Files
wxWidgets/src/msw/fontdlg.cpp
Vitaly Stakhovsky a02efd1fc7 Implement wxFontDialog::SetTitle() in wxMSW
Base class SetTitle() implementation didnd't work for this class as it
used the (invalid) HWND of not yet existing dialog, so add a hook
procedure for the common font dialog, similar to the existing one for
wxColourDialog, which allows us to set the dialog title when the dialog
is really created.

Closes https://github.com/wxWidgets/wxWidgets/pull/865

Closes #18177.
2018-07-30 16:11:25 +02:00

173 lines
4.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/fontdlg.cpp
// Purpose: wxFontDialog class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_FONTDLG
#include "wx/fontdlg.h"
#include "wx/modalhook.h"
#ifndef WX_PRECOMP
#include "wx/msw/wrapcdlg.h"
#include "wx/utils.h"
#include "wx/dialog.h"
#include "wx/log.h"
#include "wx/math.h"
#endif
#include <stdlib.h>
#include <string.h>
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(wxFontDialog, wxDialog);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// font dialog hook proc used for setting the dialog title if necessary
// ----------------------------------------------------------------------------
static
UINT_PTR CALLBACK
wxFontDialogHookProc(HWND hwnd,
UINT uiMsg,
WPARAM WXUNUSED(wParam),
LPARAM lParam)
{
if ( uiMsg == WM_INITDIALOG )
{
CHOOSEFONT *pCH = (CHOOSEFONT *)lParam;
wxFontDialog * const
dialog = reinterpret_cast<wxFontDialog *>(pCH->lCustData);
::SetWindowText(hwnd, dialog->GetTitle().t_str());
}
return 0;
}
// ----------------------------------------------------------------------------
// wxFontDialog
// ----------------------------------------------------------------------------
void wxFontDialog::SetTitle(const wxString& title)
{
// Just store the title here, we can't set it right now because the dialog
// doesn't exist yet -- it will be created only when ShowModal() is called.
m_title = title;
}
wxString wxFontDialog::GetTitle() const
{
return m_title;
}
int wxFontDialog::ShowModal()
{
WX_HOOK_MODAL_DIALOG();
wxWindow* const parent = GetParentForModalDialog(m_parent, GetWindowStyle());
WXHWND hWndParent = parent ? GetHwndOf(parent) : NULL;
// It should be OK to always use GDI simulations
DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;
LOGFONT logFont;
CHOOSEFONT chooseFontStruct;
wxZeroMemory(chooseFontStruct);
chooseFontStruct.lStructSize = sizeof(CHOOSEFONT);
chooseFontStruct.hwndOwner = hWndParent;
chooseFontStruct.lpLogFont = &logFont;
// Currently we only use the hook to set the title, so only set it up if
// we really need to do this.
if ( !m_title.empty() )
{
flags |= CF_ENABLEHOOK;
chooseFontStruct.lCustData = (LPARAM)this;
chooseFontStruct.lpfnHook = wxFontDialogHookProc;
}
if ( m_fontData.m_initialFont.IsOk() )
{
flags |= CF_INITTOLOGFONTSTRUCT;
wxFillLogFont(&logFont, &m_fontData.m_initialFont);
}
if ( m_fontData.m_fontColour.IsOk() )
{
chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
}
// CF_ANSIONLY flag is obsolete for Win32
if ( !m_fontData.GetAllowSymbols() )
{
flags |= CF_SELECTSCRIPT;
logFont.lfCharSet = ANSI_CHARSET;
}
if ( m_fontData.GetEnableEffects() )
flags |= CF_EFFECTS;
if ( m_fontData.GetShowHelp() )
flags |= CF_SHOWHELP;
if ( m_fontData.m_minSize != 0 || m_fontData.m_maxSize != 0 )
{
chooseFontStruct.nSizeMin = m_fontData.m_minSize;
chooseFontStruct.nSizeMax = m_fontData.m_maxSize;
flags |= CF_LIMITSIZE;
}
chooseFontStruct.Flags = flags;
if ( ChooseFont(&chooseFontStruct) != 0 )
{
wxRGBToColour(m_fontData.m_fontColour, chooseFontStruct.rgbColors);
m_fontData.m_chosenFont = wxCreateFontFromLogFont(&logFont);
m_fontData.EncodingInfo().facename = logFont.lfFaceName;
m_fontData.EncodingInfo().charset = logFont.lfCharSet;
return wxID_OK;
}
else
{
DWORD dwErr = CommDlgExtendedError();
if ( dwErr != 0 )
{
wxLogError(_("Common dialog failed with error code %0lx."), dwErr);
}
//else: it was just cancelled
return wxID_CANCEL;
}
}
#endif // wxUSE_FONTDLG