git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16516 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			287 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			287 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//----------------------------------------------------------------------
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// Name:        embedded.cpp
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// Purpose:     To serve as an example of how to use wxPython from
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//              within a C++ wxWindows program.
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//
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// Author:      Robin Dunn
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//
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// Created:     1-May-2002
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// RCS-ID:      $Id$
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// Copyright:   (c) 2002 by Total Control Software
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// Licence:     wxWindows license
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//----------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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    #include <wx/wx.h>
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#endif
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#include <wx/splitter.h>
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
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    #include "mondrian.xpm"
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#endif
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// Import Python and wxPython headers
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#include <Python.h>
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#include <wxPython.h>
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//----------------------------------------------------------------------
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// Class definitions
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class MyApp : public wxApp
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{
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public:
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    virtual bool OnInit();
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    virtual ~MyApp();
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    void Init_wxPython();
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private:
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    PyThreadState* main_tstate;
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};
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class MyFrame : public wxFrame
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{
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public:
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    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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    void RedirectStdio();
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    wxWindow* DoPythonStuff(wxWindow* parent);
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    void OnExit(wxCommandEvent& event);
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    void OnPyFrame(wxCommandEvent& event);
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private:
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    DECLARE_EVENT_TABLE()
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};
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//----------------------------------------------------------------------
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// MyApp methods
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bool MyApp::OnInit()
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{
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    Init_wxPython();
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    MyFrame *frame = new MyFrame(_T("Embedded wxPython Test"),
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                                 wxPoint(50, 50), wxSize(700, 600));
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    frame->Show(TRUE);
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    return TRUE;
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}
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void MyApp::Init_wxPython()
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{
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    // Initialize Python
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    Py_Initialize();
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    PyEval_InitThreads();
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    // Load the wxPython core API.  Imports the wxPython.wxc
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    // module and sets a pointer to a function table located there.
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    wxPyCoreAPI_IMPORT();
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    // Save the current Python thread state and release the
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    // Global Interpreter Lock.
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    main_tstate = wxPyBeginAllowThreads();
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}
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MyApp::~MyApp()
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{
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    // Restore the thread state and tell Python to cleanup after itself.
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    wxPyEndAllowThreads(main_tstate);
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    Py_Finalize();
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}
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IMPLEMENT_APP(MyApp)
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//----------------------------------------------------------------------
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enum
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{
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    ID_EXIT=1001,
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    ID_PYFRAME
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};
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(ID_EXIT,      MyFrame::OnExit)
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    EVT_MENU(ID_PYFRAME,   MyFrame::OnPyFrame)
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END_EVENT_TABLE()
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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    : wxFrame(NULL, -1, title, pos, size,
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              wxDEFAULT_FRAME_STYLE|wxNO_FULL_REPAINT_ON_RESIZE)
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{
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    SetIcon(wxICON(mondrian));
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    wxMenuBar* mbar = new wxMenuBar;
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    wxMenu*    menu = new wxMenu;
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    menu->Append(ID_PYFRAME, "Make wx&Python frame");
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    menu->AppendSeparator();
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    menu->Append(ID_EXIT, "&Close Frame\tAlt-X");
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    mbar->Append(menu, "&File");
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    SetMenuBar(mbar);
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    CreateStatusBar();
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    RedirectStdio();
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    // Make some child windows from C++
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    wxSplitterWindow* sp = new wxSplitterWindow(this, -1);
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    wxPanel* p1 = new wxPanel(sp, -1);
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    p1->SetFont(wxFont(12, wxSWISS, wxNORMAL, wxBOLD));
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    new wxStaticText(p1, -1,
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                 wxT("The frame, menu, splitter, this panel and this text were created in C++..."),
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                 wxPoint(10,10));
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    // And get a panel from Python
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    wxWindow* p2 = DoPythonStuff(sp);
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    sp->SplitHorizontally(p1, p2, GetClientSize().y/4);
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}
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void MyFrame::OnExit(wxCommandEvent& event)
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{
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    Close();
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}
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//----------------------------------------------------------------------
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// This is were the fun begins...
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char* python_code1 = "\
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from wxPython.wx import wxFrame\n\
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f = wxFrame(None, -1, 'Hello from wxPython!', size=(250, 150))\n\
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f.Show()\n\
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";
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void MyFrame::OnPyFrame(wxCommandEvent& event)
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{
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    // For simple Python code that doesn't have to interact with the
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    // C++ code in any way, you can execute it with PyRun_SimpleString.
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    // First, whenever you do anyting with Python objects or code, you
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    // *MUST* aquire the Global Interpreter Lock and block other
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    // Python threads from running.
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    wxPyBeginBlockThreads();
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    // Execute the code in the __main__ module
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    PyRun_SimpleString(python_code1);
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    // Finally, release the GIL and let other Python threads run.
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    wxPyEndBlockThreads();
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}
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void MyFrame::RedirectStdio()
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{
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    // This is a helpful little tidbit to help debugging and such.  It
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    // redirects Python's stdout and stderr to a window that will popup
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    // only on demand when something is printed, like a traceback.
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    char* python_redirect = "\
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import sys\n\
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from wxPython.wx import wxPyOnDemandOutputWindow\n\
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output = wxPyOnDemandOutputWindow()\n\
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sys.stdin = sys.stderr = output\n\
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";
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    wxPyBeginBlockThreads();
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    PyRun_SimpleString(python_redirect);
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    wxPyEndBlockThreads();
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}
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char* python_code2 = "\
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import embedded_sample\n\
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\n\
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def makeWindow(parent):\n\
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    win = embedded_sample.MyPanel(parent)\n\
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    return win\n\
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";
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wxWindow* MyFrame::DoPythonStuff(wxWindow* parent)
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{
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    // More complex embedded situations will require passing C++ objects to
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    // Python and/or returning objects from Python to be used in C++.  This
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    // sample shows one way to do it.  NOTE: The above code could just have
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    // easily come from a file, or the whole thing could be in the Python
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    // module that is imported and manipulated directly in this C++ code.  See
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    // the Python API for more details.
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    wxWindow* window = NULL;
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    PyObject* result;
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    // As always, first grab the GIL
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    wxPyBeginBlockThreads();
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    // Now make a dictionary to serve as the global namespace when the code is
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    // executed.  Put a reference to the builtins module in it.  (Yes, the
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    // names are supposed to be different, I don't know why...)
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    PyObject* globals = PyDict_New();
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    PyObject* builtins = PyImport_ImportModule("__builtin__");
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    PyDict_SetItemString(globals, "__builtins__", builtins);
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    Py_DECREF(builtins);
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    // Execute the code to make the makeWindow function
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    result = PyRun_String(python_code2, Py_file_input, globals, globals);
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    // Was there an exception?
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    if (! result) {
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        PyErr_Print();
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        wxPyEndBlockThreads();
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        return NULL;
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    }
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    Py_DECREF(result);
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    // Now there should be an object named 'makeWindow' in the dictionary that
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    // we can grab a pointer to:
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    PyObject* func = PyDict_GetItemString(globals, "makeWindow");
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    wxASSERT(PyCallable_Check(func));
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    // Now build an argument tuple and call the Python function.  Notice the
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    // use of another wxPython API to take a wxWindows object and build a
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    // wxPython object that wraps it.
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    PyObject* arg = wxPyMake_wxObject(parent);
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    wxASSERT(arg != NULL);
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    PyObject* tuple = PyTuple_New(1);
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    PyTuple_SET_ITEM(tuple, 0, arg);
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    result = PyEval_CallObject(func, tuple);
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    // Was there an exception?
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    if (! result)
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        PyErr_Print();
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    else {
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        // Otherwise, get the returned window out of Python-land and
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        // into C++-ville...
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        bool error = SWIG_GetPtrObj(result, (void**)&window, "_wxWindow_p");
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        wxASSERT_MSG(!error, wxT("Returned object was not a wxWindow!"));
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        Py_DECREF(result);
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    }
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    // Release the python objects we still have
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    Py_DECREF(globals);
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    Py_DECREF(tuple);
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    // Finally, after all Python stuff is done, release the GIL
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    wxPyEndBlockThreads();
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    return window;
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}
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//----------------------------------------------------------------------
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