148 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        tests/controls/virtlistctrltest.cpp
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// Purpose:     wxListCtrl unit tests for virtual mode
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// Author:      Vadim Zeitlin
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// Created:     2010-11-13
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// Copyright:   (c) 2010 Vadim Zeitlin <vadim@wxwidgets.org>
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#if wxUSE_LISTCTRL
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#ifndef WX_PRECOMP
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    #include "wx/app.h"
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#endif // WX_PRECOMP
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#include "wx/listctrl.h"
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#include "testableframe.h"
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#include "wx/uiaction.h"
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// ----------------------------------------------------------------------------
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// test class
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// ----------------------------------------------------------------------------
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class VirtListCtrlTestCase : public CppUnit::TestCase
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{
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public:
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    VirtListCtrlTestCase() { }
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    virtual void setUp() wxOVERRIDE;
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    virtual void tearDown() wxOVERRIDE;
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private:
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    CPPUNIT_TEST_SUITE( VirtListCtrlTestCase );
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        CPPUNIT_TEST( UpdateSelection );
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        WXUISIM_TEST( DeselectedEvent );
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    CPPUNIT_TEST_SUITE_END();
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    void UpdateSelection();
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    void DeselectedEvent();
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    wxListCtrl *m_list;
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    wxDECLARE_NO_COPY_CLASS(VirtListCtrlTestCase);
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( VirtListCtrlTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( VirtListCtrlTestCase, "VirtListCtrlTestCase" );
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// ----------------------------------------------------------------------------
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// test initialization
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// ----------------------------------------------------------------------------
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void VirtListCtrlTestCase::setUp()
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{
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    // Define a class overriding OnGetItemText() which must be overridden for
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    // any virtual list control.
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    class VirtListCtrl : public wxListCtrl
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    {
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    public:
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        VirtListCtrl()
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            : wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
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                         wxPoint(0, 0), wxSize(400, 200),
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                         wxLC_REPORT | wxLC_VIRTUAL)
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        {
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        }
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    protected:
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        virtual wxString OnGetItemText(long item, long column) const wxOVERRIDE
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        {
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            return wxString::Format("Row %ld, col %ld", item, column);
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        }
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    };
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    m_list = new VirtListCtrl;
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}
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void VirtListCtrlTestCase::tearDown()
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{
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    delete m_list;
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    m_list = NULL;
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}
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void VirtListCtrlTestCase::UpdateSelection()
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{
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    m_list->SetItemCount(10);
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    CPPUNIT_ASSERT_EQUAL( 0, m_list->GetSelectedItemCount() );
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    m_list->SetItemState(7, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
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    CPPUNIT_ASSERT_EQUAL( 1, m_list->GetSelectedItemCount() );
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    m_list->SetItemState(0, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
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    CPPUNIT_ASSERT_EQUAL( 2, m_list->GetSelectedItemCount() );
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    // The item 7 is now invalid and so shouldn't be counted as selected any
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    // more.
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    m_list->SetItemCount(5);
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    CPPUNIT_ASSERT_EQUAL( 1, m_list->GetSelectedItemCount() );
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}
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void VirtListCtrlTestCase::DeselectedEvent()
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{
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#if wxUSE_UIACTIONSIMULATOR
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    m_list->AppendColumn("Col0");
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    m_list->SetItemCount(1);
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    wxListCtrl* const list = m_list;
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    EventCounter selected(list, wxEVT_LIST_ITEM_SELECTED);
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    EventCounter deselected(list, wxEVT_LIST_ITEM_DESELECTED);
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    wxUIActionSimulator sim;
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    wxRect pos;
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    list->GetItemRect(0, pos);
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    //We move in slightly so we are not on the edge
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    wxPoint point = list->ClientToScreen(pos.GetPosition()) + wxPoint(10, 10);
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    sim.MouseMove(point);
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    wxYield();
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    sim.MouseClick();
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    wxYield();
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    // We want a point within the listctrl but below any items
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    point = list->ClientToScreen(pos.GetPosition()) + wxPoint(10, 50);
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    sim.MouseMove(point);
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    wxYield();
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    sim.MouseClick();
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    wxYield();
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    CPPUNIT_ASSERT_EQUAL(1, selected.GetCount());
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    CPPUNIT_ASSERT_EQUAL(1, deselected.GetCount());
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#endif
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}
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#endif // wxUSE_LISTCTRL
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