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wxWidgets/src/motif/evtloop.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: src/motif/evtloop.cpp
// Purpose: implements wxEventLoop for Motif
// Author: Mattia Barbon
// Modified by:
// Created: 01.11.02
// RCS-ID: $Id$
// Copyright: (c) 2002 Mattia Barbon
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __VMS
#define XtParent XTPARENT
#define XtDisplay XTDISPLAY
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/event.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
#include "wx/app.h"
#include "wx/window.h"
#ifdef __VMS__
#pragma message disable nosimpint
#endif
#include <Xm/Xm.h>
#include <X11/Xlib.h>
#ifdef __VMS__
#pragma message enable nosimpint
#endif
#include "wx/unix/private.h"
#include "wx/motif/private.h"
static bool CheckForKeyUp(XEvent* event);
static bool CheckForKeyDown(XEvent* event);
static bool CheckForAccelerator(XEvent* event);
static void ProcessXEvent(XEvent* event);
static void wxBreakDispatch();
// ----------------------------------------------------------------------------
// wxEventLoopImpl
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxEventLoopImpl
{
public:
// ctor
wxEventLoopImpl() { SetExitCode(0); }
// set/get the exit code
void SetExitCode(int exitcode) { m_exitcode = exitcode; }
int GetExitCode() const { return m_exitcode; }
bool SendIdleMessage();
bool GetKeepGoing() const { return m_keepGoing; }
void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
private:
// the exit code of the event loop
int m_exitcode;
bool m_keepGoing;
};
// ----------------------------------------------------------------------------
// wxEventLoopImpl idle event processing
// ----------------------------------------------------------------------------
static bool SendIdleMessage()
{
return wxTheApp->ProcessIdle();
}
bool wxEventLoopImpl::SendIdleMessage()
{
return ::SendIdleMessage();
}
// ============================================================================
// wxEventLoop implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
wxEventLoopActivator activate(this);
m_impl = new wxEventLoopImpl;
m_impl->SetKeepGoing( true );
for( ;; )
{
if( !wxDoEventLoopIteration( *this ) )
break;
}
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
return exitcode;
}
void wxEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
m_impl->SetKeepGoing( false );
::wxBreakDispatch();
}
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
bool wxEventLoop::Pending() const
{
return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
}
bool wxEventLoop::Dispatch()
{
XEvent event;
XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
if( XtAppPeekEvent( context, &event ) != 0 )
{
XtAppNextEvent( context, &event );
ProcessXEvent( &event );
}
else
{
XtAppProcessEvent( context, XtIMTimer | XtIMAlternateInput
#ifdef XtIMSignal
| XtIMSignal
#endif
);
}
return m_impl ? m_impl->GetKeepGoing() : true;
}
// ----------------------------------------------------------------------------
// Static functions (originally in app.cpp)
// ----------------------------------------------------------------------------
void ProcessXEvent(XEvent* event)
{
if (event->type == KeyPress)
{
if (CheckForAccelerator(event))
{
// Do nothing! We intercepted and processed the event as an
// accelerator.
return;
}
// It seemed before that this hack was redundant and
// key down events were being generated by wxCanvasInputEvent.
// But no longer - why ???
//
else if (CheckForKeyDown(event))
{
// We intercepted and processed the key down event
return;
}
else
{
XtDispatchEvent(event);
return;
}
}
else if (event->type == KeyRelease)
{
// TODO: work out why we still need this ! -michael
//
if (::CheckForKeyUp(event))
{
// We intercepted and processed the key up event
return;
}
else
{
XtDispatchEvent(event);
return;
}
}
else if (event->type == PropertyNotify)
{
wxTheApp->HandlePropertyChange(event);
return;
}
else if (event->type == ResizeRequest)
{
/* Terry Gitnick <terryg@scientech.com> - 1/21/98
* If resize event, don't resize until the last resize event for this
* window is recieved. Prevents flicker as windows are resized.
*/
Display *disp = event->xany.display;
Window win = event->xany.window;
XEvent report;
// to avoid flicker
report = * event;
while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
// TODO: when implementing refresh optimization, we can use
// XtAddExposureToRegion to expand the window's paint region.
XtDispatchEvent(event);
}
else
{
XtDispatchEvent(event);
}
}
// Returns true if an accelerator has been processed
bool CheckForAccelerator(XEvent* event)
{
if (event->xany.type == KeyPress)
{
// Find a wxWindow for this window
// TODO: should get display for the window, not the current display
Widget widget = XtWindowToWidget(event->xany.display,
event->xany.window);
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
widget = XtParent(widget);
if (!widget || !win)
return false;
wxKeyEvent keyEvent(wxEVT_CHAR);
wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
// Now we have a wxKeyEvent and we have a wxWindow.
// Go up the hierarchy until we find a matching accelerator,
// or we get to the top.
while (win)
{
if (win->ProcessAccelerator(keyEvent))
return true;
win = win->GetParent();
}
return false;
}
return false;
}
// bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
bool CheckForKeyDown(XEvent* event)
{
if (event->xany.type == KeyPress)
{
Widget widget = XtWindowToWidget(event->xany.display,
event->xany.window);
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
widget = XtParent(widget);
if (!widget || !win)
return false;
wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
return win->GetEventHandler()->ProcessEvent( keyEvent );
}
return false;
}
// bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
bool CheckForKeyUp(XEvent* event)
{
if (event->xany.type == KeyRelease)
{
Widget widget = XtWindowToWidget(event->xany.display,
event->xany.window);
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
widget = XtParent(widget);
if (!widget || !win)
return false;
wxKeyEvent keyEvent(wxEVT_KEY_UP);
wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
return win->GetEventHandler()->ProcessEvent( keyEvent );
}
return false;
}
// ----------------------------------------------------------------------------
// executes one main loop iteration (declared in include/wx/motif/private.h)
// ----------------------------------------------------------------------------
bool wxDoEventLoopIteration( wxEventLoop& evtLoop )
{
bool moreRequested, pendingEvents;
for(;;)
{
pendingEvents = evtLoop.Pending();
if( pendingEvents ) break;
moreRequested = ::SendIdleMessage();
if( !moreRequested ) break;
}
#if wxUSE_THREADS
if( !pendingEvents && !moreRequested )
{
// leave the main loop to give other threads a chance to
// perform their GUI work
wxMutexGuiLeave();
wxMilliSleep(20);
wxMutexGuiEnter();
}
#endif
if( !evtLoop.Dispatch() )
return false;
return true;
}
// ----------------------------------------------------------------------------
// ::wxWakeUpIdle implementation
// ----------------------------------------------------------------------------
// As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
// writing a single byte to the pipe will cause wxEventLoop::Pending
// to return true, and wxEventLoop::Dispatch to dispatch an input handler
// that simply removes the byte(s), and to return, which will cause
// an idle event to be sent
// also wxEventLoop::Exit is implemented that way, so that exiting an
// event loop won't require an event being in the queue
#include "wx/module.h"
#include <sys/types.h>
#include <sys/time.h>
#include <unistd.h>
static int idleFds[2] = { -1, -1 };
class wxIdlePipeModule : public wxModule
{
public:
wxIdlePipeModule() {};
virtual bool OnInit()
{
// Must be done before modules are initialized
#if 0
if( pipe(idleFds) != 0 )
return false;
#endif
return true;
}
virtual void OnExit()
{
close( idleFds[0] );
close( idleFds[1] );
}
private:
DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule)
static void wxInputCallback( XtPointer, int* fd, XtInputId* )
{
char buffer[128];
// wxWakeUpIdle may have been called more than once
for(;;)
{
fd_set in;
struct timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
wxFD_ZERO( &in );
wxFD_SET( *fd, &in );
if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
break;
if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
break;
}
}
static void wxBreakDispatch()
{
char dummy = 0; // for valgrind
// check if wxWakeUpIdle has already been called
fd_set in;
struct timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
wxFD_ZERO( &in );
wxFD_SET( idleFds[0], &in );
if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
return;
// write a single byte
write( idleFds[1], &dummy, 1 );
}
void wxApp::WakeUpIdle()
{
::wxBreakDispatch();
}
bool wxInitIdleFds()
{
if( pipe(idleFds) != 0 )
return false;
return true;
}
bool wxAddIdleCallback()
{
if (!wxInitIdleFds())
return false;
// install input handler for wxWakeUpIdle
XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
idleFds[0],
(XtPointer)XtInputReadMask,
wxInputCallback,
NULL);
return true;
}