(had to add wxGetDisplay() to wxGTK) 2. implemented EnumerateEncodings() - now only if we could do something useful with this... 3. added makefile for the console sample git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4187 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			192 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
 | 
						|
// Name:        minimal.cpp
 | 
						|
// Purpose:     Minimal wxWindows sample
 | 
						|
// Author:      Julian Smart
 | 
						|
// Modified by:
 | 
						|
// Created:     04/01/98
 | 
						|
// RCS-ID:      $Id$
 | 
						|
// Copyright:   (c) Julian Smart
 | 
						|
// Licence:     wxWindows licence
 | 
						|
/////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
// ============================================================================
 | 
						|
// declarations
 | 
						|
// ============================================================================
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// headers
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
#ifdef __GNUG__
 | 
						|
    #pragma implementation "minimal.cpp"
 | 
						|
    #pragma interface "minimal.cpp"
 | 
						|
#endif
 | 
						|
 | 
						|
// For compilers that support precompilation, includes "wx/wx.h".
 | 
						|
#include "wx/wxprec.h"
 | 
						|
 | 
						|
#ifdef __BORLANDC__
 | 
						|
    #pragma hdrstop
 | 
						|
#endif
 | 
						|
 | 
						|
// for all others, include the necessary headers (this file is usually all you
 | 
						|
// need because it includes almost all "standard" wxWindows headers
 | 
						|
#ifndef WX_PRECOMP
 | 
						|
    #include "wx/wx.h"
 | 
						|
#endif
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// ressources
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// the application icon
 | 
						|
#if defined(__WXGTK__) || defined(__WXMOTIF__)
 | 
						|
    #include "mondrian.xpm"
 | 
						|
#endif
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// private classes
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// Define a new application type, each program should derive a class from wxApp
 | 
						|
class MyApp : public wxApp
 | 
						|
{
 | 
						|
public:
 | 
						|
    // override base class virtuals
 | 
						|
    // ----------------------------
 | 
						|
 | 
						|
    // this one is called on application startup and is a good place for the app
 | 
						|
    // initialization (doing it here and not in the ctor allows to have an error
 | 
						|
    // return: if OnInit() returns false, the application terminates)
 | 
						|
    virtual bool OnInit();
 | 
						|
};
 | 
						|
 | 
						|
// Define a new frame type: this is going to be our main frame
 | 
						|
class MyFrame : public wxFrame
 | 
						|
{
 | 
						|
public:
 | 
						|
    // ctor(s)
 | 
						|
    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
 | 
						|
 | 
						|
    // event handlers (these functions should _not_ be virtual)
 | 
						|
    void OnQuit(wxCommandEvent& event);
 | 
						|
    void OnAbout(wxCommandEvent& event);
 | 
						|
 | 
						|
private:
 | 
						|
    // any class wishing to process wxWindows events must use this macro
 | 
						|
    DECLARE_EVENT_TABLE()
 | 
						|
};
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// constants
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// IDs for the controls and the menu commands
 | 
						|
enum
 | 
						|
{
 | 
						|
    // menu items
 | 
						|
    Minimal_Quit = 1,
 | 
						|
    Minimal_About
 | 
						|
};
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// event tables and other macros for wxWindows
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// the event tables connect the wxWindows events with the functions (event
 | 
						|
// handlers) which process them. It can be also done at run-time, but for the
 | 
						|
// simple menu events like this the static method is much simpler.
 | 
						|
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | 
						|
    EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)
 | 
						|
    EVT_MENU(Minimal_About, MyFrame::OnAbout)
 | 
						|
END_EVENT_TABLE()
 | 
						|
 | 
						|
// Create a new application object: this macro will allow wxWindows to create
 | 
						|
// the application object during program execution (it's better than using a
 | 
						|
// static object for many reasons) and also declares the accessor function
 | 
						|
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
 | 
						|
// not wxApp)
 | 
						|
IMPLEMENT_APP(MyApp)
 | 
						|
 | 
						|
// ============================================================================
 | 
						|
// implementation
 | 
						|
// ============================================================================
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// the application class
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// `Main program' equivalent: the program execution "starts" here
 | 
						|
bool MyApp::OnInit()
 | 
						|
{
 | 
						|
    // Create the main application window
 | 
						|
    MyFrame *frame = new MyFrame("Minimal wxWindows App",
 | 
						|
                                 wxPoint(50, 50), wxSize(450, 340));
 | 
						|
 | 
						|
    // Show it and tell the application that it's our main window
 | 
						|
    // @@@ what does it do exactly, in fact? is it necessary here?
 | 
						|
    frame->Show(TRUE);
 | 
						|
    SetTopWindow(frame);
 | 
						|
 | 
						|
    // success: wxApp::OnRun() will be called which will enter the main message
 | 
						|
    // loop and the application will run. If we returned FALSE here, the
 | 
						|
    // application would exit immediately.
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// main frame
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// frame constructor
 | 
						|
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
 | 
						|
       : wxFrame((wxFrame *)NULL, -1, title, pos, size)
 | 
						|
{
 | 
						|
    // set the frame icon
 | 
						|
    SetIcon(wxICON(mondrian));
 | 
						|
 | 
						|
    // create a menu bar
 | 
						|
    wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
 | 
						|
 | 
						|
    menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
 | 
						|
    menuFile->AppendSeparator();
 | 
						|
    menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
 | 
						|
 | 
						|
    // now append the freshly created menu to the menu bar...
 | 
						|
    wxMenuBar *menuBar = new wxMenuBar();
 | 
						|
    menuBar->Append(menuFile, "&File");
 | 
						|
 | 
						|
    // ... and attach this menu bar to the frame
 | 
						|
    SetMenuBar(menuBar);
 | 
						|
 | 
						|
#if wxUSE_STATUSBAR
 | 
						|
    // create a status bar just for fun (by default with 1 pane only)
 | 
						|
    CreateStatusBar(2);
 | 
						|
    SetStatusText("Welcome to wxWindows!");
 | 
						|
#endif // wxUSE_STATUSBAR
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// event handlers
 | 
						|
 | 
						|
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    // TRUE is to force the frame to close
 | 
						|
    Close(TRUE);
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxString msg;
 | 
						|
    msg.Printf( _T("This is the about dialog of minimal sample.\n")
 | 
						|
                _T("Welcome to %s")
 | 
						|
#ifdef wxBETA_NUMBER
 | 
						|
               _T(" (beta %d)!")
 | 
						|
#endif // wxBETA_NUMBER
 | 
						|
               , wxVERSION_STRING
 | 
						|
#ifdef wxBETA_NUMBER
 | 
						|
               , wxBETA_NUMBER
 | 
						|
#endif // wxBETA_NUMBER
 | 
						|
              );
 | 
						|
 | 
						|
    wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
 | 
						|
}
 |