git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57620 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			284 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			284 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        wx/evtloop.h
 | |
| // Purpose:     declares wxEventLoop class
 | |
| // Author:      Vadim Zeitlin
 | |
| // Modified by:
 | |
| // Created:     01.06.01
 | |
| // RCS-ID:      $Id$
 | |
| // Copyright:   (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
 | |
| // Licence:     wxWindows licence
 | |
| ///////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifndef _WX_EVTLOOP_H_
 | |
| #define _WX_EVTLOOP_H_
 | |
| 
 | |
| #include "wx/utils.h"
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // wxEventLoopBase: interface for wxEventLoop
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| class WXDLLIMPEXP_BASE wxEventLoopBase
 | |
| {
 | |
| public:
 | |
|     // trivial, but needed (because of wxEventLoopBase) ctor
 | |
|     wxEventLoopBase() { }
 | |
| 
 | |
|     // dtor
 | |
|     virtual ~wxEventLoopBase() { }
 | |
| 
 | |
|     // use this to check whether the event loop was successfully created before
 | |
|     // using it
 | |
|     virtual bool IsOk() const { return true; }
 | |
| 
 | |
| 
 | |
|     // start the event loop, return the exit code when it is finished
 | |
|     virtual int Run() = 0;
 | |
| 
 | |
|     // exit from the loop with the given exit code
 | |
|     virtual void Exit(int rc = 0) = 0;
 | |
| 
 | |
|     // return true if any events are available
 | |
|     virtual bool Pending() const = 0;
 | |
| 
 | |
|     // dispatch a single event, return false if we should exit from the loop
 | |
|     virtual bool Dispatch() = 0;
 | |
| 
 | |
|     // same as Dispatch() but doesn't wait for longer than the specified (in
 | |
|     // ms) timeout, return true if an event was processed, false if we should
 | |
|     // exit the loop or -1 if timeout expired
 | |
|     virtual int DispatchTimeout(unsigned long timeout) = 0;
 | |
| 
 | |
| 
 | |
|     // return currently active (running) event loop, may be NULL
 | |
|     static wxEventLoopBase *GetActive() { return ms_activeLoop; }
 | |
| 
 | |
|     // set currently active (running) event loop
 | |
|     static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; }
 | |
| 
 | |
|     // is this event loop running now?
 | |
|     //
 | |
|     // notice that even if this event loop hasn't terminated yet but has just
 | |
|     // spawned a nested (e.g. modal) event loop, this would return false
 | |
|     bool IsRunning() const;
 | |
| 
 | |
|     // implement this to wake up the loop: usually done by posting a dummy event
 | |
|     // to it (can be called from non main thread)
 | |
|     virtual void WakeUp() = 0;
 | |
| 
 | |
| protected:
 | |
|     // this function should be called before the event loop terminates, whether
 | |
|     // this happens normally (because of Exit() call) or abnormally (because of
 | |
|     // an exception thrown from inside the loop)
 | |
|     virtual void OnExit() { }
 | |
| 
 | |
| 
 | |
|     // the pointer to currently active loop
 | |
|     static wxEventLoopBase *ms_activeLoop;
 | |
| 
 | |
|     DECLARE_NO_COPY_CLASS(wxEventLoopBase)
 | |
| };
 | |
| 
 | |
| #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__)
 | |
| 
 | |
| // this class can be used to implement a standard event loop logic using
 | |
| // Pending() and Dispatch()
 | |
| //
 | |
| // it also handles idle processing automatically
 | |
| class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
 | |
| {
 | |
| public:
 | |
|     wxEventLoopManual();
 | |
| 
 | |
|     // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
 | |
|     // terminating when Exit() is called
 | |
|     virtual int Run();
 | |
| 
 | |
|     // sets the "should exit" flag and wakes up the loop so that it terminates
 | |
|     // soon
 | |
|     virtual void Exit(int rc = 0);
 | |
| 
 | |
| protected:
 | |
|     // may be overridden to perform some action at the start of each new event
 | |
|     // loop iteration
 | |
|     virtual void OnNextIteration() { }
 | |
| 
 | |
| 
 | |
|     // the loop exit code
 | |
|     int m_exitcode;
 | |
| 
 | |
|     // should we exit the loop?
 | |
|     bool m_shouldExit;
 | |
| };
 | |
| 
 | |
| #endif // platforms using "manual" loop
 | |
| 
 | |
| // we're moving away from old m_impl wxEventLoop model as otherwise the user
 | |
| // code doesn't have access to platform-specific wxEventLoop methods and this
 | |
| // can sometimes be very useful (e.g. under MSW this is necessary for
 | |
| // integration with MFC) but currently this is done for MSW only, other ports
 | |
| // should follow a.s.a.p.
 | |
| #if defined(__WXPALMOS__)
 | |
|     #include "wx/palmos/evtloop.h"
 | |
| #elif defined(__WXMSW__)
 | |
|     #include "wx/msw/evtloop.h"
 | |
| #elif defined(__WXMAC__)
 | |
|     #include "wx/osx/evtloop.h"
 | |
| #elif defined(__WXCOCOA__)
 | |
|     #include "wx/cocoa/evtloop.h"
 | |
| #elif defined(__WXDFB__)
 | |
|     #include "wx/dfb/evtloop.h"
 | |
| #elif defined(__WXGTK20__)
 | |
|     #include "wx/gtk/evtloop.h"
 | |
| #else // other platform
 | |
| 
 | |
| #include "wx/stopwatch.h"   // for wxMilliClock_t
 | |
| 
 | |
| class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl;
 | |
| 
 | |
| class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
 | |
| {
 | |
| public:
 | |
|     wxGUIEventLoop() { m_impl = NULL; }
 | |
|     virtual ~wxGUIEventLoop();
 | |
| 
 | |
|     virtual int Run();
 | |
|     virtual void Exit(int rc = 0);
 | |
|     virtual bool Pending() const;
 | |
|     virtual bool Dispatch();
 | |
|     virtual int DispatchTimeout(unsigned long timeout)
 | |
|     {
 | |
|         // TODO: this is, of course, horribly inefficient and a proper wait with
 | |
|         //       timeout should be implemented for all ports natively...
 | |
|         const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
 | |
|         for ( ;; )
 | |
|         {
 | |
|             if ( Pending() )
 | |
|                 return Dispatch();
 | |
| 
 | |
|             if ( wxGetLocalTimeMillis() >= timeEnd )
 | |
|                 return -1;
 | |
|         }
 | |
|     }
 | |
|     virtual void WakeUp() { }
 | |
| 
 | |
| protected:
 | |
|     // the pointer to the port specific implementation class
 | |
|     wxEventLoopImpl *m_impl;
 | |
| 
 | |
|     DECLARE_NO_COPY_CLASS(wxGUIEventLoop)
 | |
| };
 | |
| 
 | |
| #endif // platforms
 | |
| 
 | |
| // also include the header defining wxConsoleEventLoop for Unix systems
 | |
| #if defined(__UNIX__)
 | |
|     #include "wx/unix/evtloop.h"
 | |
| #endif
 | |
| 
 | |
| // we use a class rather than a typedef because wxEventLoop is forward-declared
 | |
| // in many places
 | |
| #if wxUSE_GUI
 | |
|     class wxEventLoop : public wxGUIEventLoop { };
 | |
| #else // !GUI
 | |
|     // we can't define wxEventLoop differently in GUI and base libraries so use
 | |
|     // a #define to still allow writing wxEventLoop in the user code
 | |
|     #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
 | |
|         #define wxEventLoop wxConsoleEventLoop
 | |
|     #else // we still must define it somehow for the code below...
 | |
|         #define wxEventLoop wxEventLoopBase
 | |
|     #endif
 | |
| #endif
 | |
| 
 | |
| inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
 | |
| 
 | |
| #if wxUSE_GUI
 | |
| // ----------------------------------------------------------------------------
 | |
| // wxModalEventLoop
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // this is a naive generic implementation which uses wxWindowDisabler to
 | |
| // implement modality, we will surely need platform-specific implementations
 | |
| // too, this generic implementation is here only temporarily to see how it
 | |
| // works
 | |
| class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
 | |
| {
 | |
| public:
 | |
|     wxModalEventLoop(wxWindow *winModal)
 | |
|     {
 | |
|         m_windowDisabler = new wxWindowDisabler(winModal);
 | |
|     }
 | |
| 
 | |
| protected:
 | |
|     virtual void OnExit()
 | |
|     {
 | |
|         delete m_windowDisabler;
 | |
|         m_windowDisabler = NULL;
 | |
| 
 | |
|         wxGUIEventLoop::OnExit();
 | |
|     }
 | |
| 
 | |
| private:
 | |
|     wxWindowDisabler *m_windowDisabler;
 | |
| };
 | |
| 
 | |
| #endif //wxUSE_GUI
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // wxEventLoopActivator: helper class for wxEventLoop implementations
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // this object sets the wxEventLoop given to the ctor as the currently active
 | |
| // one and unsets it in its dtor, this is especially useful in presence of
 | |
| // exceptions but is more tidy even when we don't use them
 | |
| class wxEventLoopActivator
 | |
| {
 | |
| public:
 | |
|     wxEventLoopActivator(wxEventLoopBase *evtLoop)
 | |
|     {
 | |
|         m_evtLoopOld = wxEventLoopBase::GetActive();
 | |
|         wxEventLoopBase::SetActive(evtLoop);
 | |
|     }
 | |
| 
 | |
|     ~wxEventLoopActivator()
 | |
|     {
 | |
|         // restore the previously active event loop
 | |
|         wxEventLoopBase::SetActive(m_evtLoopOld);
 | |
|     }
 | |
| 
 | |
| private:
 | |
|     wxEventLoopBase *m_evtLoopOld;
 | |
| };
 | |
| 
 | |
| #if wxUSE_CONSOLE_EVENTLOOP
 | |
| 
 | |
| class wxEventLoopGuarantor
 | |
| {
 | |
| public:
 | |
|     wxEventLoopGuarantor()
 | |
|     {
 | |
|         m_evtLoopNew = NULL;
 | |
|         if (!wxEventLoop::GetActive())
 | |
|         {
 | |
|             m_evtLoopNew = new wxEventLoop;
 | |
|             wxEventLoop::SetActive(m_evtLoopNew);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     ~wxEventLoopGuarantor()
 | |
|     {
 | |
|         if (m_evtLoopNew)
 | |
|         {
 | |
|             wxEventLoop::SetActive(NULL);
 | |
|             delete m_evtLoopNew;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| private:
 | |
|     wxEventLoop *m_evtLoopNew;
 | |
| };
 | |
| 
 | |
| #endif // wxUSE_CONSOLE_EVENTLOOP
 | |
| 
 | |
| #endif // _WX_EVTLOOP_H_
 |