:00

331 lines
11 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: mac/renderer.cpp
// Purpose: implementation of wxRendererNative for Mac
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/dc.h"
#include "wx/bitmap.h"
#include "wx/settings.h"
#endif //WX_PRECOMP
#include "wx/renderer.h"
#include "wx/toplevel.h"
#include "wx/dcclient.h"
#include "wx/mac/uma.h"
// ----------------------------------------------------------------------------
// wxRendererMac: our wxRendererNative implementation
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
{
public:
// draw the header control button (used by wxListCtrl)
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
// draw the expanded/collapsed icon for a tree control item
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
// draw a (vertical) sash
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position,
wxOrientation orient,
int flags = 0);
private:
// the tree buttons
wxBitmap m_bmpTreeExpanded,
m_bmpTreeCollapsed;
};
// ----------------------------------------------------------------------------
// Aqua arrows
// ----------------------------------------------------------------------------
/* XPM */
static const char *aqua_arrow_right_xpm[] = {
/* columns rows colors chars-per-pixel */
"13 11 4 1",
" c None",
"b c #C0C0C0",
"c c #707070",
"d c #A0A0A0",
/* pixels */
" b ",
" ddb ",
" cccdb ",
" cccccd ",
" ccccccdb ",
" ccccccccd",
" ccccccdb ",
" cccccb ",
" cccdb ",
" ddb ",
" b "
};
/* XPM */
static const char *aqua_arrow_down_xpm[] = {
/* columns rows colors chars-per-pixel */
"13 11 4 1",
" c None",
"b c #C0C0C0",
"c c #707070",
"d c #A0A0A0",
/* pixels */
" ",
" ",
" bdcccccccdb ",
" dcccccccd ",
" bcccccccb ",
" dcccccd ",
" bcccccb ",
" bcccd ",
" dcd ",
" bcb ",
" d "
};
// ============================================================================
// implementation
// ============================================================================
/* static */
wxRendererNative& wxRendererNative::GetDefault()
{
static wxRendererMac s_rendererMac;
return s_rendererMac;
}
void
wxRendererMac::DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int WXUNUSED(flags))
{
const int CORNER = 1;
const wxCoord x = rect.x-1,
y = rect.y-1,
w = rect.width,
h = rect.height;
int major,minor;
wxGetOsVersion( &major, &minor );
dc.SetBrush( *wxTRANSPARENT_BRUSH );
if (major >= 10)
{
dc.SetPen( wxPen( wxColour( 0xC5 , 0xC5 , 0xC5 ) , 1 , wxSOLID ) );
dc.DrawRectangle( x, y+CORNER, 1, h-CORNER ); // left
// The right border is overdrawn by the left border of the right neighbouring
// header (to maintain a proper single pixel border). Except for the
// rightmost header of the listctrl.
dc.DrawRectangle( x+w+(CORNER*2), y+CORNER, 1, h-CORNER ); // right
dc.SetPen( wxPen( wxColour( 0xB1 , 0xB1 , 0xB1 ) , 1 , wxSOLID ) );
dc.DrawRectangle( x, y+h, w+(CORNER*3), 1 ); // bottom
dc.DrawRectangle( x, y, w+(CORNER*3), 1 ); // top
// Do a fill of the interior for background:
dc.SetPen( wxPen( wxColour( 0xF6 , 0xF6 , 0xF6 ) , 1 , wxSOLID ) );
dc.DrawRectangle( x+CORNER, y+CORNER, w+CORNER, h-CORNER );
// Do the gradient fill:
static int grayValues[] =
{
0xF6, 0xF2, 0xEF, 0xED, 0xED, 0xEB, 0xEA, 0xEA, 0xE8,
0xE8, 0xE2, 0xE5, 0xE8, 0xEB, 0xEF, 0xF2, 0xFD
};
int i;
for (i=0; i < h && i < (int)WXSIZEOF(grayValues); i++)
{
dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
1 , wxSOLID ) );
dc.DrawRectangle( x+CORNER, y+CORNER+i, w+CORNER, 1 );
}
}
else
{
dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
dc.SetPen( pen );
dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
dc.SetPen( *wxWHITE_PEN );
dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
dc.DrawRectangle( x, y, 1, h ); // left (outer)
dc.DrawLine( x, y+h-1, x+1, y+h-1 );
dc.DrawLine( x+w-1, y, x+w-1, y+1 );
}
}
void
wxRendererMac::DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
// init the buttons on demand
if ( !m_bmpTreeExpanded.Ok() )
{
m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
}
// draw them
// VZ: this is the old code from treectlg.cpp which apparently doesn't work
// but I kept it here just in case it is needed -- if not, please
// remove it
#if 0 // def __WXMAC__
wxMacPortSetter helper(&dc) ;
wxMacWindowClipper clipper(this) ;
wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
int loc_x = x - 5 ;
int loc_y = y_mid - 6 ;
MacWindowToRootWindow( & loc_x , & loc_y ) ;
Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
kThemeAdornmentNone };
DrawThemeButton( &bounds, kThemeDisclosureButton ,
&info , NULL , NULL , NULL , NULL ) ;
#else // 1
dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded
: m_bmpTreeCollapsed,
rect.x, rect.y, true /* use mask */);
#endif // 0/1
}
void
wxRendererMac::DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position,
wxOrientation orient,
int WXUNUSED(flags))
{
#if ( TARGET_API_MAC_OSX == 1 ) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
if ( UMAGetSystemVersion() >= 0x1030 )
{
bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance() ;
SInt32 height ;
GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ) ;
HIRect splitterRect ;
if ( orient == wxVERTICAL )
splitterRect = CGRectMake( position , 0 , height, size.y);
else
splitterRect = CGRectMake( 0 , position , size.x , height );
HIViewConvertRect( &splitterRect , (HIViewRef) win->GetHandle() , (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() ) ;
// under compositing we should only draw when called by the OS, otherwise just issue a redraw command
// strange redraw errors occur if we don't do this
if ( dc.IsKindOf( CLASSINFO( wxPaintDC ) ) == false )
{
Rect r = { (short) splitterRect.origin.y , (short) splitterRect.origin.x ,
(short) (splitterRect.origin.y + splitterRect.size.height) , (short) (splitterRect.origin.x + splitterRect.size.width) } ;
RgnHandle updateRgn = NewRgn() ;
RectRgn( updateRgn , &r ) ;
HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle() , updateRgn , true ) ;
DisposeRgn( updateRgn ) ;
}
else
{
CGContextRef cgContext ;
Rect bounds ;
GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
CGContextScaleCTM( cgContext , 1 , -1 ) ;
{
HIThemeSplitterDrawInfo drawInfo ;
drawInfo.version = 0 ;
drawInfo.state = kThemeStateActive ;
drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone ;
HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
}
QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
}
}
else
#endif
{
#if 0
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
if ( orient == wxVERTICAL )
dc.DrawRectangle(position, 0, 7, size.y);
else
dc.DrawRectangle(0, position, size.x, 7);
#else
// Do the gradient fill:
static int grayValues[] =
{
0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
};
dc.SetBrush( *wxTRANSPARENT_BRUSH );
if ( orient == wxVERTICAL )
{
int i;
for (i=0; i < (int)WXSIZEOF(grayValues); i++)
{
dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
1 , wxSOLID ) );
dc.DrawRectangle( position+i, 0, 1, size.y );
}
}
else
{
int i;
for (i=0; i < (int)WXSIZEOF(grayValues); i++)
{
dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
1 , wxSOLID ) );
dc.DrawRectangle( 0, position+i, size.x, 1 );
}
}
#endif
}
}