No real changes, just clean up sources by removing trailing spaces from all the non-generated files. This should hopefully avoid future commits mixing significant changes with insignificant whitespace ones.
		
			
				
	
	
		
			409 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			409 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/xtistrm.h
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| // Purpose:     streaming runtime metadata information (extended class info)
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| // Author:      Stefan Csomor
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| // Modified by:
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| // Created:     27/07/03
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| // Copyright:   (c) 2003 Stefan Csomor
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_XTISTRMH__
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| #define _WX_XTISTRMH__
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| 
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| #include "wx/defs.h"
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| 
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| #if wxUSE_EXTENDED_RTTI
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| 
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| #include "wx/object.h"
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| 
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| const int wxInvalidObjectID = -2;
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| const int wxNullObjectID = -3;
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| 
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| // Filer contains the interfaces for streaming objects in and out of XML,
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| // rendering them either to objects in memory, or to code.  Note:  We
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| // consider the process of generating code to be one of *depersisting* the
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| // object from xml, *not* of persisting the object to code from an object
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| // in memory.  This distinction can be confusing, and should be kept
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| // in mind when looking at the property streamers and callback interfaces
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| // listed below.
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // wxObjectWriterCallback
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| //
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| // This class will be asked during the streaming-out process about every single
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| // property or object instance. It can veto streaming out by returning false
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| // or modify the value before it is streamed-out.
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| // ----------------------------------------------------------------------------
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| 
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| /*
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|  class WXDLLIMPEXP_BASE wxClassInfo;
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|  class WXDLLIMPEXP_BASE wxAnyList;
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|  class WXDLLIMPEXP_BASE wxPropertyInfo;
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|  class WXDLLIMPEXP_BASE wxAny;
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|  class WXDLLIMPEXP_BASE wxHandlerInfo;
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|  */
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| 
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| class WXDLLIMPEXP_BASE wxObjectWriter;
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| class WXDLLIMPEXP_BASE wxObjectReader;
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| 
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| class WXDLLIMPEXP_BASE wxObjectWriterCallback
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| {
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| public:
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|     virtual ~wxObjectWriterCallback() {}
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| 
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|     // will be called before an object is written, may veto by returning false
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|     virtual bool BeforeWriteObject( wxObjectWriter *WXUNUSED(writer),
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|                                     const wxObject *WXUNUSED(object),
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|                                     const wxClassInfo *WXUNUSED(classInfo),
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|                                     const wxStringToAnyHashMap &WXUNUSED(metadata))
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|         { return true; }
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| 
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|     // will be called after this object has been written, may be
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|     // needed for adjusting stacks
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|     virtual void AfterWriteObject( wxObjectWriter *WXUNUSED(writer),
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|                                    const wxObject *WXUNUSED(object),
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|                                    const wxClassInfo *WXUNUSED(classInfo) )
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|         {}
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| 
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|     // will be called before a property gets written, may change the value,
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|     // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
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|     // or veto writing that property at all by returning false
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|     virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
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|                                       const wxObject *WXUNUSED(object),
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|                                       const wxPropertyInfo *WXUNUSED(propInfo),
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|                                       const wxAny &WXUNUSED(value) )
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|         { return true; }
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| 
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|     // will be called before a property gets written, may change the value,
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|     // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
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|     // or veto writing that property at all by returning false
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|     virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
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|                                       const wxObject *WXUNUSED(object),
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|                                       const wxPropertyInfo *WXUNUSED(propInfo),
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|                                       const wxAnyList &WXUNUSED(value) )
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|         { return true; }
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| 
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|     // will be called after a property has been written out, may be needed
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|     // for adjusting stacks
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|     virtual void AfterWriteProperty( wxObjectWriter *WXUNUSED(writer),
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|                                      const wxPropertyInfo *WXUNUSED(propInfo) )
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|         {}
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| 
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|     // will be called before this delegate gets written
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|     virtual bool BeforeWriteDelegate( wxObjectWriter *WXUNUSED(writer),
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|                                       const wxObject *WXUNUSED(object),
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|                                       const wxClassInfo* WXUNUSED(classInfo),
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|                                       const wxPropertyInfo *WXUNUSED(propInfo),
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|                                       const wxObject *&WXUNUSED(eventSink),
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|                                       const wxHandlerInfo* &WXUNUSED(handlerInfo) )
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|         { return true; }
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| 
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|     virtual void AfterWriteDelegate( wxObjectWriter *WXUNUSED(writer),
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|                                      const wxObject *WXUNUSED(object),
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|                                      const wxClassInfo* WXUNUSED(classInfo),
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|                                      const wxPropertyInfo *WXUNUSED(propInfo),
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|                                      const wxObject *&WXUNUSED(eventSink),
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|                                      const wxHandlerInfo* &WXUNUSED(handlerInfo) )
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|         { }
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| };
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| 
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| class WXDLLIMPEXP_BASE wxObjectWriterFunctor: public wxObjectFunctor
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| {
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| };
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| 
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| class WXDLLIMPEXP_BASE wxObjectWriter: public wxObject
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| {
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|     friend class wxObjectWriterFunctor;
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| public:
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|     wxObjectWriter();
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|     virtual ~wxObjectWriter();
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| 
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|     // with this call you start writing out a new top-level object
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|     void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
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|                      wxObjectWriterCallback *writercallback, const wxString &name,
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|                      const wxStringToAnyHashMap &metadata);
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| 
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|     // Managing the object identity table a.k.a context
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|     //
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|     // these methods make sure that no object gets written twice,
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|     // because sometimes multiple calls to the WriteObject will be
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|     // made without wanting to have duplicate objects written, the
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|     // object identity table will be reset manually
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|     virtual void ClearObjectContext();
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| 
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|     // gets the object Id for a passed in object in the context
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|     int GetObjectID(const wxObject *obj);
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| 
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|     // returns true if this object has already been written in this context
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|     bool IsObjectKnown( const wxObject *obj );
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| 
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|     //
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|     // streaming callbacks
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|     //
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|     // these callbacks really write out the values in the stream format
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| 
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|     // begins writing out a new toplevel entry which has the indicated unique name
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|     virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0;
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| 
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|     // ends writing out a new toplevel entry which has the indicated unique name
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|     virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0;
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| 
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|     // start of writing an object having the passed in ID
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|     virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo,
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|                                     int objectID, const wxStringToAnyHashMap &metadata ) = 0;
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| 
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|     // end of writing an toplevel object name param is used for unique
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|     // identification within the container
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|     virtual void DoEndWriteObject(const wxObject *object,
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|                 const wxClassInfo *classInfo, int objectID ) = 0;
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| 
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|     // writes a simple property in the stream format
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|     virtual void DoWriteSimpleType( const wxAny &value ) = 0;
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| 
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|     // start of writing a complex property into the stream (
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|     virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0;
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| 
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|     // end of writing a complex property into the stream
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|     virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
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| 
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|     virtual void DoBeginWriteElement() = 0;
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|     virtual void DoEndWriteElement() = 0;
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|     // insert an object reference to an already written object
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|     virtual void DoWriteRepeatedObject( int objectID ) = 0;
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| 
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|     // insert a null reference
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|     virtual void DoWriteNullObject() = 0;
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| 
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|     // writes a delegate in the stream format
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|     virtual void DoWriteDelegate( const wxObject *object,  const wxClassInfo* classInfo,
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|                                   const wxPropertyInfo *propInfo, const wxObject *eventSink,
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|                                   int sinkObjectID, const wxClassInfo* eventSinkClassInfo,
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|                                   const wxHandlerInfo* handlerIndo ) = 0;
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| 
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|     void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
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|         wxObjectWriterCallback *writercallback, bool isEmbedded, const wxStringToAnyHashMap &metadata );
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| 
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| protected:
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|     struct wxObjectWriterInternal;
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|     wxObjectWriterInternal* m_data;
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| 
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|     struct wxObjectWriterInternalPropertiesData;
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| 
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|     void WriteAllProperties( const wxObject * obj, const wxClassInfo* ci,
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|                              wxObjectWriterCallback *writercallback,
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|                              wxObjectWriterInternalPropertiesData * data );
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| 
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|     void WriteOneProperty( const wxObject *obj, const wxClassInfo* ci,
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|                            const wxPropertyInfo* pi, wxObjectWriterCallback *writercallback,
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|                            wxObjectWriterInternalPropertiesData *data );
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| 
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| 
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|     void FindConnectEntry(const wxEvtHandler * evSource,
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|                           const wxEventSourceTypeInfo* dti, const wxObject* &sink,
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|                           const wxHandlerInfo *&handler);
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| };
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| 
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| 
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| /*
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| Streaming callbacks for depersisting XML to code, or running objects
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| */
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| 
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| class WXDLLIMPEXP_BASE wxObjectReaderCallback;
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| 
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| /*
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| wxObjectReader handles streaming in a class from a arbitrary format.
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| While walking through it issues calls out to interfaces to readercallback
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| the guts from the underlying storage format.
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| */
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| 
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| class WXDLLIMPEXP_BASE wxObjectReader: public wxObject
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| {
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| public:
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|     wxObjectReader();
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|     virtual ~wxObjectReader();
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| 
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|     // the only thing wxObjectReader knows about is the class info by object ID
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|     wxClassInfo *GetObjectClassInfo(int objectID);
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|     bool HasObjectClassInfo( int objectID );
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|     void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
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| 
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|     // Reads the component the reader is pointed at from the underlying format.
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|     // The return value is the root object ID, which can
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|     // then be used to ask the depersister about that object
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|     // if there was a problem you will get back wxInvalidObjectID and the current
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|     // error log will carry the problems encoutered
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|     virtual int ReadObject( const wxString &name, wxObjectReaderCallback *readercallback ) = 0;
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| 
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| private:
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|     struct wxObjectReaderInternal;
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|     wxObjectReaderInternal *m_data;
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| };
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| 
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| // This abstract class matches the allocate-init/create model of creation of objects.
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| // At runtime, these will create actual instances, and manipulate them.
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| // When generating code, these will just create statements of C++
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| // code to create the objects.
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| 
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| class WXDLLIMPEXP_BASE wxObjectReaderCallback
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| {
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| public:
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|     virtual ~wxObjectReaderCallback() {}
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| 
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|     // allocate the new object on the heap, that object will have the passed in ID
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|     virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
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|                                 wxStringToAnyHashMap &metadata) = 0;
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| 
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|     // initialize the already allocated object having the ID objectID with the Create method
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|     // creation parameters which are objects are having their Ids passed in objectIDValues
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|     // having objectId <> wxInvalidObjectID
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| 
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|     virtual void CreateObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         int paramCount,
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|         wxAny *VariantValues,
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|         int *objectIDValues,
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|         const wxClassInfo **objectClassInfos,
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|         wxStringToAnyHashMap &metadata) = 0;
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| 
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|     // construct the new object on the heap, that object will have the passed in ID
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|     // (for objects that don't support allocate-create type of creation)
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|     // creation parameters which are objects are having their Ids passed in
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|     // objectIDValues having objectId <> wxInvalidObjectID
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| 
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|     virtual void ConstructObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         int paramCount,
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|         wxAny *VariantValues,
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|         int *objectIDValues,
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|         const wxClassInfo **objectClassInfos,
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|         wxStringToAnyHashMap &metadata) = 0;
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| 
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|     // destroy the heap-allocated object having the ID objectID, this may be used
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|     // if an object is embedded in another object and set via value semantics,
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|     // so the intermediate object can be destroyed after safely
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|     virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
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| 
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|     // set the corresponding property
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|     virtual void SetProperty(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo,
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|         const wxAny &VariantValue) = 0;
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| 
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|     // sets the corresponding property (value is an object)
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|     virtual void SetPropertyAsObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo,
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|         int valueObjectId) = 0;
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| 
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|     // adds an element to a property collection
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|     virtual void AddToPropertyCollection( int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo,
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|         const wxAny &VariantValue) = 0;
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| 
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|     // sets the corresponding property (value is an object)
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|     virtual void AddToPropertyCollectionAsObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo,
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|         int valueObjectId) = 0;
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| 
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|     // sets the corresponding event handler
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|     virtual void SetConnect(int EventSourceObjectID,
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|         const wxClassInfo *EventSourceClassInfo,
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|         const wxPropertyInfo *delegateInfo,
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|         const wxClassInfo *EventSinkClassInfo,
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|         const wxHandlerInfo* handlerInfo,
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|         int EventSinkObjectID ) = 0;
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| };
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| 
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| /*
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| wxObjectRuntimeReaderCallback implements the callbacks that will bring back
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| an object into a life memory instance
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| */
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| 
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| class WXDLLIMPEXP_BASE wxObjectRuntimeReaderCallback: public wxObjectReaderCallback
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| {
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|     struct wxObjectRuntimeReaderCallbackInternal;
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|     wxObjectRuntimeReaderCallbackInternal * m_data;
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| 
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| public:
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|     wxObjectRuntimeReaderCallback();
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|     virtual ~wxObjectRuntimeReaderCallback();
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| 
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|     // returns the object having the corresponding ID fully constructed
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|     wxObject *GetObject(int objectID);
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| 
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|     // allocate the new object on the heap, that object will have the passed in ID
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|     virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
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|         wxStringToAnyHashMap &metadata);
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| 
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|     // initialize the already allocated object having the ID objectID with
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|     // the Create method creation parameters which are objects are having
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|     // their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
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| 
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|     virtual void CreateObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         int paramCount,
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|         wxAny *VariantValues,
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|         int *objectIDValues,
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|         const wxClassInfo **objectClassInfos,
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|         wxStringToAnyHashMap &metadata
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|         );
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| 
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|     // construct the new object on the heap, that object will have the
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|     // passed in ID (for objects that don't support allocate-create type of
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|     // creation) creation parameters which are objects are having their Ids
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|     // passed in objectIDValues having objectId <> wxInvalidObjectID
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| 
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|     virtual void ConstructObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         int paramCount,
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|         wxAny *VariantValues,
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|         int *objectIDValues,
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|         const wxClassInfo **objectClassInfos,
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|         wxStringToAnyHashMap &metadata);
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| 
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|     // destroy the heap-allocated object having the ID objectID, this may be
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|     // used if an object is embedded in another object and set via value semantics,
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|     // so the intermediate object can be destroyed after safely
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|     virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
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| 
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|     // set the corresponding property
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|     virtual void SetProperty(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo,
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|         const wxAny &variantValue);
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| 
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|     // sets the corresponding property (value is an object)
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|     virtual void SetPropertyAsObject(int objectId,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo,
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|         int valueObjectId);
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| 
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|     // adds an element to a property collection
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|     virtual void AddToPropertyCollection( int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo,
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|         const wxAny &VariantValue);
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| 
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|     // sets the corresponding property (value is an object)
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|     virtual void AddToPropertyCollectionAsObject(int objectID,
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|         const wxClassInfo *classInfo,
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|         const wxPropertyInfo* propertyInfo,
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|         int valueObjectId);
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| 
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|     // sets the corresponding event handler
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|     virtual void SetConnect(int eventSourceObjectID,
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|         const wxClassInfo *eventSourceClassInfo,
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|         const wxPropertyInfo *delegateInfo,
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|         const wxClassInfo *eventSinkClassInfo,
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|         const wxHandlerInfo* handlerInfo,
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|         int eventSinkObjectID );
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| };
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| 
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| #endif // wxUSE_EXTENDED_RTTI
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| 
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| #endif
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