Files
wxWidgets/src/common/module.cpp
Julian Smart ce3ed50dbe Some changes in a vain attempt to make Salford C++ work; added FAQ files;
started wxTime documentation.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1425 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-01-19 11:00:22 +00:00

102 lines
2.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: module.cpp
// Purpose: Modules initialization/destruction
// Author: Wolfram Gloger/adapted by Guilhem Lavaux
// Modified by:
// Created: 04/11/98
// RCS-ID: $Id$
// Copyright: (c) Wolfram Gloger and Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "module.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/module.h"
#include "wx/hash.h"
#include "wx/listimpl.cpp"
#ifdef __SALFORDC__
void wxwxModuleListNode::DeleteData()
{
delete (_WX_LIST_ITEM_TYPE_wxModuleList *)GetData();
}
#else
WX_DEFINE_LIST(wxModuleList);
#endif
IMPLEMENT_CLASS(wxModule, wxObject)
wxModuleList wxModule::m_modules;
void wxModule::RegisterModule(wxModule* module)
{
m_modules.Append(module);
}
// Collect up all module-derived classes, create an instance of each,
// and register them.
void wxModule::RegisterModules()
{
wxNode *node;
wxClassInfo* classInfo;
wxClassInfo::sm_classTable->BeginFind();
node = wxClassInfo::sm_classTable->Next();
while (node)
{
classInfo = (wxClassInfo *)node->Data();
if ( classInfo->IsKindOf(CLASSINFO(wxModule)) &&
(classInfo != (& (wxModule::sm_classwxModule))) )
{
wxModule* module = (wxModule *)classInfo->CreateObject();
RegisterModule(module);
}
node = wxClassInfo::sm_classTable->Next();
}
}
bool wxModule::InitializeModules()
{
// Initialize user-defined modules
wxModuleList::Node *node;
for ( node = m_modules.GetFirst(); node; node = node->GetNext() )
{
if ( !node->GetData()->Init() )
{
// clean up already initialized modules - process in reverse order
wxModuleList::Node *n;
for ( n = node->GetPrevious(); n; n = n->GetPrevious() )
{
n->GetData()->OnExit();
}
return FALSE;
}
}
return TRUE;
}
void wxModule::CleanUpModules()
{
// Cleanup user-defined modules
wxModuleList::Node *node;
for ( node = m_modules.GetFirst(); node; node = node->GetNext() )
{
node->GetData()->Exit();
}
m_modules.DeleteContents(TRUE);
m_modules.Clear();
}