git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2235 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			264 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			264 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        menu.h
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// Purpose:     wxMenu, wxMenuBar classes
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// Author:      Julian Smart
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// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart and Markus Holzem
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_
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#define _WX_MENU_H_
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#ifdef __GNUG__
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    #pragma interface "menu.h"
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#endif
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#include "wx/defs.h"
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#include "wx/event.h"
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class WXDLLEXPORT wxMenuItem;
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class WXDLLEXPORT wxMenuBar;
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class WXDLLEXPORT wxMenu;
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class WXDLLEXPORT wxFrame;
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WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenu : public wxEvtHandler
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{
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    DECLARE_DYNAMIC_CLASS(wxMenu)
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public:
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    // ctor & dtor
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    wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
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    virtual ~wxMenu();
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    // construct menu
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        // append a separator to the menu
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    void AppendSeparator();
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        // append a normal item to the menu
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    void Append(int id, const wxString& label,
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                const wxString& helpString = wxEmptyString,
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                bool checkable = FALSE);
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        // append a submenu
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    void Append(int id, const wxString& label,
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                wxMenu *submenu,
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                const wxString& helpString = wxEmptyString);
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        // append anything (create wxMenuItem first)
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    void Append(wxMenuItem *pItem);
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        // insert a break in the menu
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    void Break();
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        // delete an item
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        // If it's a submenu, menu is not destroyed.
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        // VZ: why? shouldn't it return "wxMenu *" then?
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    void Delete(int id);
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    // client data
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    void SetClientData(void* clientData) { m_clientData = clientData; }
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    void* GetClientData() const { return m_clientData; }
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    // menu item control
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        // enable/disable item
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    void Enable(int id, bool enable);
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        // TRUE if enabled
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    bool IsEnabled(int id) const;
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        // check/uncheck item - only for checkable items, of course
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    void Check(int id, bool check);
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        // TRUE if checked
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    bool IsChecked(int id) const;
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    // other properties
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        // the menu title
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    void SetTitle(const wxString& label);
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    const wxString GetTitle() const;
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        // the item label
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    void SetLabel(int id, const wxString& label);
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    wxString GetLabel(int id) const;
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        // help string
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    virtual void SetHelpString(int id, const wxString& helpString);
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    virtual wxString GetHelpString(int id) const;
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        // get the list of items
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    wxList& GetItems() const { return (wxList &)m_menuItems; }
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    // find item
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        // returns id of the item matching the given string or wxNOT_FOUND
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    virtual int FindItem(const wxString& itemString) const;
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        // returns NULL if not found
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    wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
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        // find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
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    wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
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    // Updates the UI for a menu and all submenus recursively. source is the
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    // object that has the update event handlers defined for it. If NULL, the
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    // menu or associated window will be used.
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    void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
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    void ProcessCommand(wxCommandEvent& event);
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    virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
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    void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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    wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
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#ifdef WXWIN_COMPATIBILITY
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    void Callback(const wxFunction func) { m_callback = func; }
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    // compatibility: these functions are deprecated
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    bool Enabled(int id) const { return IsEnabled(id); }
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    bool Checked(int id) const { return IsChecked(id); }
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#endif // WXWIN_COMPATIBILITY
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    // IMPLEMENTATION
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    bool MSWCommand(WXUINT param, WXWORD id);
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    void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
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    wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
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    // semi-private accessors
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        // get the window which contains this menu
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    wxWindow *GetWindow() const;
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        // get the menu handle
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    WXHMENU GetHMenu() const;
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    // only for wxMenuBar
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    void Attach(wxMenuBar *menubar);
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    void Detach();
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private:
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    bool              m_doBreak;
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    // This is used when m_hMenu is NULL because we don't want to
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    // delete it in ~wxMenu (it's been added to a parent menu).
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    // But we'll still need the handle for other purposes.
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    // Might be better to have a flag saying whether it's deleteable or not.
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    WXHMENU           m_savehMenu ; // Used for Enable() on popup
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    WXHMENU           m_hMenu;
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    wxFunction        m_callback;
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    int               m_noItems;
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    wxString          m_title;
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    wxMenu *          m_topLevelMenu;
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    wxMenuBar *       m_menuBar;
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    wxList            m_menuItems;
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    wxEvtHandler *    m_parent;
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    wxEvtHandler *    m_eventHandler;
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    wxWindow         *m_pInvokingWindow;
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    void*             m_clientData;
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};
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenuBar : public wxEvtHandler
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{
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    DECLARE_DYNAMIC_CLASS(wxMenuBar)
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public:
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    // ctors & dtor
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        // default constructor
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    wxMenuBar();
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        // unused under MSW
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    wxMenuBar(long style);
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        // menubar takes ownership of the menus arrays but copies the titles
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    wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
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    virtual ~wxMenuBar();
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    // menubar construction
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    WXHMENU Create();
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    void Append(wxMenu *menu, const wxString& title);
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    virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
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    // state control
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    // NB: must only be used AFTER menu has been attached to frame,
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    //     otherwise use individual menus to enable/disable items
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        // enable the item
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    void Enable(int id, bool enable);
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        // TRUE if item enabled
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    bool IsEnabled(int id) const;
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        //
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    void EnableTop(int pos, bool enable);
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        // works only with checkable items
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    void Check(int id, bool check);
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        // TRUE if checked
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    bool IsChecked(int id) const;
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    void SetLabel(int id, const wxString& label) ;
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    wxString GetLabel(int id) const ;
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    virtual void SetHelpString(int id, const wxString& helpString);
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    virtual wxString GetHelpString(int id) const ;
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    void SetLabelTop(int pos, const wxString& label) ;
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    wxString GetLabelTop(int pos) const ;
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    // notifications: return FALSE to prevent the menu from being
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    // appended/deleted
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    virtual bool OnAppend(wxMenu *menu, const char *title);
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    virtual bool OnDelete(wxMenu *menu, int index);
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    // item search
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        // by menu and item names, returns wxNOT_FOUND if not found
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    virtual int FindMenuItem(const wxString& menuString,
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                             const wxString& itemString) const;
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        // returns NULL if not found
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    wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
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        // returns NULL if not found, fills menuForItem if !NULL
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    wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const;
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    // submenus access
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    int GetMenuCount() const { return m_menuCount; }
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    wxMenu *GetMenu(int i) const { return m_menus[i]; }
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    void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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    wxEvtHandler *GetEventHandler() { return m_eventHandler; }
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#ifdef WXWIN_COMPATIBILITY
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    // compatibility: these functions are deprecated
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    bool Enabled(int id) const { return IsEnabled(id); }
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    bool Checked(int id) const { return IsChecked(id); }
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#endif // WXWIN_COMPATIBILITY
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    // IMPLEMENTATION
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        // returns TRUE if we're attached to a frame
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    bool IsAttached() const { return m_menuBarFrame != NULL; }
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        // get the frame we live in
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    wxFrame *GetFrame() const { return m_menuBarFrame; }
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        // attach to a frame
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    void Attach(wxFrame *frame)
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    {
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        wxASSERT_MSG( !m_menuBarFrame, _T("menubar already attached!") );
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        m_menuBarFrame = frame;
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    }
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        // get the menu handle
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    WXHMENU GetHMenu() const { return m_hMenu; }
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protected:
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    // common part of all ctors
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    void Init();
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    // if the menubar is modified, the display is not updated automatically,
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    // call this function to update it (m_menuBarFrame should be !NULL)
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    void Refresh();
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    wxEvtHandler *m_eventHandler;
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    int           m_menuCount;
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    wxMenu      **m_menus;
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    wxString     *m_titles;
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    wxFrame      *m_menuBarFrame;
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    WXHMENU       m_hMenu;
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};
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#endif // _WX_MENU_H_
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