git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24434 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			560 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			560 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        sizer.h
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// Purpose:     provide wxSizer class for layout
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// Author:      Robert Roebling and Robin Dunn
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// Modified by: Ron Lee
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// Created:
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// RCS-ID:      $Id$
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// Copyright:   (c) Robin Dunn, Robert Roebling
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WXSIZER_H__
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#define __WXSIZER_H__
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "sizer.h"
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#endif
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#include "wx/defs.h"
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#include "wx/window.h"
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#include "wx/frame.h"
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#include "wx/dialog.h"
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//---------------------------------------------------------------------------
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// classes
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//---------------------------------------------------------------------------
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class wxSizerItem;
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class wxSizer;
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class wxBoxSizer;
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//---------------------------------------------------------------------------
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// wxSizerItem
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxSizerItem: public wxObject
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{
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public:
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    // spacer
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    wxSizerItem( int width,
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                 int height,
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                 int proportion,
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                 int flag,
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                 int border,
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                 wxObject* userData);
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    // window
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    wxSizerItem( wxWindow *window,
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                 int proportion,
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                 int flag,
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                 int border,
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                 wxObject* userData );
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    // subsizer
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    wxSizerItem( wxSizer *sizer,
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                 int proportion,
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                 int flag,
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                 int border,
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                 wxObject* userData );
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    wxSizerItem();
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    virtual ~wxSizerItem();
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    virtual void DeleteWindows();
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    // Enable deleting the SizerItem without destroying the contained sizer.
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    void DetachSizer()
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        { m_sizer = 0; }
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    virtual wxSize GetSize() const;
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    virtual wxSize CalcMin();
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    virtual void SetDimension( wxPoint pos, wxSize size );
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    wxSize GetMinSize() const
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        { return m_minSize; }
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    void SetInitSize( int x, int y )
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        { m_minSize.x = x; m_minSize.y = y; }
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    void SetRatio( int width, int height )
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        // if either of dimensions is zero, ratio is assumed to be 1
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        // to avoid "divide by zero" errors
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        { m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
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    void SetRatio( wxSize size )
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        { m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; }
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    void SetRatio( float ratio )
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        { m_ratio = ratio; }
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    float GetRatio() const
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        { return m_ratio; }
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    bool IsWindow() const;
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    bool IsSizer() const;
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    bool IsSpacer() const;
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    // Deprecated in 2.6, use {G,S}etProportion instead.
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    wxDEPRECATED( void SetOption( int option ) );
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    wxDEPRECATED( int GetOption() const );
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    void SetProportion( int proportion )
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        { m_proportion = proportion; }
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    int GetProportion() const
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        { return m_proportion; }
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    void SetFlag( int flag )
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        { m_flag = flag; }
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    int GetFlag() const
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        { return m_flag; }
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    void SetBorder( int border )
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        { m_border = border; }
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    int GetBorder() const
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        { return m_border; }
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    wxWindow *GetWindow() const
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        { return m_window; }
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    void SetWindow( wxWindow *window )
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        { m_window = window; m_minSize = window->GetSize(); }
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    wxSizer *GetSizer() const
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        { return m_sizer; }
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    void SetSizer( wxSizer *sizer )
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        { m_sizer = sizer; }
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    const wxSize &GetSpacer() const
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        { return m_size; }
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    void SetSpacer( const wxSize &size )
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        { m_size = size; m_minSize = size; }
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    void Show ( bool show );
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    bool IsShown() const
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        { return m_show; }
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    wxObject* GetUserData() const
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        { return m_userData; }
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    wxPoint GetPosition() const
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        { return m_pos; }
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protected:
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    wxWindow    *m_window;
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    wxSizer     *m_sizer;
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    wxSize       m_size;
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    wxPoint      m_pos;
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    wxSize       m_minSize;
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    int          m_proportion;
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    int          m_border;
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    int          m_flag;
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    // If true, then this item is considered in the layout
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    // calculation.  Otherwise, it is skipped over.
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    bool         m_show;
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    // Aspect ratio can always be calculated from m_size,
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    // but this would cause precision loss when the window
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    // is shrunk.  It is safer to preserve the initial value.
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    float        m_ratio;
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    wxObject    *m_userData;
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private:
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    DECLARE_CLASS(wxSizerItem)
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    DECLARE_NO_COPY_CLASS(wxSizerItem)
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};
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WX_DECLARE_EXPORTED_LIST( wxSizerItem, wxSizerItemList );
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//---------------------------------------------------------------------------
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// wxSizer
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxSizer: public wxObject, public wxClientDataContainer
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{
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public:
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    wxSizer();
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    ~wxSizer();
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    /* These should be called Append() really. */
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    virtual void Add( wxWindow *window,
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                      int proportion = 0,
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                      int flag = 0,
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                      int border = 0,
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                      wxObject* userData = NULL );
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    virtual void Add( wxSizer *sizer,
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                      int proportion = 0,
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                      int flag = 0,
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                      int border = 0,
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                      wxObject* userData = NULL );
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    virtual void Add( int width,
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                      int height,
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                      int proportion = 0,
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                      int flag = 0,
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                      int border = 0,
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                      wxObject* userData = NULL );
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    virtual void Add( wxSizerItem *item );
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    virtual void Insert( size_t index,
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                         wxWindow *window,
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                         int proportion = 0,
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                         int flag = 0,
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                         int border = 0,
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                         wxObject* userData = NULL );
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    virtual void Insert( size_t index,
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                         wxSizer *sizer,
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                         int proportion = 0,
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                         int flag = 0,
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                         int border = 0,
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                         wxObject* userData = NULL );
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    virtual void Insert( size_t index,
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                         int width,
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                         int height,
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                         int proportion = 0,
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                         int flag = 0,
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                         int border = 0,
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                         wxObject* userData = NULL );
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    virtual void Insert( size_t index,
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                         wxSizerItem *item );
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    virtual void Prepend( wxWindow *window,
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                          int proportion = 0,
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                          int flag = 0,
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                          int border = 0,
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                          wxObject* userData = NULL );
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    virtual void Prepend( wxSizer *sizer,
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                          int proportion = 0,
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                          int flag = 0,
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                          int border = 0,
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                          wxObject* userData = NULL );
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    virtual void Prepend( int width,
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                          int height,
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                          int proportion = 0,
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                          int flag = 0,
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                          int border = 0,
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                          wxObject* userData = NULL );
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    virtual void Prepend( wxSizerItem *item );
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    // Deprecated in 2.6 since historically it does not delete the window,
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    // use Detach instead.
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    wxDEPRECATED( virtual bool Remove( wxWindow *window ) );
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    virtual bool Remove( wxSizer *sizer );
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    virtual bool Remove( int index );
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    virtual bool Detach( wxWindow *window );
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    virtual bool Detach( wxSizer *sizer );
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    virtual bool Detach( int index );
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    virtual void Clear( bool delete_windows = false );
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    virtual void DeleteWindows();
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    void SetMinSize( int width, int height )
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        { DoSetMinSize( width, height ); }
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    void SetMinSize( wxSize size )
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        { DoSetMinSize( size.x, size.y ); }
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    /* Searches recursively */
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    bool SetItemMinSize( wxWindow *window, int width, int height )
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        { return DoSetItemMinSize( window, width, height ); }
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    bool SetItemMinSize( wxWindow *window, wxSize size )
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        { return DoSetItemMinSize( window, size.x, size.y ); }
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    /* Searches recursively */
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    bool SetItemMinSize( wxSizer *sizer, int width, int height )
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        { return DoSetItemMinSize( sizer, width, height ); }
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    bool SetItemMinSize( wxSizer *sizer, wxSize size )
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        { return DoSetItemMinSize( sizer, size.x, size.y ); }
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    bool SetItemMinSize( size_t index, int width, int height )
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        { return DoSetItemMinSize( index, width, height ); }
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    bool SetItemMinSize( size_t index, wxSize size )
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        { return DoSetItemMinSize( index, size.x, size.y ); }
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    wxSize GetSize() const
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        { return m_size; }
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    wxPoint GetPosition() const
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        { return m_position; }
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    /* Calculate the minimal size or return m_minSize if bigger. */
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    wxSize GetMinSize();
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    virtual void RecalcSizes() = 0;
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    virtual wxSize CalcMin() = 0;
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    virtual void Layout();
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    wxSize Fit( wxWindow *window );
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    void FitInside( wxWindow *window );
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    void SetSizeHints( wxWindow *window );
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    void SetVirtualSizeHints( wxWindow *window );
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    wxSizerItemList& GetChildren()
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        { return m_children; }
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    void SetDimension( int x, int y, int width, int height );
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    // Manage whether individual scene items are considered
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    // in the layout calculations or not.
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    void Show( wxWindow *window, bool show = true );
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    void Show( wxSizer *sizer, bool show = true );
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    void Show( size_t index, bool show = true );
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    void Hide( wxSizer *sizer )
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        { Show( sizer, false ); }
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    void Hide( wxWindow *window )
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        { Show( window, false ); }
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    void Hide( size_t index )
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        { Show( index, false ); }
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    bool IsShown( wxWindow *window ) const;
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    bool IsShown( wxSizer *sizer ) const;
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    bool IsShown( size_t index ) const;
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    // Recursively call wxWindow::Show () on all sizer items.
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    void ShowItems (bool show);
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protected:
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    wxSize              m_size;
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    wxSize              m_minSize;
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    wxPoint             m_position;
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    wxSizerItemList     m_children;
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    wxSize GetMaxWindowSize( wxWindow *window ) const;
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    wxSize GetMinWindowSize( wxWindow *window );
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    wxSize GetMaxClientSize( wxWindow *window ) const;
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    wxSize GetMinClientSize( wxWindow *window );
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    wxSize FitSize( wxWindow *window );
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    wxSize VirtualFitSize( wxWindow *window );
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    virtual void DoSetMinSize( int width, int height );
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    virtual bool DoSetItemMinSize( wxWindow *window, int width, int height );
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    virtual bool DoSetItemMinSize( wxSizer *sizer, int width, int height );
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    virtual bool DoSetItemMinSize( size_t index, int width, int height );
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private:
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    DECLARE_CLASS(wxSizer)
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};
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//---------------------------------------------------------------------------
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// wxGridSizer
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGridSizer: public wxSizer
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{
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public:
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    wxGridSizer( int rows, int cols, int vgap, int hgap );
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    wxGridSizer( int cols, int vgap = 0, int hgap = 0 );
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    virtual void RecalcSizes();
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    virtual wxSize CalcMin();
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    void SetCols( int cols )    { m_cols = cols; }
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    void SetRows( int rows )    { m_rows = rows; }
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    void SetVGap( int gap )     { m_vgap = gap; }
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    void SetHGap( int gap )     { m_hgap = gap; }
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    int GetCols() const         { return m_cols; }
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    int GetRows() const         { return m_rows; }
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    int GetVGap() const         { return m_vgap; }
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    int GetHGap() const         { return m_hgap; }
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protected:
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    int    m_rows;
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    int    m_cols;
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    int    m_vgap;
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    int    m_hgap;
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    // return the number of total items and the number of columns and rows
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    int CalcRowsCols(int& rows, int& cols) const;
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    void SetItemBounds( wxSizerItem *item, int x, int y, int w, int h );
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private:
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    DECLARE_CLASS(wxGridSizer)
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};
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//---------------------------------------------------------------------------
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// wxFlexGridSizer
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//---------------------------------------------------------------------------
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// the bevaiour for resizing wxFlexGridSizer cells in the "non-flexible"
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// direction
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enum wxFlexSizerGrowMode
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{
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    // don't resize the cells in non-flexible direction at all
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    wxFLEX_GROWMODE_NONE,
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    // uniformly resize only the specified ones (default)
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    wxFLEX_GROWMODE_SPECIFIED,
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    // uniformly resize all cells
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    wxFLEX_GROWMODE_ALL
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};
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class WXDLLEXPORT wxFlexGridSizer: public wxGridSizer
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{
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public:
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    // ctors/dtor
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    wxFlexGridSizer( int rows, int cols, int vgap, int hgap );
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    wxFlexGridSizer( int cols, int vgap = 0, int hgap = 0 );
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    virtual ~wxFlexGridSizer();
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    // set the rows/columns which will grow (the others will remain of the
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    // constant initial size)
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    void AddGrowableRow( size_t idx, int proportion = 0 );
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    void RemoveGrowableRow( size_t idx );
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    void AddGrowableCol( size_t idx, int proportion = 0 );
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    void RemoveGrowableCol( size_t idx );
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    // the sizer cells may grow in both directions, not grow at all or only
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    // grow in one direction but not the other
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    // the direction may be wxVERTICAL, wxHORIZONTAL or wxBOTH (default)
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    void SetFlexibleDirection(int direction) { m_flexDirection = direction; }
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    int GetFlexibleDirection() const { return m_flexDirection; }
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    // note that the grow mode only applies to the direction which is not
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    // flexible
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    void SetNonFlexibleGrowMode(wxFlexSizerGrowMode mode) { m_growMode = mode; }
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    wxFlexSizerGrowMode GetNonFlexibleGrowMode() const { return m_growMode; }
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    // implementation
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    virtual void RecalcSizes();
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    virtual wxSize CalcMin();
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protected:
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    void AdjustForFlexDirection();
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    void AdjustForGrowables(const wxSize& sz, const wxSize& minsz,
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                            int nrows, int ncols);
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    // the heights/widths of all rows/columns
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    wxArrayInt  m_rowHeights,
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                m_colWidths;
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    // indices of the growable columns and rows
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    wxArrayInt  m_growableRows,
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                m_growableCols;
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    // proportion values of the corresponding growable rows and columns
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    wxArrayInt  m_growableRowsProportions,
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                m_growableColsProportions;
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    // parameters describing whether the growable cells should be resized in
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    // both directions or only one
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    int m_flexDirection;
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    wxFlexSizerGrowMode m_growMode;
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private:
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    DECLARE_CLASS(wxFlexGridSizer)
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    DECLARE_NO_COPY_CLASS(wxFlexGridSizer)
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};
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//---------------------------------------------------------------------------
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// wxBoxSizer
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxBoxSizer: public wxSizer
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{
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public:
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    wxBoxSizer( int orient );
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    void RecalcSizes();
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    wxSize CalcMin();
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    int GetOrientation() const
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        { return m_orient; }
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						|
 | 
						|
    void SetOrientation(int orient)
 | 
						|
        { m_orient = orient; }
 | 
						|
 | 
						|
protected:
 | 
						|
    int m_orient;
 | 
						|
    int m_stretchable;
 | 
						|
    int m_minWidth;
 | 
						|
    int m_minHeight;
 | 
						|
    int m_fixedWidth;
 | 
						|
    int m_fixedHeight;
 | 
						|
 | 
						|
private:
 | 
						|
    DECLARE_CLASS(wxBoxSizer)
 | 
						|
};
 | 
						|
 | 
						|
//---------------------------------------------------------------------------
 | 
						|
// wxStaticBoxSizer
 | 
						|
//---------------------------------------------------------------------------
 | 
						|
 | 
						|
#if wxUSE_STATBOX
 | 
						|
 | 
						|
class WXDLLEXPORT wxStaticBox;
 | 
						|
 | 
						|
class WXDLLEXPORT wxStaticBoxSizer: public wxBoxSizer
 | 
						|
{
 | 
						|
public:
 | 
						|
    wxStaticBoxSizer( wxStaticBox *box, int orient );
 | 
						|
 | 
						|
    void RecalcSizes();
 | 
						|
    wxSize CalcMin();
 | 
						|
 | 
						|
    wxStaticBox *GetStaticBox() const
 | 
						|
        { return m_staticBox; }
 | 
						|
 | 
						|
protected:
 | 
						|
    wxStaticBox   *m_staticBox;
 | 
						|
 | 
						|
private:
 | 
						|
    DECLARE_CLASS(wxStaticBoxSizer)
 | 
						|
    DECLARE_NO_COPY_CLASS(wxStaticBoxSizer)
 | 
						|
};
 | 
						|
 | 
						|
#endif // wxUSE_STATBOX
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// wxBookCtrlSizer
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
#if wxUSE_BOOKCTRL
 | 
						|
 | 
						|
// this sizer works with wxNotebook/wxListbook/... and sizes the control to
 | 
						|
// fit its pages
 | 
						|
class WXDLLEXPORT wxBookCtrl;
 | 
						|
 | 
						|
class WXDLLEXPORT wxBookCtrlSizer : public wxSizer
 | 
						|
{
 | 
						|
public:
 | 
						|
    wxBookCtrlSizer(wxBookCtrl *bookctrl);
 | 
						|
 | 
						|
    virtual void RecalcSizes();
 | 
						|
    virtual wxSize CalcMin();
 | 
						|
 | 
						|
    wxBookCtrl *GetControl() const { return m_bookctrl; }
 | 
						|
 | 
						|
protected:
 | 
						|
    wxBookCtrl *m_bookctrl;
 | 
						|
 | 
						|
private:
 | 
						|
    DECLARE_CLASS(wxBookCtrlSizer)
 | 
						|
    DECLARE_NO_COPY_CLASS(wxBookCtrlSizer)
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
#if wxUSE_NOTEBOOK
 | 
						|
 | 
						|
// before wxBookCtrl we only had wxNotebookSizer, keep it for backwards
 | 
						|
// compatibility
 | 
						|
class WXDLLEXPORT wxNotebook;
 | 
						|
 | 
						|
class WXDLLEXPORT wxNotebookSizer : public wxBookCtrlSizer
 | 
						|
{
 | 
						|
public:
 | 
						|
    wxNotebookSizer(wxNotebook *nb);
 | 
						|
 | 
						|
    wxNotebook *GetNotebook() const { return (wxNotebook *)m_bookctrl; }
 | 
						|
 | 
						|
private:
 | 
						|
    DECLARE_CLASS(wxNotebookSizer)
 | 
						|
    DECLARE_NO_COPY_CLASS(wxNotebookSizer)
 | 
						|
};
 | 
						|
 | 
						|
#endif // wxUSE_NOTEBOOK
 | 
						|
 | 
						|
#endif // wxUSE_BOOKCTRL
 | 
						|
 | 
						|
#endif // __WXSIZER_H__
 | 
						|
 |