Update the daily makefiles link in winCE project file downloading instructions. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50915 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
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			154 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 
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|   =================================================
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|   Welcome to wxWidgets/CE
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|   =================================================
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| 
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| You have downloaded the Windows CE port of the wxWidgets GUI library.
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| This runs on Pocket PC 2002/2003, Smartphone 2002/2003,
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| Windows CE .NET 4.x, and Windows Mobile 5.
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| 
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| More information about the wxWidgets project as a whole
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| can be found at:
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| 
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|   http://www.wxwidgets.org
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| 
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| Information about the Windows CE port in particular can be found in
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| the wxWinCE topic in the wxWidgets reference manual.
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| 
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| Supported platforms
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| ===================
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| 
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| These are the supported platforms at the moment:
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| 
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| - x86 emulator build in eVC 3 and eVC 4.x
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| - Pocket PC (StrongARM)
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| - Smartphone (StrongARM)
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| - Windows Mobile 5
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| 
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| You can test the library and applications using the Pocket PC emulator 
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| and/or Compaq iPAQ or other PDAs using Pocket PC.
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| 
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| Compiler installation
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| =====================
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| 
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| 1. Embedded Visual C++
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| ----------------------
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| 
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| Get the Visual C++ embedded (FREE) from Microsoft website
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|  http://msdn.microsoft.com/vstudio/device/embedded/download.asp
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|  
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| You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
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| 
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| You can download the Smartphone 2002/3 and Pocket PC 2002/3
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| SDKs separately.
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| 
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| 2. Visual Studio 2005
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| ---------------------
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| 
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| VS 2005 Professional is required to write Windows Mobile 5 applications, although Pocket PC
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| 2003 applications should also run on Mobile 5. VS 2005 must
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| be purchased, and you can then download the Mobile 5 2005 SDK
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| from Microsoft's site.
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|  
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| wxWidgets/CE Configuration
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| ================================
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| 
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| You may wish to customize the following file
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| before compiling wxWinCE:
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| 
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| include/wx/msw/wince/setup.h
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| 
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| wxWidgets/CE Compilation
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| ================================
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| 
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| NOTE: to generate targets not in the standard project files,
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| you should rebuild the project files using Bakefile.
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| Also, if you are building from a SVN version of wxWidgets,
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| you need to create eVC++ project files or get them from
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| somewhere, such as the daily makefile builds here:
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| 
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| http://biolpc22.york.ac.uk/pub/Daily_Makefiles/
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| 
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| See technote docs/tech/tn0016.txt for details on using Bakefile,
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| and you can get Bakefile from:
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| 
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| http://bakefile.sf.net
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| 
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| Open build/wince/wx.vcw, select an ARM or x86 target (or emulator
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| target for eVC++ 4), and compile.
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| 
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| Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator
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| target, and compile. You can use the emulator or real hardware to run
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| the sample.
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| 
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| There may be long delays while eVC++ computes dependencies, and expect
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| to wait a long time for loading and saving workspaces. Do not attempt to
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| save the wxWidgets library project file: it will take forever and generate
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| a huge file, so make alterations either using Bakefile or by editing the
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| project file with a text editor, and reloading. Sample project files are OK
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| to save.
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| 
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| To compile using the emulator on eVC++3:
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| 
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| - Open build/wince/wx.vcw, select the
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|   WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
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|   then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
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|   and compile.
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| 
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| - Open samples/minimal/minimal.vcw, select the
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|   WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and
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|   Pocket PC 2002 Emulation as before.
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| 
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| To compile using the emulator on eVC++4:
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| 
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| - Open build/wince/wx.vcw, select the
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|   WIN32 (WCE Emulator) Debug configuration, and compile.
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| 
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| - Open samples/minimal/minimal.vcw with eVC++, select the
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|   WIN32 (WCE emulator) Debug configuration, and compile.
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| 
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| Note: builds for the different SDKs (Smartphone, PPC, .Net)
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| use the same directory and library names, so for the moment
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| these builds cannot co-exist simultaneously.
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| 
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| To use Visual Studio 2005, you need to allow VS to convert the projects
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| first (but install all the SDKs you need to _before_ converting), and then
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| you need to adjust the library settings of each wxWidgets and sample project.
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| 
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| Edit the configuration properties for each configuration and in the Librarian,
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| add a relative path ..\..\lib to each library path. For example:
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| 
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| ..\..\lib\$(PlatformName)\$(ConfigurationName)\wx_mono.lib
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| 
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| Then, for a sample you want to compile, edit the configuration properties
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| and make sure ..\..\lib\$(PlatformName)\$(ConfigurationName) is in the Linker/General/Additional
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| Library Directories property. Also change the Linker/Input/Additional Dependencies
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| property to something like:
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| 
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| coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
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| 
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| since the library names in the wxWidgets workspace were changed
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| by VS 2005.
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| 
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| Status
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| ======
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| 
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| It's possible to create working Pocket PC or Smartphone
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| applications with this port. For further information
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| about how to use wxWidgets with Windows CE, and further
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| work that needs to be done, see the wxWinCE topic in the
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| reference manual, and also:
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| 
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| http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
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| 
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| The "Life!" demo in demos/life has some adaptations for
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| wxWinCE, and also demonstrates how to make an installer for
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| a Pocket PC application.
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| 
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| Disclaimer
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| ==========
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| 
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| All product names are used for identification purposes and are trademarks 
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| or registered trademarks owned by their respective companies.
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| 
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