Files
wxWidgets/wxPython/wxPython/lib/throbber.py
2002-12-20 20:43:35 +00:00

259 lines
8.5 KiB
Python

"""
A throbber displays an animated image that can be
started, stopped, reversed, etc. Useful for showing
an ongoing process (like most web browsers use) or
simply for adding eye-candy to an application.
Throbbers run in a separate thread so normal application
processing can continue unencumbered.
"""
#
# throbber.py - Cliff Wells <clifford.wells@attbi.com>
#
# Thanks to Harald Massa <harald.massa@suedvers.de> for
# suggestions and sample code.
#
# $Id$
#
import threading, os
##os.putenv('LANG', 'C') # for running on GTK2
from wxPython.wx import *
# ------------------------------------------------------------------------------
wxEVT_UPDATE_THROBBER = wxNewEventType()
def EVT_UPDATE_THROBBER(win, func):
win.Connect(-1, -1, wxEVT_UPDATE_THROBBER, func)
class UpdateThrobberEvent(wxPyEvent):
def __init__(self):
wxPyEvent.__init__(self)
self.SetEventType(wxEVT_UPDATE_THROBBER)
# ------------------------------------------------------------------------------
class Throbber(wxPanel):
"""
The first argument is either the name of a file that will be split into frames
(a composite image) or a list of strings of image names that will be treated
as individual frames. If a single (composite) image is given, then additional
information must be provided: the number of frames in the image and the width
of each frame. The first frame is treated as the "at rest" frame (it is not
shown during animation, but only when Throbber.Rest() is called.
A second, single image may be optionally specified to overlay on top of the
animation. A label may also be specified to show on top of the animation.
"""
def __init__(self, parent, id,
bitmap, # single (composite) bitmap or list of bitmaps
pos = wxDefaultPosition,
size = wxDefaultSize,
frameDelay = 0.1,# time between frames
frames = 0, # number of frames (only necessary for composite image)
frameWidth = 0, # width of each frame (only necessary for composite image)
label = None, # optional text to be displayed
overlay = None, # optional image to overlay on animation
reverse = 0, # reverse direction at end of animation
style = 0, # window style
name = "throbber"):
wxPanel.__init__(self, parent, id, pos, size, style, name)
self.name = name
self.label = label
_seqTypes = (type([]), type(()))
# set size, guessing if necessary
width, height = size
if width == -1:
if type(bitmap) in _seqTypes:
width = bitmap[0].GetWidth()
else:
if frameWidth:
width = frameWidth
if height == -1:
if type(bitmap) in _seqTypes:
height = bitmap[0].GetHeight()
else:
height = bitmap.GetHeight()
self.width, self.height = width, height
# double check it
assert width != -1 and height != -1, "Unable to guess size"
if label:
extentX, extentY = self.GetTextExtent(label)
self.labelX = (width - extentX)/2
self.labelY = (height - extentY)/2
self.frameDelay = frameDelay
self.current = 0
self.direction = 1
self.autoReverse = reverse
self.overlay = overlay
if overlay is not None:
self.overlay = overlay
self.overlayX = (width - self.overlay.GetWidth()) / 2
self.overlayY = (height - self.overlay.GetHeight()) / 2
self.showOverlay = overlay is not None
self.showLabel = label is not None
# do we have a sequence of images?
if type(bitmap) in _seqTypes:
self.submaps = bitmap
self.frames = len(self.submaps)
# or a composite image that needs to be split?
else:
self.frames = frames
self.submaps = []
for chunk in range(frames):
rect = (chunk * frameWidth, 0, width, height)
self.submaps.append(bitmap.GetSubBitmap(rect))
# self.sequence can be changed, but it's not recommended doing it
# while the throbber is running. self.sequence[0] should always
# refer to whatever frame is to be shown when 'resting' and be sure
# that no item in self.sequence >= self.frames or < 0!!!
self.sequence = range(self.frames)
self.SetClientSize((width, height))
EVT_PAINT(self, self.OnPaint)
EVT_UPDATE_THROBBER(self, self.Rotate)
EVT_WINDOW_DESTROY(self, self.OnDestroyWindow)
self.event = threading.Event()
self.event.set() # we start out in the "resting" state
def __del__(self):
# make sure it's stopped, since EVT_WINDOW_DESTROY may not be sent
# on all platforms
self.Stop()
def OnDestroyWindow(self, event):
# this is currently broken due to a bug in wxWindows... hopefully
# it'll be fixed soon. Meanwhile be sure to explicitly call Stop()
# before the throbber is destroyed.
self.Stop()
event.Skip()
def Draw(self, dc):
dc.DrawBitmap(self.submaps[self.sequence[self.current]], 0, 0, true)
if self.overlay and self.showOverlay:
dc.DrawBitmap(self.overlay, self.overlayX, self.overlayY, true)
if self.label and self.showLabel:
dc.DrawText(self.label, self.labelX, self.labelY)
dc.SetTextForeground(wxWHITE)
dc.DrawText(self.label, self.labelX-1, self.labelY-1)
def OnPaint(self, event):
self.Draw(wxPaintDC(self))
event.Skip()
def UpdateThread(self):
try:
while hasattr(self, 'event') and not self.event.isSet():
wxPostEvent(self, UpdateThrobberEvent())
self.event.wait(self.frameDelay)
except wxPyDeadObjectError: # BUG: we were destroyed
return
def Rotate(self, event):
if self.event.isSet():
return
self.current += self.direction
if self.current >= len(self.sequence):
if self.autoReverse:
self.Reverse()
self.current = len(self.sequence) - 1
else:
self.current = 1
if self.current < 1:
if self.autoReverse:
self.Reverse()
self.current = 1
else:
self.current = len(self.sequence) - 1
self.Draw(wxClientDC(self))
# --------- public methods ---------
def SetFont(self, font):
"""Set the font for the label"""
wxPanel.SetFont(self, font)
self.SetLabel(self.label)
self.Draw(wxClientDC(self))
def Rest(self):
"""Stop the animation and return to frame 0"""
self.Stop()
self.current = 0
self.Draw(wxClientDC(self))
def Reverse(self):
"""Change the direction of the animation"""
self.direction = -self.direction
def Running(self):
"""Returns true if the animation is running"""
return not self.event.isSet()
def Start(self):
"""Start the animation"""
if not self.Running():
self.event.clear()
thread = threading.Thread(target = self.UpdateThread,
name = "%s-thread" % self.name)
thread.start()
def Stop(self):
"""Stop the animation"""
self.event.set()
def SetFrameDelay(self, frameDelay = 0.05):
"""Delay between each frame"""
self.frameDelay = frameDelay
def ToggleOverlay(self, state = None):
"""Toggle the overlay image"""
if state is None:
self.showOverlay = not self.showOverlay
else:
self.showOverlay = state
self.Draw(wxClientDC(self))
def ToggleLabel(self, state = None):
"""Toggle the label"""
if state is None:
self.showLabel = not self.showLabel
else:
self.showLabel = state
self.Draw(wxClientDC(self))
def SetLabel(self, label):
"""Change the text of the label"""
self.label = label
if label:
extentX, extentY = self.GetTextExtent(label)
self.labelX = (self.width - extentX)/2
self.labelY = (self.height - extentY)/2
self.Draw(wxClientDC(self))
# ------------------------------------------------------------------------------