2166 lines
		
	
	
		
			80 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2166 lines
		
	
	
		
			80 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/window.h
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// Purpose:     wxWindowBase class - the interface of wxWindow
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// Author:      Vadim Zeitlin
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// Modified by: Ron Lee
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// Created:     01/02/97
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// Copyright:   (c) Vadim Zeitlin
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_BASE_
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#define _WX_WINDOW_H_BASE_
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// ----------------------------------------------------------------------------
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// headers which we must include here
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// ----------------------------------------------------------------------------
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#include "wx/event.h"           // the base class
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#include "wx/list.h"            // defines wxWindowList
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#include "wx/cursor.h"          // we have member variables of these classes
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#include "wx/font.h"            // so we can't do without them
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#include "wx/colour.h"
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#include "wx/region.h"
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#include "wx/utils.h"
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#include "wx/intl.h"
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#include "wx/validate.h"        // for wxDefaultValidator (always include it)
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#if wxUSE_PALETTE
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    #include "wx/palette.h"
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#endif // wxUSE_PALETTE
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#if wxUSE_ACCEL
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    #include "wx/accel.h"
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#endif // wxUSE_ACCEL
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#if wxUSE_ACCESSIBILITY
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#include "wx/access.h"
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#endif
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// when building wxUniv/Foo we don't want the code for native menu use to be
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// compiled in - it should only be used when building real wxFoo
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#ifdef __WXUNIVERSAL__
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    #define wxUSE_MENUS_NATIVE 0
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#else // !__WXUNIVERSAL__
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    #define wxUSE_MENUS_NATIVE wxUSE_MENUS
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#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
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// ----------------------------------------------------------------------------
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// forward declarations
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxCaret;
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class WXDLLIMPEXP_FWD_CORE wxControl;
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class WXDLLIMPEXP_FWD_CORE wxDC;
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class WXDLLIMPEXP_FWD_CORE wxDropTarget;
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class WXDLLIMPEXP_FWD_CORE wxLayoutConstraints;
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class WXDLLIMPEXP_FWD_CORE wxSizer;
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class WXDLLIMPEXP_FWD_CORE wxToolTip;
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class WXDLLIMPEXP_FWD_CORE wxWindowBase;
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class WXDLLIMPEXP_FWD_CORE wxWindow;
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class WXDLLIMPEXP_FWD_CORE wxScrollHelper;
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#if wxUSE_ACCESSIBILITY
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class WXDLLIMPEXP_FWD_CORE wxAccessible;
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#endif
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// ----------------------------------------------------------------------------
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// helper stuff used by wxWindow
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// ----------------------------------------------------------------------------
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// struct containing all the visual attributes of a control
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struct WXDLLIMPEXP_CORE wxVisualAttributes
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{
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    // the font used for control label/text inside it
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    wxFont font;
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    // the foreground colour
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    wxColour colFg;
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    // the background colour, may be wxNullColour if the controls background
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    // colour is not solid
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    wxColour colBg;
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};
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// different window variants, on platforms like e.g. mac uses different
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// rendering sizes
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enum wxWindowVariant
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{
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    wxWINDOW_VARIANT_NORMAL,  // Normal size
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    wxWINDOW_VARIANT_SMALL,   // Smaller size (about 25 % smaller than normal)
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    wxWINDOW_VARIANT_MINI,    // Mini size (about 33 % smaller than normal)
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    wxWINDOW_VARIANT_LARGE,   // Large size (about 25 % larger than normal)
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    wxWINDOW_VARIANT_MAX
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};
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#if wxUSE_SYSTEM_OPTIONS
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    #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
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#endif
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// valid values for Show/HideWithEffect()
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enum wxShowEffect
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{
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    wxSHOW_EFFECT_NONE,
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    wxSHOW_EFFECT_ROLL_TO_LEFT,
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    wxSHOW_EFFECT_ROLL_TO_RIGHT,
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    wxSHOW_EFFECT_ROLL_TO_TOP,
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    wxSHOW_EFFECT_ROLL_TO_BOTTOM,
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    wxSHOW_EFFECT_SLIDE_TO_LEFT,
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    wxSHOW_EFFECT_SLIDE_TO_RIGHT,
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    wxSHOW_EFFECT_SLIDE_TO_TOP,
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    wxSHOW_EFFECT_SLIDE_TO_BOTTOM,
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    wxSHOW_EFFECT_BLEND,
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    wxSHOW_EFFECT_EXPAND,
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    wxSHOW_EFFECT_MAX
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};
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// Values for EnableTouchEvents() mask.
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enum
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{
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    wxTOUCH_NONE                    = 0x0000,
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    wxTOUCH_VERTICAL_PAN_GESTURE    = 0x0001,
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    wxTOUCH_HORIZONTAL_PAN_GESTURE  = 0x0002,
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    wxTOUCH_PAN_GESTURES            = wxTOUCH_VERTICAL_PAN_GESTURE |
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                                      wxTOUCH_HORIZONTAL_PAN_GESTURE,
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    wxTOUCH_ZOOM_GESTURE            = 0x0004,
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    wxTOUCH_ROTATE_GESTURE          = 0x0008,
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    wxTOUCH_PRESS_GESTURES          = 0x0010,
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    wxTOUCH_ALL_GESTURES            = 0x001f
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};
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// flags for SendSizeEvent()
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enum
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{
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    wxSEND_EVENT_POST = 1
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};
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// ----------------------------------------------------------------------------
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// (pseudo)template list classes
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// ----------------------------------------------------------------------------
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WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLIMPEXP_CORE);
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// ----------------------------------------------------------------------------
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// global variables
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// ----------------------------------------------------------------------------
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extern WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
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// declared here for compatibility only, main declaration is in wx/app.h
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extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
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// ----------------------------------------------------------------------------
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// wxWindowBase is the base class for all GUI controls/widgets, this is the public
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// interface of this class.
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//
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// Event handler: windows have themselves as their event handlers by default,
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// but their event handlers could be set to another object entirely. This
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// separation can reduce the amount of derivation required, and allow
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// alteration of a window's functionality (e.g. by a resource editor that
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// temporarily switches event handlers).
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxWindowBase : public wxEvtHandler
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{
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public:
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    // creating the window
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    // -------------------
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        // default ctor, initializes everything which can be initialized before
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        // Create()
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    wxWindowBase() ;
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    virtual ~wxWindowBase();
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    // deleting the window
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    // -------------------
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        // ask the window to close itself, return true if the event handler
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        // honoured our request
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    bool Close( bool force = false );
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        // the following functions delete the C++ objects (the window itself
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        // or its children) as well as the GUI windows and normally should
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        // never be used directly
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        // delete window unconditionally (dangerous!), returns true if ok
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    virtual bool Destroy();
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        // delete all children of this window, returns true if ok
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    bool DestroyChildren();
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        // is the window being deleted?
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    bool IsBeingDeleted() const;
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    // window attributes
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    // -----------------
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        // label is just the same as the title (but for, e.g., buttons it
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        // makes more sense to speak about labels), title access
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        // is available from wxTLW classes only (frames, dialogs)
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    virtual void SetLabel(const wxString& label) = 0;
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    virtual wxString GetLabel() const = 0;
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        // the window name is used for resource setting in X, it is not the
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        // same as the window title/label
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    virtual void SetName( const wxString &name ) { m_windowName = name; }
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    virtual wxString GetName() const { return m_windowName; }
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        // sets the window variant, calls internally DoSetVariant if variant
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        // has changed
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    void SetWindowVariant(wxWindowVariant variant);
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    wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
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        // get or change the layout direction (LTR or RTL) for this window,
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        // wxLayout_Default is returned if layout direction is not supported
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    virtual wxLayoutDirection GetLayoutDirection() const
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        { return wxLayout_Default; }
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    virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
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        { }
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        // mirror coordinates for RTL layout if this window uses it and if the
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        // mirroring is not done automatically like Win32
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    virtual wxCoord AdjustForLayoutDirection(wxCoord x,
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                                             wxCoord width,
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                                             wxCoord widthTotal) const;
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        // window id uniquely identifies the window among its siblings unless
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        // it is wxID_ANY which means "don't care"
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    virtual void SetId( wxWindowID winid ) { m_windowId = winid; }
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    wxWindowID GetId() const { return m_windowId; }
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        // generate a unique id (or count of them consecutively), returns a
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        // valid id in the auto-id range or wxID_NONE if failed.  If using
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        // autoid management, it will mark the id as reserved until it is
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        // used (by assigning it to a wxWindowIDRef) or unreserved.
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    static wxWindowID NewControlId(int count = 1)
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    {
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        return wxIdManager::ReserveId(count);
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    }
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        // If an ID generated from NewControlId is not assigned to a wxWindowIDRef,
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        // it must be unreserved
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    static void UnreserveControlId(wxWindowID id, int count = 1)
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    {
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        wxIdManager::UnreserveId(id, count);
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    }
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    // moving/resizing
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    // ---------------
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        // set the window size and/or position
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    void SetSize( int x, int y, int width, int height,
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                  int sizeFlags = wxSIZE_AUTO )
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        {  DoSetSize(x, y, width, height, sizeFlags); }
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    void SetSize( int width, int height )
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        { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
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    void SetSize( const wxSize& size )
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        { SetSize( size.x, size.y); }
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    void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
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        { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
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    void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
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        { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
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    void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
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        { Move(pt.x, pt.y, flags); }
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    void SetPosition(const wxPoint& pt) { Move(pt); }
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        // Z-order
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    virtual void Raise() = 0;
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    virtual void Lower() = 0;
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        // client size is the size of area available for subwindows
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    void SetClientSize( int width, int height )
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        { DoSetClientSize(width, height); }
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    void SetClientSize( const wxSize& size )
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        { DoSetClientSize(size.x, size.y); }
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    void SetClientSize(const wxRect& rect)
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        { SetClientSize( rect.width, rect.height ); }
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        // get the window position (pointers may be NULL): notice that it is in
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        // client coordinates for child windows and screen coordinates for the
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        // top level ones, use GetScreenPosition() if you need screen
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        // coordinates for all kinds of windows
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    void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
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    wxPoint GetPosition() const
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    {
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        int x, y;
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        DoGetPosition(&x, &y);
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        return wxPoint(x, y);
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    }
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        // get the window position in screen coordinates
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    void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
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    wxPoint GetScreenPosition() const
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    {
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        int x, y;
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        DoGetScreenPosition(&x, &y);
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        return wxPoint(x, y);
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    }
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        // get the window size (pointers may be NULL)
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    void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
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    wxSize GetSize() const
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    {
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        int w, h;
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        DoGetSize(& w, & h);
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        return wxSize(w, h);
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    }
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    void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
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    wxSize GetClientSize() const
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    {
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        int w, h;
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        DoGetClientSize(&w, &h);
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        return wxSize(w, h);
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    }
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        // get the position and size at once
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    wxRect GetRect() const
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    {
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        int x, y, w, h;
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        GetPosition(&x, &y);
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        GetSize(&w, &h);
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        return wxRect(x, y, w, h);
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    }
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    wxRect GetScreenRect() const
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    {
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        int x, y, w, h;
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        GetScreenPosition(&x, &y);
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        GetSize(&w, &h);
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        return wxRect(x, y, w, h);
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    }
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        // get the origin of the client area of the window relative to the
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        // window top left corner (the client area may be shifted because of
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        // the borders, scrollbars, other decorations...)
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    virtual wxPoint GetClientAreaOrigin() const;
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        // get the client rectangle in window (i.e. client) coordinates
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    wxRect GetClientRect() const
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    {
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        return wxRect(GetClientAreaOrigin(), GetClientSize());
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    }
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    // client<->window size conversion
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    virtual wxSize ClientToWindowSize(const wxSize& size) const;
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    virtual wxSize WindowToClientSize(const wxSize& size) const;
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        // get the size best suited for the window (in fact, minimal
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        // acceptable size using which it will still look "nice" in
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        // most situations)
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    wxSize GetBestSize() const;
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    void GetBestSize(int *w, int *h) const
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    {
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        wxSize s = GetBestSize();
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        if ( w )
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            *w = s.x;
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        if ( h )
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            *h = s.y;
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    }
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        // Determine the best size in the other direction if one of them is
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        // fixed. This is used with windows that can wrap their contents and
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        // returns input-independent best size for the others.
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    int GetBestHeight(int width) const;
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    int GetBestWidth(int height) const;
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    void SetScrollHelper( wxScrollHelper *sh )   { m_scrollHelper = sh; }
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    wxScrollHelper *GetScrollHelper()            { return m_scrollHelper; }
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        // reset the cached best size value so it will be recalculated the
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        // next time it is needed.
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    void InvalidateBestSize();
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    void CacheBestSize(const wxSize& size) const
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        { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
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        // This function will merge the window's best size into the window's
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        // minimum size, giving priority to the min size components, and
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        // returns the results.
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    virtual wxSize GetEffectiveMinSize() const;
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#if WXWIN_COMPATIBILITY_2_8
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    wxDEPRECATED_MSG("use GetEffectiveMinSize() instead")
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    wxSize GetBestFittingSize() const;
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						|
#endif // WXWIN_COMPATIBILITY_2_8
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        // A 'Smart' SetSize that will fill in default size values with 'best'
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						|
        // size.  Sets the minsize to what was passed in.
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						|
    void SetInitialSize(const wxSize& size=wxDefaultSize);
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						|
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						|
#if WXWIN_COMPATIBILITY_2_8
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    wxDEPRECATED_MSG("use SetInitialSize() instead")
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    void SetBestFittingSize(const wxSize& size=wxDefaultSize);
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						|
#endif // WXWIN_COMPATIBILITY_2_8
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						|
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						|
        // the generic centre function - centers the window on parent by`
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						|
        // default or on screen if it doesn't have parent or
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						|
        // wxCENTER_ON_SCREEN flag is given
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						|
    void Centre(int dir = wxBOTH) { DoCentre(dir); }
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						|
    void Center(int dir = wxBOTH) { DoCentre(dir); }
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						|
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						|
        // centre with respect to the parent window
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						|
    void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
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						|
    void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
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						|
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						|
        // set window size to wrap around its children
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						|
    virtual void Fit();
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						|
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						|
        // set virtual size to satisfy children
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						|
    virtual void FitInside();
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						|
 | 
						|
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						|
        // SetSizeHints is actually for setting the size hints
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						|
        // for the wxTLW for a Window Manager - hence the name -
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        // and it is therefore overridden in wxTLW to do that.
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						|
        // In wxWindow(Base), it has (unfortunately) been abused
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        // to mean the same as SetMinSize() and SetMaxSize().
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						|
 | 
						|
    virtual void SetSizeHints( int minW, int minH,
 | 
						|
                               int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
 | 
						|
                               int incW = wxDefaultCoord, int incH = wxDefaultCoord )
 | 
						|
    { DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
 | 
						|
 | 
						|
    void SetSizeHints( const wxSize& minSize,
 | 
						|
                       const wxSize& maxSize=wxDefaultSize,
 | 
						|
                       const wxSize& incSize=wxDefaultSize)
 | 
						|
    { DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
 | 
						|
 | 
						|
 | 
						|
#if WXWIN_COMPATIBILITY_2_8
 | 
						|
    // these are useless and do nothing since wxWidgets 2.9
 | 
						|
    wxDEPRECATED( virtual void SetVirtualSizeHints( int minW, int minH,
 | 
						|
                                      int maxW = wxDefaultCoord, int maxH = wxDefaultCoord ) );
 | 
						|
    wxDEPRECATED( void SetVirtualSizeHints( const wxSize& minSize,
 | 
						|
                                            const wxSize& maxSize=wxDefaultSize) );
 | 
						|
#endif // WXWIN_COMPATIBILITY_2_8
 | 
						|
 | 
						|
 | 
						|
        // Call these to override what GetBestSize() returns. This
 | 
						|
        // method is only virtual because it is overridden in wxTLW
 | 
						|
        // as a different API for SetSizeHints().
 | 
						|
    virtual void SetMinSize(const wxSize& minSize);
 | 
						|
    virtual void SetMaxSize(const wxSize& maxSize);
 | 
						|
 | 
						|
        // Like Set*Size, but for client, not window, size
 | 
						|
    virtual void SetMinClientSize(const wxSize& size)
 | 
						|
        { SetMinSize(ClientToWindowSize(size)); }
 | 
						|
    virtual void SetMaxClientSize(const wxSize& size)
 | 
						|
        { SetMaxSize(ClientToWindowSize(size)); }
 | 
						|
 | 
						|
        // Override these methods to impose restrictions on min/max size.
 | 
						|
        // The easier way is to call SetMinSize() and SetMaxSize() which
 | 
						|
        // will have the same effect. Doing both is non-sense.
 | 
						|
    virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
 | 
						|
    virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
 | 
						|
 | 
						|
        // Like Get*Size, but for client, not window, size
 | 
						|
    virtual wxSize GetMinClientSize() const
 | 
						|
        { return WindowToClientSize(GetMinSize()); }
 | 
						|
    virtual wxSize GetMaxClientSize() const
 | 
						|
        { return WindowToClientSize(GetMaxSize()); }
 | 
						|
 | 
						|
        // Get the min and max values one by one
 | 
						|
    int GetMinWidth() const { return GetMinSize().x; }
 | 
						|
    int GetMinHeight() const { return GetMinSize().y; }
 | 
						|
    int GetMaxWidth() const { return GetMaxSize().x; }
 | 
						|
    int GetMaxHeight() const { return GetMaxSize().y; }
 | 
						|
 | 
						|
 | 
						|
        // Methods for accessing the virtual size of a window.  For most
 | 
						|
        // windows this is just the client area of the window, but for
 | 
						|
        // some like scrolled windows it is more or less independent of
 | 
						|
        // the screen window size.  You may override the DoXXXVirtual
 | 
						|
        // methods below for classes where that is the case.
 | 
						|
 | 
						|
    void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
 | 
						|
    void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
 | 
						|
 | 
						|
    wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
 | 
						|
    void GetVirtualSize( int *x, int *y ) const
 | 
						|
    {
 | 
						|
        wxSize s( DoGetVirtualSize() );
 | 
						|
 | 
						|
        if( x )
 | 
						|
            *x = s.GetWidth();
 | 
						|
        if( y )
 | 
						|
            *y = s.GetHeight();
 | 
						|
    }
 | 
						|
 | 
						|
        // Override these methods for windows that have a virtual size
 | 
						|
        // independent of their client size. e.g. the virtual area of a
 | 
						|
        // wxScrolledWindow.
 | 
						|
 | 
						|
    virtual void DoSetVirtualSize( int x, int y );
 | 
						|
    virtual wxSize DoGetVirtualSize() const;
 | 
						|
 | 
						|
        // Return the largest of ClientSize and BestSize (as determined
 | 
						|
        // by a sizer, interior children, or other means)
 | 
						|
 | 
						|
    virtual wxSize GetBestVirtualSize() const
 | 
						|
    {
 | 
						|
        wxSize  client( GetClientSize() );
 | 
						|
        wxSize  best( GetBestSize() );
 | 
						|
 | 
						|
        return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
 | 
						|
    }
 | 
						|
 | 
						|
    // returns the magnification of the content of this window
 | 
						|
    // e.g. 2.0 for a window on a retina screen
 | 
						|
    virtual double GetContentScaleFactor() const;
 | 
						|
 | 
						|
    // return the size of the left/right and top/bottom borders in x and y
 | 
						|
    // components of the result respectively
 | 
						|
    virtual wxSize GetWindowBorderSize() const;
 | 
						|
 | 
						|
    // wxSizer and friends use this to give a chance to a component to recalc
 | 
						|
    // its min size once one of the final size components is known. Override
 | 
						|
    // this function when that is useful (such as for wxStaticText which can
 | 
						|
    // stretch over several lines). Parameter availableOtherDir
 | 
						|
    // tells the item how much more space there is available in the opposite
 | 
						|
    // direction (-1 if unknown).
 | 
						|
    virtual bool
 | 
						|
    InformFirstDirection(int direction, int size, int availableOtherDir);
 | 
						|
 | 
						|
    // sends a size event to the window using its current size -- this has an
 | 
						|
    // effect of refreshing the window layout
 | 
						|
    //
 | 
						|
    // by default the event is sent, i.e. processed immediately, but if flags
 | 
						|
    // value includes wxSEND_EVENT_POST then it's posted, i.e. only schedule
 | 
						|
    // for later processing
 | 
						|
    virtual void SendSizeEvent(int flags = 0);
 | 
						|
 | 
						|
    // this is a safe wrapper for GetParent()->SendSizeEvent(): it checks that
 | 
						|
    // we have a parent window and it's not in process of being deleted
 | 
						|
    //
 | 
						|
    // this is used by controls such as tool/status bars changes to which must
 | 
						|
    // also result in parent re-layout
 | 
						|
    void SendSizeEventToParent(int flags = 0);
 | 
						|
 | 
						|
    // this is a more readable synonym for SendSizeEvent(wxSEND_EVENT_POST)
 | 
						|
    void PostSizeEvent() { SendSizeEvent(wxSEND_EVENT_POST); }
 | 
						|
 | 
						|
    // this is the same as SendSizeEventToParent() but using PostSizeEvent()
 | 
						|
    void PostSizeEventToParent() { SendSizeEventToParent(wxSEND_EVENT_POST); }
 | 
						|
 | 
						|
    // These functions should be used before repositioning the children of
 | 
						|
    // this window to reduce flicker or, in MSW case, even avoid display
 | 
						|
    // corruption in some situations (so they're more than just optimization).
 | 
						|
    //
 | 
						|
    // EndRepositioningChildren() should be called if and only if
 | 
						|
    // BeginRepositioningChildren() returns true. To ensure that this is always
 | 
						|
    // done automatically, use ChildrenRepositioningGuard class below.
 | 
						|
    virtual bool BeginRepositioningChildren() { return false; }
 | 
						|
    virtual void EndRepositioningChildren() { }
 | 
						|
 | 
						|
    // A simple helper which ensures that EndRepositioningChildren() is called
 | 
						|
    // from its dtor if and only if calling BeginRepositioningChildren() from
 | 
						|
    // the ctor returned true.
 | 
						|
    class ChildrenRepositioningGuard
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        // Notice that window can be NULL here, for convenience. In this case
 | 
						|
        // this class simply doesn't do anything.
 | 
						|
        explicit ChildrenRepositioningGuard(wxWindowBase* win)
 | 
						|
            : m_win(win),
 | 
						|
              m_callEnd(win && win->BeginRepositioningChildren())
 | 
						|
        {
 | 
						|
        }
 | 
						|
 | 
						|
        ~ChildrenRepositioningGuard()
 | 
						|
        {
 | 
						|
            if ( m_callEnd )
 | 
						|
                m_win->EndRepositioningChildren();
 | 
						|
        }
 | 
						|
 | 
						|
    private:
 | 
						|
        wxWindowBase* const m_win;
 | 
						|
        const bool m_callEnd;
 | 
						|
 | 
						|
        wxDECLARE_NO_COPY_CLASS(ChildrenRepositioningGuard);
 | 
						|
    };
 | 
						|
 | 
						|
 | 
						|
    // window state
 | 
						|
    // ------------
 | 
						|
 | 
						|
        // returns true if window was shown/hidden, false if the nothing was
 | 
						|
        // done (window was already shown/hidden)
 | 
						|
    virtual bool Show( bool show = true );
 | 
						|
    bool Hide() { return Show(false); }
 | 
						|
 | 
						|
        // show or hide the window with a special effect, not implemented on
 | 
						|
        // most platforms (where it is the same as Show()/Hide() respectively)
 | 
						|
        //
 | 
						|
        // timeout specifies how long the animation should take, in ms, the
 | 
						|
        // default value of 0 means to use the default (system-dependent) value
 | 
						|
    virtual bool ShowWithEffect(wxShowEffect WXUNUSED(effect),
 | 
						|
                                unsigned WXUNUSED(timeout) = 0)
 | 
						|
    {
 | 
						|
        return Show();
 | 
						|
    }
 | 
						|
 | 
						|
    virtual bool HideWithEffect(wxShowEffect WXUNUSED(effect),
 | 
						|
                                unsigned WXUNUSED(timeout) = 0)
 | 
						|
    {
 | 
						|
        return Hide();
 | 
						|
    }
 | 
						|
 | 
						|
        // returns true if window was enabled/disabled, false if nothing done
 | 
						|
    virtual bool Enable( bool enable = true );
 | 
						|
    bool Disable() { return Enable(false); }
 | 
						|
 | 
						|
    virtual bool IsShown() const { return m_isShown; }
 | 
						|
        // returns true if the window is really enabled and false otherwise,
 | 
						|
        // whether because it had been explicitly disabled itself or because
 | 
						|
        // its parent is currently disabled -- then this method returns false
 | 
						|
        // whatever is the intrinsic state of this window, use IsThisEnabled(0
 | 
						|
        // to retrieve it. In other words, this relation always holds:
 | 
						|
        //
 | 
						|
        //   IsEnabled() == IsThisEnabled() && parent.IsEnabled()
 | 
						|
        //
 | 
						|
    bool IsEnabled() const;
 | 
						|
 | 
						|
        // returns the internal window state independently of the parent(s)
 | 
						|
        // state, i.e. the state in which the window would be if all its
 | 
						|
        // parents were enabled (use IsEnabled() above to get the effective
 | 
						|
        // window state)
 | 
						|
    bool IsThisEnabled() const { return m_isEnabled; }
 | 
						|
 | 
						|
    // returns true if the window is visible, i.e. IsShown() returns true
 | 
						|
    // if called on it and all its parents up to the first TLW
 | 
						|
    virtual bool IsShownOnScreen() const;
 | 
						|
 | 
						|
        // get/set window style (setting style won't update the window and so
 | 
						|
        // is only useful for internal usage)
 | 
						|
    virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
 | 
						|
    virtual long GetWindowStyleFlag() const { return m_windowStyle; }
 | 
						|
 | 
						|
        // just some (somewhat shorter) synonyms
 | 
						|
    void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
 | 
						|
    long GetWindowStyle() const { return GetWindowStyleFlag(); }
 | 
						|
 | 
						|
        // check if the flag is set
 | 
						|
    bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
 | 
						|
    virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
 | 
						|
 | 
						|
        // turn the flag on if it had been turned off before and vice versa,
 | 
						|
        // return true if the flag is currently turned on
 | 
						|
    bool ToggleWindowStyle(int flag);
 | 
						|
 | 
						|
        // extra style: the less often used style bits which can't be set with
 | 
						|
        // SetWindowStyleFlag()
 | 
						|
    virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
 | 
						|
    long GetExtraStyle() const { return m_exStyle; }
 | 
						|
 | 
						|
    bool HasExtraStyle(int exFlag) const { return (m_exStyle & exFlag) != 0; }
 | 
						|
 | 
						|
#if WXWIN_COMPATIBILITY_2_8
 | 
						|
        // make the window modal (all other windows unresponsive)
 | 
						|
    wxDEPRECATED( virtual void MakeModal(bool modal = true) );
 | 
						|
#endif
 | 
						|
 | 
						|
    // (primitive) theming support
 | 
						|
    // ---------------------------
 | 
						|
 | 
						|
    virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
 | 
						|
    virtual bool GetThemeEnabled() const { return m_themeEnabled; }
 | 
						|
 | 
						|
 | 
						|
    // focus and keyboard handling
 | 
						|
    // ---------------------------
 | 
						|
 | 
						|
        // set focus to this window
 | 
						|
    virtual void SetFocus() = 0;
 | 
						|
 | 
						|
        // set focus to this window as the result of a keyboard action
 | 
						|
    virtual void SetFocusFromKbd() { SetFocus(); }
 | 
						|
 | 
						|
        // return the window which currently has the focus or NULL
 | 
						|
    static wxWindow *FindFocus();
 | 
						|
 | 
						|
    static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
 | 
						|
 | 
						|
        // return true if the window has focus (handles composite windows
 | 
						|
        // correctly - returns true if GetMainWindowOfCompositeControl()
 | 
						|
        // has focus)
 | 
						|
    virtual bool HasFocus() const;
 | 
						|
 | 
						|
        // can this window have focus in principle?
 | 
						|
        //
 | 
						|
        // the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
 | 
						|
        // [FromKeyboard]() is that the former functions are meant to be
 | 
						|
        // overridden in the derived classes to simply return false if the
 | 
						|
        // control can't have focus, while the latter are meant to be used by
 | 
						|
        // this class clients and take into account the current window state
 | 
						|
    virtual bool AcceptsFocus() const { return true; }
 | 
						|
 | 
						|
        // can this window or one of its children accept focus?
 | 
						|
        //
 | 
						|
        // usually it's the same as AcceptsFocus() but is overridden for
 | 
						|
        // container windows
 | 
						|
    virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
 | 
						|
 | 
						|
        // can this window be given focus by keyboard navigation? if not, the
 | 
						|
        // only way to give it focus (provided it accepts it at all) is to
 | 
						|
        // click it
 | 
						|
    virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
 | 
						|
 | 
						|
 | 
						|
        // Can this window be focused right now, in its current state? This
 | 
						|
        // shouldn't be called at all if AcceptsFocus() returns false.
 | 
						|
        //
 | 
						|
        // It is a convenient helper for the various functions using it below
 | 
						|
        // but also a hook allowing to override the default logic for some rare
 | 
						|
        // cases (currently just wxRadioBox in wxMSW) when it's inappropriate.
 | 
						|
    virtual bool CanBeFocused() const { return IsShown() && IsEnabled(); }
 | 
						|
 | 
						|
        // can this window itself have focus?
 | 
						|
    bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
 | 
						|
 | 
						|
        // can this window have focus right now?
 | 
						|
        //
 | 
						|
        // if this method returns true, it means that calling SetFocus() will
 | 
						|
        // put focus either to this window or one of its children, if you need
 | 
						|
        // to know whether this window accepts focus itself, use IsFocusable()
 | 
						|
    bool CanAcceptFocus() const
 | 
						|
        { return AcceptsFocusRecursively() && CanBeFocused(); }
 | 
						|
 | 
						|
        // can this window be assigned focus from keyboard right now?
 | 
						|
    bool CanAcceptFocusFromKeyboard() const
 | 
						|
        { return AcceptsFocusFromKeyboard() && CanBeFocused(); }
 | 
						|
 | 
						|
        // call this when the return value of AcceptsFocus() changes
 | 
						|
    virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
 | 
						|
 | 
						|
        // navigates inside this window
 | 
						|
    bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward)
 | 
						|
        { return DoNavigateIn(flags); }
 | 
						|
 | 
						|
        // navigates in the specified direction from this window, this is
 | 
						|
        // equivalent to GetParent()->NavigateIn()
 | 
						|
    bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
 | 
						|
        { return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
 | 
						|
 | 
						|
    // this function will generate the appropriate call to Navigate() if the
 | 
						|
    // key event is one normally used for keyboard navigation and return true
 | 
						|
    // in this case
 | 
						|
    bool HandleAsNavigationKey(const wxKeyEvent& event);
 | 
						|
 | 
						|
        // move this window just before/after the specified one in tab order
 | 
						|
        // (the other window must be our sibling!)
 | 
						|
    void MoveBeforeInTabOrder(wxWindow *win)
 | 
						|
        { DoMoveInTabOrder(win, OrderBefore); }
 | 
						|
    void MoveAfterInTabOrder(wxWindow *win)
 | 
						|
        { DoMoveInTabOrder(win, OrderAfter); }
 | 
						|
 | 
						|
 | 
						|
    // parent/children relations
 | 
						|
    // -------------------------
 | 
						|
 | 
						|
        // get the list of children
 | 
						|
    const wxWindowList& GetChildren() const { return m_children; }
 | 
						|
    wxWindowList& GetChildren() { return m_children; }
 | 
						|
 | 
						|
    // needed just for extended runtime
 | 
						|
    const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
 | 
						|
 | 
						|
        // get the window before/after this one in the parents children list,
 | 
						|
        // returns NULL if this is the first/last window
 | 
						|
    wxWindow *GetPrevSibling() const { return DoGetSibling(OrderBefore); }
 | 
						|
    wxWindow *GetNextSibling() const { return DoGetSibling(OrderAfter); }
 | 
						|
 | 
						|
        // get the parent or the parent of the parent
 | 
						|
    wxWindow *GetParent() const { return m_parent; }
 | 
						|
    inline wxWindow *GetGrandParent() const;
 | 
						|
 | 
						|
        // is this window a top level one?
 | 
						|
    virtual bool IsTopLevel() const;
 | 
						|
 | 
						|
        // is this window a child or grand child of this one (inside the same
 | 
						|
        // TLW)?
 | 
						|
    bool IsDescendant(wxWindowBase* win) const;
 | 
						|
 | 
						|
        // it doesn't really change parent, use Reparent() instead
 | 
						|
    void SetParent( wxWindowBase *parent );
 | 
						|
        // change the real parent of this window, return true if the parent
 | 
						|
        // was changed, false otherwise (error or newParent == oldParent)
 | 
						|
    virtual bool Reparent( wxWindowBase *newParent );
 | 
						|
 | 
						|
        // implementation mostly
 | 
						|
    virtual void AddChild( wxWindowBase *child );
 | 
						|
    virtual void RemoveChild( wxWindowBase *child );
 | 
						|
 | 
						|
    // returns true if the child is in the client area of the window, i.e. is
 | 
						|
    // not scrollbar, toolbar etc.
 | 
						|
    virtual bool IsClientAreaChild(const wxWindow *WXUNUSED(child)) const
 | 
						|
        { return true; }
 | 
						|
 | 
						|
    // looking for windows
 | 
						|
    // -------------------
 | 
						|
 | 
						|
        // find window among the descendants of this one either by id or by
 | 
						|
        // name (return NULL if not found)
 | 
						|
    wxWindow *FindWindow(long winid) const;
 | 
						|
    wxWindow *FindWindow(const wxString& name) const;
 | 
						|
 | 
						|
        // Find a window among any window (all return NULL if not found)
 | 
						|
    static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
 | 
						|
    static wxWindow *FindWindowByName( const wxString& name,
 | 
						|
                                       const wxWindow *parent = NULL );
 | 
						|
    static wxWindow *FindWindowByLabel( const wxString& label,
 | 
						|
                                        const wxWindow *parent = NULL );
 | 
						|
 | 
						|
    // event handler stuff
 | 
						|
    // -------------------
 | 
						|
 | 
						|
        // get the current event handler
 | 
						|
    wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
 | 
						|
 | 
						|
        // replace the event handler (allows to completely subclass the
 | 
						|
        // window)
 | 
						|
    void SetEventHandler( wxEvtHandler *handler );
 | 
						|
 | 
						|
        // push/pop event handler: allows to chain a custom event handler to
 | 
						|
        // already existing ones
 | 
						|
    void PushEventHandler( wxEvtHandler *handler );
 | 
						|
    wxEvtHandler *PopEventHandler( bool deleteHandler = false );
 | 
						|
 | 
						|
        // find the given handler in the event handler chain and remove (but
 | 
						|
        // not delete) it from the event handler chain, return true if it was
 | 
						|
        // found and false otherwise (this also results in an assert failure so
 | 
						|
        // this function should only be called when the handler is supposed to
 | 
						|
        // be there)
 | 
						|
    bool RemoveEventHandler(wxEvtHandler *handler);
 | 
						|
 | 
						|
        // Process an event by calling GetEventHandler()->ProcessEvent(): this
 | 
						|
        // is a straightforward replacement for ProcessEvent() itself which
 | 
						|
        // shouldn't be used directly with windows as it doesn't take into
 | 
						|
        // account any event handlers associated with the window
 | 
						|
    bool ProcessWindowEvent(wxEvent& event)
 | 
						|
        { return GetEventHandler()->ProcessEvent(event); }
 | 
						|
 | 
						|
        // Call GetEventHandler()->ProcessEventLocally(): this should be used
 | 
						|
        // instead of calling ProcessEventLocally() directly on the window
 | 
						|
        // itself as this wouldn't take any pushed event handlers into account
 | 
						|
        // correctly
 | 
						|
    bool ProcessWindowEventLocally(wxEvent& event)
 | 
						|
        { return GetEventHandler()->ProcessEventLocally(event); }
 | 
						|
 | 
						|
        // Process an event by calling GetEventHandler()->ProcessEvent() and
 | 
						|
        // handling any exceptions thrown by event handlers. It's mostly useful
 | 
						|
        // when processing wx events when called from C code (e.g. in GTK+
 | 
						|
        // callback) when the exception wouldn't correctly propagate to
 | 
						|
        // wxEventLoop.
 | 
						|
    bool HandleWindowEvent(wxEvent& event) const;
 | 
						|
 | 
						|
        // disable wxEvtHandler double-linked list mechanism:
 | 
						|
    virtual void SetNextHandler(wxEvtHandler *handler) wxOVERRIDE;
 | 
						|
    virtual void SetPreviousHandler(wxEvtHandler *handler) wxOVERRIDE;
 | 
						|
 | 
						|
 | 
						|
protected:
 | 
						|
 | 
						|
    // NOTE: we change the access specifier of the following wxEvtHandler functions
 | 
						|
    //       so that the user won't be able to call them directly.
 | 
						|
    //       Calling wxWindow::ProcessEvent in fact only works when there are NO
 | 
						|
    //       event handlers pushed on the window.
 | 
						|
    //       To ensure correct operation, instead of wxWindow::ProcessEvent
 | 
						|
    //       you must always call wxWindow::GetEventHandler()->ProcessEvent()
 | 
						|
    //       or HandleWindowEvent().
 | 
						|
    //       The same holds for all other wxEvtHandler functions.
 | 
						|
 | 
						|
    using wxEvtHandler::ProcessEvent;
 | 
						|
    using wxEvtHandler::ProcessEventLocally;
 | 
						|
#if wxUSE_THREADS
 | 
						|
    using wxEvtHandler::ProcessThreadEvent;
 | 
						|
#endif
 | 
						|
    using wxEvtHandler::SafelyProcessEvent;
 | 
						|
    using wxEvtHandler::ProcessPendingEvents;
 | 
						|
    using wxEvtHandler::AddPendingEvent;
 | 
						|
    using wxEvtHandler::QueueEvent;
 | 
						|
 | 
						|
public:
 | 
						|
 | 
						|
    // validators
 | 
						|
    // ----------
 | 
						|
 | 
						|
#if wxUSE_VALIDATORS
 | 
						|
        // a window may have an associated validator which is used to control
 | 
						|
        // user input
 | 
						|
    virtual void SetValidator( const wxValidator &validator );
 | 
						|
    virtual wxValidator *GetValidator() { return m_windowValidator; }
 | 
						|
#endif // wxUSE_VALIDATORS
 | 
						|
 | 
						|
 | 
						|
    // dialog oriented functions
 | 
						|
    // -------------------------
 | 
						|
 | 
						|
        // validate the correctness of input, return true if ok
 | 
						|
    virtual bool Validate();
 | 
						|
 | 
						|
        // transfer data between internal and GUI representations
 | 
						|
    virtual bool TransferDataToWindow();
 | 
						|
    virtual bool TransferDataFromWindow();
 | 
						|
 | 
						|
    virtual void InitDialog();
 | 
						|
 | 
						|
#if wxUSE_ACCEL
 | 
						|
    // accelerators
 | 
						|
    // ------------
 | 
						|
    virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
 | 
						|
        { m_acceleratorTable = accel; }
 | 
						|
    wxAcceleratorTable *GetAcceleratorTable()
 | 
						|
        { return &m_acceleratorTable; }
 | 
						|
 | 
						|
#endif // wxUSE_ACCEL
 | 
						|
 | 
						|
#if wxUSE_HOTKEY
 | 
						|
    // hot keys (system wide accelerators)
 | 
						|
    // -----------------------------------
 | 
						|
 | 
						|
    virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
 | 
						|
    virtual bool UnregisterHotKey(int hotkeyId);
 | 
						|
#endif // wxUSE_HOTKEY
 | 
						|
 | 
						|
 | 
						|
    // translation between different units
 | 
						|
    // -----------------------------------
 | 
						|
 | 
						|
        // DPI-independent pixels, or DIPs, are pixel values for the standard
 | 
						|
        // 96 DPI display, they are scaled to take the current resolution into
 | 
						|
        // account (i.e. multiplied by the same factor as returned by
 | 
						|
        // GetContentScaleFactor()) if necessary for the current platform.
 | 
						|
        //
 | 
						|
        // Currently the conversion factor is the same for all windows but this
 | 
						|
        // will change with the monitor-specific resolution support in the
 | 
						|
        // future, so prefer using the non-static member functions.
 | 
						|
        //
 | 
						|
        // Similarly, currently in practice the factor is the same in both
 | 
						|
        // horizontal and vertical directions, but this could, in principle,
 | 
						|
        // change too, so prefer using the overloads taking wxPoint or wxSize.
 | 
						|
 | 
						|
    static wxSize FromDIP(const wxSize& sz, const wxWindowBase* w);
 | 
						|
    static wxPoint FromDIP(const wxPoint& pt, const wxWindowBase* w)
 | 
						|
    {
 | 
						|
        const wxSize sz = FromDIP(wxSize(pt.x, pt.y), w);
 | 
						|
        return wxPoint(sz.x, sz.y);
 | 
						|
    }
 | 
						|
    static int FromDIP(int d, const wxWindowBase* w)
 | 
						|
    {
 | 
						|
        return FromDIP(wxSize(d, 0), w).x;
 | 
						|
    }
 | 
						|
 | 
						|
    wxSize FromDIP(const wxSize& sz) const { return FromDIP(sz, this); }
 | 
						|
    wxPoint FromDIP(const wxPoint& pt) const { return FromDIP(pt, this); }
 | 
						|
    int FromDIP(int d) const { return FromDIP(d, this); }
 | 
						|
 | 
						|
    static wxSize ToDIP(const wxSize& sz, const wxWindowBase* w);
 | 
						|
    static wxPoint ToDIP(const wxPoint& pt, const wxWindowBase* w)
 | 
						|
    {
 | 
						|
        const wxSize sz = ToDIP(wxSize(pt.x, pt.y), w);
 | 
						|
        return wxPoint(sz.x, sz.y);
 | 
						|
    }
 | 
						|
    static int ToDIP(int d, const wxWindowBase* w)
 | 
						|
    {
 | 
						|
        return ToDIP(wxSize(d, 0), w).x;
 | 
						|
    }
 | 
						|
 | 
						|
    wxSize ToDIP(const wxSize& sz) const { return ToDIP(sz, this); }
 | 
						|
    wxPoint ToDIP(const wxPoint& pt) const { return ToDIP(pt, this); }
 | 
						|
    int ToDIP(int d) const { return ToDIP(d, this); }
 | 
						|
 | 
						|
 | 
						|
        // Dialog units are based on the size of the current font.
 | 
						|
 | 
						|
    wxPoint ConvertPixelsToDialog( const wxPoint& pt ) const;
 | 
						|
    wxPoint ConvertDialogToPixels( const wxPoint& pt ) const;
 | 
						|
    wxSize ConvertPixelsToDialog( const wxSize& sz ) const
 | 
						|
    {
 | 
						|
        wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
 | 
						|
 | 
						|
        return wxSize(pt.x, pt.y);
 | 
						|
    }
 | 
						|
 | 
						|
    wxSize ConvertDialogToPixels( const wxSize& sz ) const
 | 
						|
    {
 | 
						|
        wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
 | 
						|
 | 
						|
        return wxSize(pt.x, pt.y);
 | 
						|
    }
 | 
						|
 | 
						|
    // mouse functions
 | 
						|
    // ---------------
 | 
						|
 | 
						|
        // move the mouse to the specified position
 | 
						|
    virtual void WarpPointer(int x, int y) = 0;
 | 
						|
 | 
						|
        // start or end mouse capture, these functions maintain the stack of
 | 
						|
        // windows having captured the mouse and after calling ReleaseMouse()
 | 
						|
        // the mouse is not released but returns to the window which had had
 | 
						|
        // captured it previously (if any)
 | 
						|
    void CaptureMouse();
 | 
						|
    void ReleaseMouse();
 | 
						|
 | 
						|
        // get the window which currently captures the mouse or NULL
 | 
						|
    static wxWindow *GetCapture();
 | 
						|
 | 
						|
        // does this window have the capture?
 | 
						|
    virtual bool HasCapture() const
 | 
						|
        { return (wxWindow *)this == GetCapture(); }
 | 
						|
 | 
						|
        // enable the specified touch events for this window, return false if
 | 
						|
        // the requested events are not supported
 | 
						|
    virtual bool EnableTouchEvents(int WXUNUSED(eventsMask))
 | 
						|
    {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    // painting the window
 | 
						|
    // -------------------
 | 
						|
 | 
						|
        // mark the specified rectangle (or the whole window) as "dirty" so it
 | 
						|
        // will be repainted
 | 
						|
    virtual void Refresh( bool eraseBackground = true,
 | 
						|
                          const wxRect *rect = (const wxRect *) NULL ) = 0;
 | 
						|
 | 
						|
        // a less awkward wrapper for Refresh
 | 
						|
    void RefreshRect(const wxRect& rect, bool eraseBackground = true)
 | 
						|
    {
 | 
						|
        Refresh(eraseBackground, &rect);
 | 
						|
    }
 | 
						|
 | 
						|
        // repaint all invalid areas of the window immediately
 | 
						|
    virtual void Update() { }
 | 
						|
 | 
						|
        // clear the window background
 | 
						|
    virtual void ClearBackground();
 | 
						|
 | 
						|
        // freeze the window: don't redraw it until it is thawed
 | 
						|
    void Freeze();
 | 
						|
 | 
						|
        // thaw the window: redraw it after it had been frozen
 | 
						|
    void Thaw();
 | 
						|
 | 
						|
        // return true if window had been frozen and not unthawed yet
 | 
						|
    bool IsFrozen() const { return m_freezeCount != 0; }
 | 
						|
 | 
						|
        // adjust DC for drawing on this window
 | 
						|
    virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
 | 
						|
 | 
						|
        // enable or disable double buffering
 | 
						|
    virtual void SetDoubleBuffered(bool WXUNUSED(on)) { }
 | 
						|
 | 
						|
        // return true if the window contents is double buffered by the system
 | 
						|
    virtual bool IsDoubleBuffered() const { return false; }
 | 
						|
 | 
						|
        // the update region of the window contains the areas which must be
 | 
						|
        // repainted by the program
 | 
						|
    const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
 | 
						|
    wxRegion& GetUpdateRegion() { return m_updateRegion; }
 | 
						|
 | 
						|
        // get the update rectangle region bounding box in client coords
 | 
						|
    wxRect GetUpdateClientRect() const;
 | 
						|
 | 
						|
        // these functions verify whether the given point/rectangle belongs to
 | 
						|
        // (or at least intersects with) the update region
 | 
						|
    virtual bool DoIsExposed( int x, int y ) const;
 | 
						|
    virtual bool DoIsExposed( int x, int y, int w, int h ) const;
 | 
						|
 | 
						|
    bool IsExposed( int x, int y ) const
 | 
						|
        { return DoIsExposed(x, y); }
 | 
						|
    bool IsExposed( int x, int y, int w, int h ) const
 | 
						|
    { return DoIsExposed(x, y, w, h); }
 | 
						|
    bool IsExposed( const wxPoint& pt ) const
 | 
						|
        { return DoIsExposed(pt.x, pt.y); }
 | 
						|
    bool IsExposed( const wxRect& rect ) const
 | 
						|
        { return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
 | 
						|
 | 
						|
    // colours, fonts and cursors
 | 
						|
    // --------------------------
 | 
						|
 | 
						|
        // get the default attributes for the controls of this class: we
 | 
						|
        // provide a virtual function which can be used to query the default
 | 
						|
        // attributes of an existing control and a static function which can
 | 
						|
        // be used even when no existing object of the given class is
 | 
						|
        // available, but which won't return any styles specific to this
 | 
						|
        // particular control, of course (e.g. "Ok" button might have
 | 
						|
        // different -- bold for example -- font)
 | 
						|
    virtual wxVisualAttributes GetDefaultAttributes() const
 | 
						|
    {
 | 
						|
        return GetClassDefaultAttributes(GetWindowVariant());
 | 
						|
    }
 | 
						|
 | 
						|
    static wxVisualAttributes
 | 
						|
    GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
 | 
						|
 | 
						|
        // set/retrieve the window colours (system defaults are used by
 | 
						|
        // default): SetXXX() functions return true if colour was changed,
 | 
						|
        // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
 | 
						|
        // value to prevent it from being inherited by our children
 | 
						|
    virtual bool SetBackgroundColour(const wxColour& colour);
 | 
						|
    void SetOwnBackgroundColour(const wxColour& colour)
 | 
						|
    {
 | 
						|
        if ( SetBackgroundColour(colour) )
 | 
						|
            m_inheritBgCol = false;
 | 
						|
    }
 | 
						|
    wxColour GetBackgroundColour() const;
 | 
						|
    bool InheritsBackgroundColour() const
 | 
						|
    {
 | 
						|
        return m_inheritBgCol;
 | 
						|
    }
 | 
						|
    bool UseBgCol() const
 | 
						|
    {
 | 
						|
        return m_hasBgCol;
 | 
						|
    }
 | 
						|
    bool UseBackgroundColour() const
 | 
						|
    {
 | 
						|
        return UseBgCol();
 | 
						|
    }
 | 
						|
 | 
						|
    virtual bool SetForegroundColour(const wxColour& colour);
 | 
						|
    void SetOwnForegroundColour(const wxColour& colour)
 | 
						|
    {
 | 
						|
        if ( SetForegroundColour(colour) )
 | 
						|
            m_inheritFgCol = false;
 | 
						|
    }
 | 
						|
    wxColour GetForegroundColour() const;
 | 
						|
    bool UseForegroundColour() const
 | 
						|
    {
 | 
						|
        return m_hasFgCol;
 | 
						|
    }
 | 
						|
    bool InheritsForegroundColour() const
 | 
						|
    {
 | 
						|
        return m_inheritFgCol;
 | 
						|
    }
 | 
						|
 | 
						|
        // Set/get the background style.
 | 
						|
    virtual bool SetBackgroundStyle(wxBackgroundStyle style);
 | 
						|
    wxBackgroundStyle GetBackgroundStyle() const
 | 
						|
        { return m_backgroundStyle; }
 | 
						|
 | 
						|
        // returns true if the control has "transparent" areas such as a
 | 
						|
        // wxStaticText and wxCheckBox and the background should be adapted
 | 
						|
        // from a parent window
 | 
						|
    virtual bool HasTransparentBackground() { return false; }
 | 
						|
 | 
						|
        // Returns true if background transparency is supported for this
 | 
						|
        // window, i.e. if calling SetBackgroundStyle(wxBG_STYLE_TRANSPARENT)
 | 
						|
        // has a chance of succeeding. If reason argument is non-NULL, returns a
 | 
						|
        // user-readable explanation of why it isn't supported if the return
 | 
						|
        // value is false.
 | 
						|
    virtual bool IsTransparentBackgroundSupported(wxString* reason = NULL) const;
 | 
						|
 | 
						|
        // set/retrieve the font for the window (SetFont() returns true if the
 | 
						|
        // font really changed)
 | 
						|
    virtual bool SetFont(const wxFont& font) = 0;
 | 
						|
    void SetOwnFont(const wxFont& font)
 | 
						|
    {
 | 
						|
        if ( SetFont(font) )
 | 
						|
            m_inheritFont = false;
 | 
						|
    }
 | 
						|
    wxFont GetFont() const;
 | 
						|
 | 
						|
        // set/retrieve the cursor for this window (SetCursor() returns true
 | 
						|
        // if the cursor was really changed)
 | 
						|
    virtual bool SetCursor( const wxCursor &cursor );
 | 
						|
    const wxCursor& GetCursor() const { return m_cursor; }
 | 
						|
 | 
						|
#if wxUSE_CARET
 | 
						|
        // associate a caret with the window
 | 
						|
    void SetCaret(wxCaret *caret);
 | 
						|
        // get the current caret (may be NULL)
 | 
						|
    wxCaret *GetCaret() const { return m_caret; }
 | 
						|
#endif // wxUSE_CARET
 | 
						|
 | 
						|
        // get the (average) character size for the current font
 | 
						|
    virtual int GetCharHeight() const = 0;
 | 
						|
    virtual int GetCharWidth() const = 0;
 | 
						|
 | 
						|
        // get the width/height/... of the text using current or specified
 | 
						|
        // font
 | 
						|
    void GetTextExtent(const wxString& string,
 | 
						|
                       int *x, int *y,
 | 
						|
                       int *descent = NULL,
 | 
						|
                       int *externalLeading = NULL,
 | 
						|
                       const wxFont *font = NULL) const
 | 
						|
    {
 | 
						|
        DoGetTextExtent(string, x, y, descent, externalLeading, font);
 | 
						|
    }
 | 
						|
 | 
						|
    wxSize GetTextExtent(const wxString& string) const
 | 
						|
    {
 | 
						|
        wxCoord w, h;
 | 
						|
        GetTextExtent(string, &w, &h);
 | 
						|
        return wxSize(w, h);
 | 
						|
    }
 | 
						|
 | 
						|
    // client <-> screen coords
 | 
						|
    // ------------------------
 | 
						|
 | 
						|
        // translate to/from screen/client coordinates (pointers may be NULL)
 | 
						|
    void ClientToScreen( int *x, int *y ) const
 | 
						|
        { DoClientToScreen(x, y); }
 | 
						|
    void ScreenToClient( int *x, int *y ) const
 | 
						|
        { DoScreenToClient(x, y); }
 | 
						|
 | 
						|
        // wxPoint interface to do the same thing
 | 
						|
    wxPoint ClientToScreen(const wxPoint& pt) const
 | 
						|
    {
 | 
						|
        int x = pt.x, y = pt.y;
 | 
						|
        DoClientToScreen(&x, &y);
 | 
						|
 | 
						|
        return wxPoint(x, y);
 | 
						|
    }
 | 
						|
 | 
						|
    wxPoint ScreenToClient(const wxPoint& pt) const
 | 
						|
    {
 | 
						|
        int x = pt.x, y = pt.y;
 | 
						|
        DoScreenToClient(&x, &y);
 | 
						|
 | 
						|
        return wxPoint(x, y);
 | 
						|
    }
 | 
						|
 | 
						|
        // test where the given (in client coords) point lies
 | 
						|
    wxHitTest HitTest(wxCoord x, wxCoord y) const
 | 
						|
        { return DoHitTest(x, y); }
 | 
						|
 | 
						|
    wxHitTest HitTest(const wxPoint& pt) const
 | 
						|
        { return DoHitTest(pt.x, pt.y); }
 | 
						|
 | 
						|
    // misc
 | 
						|
    // ----
 | 
						|
 | 
						|
    // get the window border style from the given flags: this is different from
 | 
						|
    // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
 | 
						|
    // translate wxBORDER_DEFAULT to something reasonable
 | 
						|
    wxBorder GetBorder(long flags) const;
 | 
						|
 | 
						|
    // get border for the flags of this window
 | 
						|
    wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
 | 
						|
 | 
						|
    // send wxUpdateUIEvents to this window, and children if recurse is true
 | 
						|
    virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
 | 
						|
 | 
						|
    // do the window-specific processing after processing the update event
 | 
						|
    virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
 | 
						|
 | 
						|
#if wxUSE_MENUS
 | 
						|
    // show popup menu at the given position, generate events for the items
 | 
						|
    // selected in it
 | 
						|
    bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
 | 
						|
        { return PopupMenu(menu, pos.x, pos.y); }
 | 
						|
    bool PopupMenu(wxMenu *menu, int x, int y);
 | 
						|
 | 
						|
    // simply return the id of the selected item or wxID_NONE without
 | 
						|
    // generating any events
 | 
						|
    int GetPopupMenuSelectionFromUser(wxMenu& menu,
 | 
						|
                                      const wxPoint& pos = wxDefaultPosition)
 | 
						|
        { return DoGetPopupMenuSelectionFromUser(menu, pos.x, pos.y); }
 | 
						|
    int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
 | 
						|
        { return DoGetPopupMenuSelectionFromUser(menu, x, y); }
 | 
						|
#endif // wxUSE_MENUS
 | 
						|
 | 
						|
    // override this method to return true for controls having multiple pages
 | 
						|
    virtual bool HasMultiplePages() const { return false; }
 | 
						|
 | 
						|
 | 
						|
    // scrollbars
 | 
						|
    // ----------
 | 
						|
 | 
						|
        // can the window have the scrollbar in this orientation?
 | 
						|
    virtual bool CanScroll(int orient) const;
 | 
						|
 | 
						|
        // does the window have the scrollbar in this orientation?
 | 
						|
    bool HasScrollbar(int orient) const;
 | 
						|
 | 
						|
        // configure the window scrollbars
 | 
						|
    virtual void SetScrollbar( int orient,
 | 
						|
                               int pos,
 | 
						|
                               int thumbvisible,
 | 
						|
                               int range,
 | 
						|
                               bool refresh = true ) = 0;
 | 
						|
    virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
 | 
						|
    virtual int GetScrollPos( int orient ) const = 0;
 | 
						|
    virtual int GetScrollThumb( int orient ) const = 0;
 | 
						|
    virtual int GetScrollRange( int orient ) const = 0;
 | 
						|
 | 
						|
        // scroll window to the specified position
 | 
						|
    virtual void ScrollWindow( int dx, int dy,
 | 
						|
                               const wxRect* rect = NULL ) = 0;
 | 
						|
 | 
						|
        // scrolls window by line/page: note that not all controls support this
 | 
						|
        //
 | 
						|
        // return true if the position changed, false otherwise
 | 
						|
    virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
 | 
						|
    virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
 | 
						|
 | 
						|
        // convenient wrappers for ScrollLines/Pages
 | 
						|
    bool LineUp() { return ScrollLines(-1); }
 | 
						|
    bool LineDown() { return ScrollLines(1); }
 | 
						|
    bool PageUp() { return ScrollPages(-1); }
 | 
						|
    bool PageDown() { return ScrollPages(1); }
 | 
						|
 | 
						|
        // call this to always show one or both scrollbars, even if the window
 | 
						|
        // is big enough to not require them
 | 
						|
    virtual void AlwaysShowScrollbars(bool WXUNUSED(horz) = true,
 | 
						|
                                      bool WXUNUSED(vert) = true)
 | 
						|
    {
 | 
						|
    }
 | 
						|
 | 
						|
        // return true if AlwaysShowScrollbars() had been called before for the
 | 
						|
        // corresponding orientation
 | 
						|
    virtual bool IsScrollbarAlwaysShown(int WXUNUSED(orient)) const
 | 
						|
    {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    // context-sensitive help
 | 
						|
    // ----------------------
 | 
						|
 | 
						|
    // these are the convenience functions wrapping wxHelpProvider methods
 | 
						|
 | 
						|
#if wxUSE_HELP
 | 
						|
        // associate this help text with this window
 | 
						|
    void SetHelpText(const wxString& text);
 | 
						|
 | 
						|
#if WXWIN_COMPATIBILITY_2_8
 | 
						|
    // Associate this help text with all windows with the same id as this one.
 | 
						|
    // Don't use this, do wxHelpProvider::Get()->AddHelp(id, text);
 | 
						|
    wxDEPRECATED( void SetHelpTextForId(const wxString& text) );
 | 
						|
#endif // WXWIN_COMPATIBILITY_2_8
 | 
						|
 | 
						|
        // get the help string associated with the given position in this window
 | 
						|
        //
 | 
						|
        // notice that pt may be invalid if event origin is keyboard or unknown
 | 
						|
        // and this method should return the global window help text then
 | 
						|
    virtual wxString GetHelpTextAtPoint(const wxPoint& pt,
 | 
						|
                                        wxHelpEvent::Origin origin) const;
 | 
						|
        // returns the position-independent help text
 | 
						|
    wxString GetHelpText() const
 | 
						|
    {
 | 
						|
        return GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Unknown);
 | 
						|
    }
 | 
						|
 | 
						|
#else // !wxUSE_HELP
 | 
						|
    // silently ignore SetHelpText() calls
 | 
						|
    void SetHelpText(const wxString& WXUNUSED(text)) { }
 | 
						|
    void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
 | 
						|
#endif // wxUSE_HELP
 | 
						|
 | 
						|
    // tooltips
 | 
						|
    // --------
 | 
						|
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
        // the easiest way to set a tooltip for a window is to use this method
 | 
						|
    void SetToolTip( const wxString &tip ) { DoSetToolTipText(tip); }
 | 
						|
        // attach a tooltip to the window, pointer can be NULL to remove
 | 
						|
        // existing tooltip
 | 
						|
    void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
 | 
						|
        // more readable synonym for SetToolTip(NULL)
 | 
						|
    void UnsetToolTip() { SetToolTip(NULL); }
 | 
						|
        // get the associated tooltip or NULL if none
 | 
						|
    wxToolTip* GetToolTip() const { return m_tooltip; }
 | 
						|
    wxString GetToolTipText() const;
 | 
						|
 | 
						|
    // Use the same tool tip as the given one (which can be NULL to indicate
 | 
						|
    // that no tooltip should be used) for this window. This is currently only
 | 
						|
    // used by wxCompositeWindow::DoSetToolTip() implementation and is not part
 | 
						|
    // of the public wx API.
 | 
						|
    //
 | 
						|
    // Returns true if tip was valid and we copied it or false if it was NULL
 | 
						|
    // and we reset our own tooltip too.
 | 
						|
    bool CopyToolTip(wxToolTip *tip);
 | 
						|
#else // !wxUSE_TOOLTIPS
 | 
						|
        // make it much easier to compile apps in an environment
 | 
						|
        // that doesn't support tooltips
 | 
						|
    void SetToolTip(const wxString & WXUNUSED(tip)) { }
 | 
						|
    void UnsetToolTip() { }
 | 
						|
#endif // wxUSE_TOOLTIPS/!wxUSE_TOOLTIPS
 | 
						|
 | 
						|
    // drag and drop
 | 
						|
    // -------------
 | 
						|
#if wxUSE_DRAG_AND_DROP
 | 
						|
        // set/retrieve the drop target associated with this window (may be
 | 
						|
        // NULL; it's owned by the window and will be deleted by it)
 | 
						|
    virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
 | 
						|
    virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
 | 
						|
 | 
						|
    // Accept files for dragging
 | 
						|
    virtual void DragAcceptFiles(bool accept)
 | 
						|
#ifdef __WXMSW__
 | 
						|
    // it does have common implementation but not for MSW which has its own
 | 
						|
    // native version of it
 | 
						|
    = 0
 | 
						|
#endif // __WXMSW__
 | 
						|
    ;
 | 
						|
 | 
						|
#endif // wxUSE_DRAG_AND_DROP
 | 
						|
 | 
						|
    // constraints and sizers
 | 
						|
    // ----------------------
 | 
						|
#if wxUSE_CONSTRAINTS
 | 
						|
        // set the constraints for this window or retrieve them (may be NULL)
 | 
						|
    void SetConstraints( wxLayoutConstraints *constraints );
 | 
						|
    wxLayoutConstraints *GetConstraints() const { return m_constraints; }
 | 
						|
 | 
						|
        // implementation only
 | 
						|
    void UnsetConstraints(wxLayoutConstraints *c);
 | 
						|
    wxWindowList *GetConstraintsInvolvedIn() const
 | 
						|
        { return m_constraintsInvolvedIn; }
 | 
						|
    void AddConstraintReference(wxWindowBase *otherWin);
 | 
						|
    void RemoveConstraintReference(wxWindowBase *otherWin);
 | 
						|
    void DeleteRelatedConstraints();
 | 
						|
    void ResetConstraints();
 | 
						|
 | 
						|
        // these methods may be overridden for special layout algorithms
 | 
						|
    virtual void SetConstraintSizes(bool recurse = true);
 | 
						|
    virtual bool LayoutPhase1(int *noChanges);
 | 
						|
    virtual bool LayoutPhase2(int *noChanges);
 | 
						|
    virtual bool DoPhase(int phase);
 | 
						|
 | 
						|
        // these methods are virtual but normally won't be overridden
 | 
						|
    virtual void SetSizeConstraint(int x, int y, int w, int h);
 | 
						|
    virtual void MoveConstraint(int x, int y);
 | 
						|
    virtual void GetSizeConstraint(int *w, int *h) const ;
 | 
						|
    virtual void GetClientSizeConstraint(int *w, int *h) const ;
 | 
						|
    virtual void GetPositionConstraint(int *x, int *y) const ;
 | 
						|
 | 
						|
#endif // wxUSE_CONSTRAINTS
 | 
						|
 | 
						|
        // when using constraints or sizers, it makes sense to update
 | 
						|
        // children positions automatically whenever the window is resized
 | 
						|
        // - this is done if autoLayout is on
 | 
						|
    void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
 | 
						|
    bool GetAutoLayout() const { return m_autoLayout; }
 | 
						|
 | 
						|
        // lay out the window and its children
 | 
						|
    virtual bool Layout();
 | 
						|
 | 
						|
        // sizers
 | 
						|
    void SetSizer(wxSizer *sizer, bool deleteOld = true );
 | 
						|
    void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
 | 
						|
 | 
						|
    wxSizer *GetSizer() const { return m_windowSizer; }
 | 
						|
 | 
						|
    // Track if this window is a member of a sizer
 | 
						|
    void SetContainingSizer(wxSizer* sizer);
 | 
						|
    wxSizer *GetContainingSizer() const { return m_containingSizer; }
 | 
						|
 | 
						|
    // accessibility
 | 
						|
    // ----------------------
 | 
						|
#if wxUSE_ACCESSIBILITY
 | 
						|
    // Override to create a specific accessible object.
 | 
						|
    virtual wxAccessible* CreateAccessible() { return NULL; }
 | 
						|
 | 
						|
    // Sets the accessible object.
 | 
						|
    void SetAccessible(wxAccessible* accessible) ;
 | 
						|
 | 
						|
    // Returns the accessible object.
 | 
						|
    wxAccessible* GetAccessible() { return m_accessible; }
 | 
						|
 | 
						|
    // Returns the accessible object, calling CreateAccessible if necessary.
 | 
						|
    // May return NULL, in which case system-provide accessible is used.
 | 
						|
    wxAccessible* GetOrCreateAccessible() ;
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
    // Set window transparency if the platform supports it
 | 
						|
    virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
 | 
						|
    virtual bool CanSetTransparent() { return false; }
 | 
						|
 | 
						|
 | 
						|
    // implementation
 | 
						|
    // --------------
 | 
						|
 | 
						|
        // event handlers
 | 
						|
    void OnSysColourChanged( wxSysColourChangedEvent& event );
 | 
						|
    void OnInitDialog( wxInitDialogEvent &event );
 | 
						|
    void OnMiddleClick( wxMouseEvent& event );
 | 
						|
#if wxUSE_HELP
 | 
						|
    void OnHelp(wxHelpEvent& event);
 | 
						|
#endif // wxUSE_HELP
 | 
						|
 | 
						|
        // virtual function for implementing internal idle
 | 
						|
        // behaviour
 | 
						|
        virtual void OnInternalIdle();
 | 
						|
 | 
						|
    // Send idle event to window and all subwindows
 | 
						|
    // Returns true if more idle time is requested.
 | 
						|
    virtual bool SendIdleEvents(wxIdleEvent& event);
 | 
						|
 | 
						|
        // get the handle of the window for the underlying window system: this
 | 
						|
        // is only used for wxWin itself or for user code which wants to call
 | 
						|
        // platform-specific APIs
 | 
						|
    virtual WXWidget GetHandle() const = 0;
 | 
						|
        // associate the window with a new native handle
 | 
						|
    virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
 | 
						|
        // dissociate the current native handle from the window
 | 
						|
    virtual void DissociateHandle() { }
 | 
						|
 | 
						|
#if wxUSE_PALETTE
 | 
						|
        // Store the palette used by DCs in wxWindow so that the dcs can share
 | 
						|
        // a palette. And we can respond to palette messages.
 | 
						|
    wxPalette GetPalette() const { return m_palette; }
 | 
						|
 | 
						|
        // When palette is changed tell the DC to set the system palette to the
 | 
						|
        // new one.
 | 
						|
    void SetPalette(const wxPalette& pal);
 | 
						|
 | 
						|
        // return true if we have a specific palette
 | 
						|
    bool HasCustomPalette() const { return m_hasCustomPalette; }
 | 
						|
 | 
						|
        // return the first parent window with a custom palette or NULL
 | 
						|
    wxWindow *GetAncestorWithCustomPalette() const;
 | 
						|
#endif // wxUSE_PALETTE
 | 
						|
 | 
						|
    // inherit the parents visual attributes if they had been explicitly set
 | 
						|
    // by the user (i.e. we don't inherit default attributes) and if we don't
 | 
						|
    // have our own explicitly set
 | 
						|
    virtual void InheritAttributes();
 | 
						|
 | 
						|
    // returns false from here if this window doesn't want to inherit the
 | 
						|
    // parents colours even if InheritAttributes() would normally do it
 | 
						|
    //
 | 
						|
    // this just provides a simple way to customize InheritAttributes()
 | 
						|
    // behaviour in the most common case
 | 
						|
    virtual bool ShouldInheritColours() const { return false; }
 | 
						|
 | 
						|
    // returns true if the window can be positioned outside of parent's client
 | 
						|
    // area (normal windows can't, but e.g. menubar or statusbar can):
 | 
						|
    virtual bool CanBeOutsideClientArea() const { return false; }
 | 
						|
 | 
						|
    // returns true if the platform should explicitly apply a theme border. Currently
 | 
						|
    // used only by Windows
 | 
						|
    virtual bool CanApplyThemeBorder() const { return true; }
 | 
						|
 | 
						|
    // returns the main window of composite control; this is the window
 | 
						|
    // that FindFocus returns if the focus is in one of composite control's
 | 
						|
    // windows
 | 
						|
    virtual wxWindow *GetMainWindowOfCompositeControl()
 | 
						|
        { return (wxWindow*)this; }
 | 
						|
 | 
						|
    enum NavigationKind
 | 
						|
    {
 | 
						|
        Navigation_Tab,
 | 
						|
        Navigation_Accel
 | 
						|
    };
 | 
						|
 | 
						|
    // If this function returns true, keyboard events of the given kind can't
 | 
						|
    // escape from it. A typical example of such "navigation domain" is a top
 | 
						|
    // level window because pressing TAB in one of them must not transfer focus
 | 
						|
    // to a different top level window. But it's not limited to them, e.g. MDI
 | 
						|
    // children frames are not top level windows (and their IsTopLevel()
 | 
						|
    // returns false) but still are self-contained navigation domains for the
 | 
						|
    // purposes of TAB navigation -- but not for the accelerators.
 | 
						|
    virtual bool IsTopNavigationDomain(NavigationKind WXUNUSED(kind)) const
 | 
						|
    {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
protected:
 | 
						|
    // helper for the derived class Create() methods: the first overload, with
 | 
						|
    // validator parameter, should be used for child windows while the second
 | 
						|
    // one is used for top level ones
 | 
						|
    bool CreateBase(wxWindowBase *parent,
 | 
						|
                    wxWindowID winid,
 | 
						|
                    const wxPoint& pos = wxDefaultPosition,
 | 
						|
                    const wxSize& size = wxDefaultSize,
 | 
						|
                    long style = 0,
 | 
						|
                    const wxValidator& validator = wxDefaultValidator,
 | 
						|
                    const wxString& name = wxPanelNameStr);
 | 
						|
 | 
						|
    bool CreateBase(wxWindowBase *parent,
 | 
						|
                    wxWindowID winid,
 | 
						|
                    const wxPoint& pos,
 | 
						|
                    const wxSize& size,
 | 
						|
                    long style,
 | 
						|
                    const wxString& name);
 | 
						|
 | 
						|
    // event handling specific to wxWindow
 | 
						|
    virtual bool TryBefore(wxEvent& event) wxOVERRIDE;
 | 
						|
    virtual bool TryAfter(wxEvent& event) wxOVERRIDE;
 | 
						|
 | 
						|
    enum WindowOrder
 | 
						|
    {
 | 
						|
        OrderBefore,     // insert before the given window
 | 
						|
        OrderAfter       // insert after the given window
 | 
						|
    };
 | 
						|
 | 
						|
    // common part of GetPrev/NextSibling()
 | 
						|
    wxWindow *DoGetSibling(WindowOrder order) const;
 | 
						|
 | 
						|
    // common part of MoveBefore/AfterInTabOrder()
 | 
						|
    virtual void DoMoveInTabOrder(wxWindow *win, WindowOrder move);
 | 
						|
 | 
						|
    // implementation of Navigate() and NavigateIn()
 | 
						|
    virtual bool DoNavigateIn(int flags);
 | 
						|
 | 
						|
#if wxUSE_CONSTRAINTS
 | 
						|
    // satisfy the constraints for the windows but don't set the window sizes
 | 
						|
    void SatisfyConstraints();
 | 
						|
#endif // wxUSE_CONSTRAINTS
 | 
						|
 | 
						|
    // Send the wxWindowDestroyEvent if not done yet and sets m_isBeingDeleted
 | 
						|
    // to true
 | 
						|
    void SendDestroyEvent();
 | 
						|
 | 
						|
    // this method should be implemented to use operating system specific code
 | 
						|
    // to really enable/disable the widget, it will only be called when we
 | 
						|
    // really need to enable/disable window and so no additional checks on the
 | 
						|
    // widgets state are necessary
 | 
						|
    virtual void DoEnable(bool WXUNUSED(enable)) { }
 | 
						|
 | 
						|
 | 
						|
    // the window id - a number which uniquely identifies a window among
 | 
						|
    // its siblings unless it is wxID_ANY
 | 
						|
    wxWindowIDRef        m_windowId;
 | 
						|
 | 
						|
    // the parent window of this window (or NULL) and the list of the children
 | 
						|
    // of this window
 | 
						|
    wxWindow            *m_parent;
 | 
						|
    wxWindowList         m_children;
 | 
						|
 | 
						|
    // the minimal allowed size for the window (no minimal size if variable(s)
 | 
						|
    // contain(s) wxDefaultCoord)
 | 
						|
    int                  m_minWidth,
 | 
						|
                         m_minHeight,
 | 
						|
                         m_maxWidth,
 | 
						|
                         m_maxHeight;
 | 
						|
 | 
						|
    // event handler for this window: usually is just 'this' but may be
 | 
						|
    // changed with SetEventHandler()
 | 
						|
    wxEvtHandler        *m_eventHandler;
 | 
						|
 | 
						|
#if wxUSE_VALIDATORS
 | 
						|
    // associated validator or NULL if none
 | 
						|
    wxValidator         *m_windowValidator;
 | 
						|
#endif // wxUSE_VALIDATORS
 | 
						|
 | 
						|
#if wxUSE_DRAG_AND_DROP
 | 
						|
    wxDropTarget        *m_dropTarget;
 | 
						|
#endif // wxUSE_DRAG_AND_DROP
 | 
						|
 | 
						|
    // visual window attributes
 | 
						|
    wxCursor             m_cursor;
 | 
						|
    wxFont               m_font;                // see m_hasFont
 | 
						|
    wxColour             m_backgroundColour,    //     m_hasBgCol
 | 
						|
                         m_foregroundColour;    //     m_hasFgCol
 | 
						|
 | 
						|
#if wxUSE_CARET
 | 
						|
    wxCaret             *m_caret;
 | 
						|
#endif // wxUSE_CARET
 | 
						|
 | 
						|
    // the region which should be repainted in response to paint event
 | 
						|
    wxRegion             m_updateRegion;
 | 
						|
 | 
						|
#if wxUSE_ACCEL
 | 
						|
    // the accelerator table for the window which translates key strokes into
 | 
						|
    // command events
 | 
						|
    wxAcceleratorTable   m_acceleratorTable;
 | 
						|
#endif // wxUSE_ACCEL
 | 
						|
 | 
						|
    // the tooltip for this window (may be NULL)
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
    wxToolTip           *m_tooltip;
 | 
						|
#endif // wxUSE_TOOLTIPS
 | 
						|
 | 
						|
    // constraints and sizers
 | 
						|
#if wxUSE_CONSTRAINTS
 | 
						|
    // the constraints for this window or NULL
 | 
						|
    wxLayoutConstraints *m_constraints;
 | 
						|
 | 
						|
    // constraints this window is involved in
 | 
						|
    wxWindowList        *m_constraintsInvolvedIn;
 | 
						|
#endif // wxUSE_CONSTRAINTS
 | 
						|
 | 
						|
    // this window's sizer
 | 
						|
    wxSizer             *m_windowSizer;
 | 
						|
 | 
						|
    // The sizer this window is a member of, if any
 | 
						|
    wxSizer             *m_containingSizer;
 | 
						|
 | 
						|
    // Layout() window automatically when its size changes?
 | 
						|
    bool                 m_autoLayout:1;
 | 
						|
 | 
						|
    // window state
 | 
						|
    bool                 m_isShown:1;
 | 
						|
    bool                 m_isEnabled:1;
 | 
						|
    bool                 m_isBeingDeleted:1;
 | 
						|
 | 
						|
    // was the window colours/font explicitly changed by user?
 | 
						|
    bool                 m_hasBgCol:1;
 | 
						|
    bool                 m_hasFgCol:1;
 | 
						|
    bool                 m_hasFont:1;
 | 
						|
 | 
						|
    // and should it be inherited by children?
 | 
						|
    bool                 m_inheritBgCol:1;
 | 
						|
    bool                 m_inheritFgCol:1;
 | 
						|
    bool                 m_inheritFont:1;
 | 
						|
 | 
						|
    // window attributes
 | 
						|
    long                 m_windowStyle,
 | 
						|
                         m_exStyle;
 | 
						|
    wxString             m_windowName;
 | 
						|
    bool                 m_themeEnabled;
 | 
						|
    wxBackgroundStyle    m_backgroundStyle;
 | 
						|
#if wxUSE_PALETTE
 | 
						|
    wxPalette            m_palette;
 | 
						|
    bool                 m_hasCustomPalette;
 | 
						|
#endif // wxUSE_PALETTE
 | 
						|
 | 
						|
#if wxUSE_ACCESSIBILITY
 | 
						|
    wxAccessible*       m_accessible;
 | 
						|
#endif
 | 
						|
 | 
						|
    // Virtual size (scrolling)
 | 
						|
    wxSize                m_virtualSize;
 | 
						|
 | 
						|
    wxScrollHelper       *m_scrollHelper;
 | 
						|
 | 
						|
    wxWindowVariant       m_windowVariant ;
 | 
						|
 | 
						|
    // override this to change the default (i.e. used when no style is
 | 
						|
    // specified) border for the window class
 | 
						|
    virtual wxBorder GetDefaultBorder() const;
 | 
						|
 | 
						|
    // this allows you to implement standard control borders without
 | 
						|
    // repeating the code in different classes that are not derived from
 | 
						|
    // wxControl
 | 
						|
    virtual wxBorder GetDefaultBorderForControl() const { return wxBORDER_THEME; }
 | 
						|
 | 
						|
    // Get the default size for the new window if no explicit size given. TLWs
 | 
						|
    // have their own default size so this is just for non top-level windows.
 | 
						|
    static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
 | 
						|
    static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
 | 
						|
 | 
						|
 | 
						|
    // Used to save the results of DoGetBestSize so it doesn't need to be
 | 
						|
    // recalculated each time the value is needed.
 | 
						|
    wxSize m_bestSizeCache;
 | 
						|
 | 
						|
#if WXWIN_COMPATIBILITY_2_8
 | 
						|
    wxDEPRECATED_MSG("use SetInitialSize() instead.")
 | 
						|
    void SetBestSize(const wxSize& size);
 | 
						|
    wxDEPRECATED_MSG("use SetInitialSize() instead.")
 | 
						|
    virtual void SetInitialBestSize(const wxSize& size);
 | 
						|
#endif // WXWIN_COMPATIBILITY_2_8
 | 
						|
 | 
						|
 | 
						|
 | 
						|
    // more pure virtual functions
 | 
						|
    // ---------------------------
 | 
						|
 | 
						|
    // NB: we must have DoSomething() function when Something() is an overloaded
 | 
						|
    //     method: indeed, we can't just have "virtual Something()" in case when
 | 
						|
    //     the function is overloaded because then we'd have to make virtual all
 | 
						|
    //     the variants (otherwise only the virtual function may be called on a
 | 
						|
    //     pointer to derived class according to C++ rules) which is, in
 | 
						|
    //     general, absolutely not needed. So instead we implement all
 | 
						|
    //     overloaded Something()s in terms of DoSomething() which will be the
 | 
						|
    //     only one to be virtual.
 | 
						|
 | 
						|
    // text extent
 | 
						|
    virtual void DoGetTextExtent(const wxString& string,
 | 
						|
                                 int *x, int *y,
 | 
						|
                                 int *descent = NULL,
 | 
						|
                                 int *externalLeading = NULL,
 | 
						|
                                 const wxFont *font = NULL) const = 0;
 | 
						|
 | 
						|
    // coordinates translation
 | 
						|
    virtual void DoClientToScreen( int *x, int *y ) const = 0;
 | 
						|
    virtual void DoScreenToClient( int *x, int *y ) const = 0;
 | 
						|
 | 
						|
    virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
 | 
						|
 | 
						|
    // capture/release the mouse, used by Capture/ReleaseMouse()
 | 
						|
    virtual void DoCaptureMouse() = 0;
 | 
						|
    virtual void DoReleaseMouse() = 0;
 | 
						|
 | 
						|
    // retrieve the position/size of the window
 | 
						|
    virtual void DoGetPosition(int *x, int *y) const = 0;
 | 
						|
    virtual void DoGetScreenPosition(int *x, int *y) const;
 | 
						|
    virtual void DoGetSize(int *width, int *height) const = 0;
 | 
						|
    virtual void DoGetClientSize(int *width, int *height) const = 0;
 | 
						|
 | 
						|
    // get the size which best suits the window: for a control, it would be
 | 
						|
    // the minimal size which doesn't truncate the control, for a panel - the
 | 
						|
    // same size as it would have after a call to Fit()
 | 
						|
    virtual wxSize DoGetBestSize() const;
 | 
						|
 | 
						|
    // this method can be overridden instead of DoGetBestSize() if it computes
 | 
						|
    // the best size of the client area of the window only, excluding borders
 | 
						|
    // (GetBorderSize() will be used to add them)
 | 
						|
    virtual wxSize DoGetBestClientSize() const { return wxDefaultSize; }
 | 
						|
 | 
						|
    // These two methods can be overridden to implement intelligent
 | 
						|
    // width-for-height and/or height-for-width best size determination for the
 | 
						|
    // window. By default the fixed best size is used.
 | 
						|
    virtual int DoGetBestClientHeight(int WXUNUSED(width)) const
 | 
						|
        { return wxDefaultCoord; }
 | 
						|
    virtual int DoGetBestClientWidth(int WXUNUSED(height)) const
 | 
						|
        { return wxDefaultCoord; }
 | 
						|
 | 
						|
    // this is the virtual function to be overridden in any derived class which
 | 
						|
    // wants to change how SetSize() or Move() works - it is called by all
 | 
						|
    // versions of these functions in the base class
 | 
						|
    virtual void DoSetSize(int x, int y,
 | 
						|
                           int width, int height,
 | 
						|
                           int sizeFlags = wxSIZE_AUTO) = 0;
 | 
						|
 | 
						|
    // same as DoSetSize() for the client size
 | 
						|
    virtual void DoSetClientSize(int width, int height) = 0;
 | 
						|
 | 
						|
    virtual void DoSetSizeHints( int minW, int minH,
 | 
						|
                                 int maxW, int maxH,
 | 
						|
                                 int incW, int incH );
 | 
						|
 | 
						|
    // return the total size of the window borders, i.e. the sum of the widths
 | 
						|
    // of the left and the right border in the x component of the returned size
 | 
						|
    // and the sum of the heights of the top and bottom borders in the y one
 | 
						|
    //
 | 
						|
    // NB: this is currently only implemented properly for wxMSW, wxGTK and
 | 
						|
    //     wxUniv and doesn't behave correctly in the presence of scrollbars in
 | 
						|
    //     the other ports
 | 
						|
    virtual wxSize DoGetBorderSize() const;
 | 
						|
 | 
						|
    // move the window to the specified location and resize it: this is called
 | 
						|
    // from both DoSetSize() and DoSetClientSize() and would usually just
 | 
						|
    // reposition this window except for composite controls which will want to
 | 
						|
    // arrange themselves inside the given rectangle
 | 
						|
    //
 | 
						|
    // Important note: the coordinates passed to this method are in parent's
 | 
						|
    // *window* coordinates and not parent's client coordinates (as the values
 | 
						|
    // passed to DoSetSize and returned by DoGetPosition are)!
 | 
						|
    virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
 | 
						|
 | 
						|
    // centre the window in the specified direction on parent, note that
 | 
						|
    // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
 | 
						|
    // TLWs
 | 
						|
    virtual void DoCentre(int dir);
 | 
						|
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
    virtual void DoSetToolTipText( const wxString &tip );
 | 
						|
    virtual void DoSetToolTip( wxToolTip *tip );
 | 
						|
#endif // wxUSE_TOOLTIPS
 | 
						|
 | 
						|
#if wxUSE_MENUS
 | 
						|
    virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
 | 
						|
#endif // wxUSE_MENUS
 | 
						|
 | 
						|
    // Makes an adjustment to the window position to make it relative to the
 | 
						|
    // parents client area, e.g. if the parent is a frame with a toolbar, its
 | 
						|
    // (0, 0) is just below the toolbar
 | 
						|
    virtual void AdjustForParentClientOrigin(int& x, int& y,
 | 
						|
                                             int sizeFlags = 0) const;
 | 
						|
 | 
						|
    // implements the window variants
 | 
						|
    virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
 | 
						|
 | 
						|
 | 
						|
    // really freeze/thaw the window (should have port-specific implementation)
 | 
						|
    virtual void DoFreeze() { }
 | 
						|
    virtual void DoThaw() { }
 | 
						|
 | 
						|
 | 
						|
    // Must be called when mouse capture is lost to send
 | 
						|
    // wxMouseCaptureLostEvent to windows on capture stack.
 | 
						|
    static void NotifyCaptureLost();
 | 
						|
 | 
						|
private:
 | 
						|
    // recursively call our own and our children DoEnable() when the
 | 
						|
    // enabled/disabled status changed because a parent window had been
 | 
						|
    // enabled/disabled
 | 
						|
    void NotifyWindowOnEnableChange(bool enabled);
 | 
						|
 | 
						|
#if wxUSE_MENUS
 | 
						|
    // temporary event handlers used by GetPopupMenuSelectionFromUser()
 | 
						|
    void InternalOnPopupMenu(wxCommandEvent& event);
 | 
						|
    void InternalOnPopupMenuUpdate(wxUpdateUIEvent& event);
 | 
						|
 | 
						|
    // implementation of the public GetPopupMenuSelectionFromUser() method
 | 
						|
    int DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
 | 
						|
#endif // wxUSE_MENUS
 | 
						|
 | 
						|
    // layout the window children when its size changes unless this was
 | 
						|
    // explicitly disabled with SetAutoLayout(false)
 | 
						|
    void InternalOnSize(wxSizeEvent& event);
 | 
						|
 | 
						|
    // base for dialog unit conversion, i.e. average character size
 | 
						|
    wxSize GetDlgUnitBase() const;
 | 
						|
 | 
						|
 | 
						|
    // number of Freeze() calls minus the number of Thaw() calls: we're frozen
 | 
						|
    // (i.e. not being updated) if it is positive
 | 
						|
    unsigned int m_freezeCount;
 | 
						|
 | 
						|
 | 
						|
    wxDECLARE_ABSTRACT_CLASS(wxWindowBase);
 | 
						|
    wxDECLARE_NO_COPY_CLASS(wxWindowBase);
 | 
						|
    wxDECLARE_EVENT_TABLE();
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
#if WXWIN_COMPATIBILITY_2_8
 | 
						|
// Inlines for some deprecated methods
 | 
						|
inline wxSize wxWindowBase::GetBestFittingSize() const
 | 
						|
{
 | 
						|
    return GetEffectiveMinSize();
 | 
						|
}
 | 
						|
 | 
						|
inline void wxWindowBase::SetBestFittingSize(const wxSize& size)
 | 
						|
{
 | 
						|
    SetInitialSize(size);
 | 
						|
}
 | 
						|
 | 
						|
inline void wxWindowBase::SetBestSize(const wxSize& size)
 | 
						|
{
 | 
						|
    SetInitialSize(size);
 | 
						|
}
 | 
						|
 | 
						|
inline void wxWindowBase::SetInitialBestSize(const wxSize& size)
 | 
						|
{
 | 
						|
    SetInitialSize(size);
 | 
						|
}
 | 
						|
#endif // WXWIN_COMPATIBILITY_2_8
 | 
						|
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// now include the declaration of wxWindow class
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// include the declaration of the platform-specific class
 | 
						|
#if defined(__WXMSW__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowMSW
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowMSW wxWindow
 | 
						|
    #endif // wxUniv/!wxUniv
 | 
						|
    #include "wx/msw/window.h"
 | 
						|
#elif defined(__WXMOTIF__)
 | 
						|
    #include "wx/motif/window.h"
 | 
						|
#elif defined(__WXGTK20__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowGTK
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowGTK wxWindow
 | 
						|
    #endif // wxUniv
 | 
						|
    #include "wx/gtk/window.h"
 | 
						|
    #ifdef __WXGTK3__
 | 
						|
        #define wxHAVE_DPI_INDEPENDENT_PIXELS
 | 
						|
    #endif
 | 
						|
#elif defined(__WXGTK__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowGTK
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowGTK wxWindow
 | 
						|
    #endif // wxUniv
 | 
						|
    #include "wx/gtk1/window.h"
 | 
						|
#elif defined(__WXX11__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowX11
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowX11 wxWindow
 | 
						|
    #endif // wxUniv
 | 
						|
    #include "wx/x11/window.h"
 | 
						|
#elif defined(__WXDFB__)
 | 
						|
    #define wxWindowNative wxWindowDFB
 | 
						|
    #include "wx/dfb/window.h"
 | 
						|
#elif defined(__WXMAC__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowMac
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowMac wxWindow
 | 
						|
    #endif // wxUniv
 | 
						|
    #include "wx/osx/window.h"
 | 
						|
    #define wxHAVE_DPI_INDEPENDENT_PIXELS
 | 
						|
#elif defined(__WXQT__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowQt
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowQt wxWindow
 | 
						|
    #endif // wxUniv
 | 
						|
    #include "wx/qt/window.h"
 | 
						|
#endif
 | 
						|
 | 
						|
// for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
 | 
						|
// for the native ports we already have defined it above
 | 
						|
#if defined(__WXUNIVERSAL__)
 | 
						|
    #ifndef wxWindowNative
 | 
						|
        #error "wxWindowNative must be defined above!"
 | 
						|
    #endif
 | 
						|
 | 
						|
    #include "wx/univ/window.h"
 | 
						|
#endif // wxUniv
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// inline functions which couldn't be declared in the class body because of
 | 
						|
// forward dependencies
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
inline wxWindow *wxWindowBase::GetGrandParent() const
 | 
						|
{
 | 
						|
    return m_parent ? m_parent->GetParent() : NULL;
 | 
						|
}
 | 
						|
 | 
						|
#ifdef wxHAVE_DPI_INDEPENDENT_PIXELS
 | 
						|
 | 
						|
// FromDIP() and ToDIP() become trivial in this case, so make them inline to
 | 
						|
// avoid any overhead.
 | 
						|
 | 
						|
/* static */
 | 
						|
inline wxSize
 | 
						|
wxWindowBase::FromDIP(const wxSize& sz, const wxWindowBase* WXUNUSED(w))
 | 
						|
{
 | 
						|
    return sz;
 | 
						|
}
 | 
						|
 | 
						|
/* static */
 | 
						|
inline wxSize
 | 
						|
wxWindowBase::ToDIP(const wxSize& sz, const wxWindowBase* WXUNUSED(w))
 | 
						|
{
 | 
						|
    return sz;
 | 
						|
}
 | 
						|
 | 
						|
#endif // wxHAVE_DPI_INDEPENDENT_PIXELS
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// global functions
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// Find the wxWindow at the current mouse position, also returning the mouse
 | 
						|
// position.
 | 
						|
extern WXDLLIMPEXP_CORE wxWindow* wxFindWindowAtPointer(wxPoint& pt);
 | 
						|
 | 
						|
// Get the current mouse position.
 | 
						|
extern WXDLLIMPEXP_CORE wxPoint wxGetMousePosition();
 | 
						|
 | 
						|
// get the currently active window of this application or NULL
 | 
						|
extern WXDLLIMPEXP_CORE wxWindow *wxGetActiveWindow();
 | 
						|
 | 
						|
// get the (first) top level parent window
 | 
						|
WXDLLIMPEXP_CORE wxWindow* wxGetTopLevelParent(wxWindow *win);
 | 
						|
 | 
						|
#if wxUSE_ACCESSIBILITY
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// accessible object for windows
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
class WXDLLIMPEXP_CORE wxWindowAccessible: public wxAccessible
 | 
						|
{
 | 
						|
public:
 | 
						|
    wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
 | 
						|
    virtual ~wxWindowAccessible() {}
 | 
						|
 | 
						|
// Overridables
 | 
						|
 | 
						|
        // Can return either a child object, or an integer
 | 
						|
        // representing the child element, starting from 1.
 | 
						|
    virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject) wxOVERRIDE;
 | 
						|
 | 
						|
        // Returns the rectangle for this object (id = 0) or a child element (id > 0).
 | 
						|
    virtual wxAccStatus GetLocation(wxRect& rect, int elementId) wxOVERRIDE;
 | 
						|
 | 
						|
        // Navigates from fromId to toId/toObject.
 | 
						|
    virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
 | 
						|
                int* toId, wxAccessible** toObject) wxOVERRIDE;
 | 
						|
 | 
						|
        // Gets the name of the specified object.
 | 
						|
    virtual wxAccStatus GetName(int childId, wxString* name) wxOVERRIDE;
 | 
						|
 | 
						|
        // Gets the number of children.
 | 
						|
    virtual wxAccStatus GetChildCount(int* childCount) wxOVERRIDE;
 | 
						|
 | 
						|
        // Gets the specified child (starting from 1).
 | 
						|
        // If *child is NULL and return value is wxACC_OK,
 | 
						|
        // this means that the child is a simple element and
 | 
						|
        // not an accessible object.
 | 
						|
    virtual wxAccStatus GetChild(int childId, wxAccessible** child) wxOVERRIDE;
 | 
						|
 | 
						|
        // Gets the parent, or NULL.
 | 
						|
    virtual wxAccStatus GetParent(wxAccessible** parent) wxOVERRIDE;
 | 
						|
 | 
						|
        // Performs the default action. childId is 0 (the action for this object)
 | 
						|
        // or > 0 (the action for a child).
 | 
						|
        // Return wxACC_NOT_SUPPORTED if there is no default action for this
 | 
						|
        // window (e.g. an edit control).
 | 
						|
    virtual wxAccStatus DoDefaultAction(int childId) wxOVERRIDE;
 | 
						|
 | 
						|
        // Gets the default action for this object (0) or > 0 (the action for a child).
 | 
						|
        // Return wxACC_OK even if there is no action. actionName is the action, or the empty
 | 
						|
        // string if there is no action.
 | 
						|
        // The retrieved string describes the action that is performed on an object,
 | 
						|
        // not what the object does as a result. For example, a toolbar button that prints
 | 
						|
        // a document has a default action of "Press" rather than "Prints the current document."
 | 
						|
    virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName) wxOVERRIDE;
 | 
						|
 | 
						|
        // Returns the description for this object or a child.
 | 
						|
    virtual wxAccStatus GetDescription(int childId, wxString* description) wxOVERRIDE;
 | 
						|
 | 
						|
        // Returns help text for this object or a child, similar to tooltip text.
 | 
						|
    virtual wxAccStatus GetHelpText(int childId, wxString* helpText) wxOVERRIDE;
 | 
						|
 | 
						|
        // Returns the keyboard shortcut for this object or child.
 | 
						|
        // Return e.g. ALT+K
 | 
						|
    virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut) wxOVERRIDE;
 | 
						|
 | 
						|
        // Returns a role constant.
 | 
						|
    virtual wxAccStatus GetRole(int childId, wxAccRole* role) wxOVERRIDE;
 | 
						|
 | 
						|
        // Returns a state constant.
 | 
						|
    virtual wxAccStatus GetState(int childId, long* state) wxOVERRIDE;
 | 
						|
 | 
						|
        // Returns a localized string representing the value for the object
 | 
						|
        // or child.
 | 
						|
    virtual wxAccStatus GetValue(int childId, wxString* strValue) wxOVERRIDE;
 | 
						|
 | 
						|
        // Selects the object or child.
 | 
						|
    virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags) wxOVERRIDE;
 | 
						|
 | 
						|
        // Gets the window with the keyboard focus.
 | 
						|
        // If childId is 0 and child is NULL, no object in
 | 
						|
        // this subhierarchy has the focus.
 | 
						|
        // If this object has the focus, child should be 'this'.
 | 
						|
    virtual wxAccStatus GetFocus(int* childId, wxAccessible** child) wxOVERRIDE;
 | 
						|
 | 
						|
#if wxUSE_VARIANT
 | 
						|
        // Gets a variant representing the selected children
 | 
						|
        // of this object.
 | 
						|
        // Acceptable values:
 | 
						|
        // - a null variant (IsNull() returns true)
 | 
						|
        // - a list variant (GetType() == wxT("list")
 | 
						|
        // - an integer representing the selected child element,
 | 
						|
        //   or 0 if this object is selected (GetType() == wxT("long")
 | 
						|
        // - a "void*" pointer to a wxAccessible child object
 | 
						|
    virtual wxAccStatus GetSelections(wxVariant* selections) wxOVERRIDE;
 | 
						|
#endif // wxUSE_VARIANT
 | 
						|
};
 | 
						|
 | 
						|
#endif // wxUSE_ACCESSIBILITY
 | 
						|
 | 
						|
 | 
						|
#endif // _WX_WINDOW_H_BASE_
 |