Fixed commented names (path, filename, and extension) of files in include/ and src/. Prepended the names in src/ with "src/" everywhere, while starting those in include/wx/ with "wx/". git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67254 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			414 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			414 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/generic/splitter.h
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// Purpose:     wxSplitterWindow class
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GENERIC_SPLITTER_H_
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#define _WX_GENERIC_SPLITTER_H_
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#include "wx/window.h"                      // base class declaration
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#include "wx/containr.h"                    // wxControlContainer
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class WXDLLIMPEXP_FWD_CORE wxSplitterEvent;
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// ---------------------------------------------------------------------------
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// splitter constants
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// ---------------------------------------------------------------------------
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enum wxSplitMode
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{
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    wxSPLIT_HORIZONTAL = 1,
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    wxSPLIT_VERTICAL
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};
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enum
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{
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    wxSPLIT_DRAG_NONE,
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    wxSPLIT_DRAG_DRAGGING,
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    wxSPLIT_DRAG_LEFT_DOWN
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};
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// ---------------------------------------------------------------------------
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// wxSplitterWindow maintains one or two panes, with
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// an optional vertical or horizontal split which
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// can be used with the mouse or programmatically.
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// ---------------------------------------------------------------------------
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// TODO:
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// 1) Perhaps make the borders sensitive to dragging in order to create a split.
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//    The MFC splitter window manages scrollbars as well so is able to
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//    put sash buttons on the scrollbars, but we probably don't want to go down
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//    this path.
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// 2) for wxWidgets 2.0, we must find a way to set the WS_CLIPCHILDREN style
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//    to prevent flickering. (WS_CLIPCHILDREN doesn't work in all cases so can't be
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//    standard).
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class WXDLLIMPEXP_CORE wxSplitterWindow: public wxWindow
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{
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public:
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////////////////////////////////////////////////////////////////////////////
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// Public API
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    // Default constructor
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    wxSplitterWindow()
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    {
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        Init();
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    }
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    // Normal constructor
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    wxSplitterWindow(wxWindow *parent, wxWindowID id = wxID_ANY,
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                     const wxPoint& pos = wxDefaultPosition,
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                     const wxSize& size = wxDefaultSize,
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                     long style = wxSP_3D,
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                     const wxString& name = wxT("splitter"))
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    {
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        Init();
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        Create(parent, id, pos, size, style, name);
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    }
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    virtual ~wxSplitterWindow();
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    bool Create(wxWindow *parent, wxWindowID id = wxID_ANY,
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                     const wxPoint& pos = wxDefaultPosition,
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                     const wxSize& size = wxDefaultSize,
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                     long style = wxSP_3D,
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                     const wxString& name = wxT("splitter"));
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    // Gets the only or left/top pane
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    wxWindow *GetWindow1() const { return m_windowOne; }
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    // Gets the right/bottom pane
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    wxWindow *GetWindow2() const { return m_windowTwo; }
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    // Sets the split mode
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    void SetSplitMode(int mode)
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    {
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        wxASSERT_MSG( mode == wxSPLIT_VERTICAL || mode == wxSPLIT_HORIZONTAL,
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                      wxT("invalid split mode") );
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        m_splitMode = (wxSplitMode)mode;
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    }
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    // Gets the split mode
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    wxSplitMode GetSplitMode() const { return m_splitMode; }
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    // Initialize with one window
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    void Initialize(wxWindow *window);
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    // Associates the given window with window 2, drawing the appropriate sash
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    // and changing the split mode.
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    // Does nothing and returns false if the window is already split.
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    // A sashPosition of 0 means choose a default sash position,
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    // negative sashPosition specifies the size of right/lower pane as it's
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    // absolute value rather than the size of left/upper pane.
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    virtual bool SplitVertically(wxWindow *window1,
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                                 wxWindow *window2,
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                                 int sashPosition = 0)
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        { return DoSplit(wxSPLIT_VERTICAL, window1, window2, sashPosition); }
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    virtual bool SplitHorizontally(wxWindow *window1,
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                                   wxWindow *window2,
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                                   int sashPosition = 0)
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        { return DoSplit(wxSPLIT_HORIZONTAL, window1, window2, sashPosition); }
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    // Removes the specified (or second) window from the view
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    // Doesn't actually delete the window.
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    bool Unsplit(wxWindow *toRemove = NULL);
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    // Replaces one of the windows with another one (neither old nor new
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    // parameter should be NULL)
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    bool ReplaceWindow(wxWindow *winOld, wxWindow *winNew);
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    // Make sure the child window sizes are updated. This is useful
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    // for reducing flicker by updating the sizes before a
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    // window is shown, if you know the overall size is correct.
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    void UpdateSize();
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    // Is the window split?
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    bool IsSplit() const { return (m_windowTwo != NULL); }
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    // Sets the border size
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    void SetBorderSize(int WXUNUSED(width)) { }
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    // Gets the sash size
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    int GetSashSize() const;
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    // Gets the border size
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    int GetBorderSize() const;
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    // Set the sash position
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    void SetSashPosition(int position, bool redraw = true);
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    // Gets the sash position
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    int GetSashPosition() const { return m_sashPosition; }
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    // Set the sash gravity
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    void SetSashGravity(double gravity);
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    // Gets the sash gravity
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    double GetSashGravity() const { return m_sashGravity; }
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    // If this is zero, we can remove panes by dragging the sash.
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    void SetMinimumPaneSize(int min);
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    int GetMinimumPaneSize() const { return m_minimumPaneSize; }
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    // NB: the OnXXX() functions below are for backwards compatibility only,
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    //     don't use them in new code but handle the events instead!
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    // called when the sash position is about to change, may return a new value
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    // for the sash or -1 to prevent the change from happening at all
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    virtual int OnSashPositionChanging(int newSashPosition);
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    // Called when the sash position is about to be changed, return
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    // false from here to prevent the change from taking place.
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    // Repositions sash to minimum position if pane would be too small.
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    // newSashPosition here is always positive or zero.
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    virtual bool OnSashPositionChange(int newSashPosition);
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    // If the sash is moved to an extreme position, a subwindow
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    // is removed from the splitter window, and the app is
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    // notified. The app should delete or hide the window.
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    virtual void OnUnsplit(wxWindow *removed);
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    // Called when the sash is double-clicked.
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    // The default behaviour is to remove the sash if the
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    // minimum pane size is zero.
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    virtual void OnDoubleClickSash(int x, int y);
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////////////////////////////////////////////////////////////////////////////
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// Implementation
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    // Paints the border and sash
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    void OnPaint(wxPaintEvent& event);
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    // Handles mouse events
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    void OnMouseEvent(wxMouseEvent& ev);
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    // Aborts dragging mode
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    void OnMouseCaptureLost(wxMouseCaptureLostEvent& event);
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    // Adjusts the panes
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    void OnSize(wxSizeEvent& event);
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    // In live mode, resize child windows in idle time
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    void OnInternalIdle();
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    // Draws the sash
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    virtual void DrawSash(wxDC& dc);
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    // Draws the sash tracker (for whilst moving the sash)
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    virtual void DrawSashTracker(int x, int y);
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    // Tests for x, y over sash
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    virtual bool SashHitTest(int x, int y, int tolerance = 5);
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    // Resizes subwindows
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    virtual void SizeWindows();
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    void SetNeedUpdating(bool needUpdating) { m_needUpdating = needUpdating; }
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    bool GetNeedUpdating() const { return m_needUpdating ; }
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#ifdef __WXMAC__
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    virtual bool MacClipGrandChildren() const { return true ; }
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#endif
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    // Sets the sash size: this doesn't do anything and shouldn't be used at
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    // all any more.
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    wxDEPRECATED_INLINE( void SetSashSize(int WXUNUSED(width)), return; )
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protected:
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    // event handlers
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#if defined(__WXMSW__) || defined(__WXMAC__)
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    void OnSetCursor(wxSetCursorEvent& event);
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#endif // wxMSW
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    // send the given event, return false if the event was processed and vetoed
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    // by the user code
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    bool DoSendEvent(wxSplitterEvent& event);
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    // common part of all ctors
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    void Init();
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    // common part of SplitVertically() and SplitHorizontally()
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    bool DoSplit(wxSplitMode mode,
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                 wxWindow *window1, wxWindow *window2,
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                 int sashPosition);
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    // adjusts sash position with respect to min. pane and window sizes
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    int AdjustSashPosition(int sashPos) const;
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    // get either width or height depending on the split mode
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    int GetWindowSize() const;
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    // convert the user specified sash position which may be > 0 (as is), < 0
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    // (specifying the size of the right pane) or 0 (use default) to the real
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    // position to be passed to DoSetSashPosition()
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    int ConvertSashPosition(int sashPos) const;
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    // set the real sash position, sashPos here must be positive
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    //
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    // returns true if the sash position has been changed, false otherwise
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    bool DoSetSashPosition(int sashPos);
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    // set the sash position and send an event about it having been changed
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    void SetSashPositionAndNotify(int sashPos);
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    // callbacks executed when we detect that the mouse has entered or left
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    // the sash
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    virtual void OnEnterSash();
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    virtual void OnLeaveSash();
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    // set the cursor appropriate for the current split mode
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    void SetResizeCursor();
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    // redraw the splitter if its "hotness" changed if necessary
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    void RedrawIfHotSensitive(bool isHot);
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    // return the best size of the splitter equal to best sizes of its
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    // subwindows
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    virtual wxSize DoGetBestSize() const;
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    wxSplitMode m_splitMode;
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    wxWindow*   m_windowOne;
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    wxWindow*   m_windowTwo;
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    int         m_dragMode;
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    int         m_oldX;         // current tracker position if not live mode
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    int         m_oldY;         // current tracker position if not live mode
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    int         m_sashPosition; // Number of pixels from left or top
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    double      m_sashGravity;
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    wxSize      m_lastSize;
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    int         m_requestedSashPosition;
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    int         m_sashPositionCurrent; // while dragging
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    wxPoint     m_ptStart;      // mouse position when dragging started
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    int         m_sashStart;    // sash position when dragging started
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    int         m_minimumPaneSize;
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    wxCursor    m_sashCursorWE;
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    wxCursor    m_sashCursorNS;
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    wxPen      *m_sashTrackerPen;
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    // when in live mode, set this to true to resize children in idle
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    bool        m_needUpdating:1;
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    bool        m_permitUnsplitAlways:1;
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    bool        m_isHot:1;
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    bool        m_checkRequestedSashPosition:1;
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private:
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    WX_DECLARE_CONTROL_CONTAINER();
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    DECLARE_DYNAMIC_CLASS(wxSplitterWindow)
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    DECLARE_EVENT_TABLE()
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    wxDECLARE_NO_COPY_CLASS(wxSplitterWindow);
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};
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// ----------------------------------------------------------------------------
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// event class and macros
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// ----------------------------------------------------------------------------
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// we reuse the same class for all splitter event types because this is the
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// usual wxWin convention, but the three event types have different kind of
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// data associated with them, so the accessors can be only used if the real
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// event type matches with the one for which the accessors make sense
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class WXDLLIMPEXP_CORE wxSplitterEvent : public wxNotifyEvent
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{
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public:
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    wxSplitterEvent(wxEventType type = wxEVT_NULL,
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                    wxSplitterWindow *splitter = NULL)
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        : wxNotifyEvent(type)
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    {
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        SetEventObject(splitter);
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        if (splitter) m_id = splitter->GetId();
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    }
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    wxSplitterEvent(const wxSplitterEvent& event)
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        : wxNotifyEvent(event), m_data(event.m_data) { }
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    // SASH_POS_CHANGED methods
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    // setting the sash position to -1 prevents the change from taking place at
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    // all
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    void SetSashPosition(int pos)
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    {
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        wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED
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                || GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING);
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        m_data.pos = pos;
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    }
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    int GetSashPosition() const
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    {
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        wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED
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                || GetEventType() == wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING);
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        return m_data.pos;
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    }
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    // UNSPLIT event methods
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    wxWindow *GetWindowBeingRemoved() const
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    {
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        wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_UNSPLIT );
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        return m_data.win;
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    }
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    // DCLICK event methods
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    int GetX() const
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    {
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        wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_DOUBLECLICKED );
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        return m_data.pt.x;
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    }
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    int GetY() const
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    {
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        wxASSERT( GetEventType() == wxEVT_COMMAND_SPLITTER_DOUBLECLICKED );
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        return m_data.pt.y;
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    }
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    virtual wxEvent *Clone() const { return new wxSplitterEvent(*this); }
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private:
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    friend class WXDLLIMPEXP_FWD_CORE wxSplitterWindow;
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    // data for the different types of event
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    union
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    {
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        int pos;            // position for SASH_POS_CHANGED event
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        wxWindow *win;      // window being removed for UNSPLIT event
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        struct
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        {
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            int x, y;
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        } pt;               // position of double click for DCLICK event
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    } m_data;
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    DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSplitterEvent)
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};
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typedef void (wxEvtHandler::*wxSplitterEventFunction)(wxSplitterEvent&);
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#define wxSplitterEventHandler(func) \
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    wxEVENT_HANDLER_CAST(wxSplitterEventFunction, func)
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#define wx__DECLARE_SPLITTEREVT(evt, id, fn) \
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    wx__DECLARE_EVT1(wxEVT_COMMAND_SPLITTER_ ## evt, id, wxSplitterEventHandler(fn))
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#define EVT_SPLITTER_SASH_POS_CHANGED(id, fn) \
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    wx__DECLARE_SPLITTEREVT(SASH_POS_CHANGED, id, fn)
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#define EVT_SPLITTER_SASH_POS_CHANGING(id, fn) \
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    wx__DECLARE_SPLITTEREVT(SASH_POS_CHANGING, id, fn)
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#define EVT_SPLITTER_DCLICK(id, fn) \
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    wx__DECLARE_SPLITTEREVT(DOUBLECLICKED, id, fn)
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#define EVT_SPLITTER_UNSPLIT(id, fn) \
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    wx__DECLARE_SPLITTEREVT(UNSPLIT, id, fn)
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#endif // _WX_GENERIC_SPLITTER_H_
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