This basically removes the "adv" library, even though it's still preserved for compatibility with user make/project files referring to it. It is done because the distinction between "adv" and "core" was never really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in adv?) and it prevented some core classes from using adv ones.
80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/sound.h
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// Purpose: wxSound class (loads and plays short Windows .wav files).
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// Optional on non-Windows platforms.
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// Author: Ryan Norton, Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// Copyright: (c) Ryan Norton, Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_
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#define _WX_SOUND_H_
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#if wxUSE_SOUND
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#include "wx/object.h"
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class WXDLLIMPEXP_FWD_CORE wxSoundTimer;
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class WXDLLIMPEXP_CORE wxSoundData
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{
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public :
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wxSoundData();
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virtual ~wxSoundData();
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virtual bool Play(unsigned int flags) = 0;
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// stops the sound and deletes the optional timer
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virtual void Stop();
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// mark this to be deleted
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virtual void MarkForDeletion();
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virtual bool IsMarkedForDeletion() const { return m_markedForDeletion; }
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// does the true work of stopping and cleaning up
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virtual void DoStop() = 0;
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protected:
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unsigned int m_flags;
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bool m_markedForDeletion;
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} ;
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class WXDLLIMPEXP_CORE wxSound : public wxSoundBase
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{
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public:
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wxSound();
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wxSound(const wxString& fileName, bool isResource = false);
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wxSound(size_t size, const void* data);
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virtual ~wxSound();
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// Create from resource or file
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bool Create(const wxString& fileName, bool isResource = false);
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// Create from data
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bool Create(size_t size, const void* data);
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bool IsOk() const { return m_data != NULL; }
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// Stop playing any sound
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static void Stop();
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// Returns true if a sound is being played
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static bool IsPlaying();
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// Notification when a sound has stopped
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static void SoundStopped(const wxSoundData* data);
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protected:
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bool DoPlay(unsigned flags) const;
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void Init();
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private:
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// data of this object
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class wxSoundData *m_data;
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wxDECLARE_NO_COPY_CLASS(wxSound);
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};
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#endif
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#endif
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// _WX_SOUND_H_
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