Get rid of an unnecessary wxPanel and just create wxBookCtrl containing pages showing information about the displays directly as a child of wxFrame.
		
			
				
	
	
		
			446 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			446 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        display.cpp
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// Purpose:     wxWidgets sample showing the features of wxDisplay class
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// Author:      Vadim Zeitlin
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// Modified by: Ryan Norton & Brian Victor
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// Created:     23.02.03
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// Copyright:   (c) Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers explicitly
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#include "wx/artprov.h"
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#include "wx/bookctrl.h"
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#include "wx/sysopt.h"
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#include "wx/display.h"
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// the application icon (under Windows it is in resources)
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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    #include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    // override base class virtuals
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    // ----------------------------
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    // this one is called on application startup and is a good place for the app
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    // initialization (doing it here and not in the ctor allows to have an error
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    // return: if OnInit() returns false, the application terminates)
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    virtual bool OnInit() wxOVERRIDE;
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
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            long style = wxDEFAULT_FRAME_STYLE);
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    // event handlers (these functions should _not_ be virtual)
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    void OnQuit(wxCommandEvent& event);
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    void OnFromPoint(wxCommandEvent& event);
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    void OnFullScreen(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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#if wxUSE_DISPLAY
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    void OnChangeMode(wxCommandEvent& event);
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    void OnResetMode(wxCommandEvent& event);
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    void OnDisplayChanged(wxDisplayChangedEvent& event);
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#endif // wxUSE_DISPLAY
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    void OnLeftClick(wxMouseEvent& event);
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private:
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#if wxUSE_DISPLAY
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    // convert video mode to textual description
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    wxString VideoModeToText(const wxVideoMode& mode);
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#endif // wxUSE_DISPLAY
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    // GUI controls
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    wxBookCtrl *m_book;
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    // any class wishing to process wxWidgets events must use this macro
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    wxDECLARE_EVENT_TABLE();
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};
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// Client data class for the choice control containing the video modes
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class MyVideoModeClientData : public wxClientData
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{
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public:
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    MyVideoModeClientData(const wxVideoMode& m) : mode(m) { }
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    const wxVideoMode mode;
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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    // menu items
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    Display_FromPoint = wxID_HIGHEST + 1,
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    Display_FullScreen,
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    // controls
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    Display_ChangeMode,
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    Display_ResetMode,
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    Display_CurrentMode,
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    // it is important for the id corresponding to the "About" command to have
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    // this standard value as otherwise it won't be handled properly under Mac
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    // (where it is special and put into the "Apple" menu)
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    Display_Quit = wxID_EXIT,
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    Display_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(Display_Quit,  MyFrame::OnQuit)
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    EVT_MENU(Display_FromPoint,  MyFrame::OnFromPoint)
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    EVT_MENU(Display_FullScreen, MyFrame::OnFullScreen)
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    EVT_MENU(Display_About, MyFrame::OnAbout)
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#if wxUSE_DISPLAY
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    EVT_CHOICE(Display_ChangeMode, MyFrame::OnChangeMode)
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    EVT_BUTTON(Display_ResetMode, MyFrame::OnResetMode)
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    EVT_DISPLAY_CHANGED(MyFrame::OnDisplayChanged)
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#endif // wxUSE_DISPLAY
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    EVT_LEFT_UP(MyFrame::OnLeftClick)
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wxEND_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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wxIMPLEMENT_APP(MyApp);
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    if ( !wxApp::OnInit() )
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        return false;
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    // create the main application window
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    MyFrame *frame = new MyFrame(_("Display wxWidgets Sample"),
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                                 wxDefaultPosition, wxDefaultSize);
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    // and show it (the frames, unlike simple controls, are not shown when
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    // created initially)
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    frame->Show();
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    // success: wxApp::OnRun() will be called which will enter the main message
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    // loop and the application will run. If we returned false here, the
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    // application would exit immediately.
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    return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
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       : wxFrame(NULL, wxID_ANY, title, pos, size, style)
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{
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    // set the frame icon
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    SetIcon(wxICON(sample));
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#if wxUSE_MENUS
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    // create a menu bar
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    wxMenu *menuDisplay = new wxMenu;
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    menuDisplay->Append(Display_FromPoint, _("Find from &point..."));
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    menuDisplay->AppendSeparator();
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    wxMenuItem* const
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        itemFullScreen = new wxMenuItem(menuDisplay,
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                                        Display_FullScreen,
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                                        _("Full &screen\tF12"));
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    itemFullScreen->SetBitmap(
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            wxArtProvider::GetBitmap(wxART_FULL_SCREEN, wxART_MENU)
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        );
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    menuDisplay->Append(itemFullScreen);
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    menuDisplay->AppendSeparator();
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    menuDisplay->Append(Display_Quit, _("E&xit\tAlt-X"), _("Quit this program"));
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    // the "About" item should be in the help menu
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    wxMenu *helpMenu = new wxMenu;
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    helpMenu->Append(Display_About, _("&About\tF1"), _("Show about dialog"));
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    // now append the freshly created menu to the menu bar...
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    wxMenuBar *menuBar = new wxMenuBar();
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    menuBar->Append(menuDisplay, _("&Display"));
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    menuBar->Append(helpMenu, _("&Help"));
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    EnableFullScreenView();
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    // ... and attach this menu bar to the frame
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    SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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    // create status bar
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    CreateStatusBar();
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#endif // wxUSE_STATUSBAR
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    // create child controls
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    m_book = new wxBookCtrl(this, wxID_ANY);
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    const size_t countDpy = wxDisplay::GetCount();
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    for ( size_t nDpy = 0; nDpy < countDpy; nDpy++ )
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    {
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        wxDisplay display(nDpy);
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        wxWindow *page = new wxPanel(m_book, wxID_ANY);
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        // create 2 column flex grid sizer with growable 2nd column
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        wxFlexGridSizer *sizer = new wxFlexGridSizer(2, 10, 20);
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        sizer->AddGrowableCol(1);
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        const wxRect r(display.GetGeometry());
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        sizer->Add(new wxStaticText(page, wxID_ANY, "Origin: "));
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        sizer->Add(new wxStaticText
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                       (
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                        page,
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                        wxID_ANY,
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                        wxString::Format("(%d, %d)",
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                                         r.x, r.y)
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                       ));
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        sizer->Add(new wxStaticText(page, wxID_ANY, "Size: "));
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        sizer->Add(new wxStaticText
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                       (
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                        page,
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                        wxID_ANY,
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                        wxString::Format("(%d, %d)",
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                                         r.width, r.height)
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                       ));
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        const wxRect rc(display.GetClientArea());
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        sizer->Add(new wxStaticText(page, wxID_ANY, "Client area: "));
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        sizer->Add(new wxStaticText
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                       (
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                        page,
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                        wxID_ANY,
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                        wxString::Format("(%d, %d)-(%d, %d)",
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                                         rc.x, rc.y, rc.width, rc.height)
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                       ));
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        sizer->Add(new wxStaticText(page, wxID_ANY, "Resolution: "));
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        const wxSize ppi = display.GetPPI();
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        sizer->Add(new wxStaticText(page, wxID_ANY,
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                                    wxString::Format("%d*%d", ppi.x, ppi.y)));
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        sizer->Add(new wxStaticText(page, wxID_ANY, "Depth: "));
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        sizer->Add(new wxStaticText(page, wxID_ANY,
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                                    wxString::Format("%d", display.GetDepth())));
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        sizer->Add(new wxStaticText(page, wxID_ANY, "Name: "));
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        sizer->Add(new wxStaticText(page, wxID_ANY, display.GetName()));
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        sizer->Add(new wxStaticText(page, wxID_ANY, "Primary: "));
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        sizer->Add(new wxStaticText(page, wxID_ANY,
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                                    display.IsPrimary() ? "yes" : "no"));
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        // add it to another sizer to have borders around it and button below
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        wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
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        sizerTop->Add(sizer, 1, wxALL | wxEXPAND, 10);
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#if wxUSE_DISPLAY
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        wxChoice *choiceModes = new wxChoice(page, Display_ChangeMode);
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        const wxArrayVideoModes modes = display.GetModes();
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        const size_t countModes = modes.GetCount();
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        for ( size_t nMode = 0; nMode < countModes; nMode++ )
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        {
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            const wxVideoMode& mode = modes[nMode];
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            choiceModes->Append(VideoModeToText(mode),
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                                new MyVideoModeClientData(mode));
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        }
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        sizer->Add(new wxStaticText(page, wxID_ANY, "&Modes: "));
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        sizer->Add(choiceModes, 0, wxEXPAND);
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        sizer->Add(new wxStaticText(page, wxID_ANY, "Current: "));
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        sizer->Add(new wxStaticText(page, Display_CurrentMode,
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                                    VideoModeToText(display.GetCurrentMode())));
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        sizerTop->Add(new wxButton(page, Display_ResetMode, "&Reset mode"),
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                      0, wxALL | wxCENTRE, 5);
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#endif // wxUSE_DISPLAY
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        page->SetSizer(sizerTop);
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        page->Layout();
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        m_book->AddPage(page,
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                        wxString::Format("Display %lu",
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                                         (unsigned long)nDpy));
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    }
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    SetClientSize(m_book->GetBestSize());
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}
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#if wxUSE_DISPLAY
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wxString MyFrame::VideoModeToText(const wxVideoMode& mode)
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{
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    wxString s;
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    s.Printf("%dx%d", mode.w, mode.h);
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    if ( mode.bpp )
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    {
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        s += wxString::Format(", %dbpp", mode.bpp);
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    }
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    if ( mode.refresh )
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    {
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        s += wxString::Format(", %dHz", mode.refresh);
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    }
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    return s;
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}
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#endif // wxUSE_DISPLAY
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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    // true is to force the frame to close
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    Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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    wxMessageBox("Demo program for wxDisplay class.\n\n(c) 2003-2006 Vadim Zeitlin",
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                 "About Display Sample",
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                 wxOK | wxICON_INFORMATION,
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                 this);
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}
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void MyFrame::OnFromPoint(wxCommandEvent& WXUNUSED(event))
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{
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#if wxUSE_STATUSBAR
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    SetStatusText("Press the mouse anywhere...");
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#endif // wxUSE_STATUSBAR
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    CaptureMouse();
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}
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void MyFrame::OnFullScreen(wxCommandEvent& WXUNUSED(event))
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{
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    ShowFullScreen(!IsFullScreen());
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}
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#if wxUSE_DISPLAY
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void MyFrame::OnChangeMode(wxCommandEvent& event)
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{
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    wxDisplay dpy(m_book->GetSelection());
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    // you wouldn't write this in real code, would you?
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    if ( !dpy.ChangeMode(((MyVideoModeClientData *)
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                wxDynamicCast(event.GetEventObject(), wxChoice)->
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                    GetClientObject(event.GetInt()))->mode) )
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    {
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        wxLogError("Changing video mode failed!");
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    }
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}
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void MyFrame::OnResetMode(wxCommandEvent& WXUNUSED(event))
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{
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    wxDisplay dpy(m_book->GetSelection());
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    dpy.ResetMode();
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}
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#endif // wxUSE_DISPLAY
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void MyFrame::OnLeftClick(wxMouseEvent& event)
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{
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    if ( HasCapture() )
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    {
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        // mouse events are in client coords, wxDisplay works in screen ones
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        const wxPoint ptScreen = ClientToScreen(event.GetPosition());
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        int dpy = wxDisplay::GetFromPoint(ptScreen);
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        if ( dpy == wxNOT_FOUND )
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        {
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            wxLogError("Mouse clicked outside of display!?");
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        }
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        wxLogStatus(this, "Mouse clicked in display %d (at (%d, %d))",
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                    dpy, ptScreen.x, ptScreen.y);
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        ReleaseMouse();
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    }
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}
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#if wxUSE_DISPLAY
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void MyFrame::OnDisplayChanged(wxDisplayChangedEvent& event)
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{
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    // update the current mode text
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    for ( size_t n = 0; n < m_book->GetPageCount(); n++ )
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    {
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        wxStaticText *label = wxDynamicCast(m_book->GetPage(n)->
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                                                FindWindow(Display_CurrentMode),
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                                            wxStaticText);
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        if ( label )
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            label->SetLabel(VideoModeToText(wxDisplay(n).GetCurrentMode()));
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    }
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    wxLogStatus(this, "Display resolution was changed.");
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    event.Skip();
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}
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#endif // wxUSE_DISPLAY
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