wxWindows can be configured as wxMac or wxMotif under Mac OS X replaced __WXMAC_X__ define by __DARWIN__ (general Darwin related issues) moved dlopen/dlerror code to dynlib.cpp to make it available for wxMotif git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11061 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			240 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			240 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/dynlib.h
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// Purpose:     Dynamic library loading classes
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// Author:      Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
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// Modified by:
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// Created:     20/07/98
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// RCS-ID:      $Id$
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// Copyright:   (c) 1998 Guilhem Lavaux
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DYNLIB_H__
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#define _WX_DYNLIB_H__
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#ifdef __GNUG__
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#   pragma interface
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#endif
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#include "wx/setup.h"
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#if wxUSE_DYNLIB_CLASS
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#include "wx/string.h"
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#include "wx/list.h"
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#include "wx/hash.h"
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// this is normally done by configure, but I leave it here for now...
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#if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD))
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#   if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__)
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#      define HAVE_DLOPEN
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#   elif defined(__HPUX__)
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#      define HAVE_SHL_LOAD
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#   endif // Unix flavour
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#endif // !Unix or already have some HAVE_xxx defined
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// Note: WXPM/EMX has to be tested first, since we want to use
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// native version, even if configure detected presence of DLOPEN.
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#if defined(__WXPM__) || defined(__EMX__)
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#   define INCL_DOS
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#   include <os2.h>
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    typedef HMODULE wxDllType;
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#elif defined(HAVE_DLOPEN)
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#   include <dlfcn.h>
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    typedef void *wxDllType;
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#elif defined(HAVE_SHL_LOAD)
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#   include <dl.h>
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    typedef shl_t wxDllType;
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#elif defined(__WINDOWS__)
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#   include <windows.h>         // needed to get HMODULE
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    typedef HMODULE wxDllType;
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#elif defined(__DARWIN__)
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    typedef void *wxDllType;
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#elif defined(__WXMAC__)
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    typedef CFragConnectionID wxDllType;
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#else
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#   error "wxLibrary can't be compiled on this platform, sorry."
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#endif // OS
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// LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader method
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// should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
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#if defined(__WIN32__) && defined(LoadLibrary)
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#   include "wx/msw/winundef.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
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// ----------------------------------------------------------------------------
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/*
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    wxDllLoader is a class providing an interface similar to unix's dlopen().
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    It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
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    DLLs and the resolving of symbols in them. There are no instances of this
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    class, it simply serves as a namespace for its static member functions.
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*/
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class WXDLLEXPORT wxDllLoader
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{
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public:
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    /*
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      This function loads the shared library libname into memory.
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      libname may be either the full path to the file or just the filename in
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      which case the library is searched for in all standard locations
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      (use GetDllExt() to construct the filename)
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      if success pointer is not NULL, it will be filled with TRUE if everything
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      went ok and FALSE otherwise
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     */
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    static wxDllType LoadLibrary(const wxString& libname, bool *success = NULL);
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    /*
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      This function unloads the shared library previously loaded with
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      LoadLibrary
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     */
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    static void UnloadLibrary(wxDllType dll);
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    /*
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       This function returns a valid handle for the main program
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       itself or NULL if back linking is not supported by the current platform
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       (e.g. Win32).
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     */
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    static wxDllType GetProgramHandle();
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    /*
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       This function resolves a symbol in a loaded DLL, such as a
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       variable or function name.
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       dllHandle Handle of the DLL, as returned by LoadDll().
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       name Name of the symbol.
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       Returns the pointer to the symbol or NULL on error.
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     */
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    static void * GetSymbol(wxDllType dllHandle, const wxString &name);
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    // return the standard DLL extension (with leading dot) for this platform
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    static wxString GetDllExt();
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private:
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    // forbid construction of objects
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    wxDllLoader();
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};
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// ----------------------------------------------------------------------------
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// wxDynamicLibrary - friendly interface to wxDllLoader
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxDynamicLibrary
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{
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public:
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    // ctors
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    wxDynamicLibrary() { m_library = 0; }
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    wxDynamicLibrary(const wxString& name) { Load(name); }
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    // return TRUE if the library was loaded successfully
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    bool IsLoaded() const { return m_library != 0; }
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    operator bool() const { return IsLoaded(); }
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    // load the library with the given name (full or not), return TRUE on
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    // success
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    bool Load(const wxString& name)
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    {
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        m_library = wxDllLoader::LoadLibrary(name);
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        return IsLoaded();
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    }
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    // unload the library, also done automatically in dtor
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    void Unload()
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    {
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        if ( IsLoaded() )
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            wxDllLoader::UnloadLibrary(m_library);
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    }
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    // load a symbol from the library, return NULL if an error occured or
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    // symbol wasn't found
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    void *GetSymbol(const wxString& name) const
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    {
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        wxCHECK_MSG( IsLoaded(), NULL,
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                     _T("can't load symbol from unloaded library") );
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        return wxDllLoader::GetSymbol(m_library, name);
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    }
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    // unload the library
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    //
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    // NB: dtor is not virtual, don't derive from this class
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    ~wxDynamicLibrary() { Unload(); }
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private:
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    // the handle to DLL or NULL
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    wxDllType m_library;
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    // no copy ctor/assignment operators (or we'd try to unload the library
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    // twice)
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    DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
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};
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// ----------------------------------------------------------------------------
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// wxLibrary
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxLibrary : public wxObject
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{
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public:
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    wxLibrary(wxDllType handle);
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    virtual ~wxLibrary();
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    // Get a symbol from the dynamic library
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    void *GetSymbol(const wxString& symbname);
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    // Create the object whose classname is "name"
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    wxObject *CreateObject(const wxString& name);
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protected:
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    void PrepareClasses(wxClassInfo *first);
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    wxDllType m_handle;
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public:
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    wxHashTable classTable;
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};
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// ----------------------------------------------------------------------------
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// wxLibraries
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxLibraries
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{
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public:
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    wxLibraries();
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    ~wxLibraries();
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    // caller is responsible for deleting the returned pointer if !NULL
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    wxLibrary *LoadLibrary(const wxString& basename);
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    wxObject *CreateObject(const wxString& name);
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protected:
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    wxList m_loaded;
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};
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// ----------------------------------------------------------------------------
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// Global variables
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// ----------------------------------------------------------------------------
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extern wxLibraries wxTheLibraries;
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// ----------------------------------------------------------------------------
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// Interesting defines
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// ----------------------------------------------------------------------------
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#define WXDLL_ENTRY_FUNCTION() \
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extern "C" wxClassInfo *wxGetClassFirst(); \
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wxClassInfo *wxGetClassFirst() { \
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  return wxClassInfo::GetFirst(); \
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}
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#endif // wxUSE_DYNLIB_CLASS
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#endif // _WX_DYNLIB_H__
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