git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43154 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			174 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/aui/dockart.h
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// Purpose:     wxaui: wx advanced user interface - docking window manager
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// Author:      Benjamin I. Williams
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// Modified by:
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// Created:     2005-05-17
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// RCS-ID:      $Id$
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// Copyright:   (C) Copyright 2005, Kirix Corporation, All Rights Reserved.
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// Licence:     wxWindows Library Licence, Version 3.1
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DOCKART_H_
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#define _WX_DOCKART_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_AUI
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#include "wx/pen.h"
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#include "wx/brush.h"
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#include "wx/bitmap.h"
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#include "wx/colour.h"
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// dock art provider code - a dock provider provides all drawing
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// functionality to the wxAui dock manager.  This allows the dock
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// manager to have plugable look-and-feels
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class WXDLLIMPEXP_AUI wxAuiDockArt
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{
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public:
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    wxAuiDockArt() { }
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    virtual ~wxAuiDockArt() { }
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    virtual int GetMetric(int id) = 0;
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    virtual void SetMetric(int id, int new_val) = 0;
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    virtual void SetFont(int id, const wxFont& font) = 0;
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    virtual wxFont GetFont(int id) = 0;
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    virtual wxColour GetColour(int id) = 0;
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    virtual void SetColour(int id, const wxColor& colour) = 0;
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    wxColour GetColor(int id) { return GetColour(id); }
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    void SetColor(int id, const wxColour& color) { SetColour(id, color); }
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    virtual void DrawSash(wxDC& dc,
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                          wxWindow* window,
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                          int orientation,
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                          const wxRect& rect) = 0;
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    virtual void DrawBackground(wxDC& dc,
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                          wxWindow* window,
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                          int orientation,
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                          const wxRect& rect) = 0;
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    virtual void DrawCaption(wxDC& dc,
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                          wxWindow* window,
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                          const wxString& text,
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                          const wxRect& rect,
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                          wxAuiPaneInfo& pane) = 0;
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    virtual void DrawGripper(wxDC& dc,
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                          wxWindow* window,
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                          const wxRect& rect,
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                          wxAuiPaneInfo& pane) = 0;
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    virtual void DrawBorder(wxDC& dc,
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                          wxWindow* window,
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                          const wxRect& rect,
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                          wxAuiPaneInfo& pane) = 0;
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    virtual void DrawPaneButton(wxDC& dc,
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                          wxWindow* window,
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                          int button,
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                          int button_state,
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                          const wxRect& rect,
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                          wxAuiPaneInfo& pane) = 0;
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};
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// this is the default art provider for wxAuiManager.  Dock art
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// can be customized by creating a class derived from this one,
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// or replacing this class entirely
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class WXDLLIMPEXP_AUI wxAuiDefaultDockArt : public wxAuiDockArt
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{
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public:
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    wxAuiDefaultDockArt();
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    int GetMetric(int metric_id);
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    void SetMetric(int metric_id, int new_val);
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    wxColour GetColour(int id);
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    void SetColour(int id, const wxColor& colour);
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    void SetFont(int id, const wxFont& font);
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    wxFont GetFont(int id);
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    void DrawSash(wxDC& dc,
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                  wxWindow *window,
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                  int orientation,
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                  const wxRect& rect);
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    void DrawBackground(wxDC& dc,
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                  wxWindow *window,
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                  int orientation,
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                  const wxRect& rect);
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    void DrawCaption(wxDC& dc,
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                  wxWindow *window,
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                  const wxString& text,
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                  const wxRect& rect,
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                  wxAuiPaneInfo& pane);
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    void DrawGripper(wxDC& dc,
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                  wxWindow *window,
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                  const wxRect& rect,
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                  wxAuiPaneInfo& pane);
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    void DrawBorder(wxDC& dc,
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                  wxWindow *window,
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                  const wxRect& rect,
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                  wxAuiPaneInfo& pane);
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    void DrawPaneButton(wxDC& dc,
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                  wxWindow *window,
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                  int button,
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                  int button_state,
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                  const wxRect& rect,
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                  wxAuiPaneInfo& pane);
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protected:
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    void DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active);
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protected:
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    wxPen m_border_pen;
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    wxBrush m_sash_brush;
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    wxBrush m_background_brush;
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    wxBrush m_gripper_brush;
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    wxFont m_caption_font;
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    wxBitmap m_inactive_close_bitmap;
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    wxBitmap m_inactive_pin_bitmap;
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    wxBitmap m_inactive_maximize_bitmap;
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    wxBitmap m_inactive_restore_bitmap;
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    wxBitmap m_active_close_bitmap;
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    wxBitmap m_active_pin_bitmap;
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    wxBitmap m_active_maximize_bitmap;
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    wxBitmap m_active_restore_bitmap;
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    wxPen m_gripper_pen1;
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    wxPen m_gripper_pen2;
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    wxPen m_gripper_pen3;
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    wxColour m_base_colour;
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    wxColour m_active_caption_colour;
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    wxColour m_active_caption_gradient_colour;
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    wxColour m_active_caption_text_colour;
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    wxColour m_inactive_caption_colour;
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    wxColour m_inactive_caption_gradient_colour;
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    wxColour m_inactive_caption_text_colour;
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    int m_border_size;
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    int m_caption_size;
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    int m_sash_size;
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    int m_button_size;
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    int m_gripper_size;
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    int m_gradient_type;
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};
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#endif // wxUSE_AUI
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#endif //_WX_DOCKART_H_
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