git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38939 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
480 lines
12 KiB
C++
480 lines
12 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/motif/evtloop.cpp
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// Purpose: implements wxEventLoop for Motif
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// Author: Mattia Barbon
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// Modified by:
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// Created: 01.11.02
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// RCS-ID: $Id$
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// Copyright: (c) 2002 Mattia Barbon
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// License: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __VMS
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#define XtParent XTPARENT
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#define XtDisplay XTDISPLAY
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/event.h"
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#endif //WX_PRECOMP
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#include "wx/evtloop.h"
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#include "wx/app.h"
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#include "wx/window.h"
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#ifdef __VMS__
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#pragma message disable nosimpint
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#endif
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#include <Xm/Xm.h>
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#include <X11/Xlib.h>
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#ifdef __VMS__
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#pragma message enable nosimpint
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#endif
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#include "wx/unix/private.h"
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#include "wx/motif/private.h"
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static bool CheckForKeyUp(XEvent* event);
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static bool CheckForKeyDown(XEvent* event);
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static bool CheckForAccelerator(XEvent* event);
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static void ProcessXEvent(XEvent* event);
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static void wxBreakDispatch();
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxEventLoopImpl
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{
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public:
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// ctor
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wxEventLoopImpl() { SetExitCode(0); }
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// set/get the exit code
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void SetExitCode(int exitcode) { m_exitcode = exitcode; }
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int GetExitCode() const { return m_exitcode; }
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bool SendIdleMessage();
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bool GetKeepGoing() const { return m_keepGoing; }
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void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
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private:
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// the exit code of the event loop
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int m_exitcode;
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bool m_keepGoing;
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};
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl idle event processing
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// ----------------------------------------------------------------------------
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static bool SendIdleMessage()
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{
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return wxTheApp->ProcessIdle();
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}
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bool wxEventLoopImpl::SendIdleMessage()
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{
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return ::SendIdleMessage();
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}
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// ============================================================================
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// wxEventLoop implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxEventLoop::~wxEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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int wxEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
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wxEventLoopActivator activate(this);
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m_impl = new wxEventLoopImpl;
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m_impl->SetKeepGoing( true );
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for( ;; )
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{
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if( !wxDoEventLoopIteration( *this ) )
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break;
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}
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int exitcode = m_impl->GetExitCode();
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delete m_impl;
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m_impl = NULL;
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return exitcode;
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}
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void wxEventLoop::Exit(int rc)
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{
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wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
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m_impl->SetExitCode(rc);
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m_impl->SetKeepGoing( false );
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::wxBreakDispatch();
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}
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// ----------------------------------------------------------------------------
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// wxEventLoop message processing dispatching
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// ----------------------------------------------------------------------------
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bool wxEventLoop::Pending() const
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{
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return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
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}
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bool wxEventLoop::Dispatch()
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{
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XEvent event;
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XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
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if( XtAppPeekEvent( context, &event ) != 0 )
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{
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XtAppNextEvent( context, &event );
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ProcessXEvent( &event );
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}
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else
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{
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XtAppProcessEvent( context, XtIMTimer | XtIMAlternateInput
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#ifdef XtIMSignal
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| XtIMSignal
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#endif
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);
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}
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return m_impl ? m_impl->GetKeepGoing() : true;
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}
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// ----------------------------------------------------------------------------
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// Static functions (originally in app.cpp)
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// ----------------------------------------------------------------------------
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void ProcessXEvent(XEvent* event)
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{
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if (event->type == KeyPress)
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{
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if (CheckForAccelerator(event))
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{
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// Do nothing! We intercepted and processed the event as an
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// accelerator.
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return;
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}
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// It seemed before that this hack was redundant and
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// key down events were being generated by wxCanvasInputEvent.
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// But no longer - why ???
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//
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else if (CheckForKeyDown(event))
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{
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// We intercepted and processed the key down event
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return;
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}
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else
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{
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XtDispatchEvent(event);
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return;
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}
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}
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else if (event->type == KeyRelease)
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{
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// TODO: work out why we still need this ! -michael
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//
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if (::CheckForKeyUp(event))
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{
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// We intercepted and processed the key up event
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return;
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}
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else
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{
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XtDispatchEvent(event);
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return;
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}
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}
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else if (event->type == PropertyNotify)
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{
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wxTheApp->HandlePropertyChange(event);
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return;
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}
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else if (event->type == ResizeRequest)
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{
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/* Terry Gitnick <terryg@scientech.com> - 1/21/98
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* If resize event, don't resize until the last resize event for this
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* window is recieved. Prevents flicker as windows are resized.
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*/
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Display *disp = event->xany.display;
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Window win = event->xany.window;
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XEvent report;
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// to avoid flicker
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report = * event;
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while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
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// TODO: when implementing refresh optimization, we can use
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// XtAddExposureToRegion to expand the window's paint region.
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XtDispatchEvent(event);
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}
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else
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{
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XtDispatchEvent(event);
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}
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}
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// Returns true if an accelerator has been processed
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bool CheckForAccelerator(XEvent* event)
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{
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if (event->xany.type == KeyPress)
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{
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// Find a wxWindow for this window
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// TODO: should get display for the window, not the current display
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Widget widget = XtWindowToWidget(event->xany.display,
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event->xany.window);
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wxWindow* win = NULL;
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// Find the first wxWindow that corresponds to this event window
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while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
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widget = XtParent(widget);
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if (!widget || !win)
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return false;
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wxKeyEvent keyEvent(wxEVT_CHAR);
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wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
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// Now we have a wxKeyEvent and we have a wxWindow.
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// Go up the hierarchy until we find a matching accelerator,
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// or we get to the top.
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while (win)
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{
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if (win->ProcessAccelerator(keyEvent))
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return true;
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win = win->GetParent();
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}
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return false;
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}
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return false;
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}
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// bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
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bool CheckForKeyDown(XEvent* event)
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{
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if (event->xany.type == KeyPress)
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{
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Widget widget = XtWindowToWidget(event->xany.display,
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event->xany.window);
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wxWindow* win = NULL;
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// Find the first wxWindow that corresponds to this event window
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while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
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widget = XtParent(widget);
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if (!widget || !win)
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return false;
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wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
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wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
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return win->GetEventHandler()->ProcessEvent( keyEvent );
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}
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return false;
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}
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// bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
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bool CheckForKeyUp(XEvent* event)
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{
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if (event->xany.type == KeyRelease)
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{
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Widget widget = XtWindowToWidget(event->xany.display,
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event->xany.window);
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wxWindow* win = NULL;
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// Find the first wxWindow that corresponds to this event window
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while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
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widget = XtParent(widget);
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if (!widget || !win)
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return false;
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wxKeyEvent keyEvent(wxEVT_KEY_UP);
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wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
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return win->GetEventHandler()->ProcessEvent( keyEvent );
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}
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return false;
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}
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// ----------------------------------------------------------------------------
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// executes one main loop iteration (declared in include/wx/motif/private.h)
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// ----------------------------------------------------------------------------
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bool wxDoEventLoopIteration( wxEventLoop& evtLoop )
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{
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bool moreRequested, pendingEvents;
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for(;;)
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{
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pendingEvents = evtLoop.Pending();
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if( pendingEvents ) break;
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moreRequested = ::SendIdleMessage();
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if( !moreRequested ) break;
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}
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#if wxUSE_THREADS
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if( !pendingEvents && !moreRequested )
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{
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// leave the main loop to give other threads a chance to
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// perform their GUI work
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wxMutexGuiLeave();
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wxMilliSleep(20);
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wxMutexGuiEnter();
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}
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#endif
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if( !evtLoop.Dispatch() )
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return false;
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return true;
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}
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// ----------------------------------------------------------------------------
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// ::wxWakeUpIdle implementation
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// ----------------------------------------------------------------------------
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// As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
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// writing a single byte to the pipe will cause wxEventLoop::Pending
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// to return true, and wxEventLoop::Dispatch to dispatch an input handler
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// that simply removes the byte(s), and to return, which will cause
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// an idle event to be sent
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// also wxEventLoop::Exit is implemented that way, so that exiting an
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// event loop won't require an event being in the queue
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#include "wx/module.h"
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#include <sys/types.h>
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#include <sys/time.h>
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#include <unistd.h>
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static int idleFds[2] = { -1, -1 };
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class wxIdlePipeModule : public wxModule
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{
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public:
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wxIdlePipeModule() {};
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virtual bool OnInit()
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{
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// Must be done before modules are initialized
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#if 0
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if( pipe(idleFds) != 0 )
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return false;
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#endif
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return true;
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}
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virtual void OnExit()
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{
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close( idleFds[0] );
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close( idleFds[1] );
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}
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private:
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DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
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};
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IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule)
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static void wxInputCallback( XtPointer, int* fd, XtInputId* )
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{
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char buffer[128];
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// wxWakeUpIdle may have been called more than once
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for(;;)
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{
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fd_set in;
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = 0;
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wxFD_ZERO( &in );
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wxFD_SET( *fd, &in );
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if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
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break;
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if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
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break;
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}
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}
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static void wxBreakDispatch()
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{
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char dummy = 0; // for valgrind
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// check if wxWakeUpIdle has already been called
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fd_set in;
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = 0;
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wxFD_ZERO( &in );
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wxFD_SET( idleFds[0], &in );
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if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
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return;
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// write a single byte
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write( idleFds[1], &dummy, 1 );
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}
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void wxApp::WakeUpIdle()
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{
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::wxBreakDispatch();
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}
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bool wxInitIdleFds()
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{
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if( pipe(idleFds) != 0 )
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return false;
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return true;
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}
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bool wxAddIdleCallback()
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{
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if (!wxInitIdleFds())
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return false;
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// install input handler for wxWakeUpIdle
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XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
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idleFds[0],
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(XtPointer)XtInputReadMask,
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wxInputCallback,
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NULL);
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return true;
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}
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