git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60734 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
 | 
						|
// Name:        wx/msw/apptbase.h
 | 
						|
// Purpose:     declaration of wxAppTraits for MSW
 | 
						|
// Author:      Vadim Zeitlin
 | 
						|
// Modified by:
 | 
						|
// Created:     22.06.2003
 | 
						|
// RCS-ID:      $Id$
 | 
						|
// Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
 | 
						|
// Licence:     wxWindows licence
 | 
						|
///////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
#ifndef _WX_MSW_APPTBASE_H_
 | 
						|
#define _WX_MSW_APPTBASE_H_
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// wxAppTraits: the MSW version adds extra hooks needed by MSW-only code
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
 | 
						|
{
 | 
						|
public:
 | 
						|
    // wxExecute() support methods
 | 
						|
    // ---------------------------
 | 
						|
 | 
						|
    // called before starting to wait for the child termination, may return
 | 
						|
    // some opaque data which will be passed later to AfterChildWaitLoop()
 | 
						|
    virtual void *BeforeChildWaitLoop() = 0;
 | 
						|
 | 
						|
    // called after starting to wait for the child termination, the parameter
 | 
						|
    // is the return value of BeforeChildWaitLoop()
 | 
						|
    virtual void AfterChildWaitLoop(void *data) = 0;
 | 
						|
 | 
						|
 | 
						|
    // wxThread helpers
 | 
						|
    // ----------------
 | 
						|
 | 
						|
    // process a message while waiting for a(nother) thread, should return
 | 
						|
    // false if and only if we have to exit the application
 | 
						|
    virtual bool DoMessageFromThreadWait() = 0;
 | 
						|
 | 
						|
    // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
 | 
						|
    // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
 | 
						|
    virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0;
 | 
						|
 | 
						|
 | 
						|
#ifndef __WXWINCE__
 | 
						|
    // console helpers
 | 
						|
    // ---------------
 | 
						|
 | 
						|
    // this method can be overridden by a derived class to always return true
 | 
						|
    // or false to force [not] using the console for output to stderr
 | 
						|
    //
 | 
						|
    // by default console applications always return true from here while the
 | 
						|
    // GUI ones only return true if they're being run from console and there is
 | 
						|
    // no other activity happening in this console
 | 
						|
    virtual bool CanUseStderr() = 0;
 | 
						|
 | 
						|
    // write text to the console, return true if ok or false on error
 | 
						|
    virtual bool WriteToStderr(const wxString& text) = 0;
 | 
						|
#endif // !__WXWINCE__
 | 
						|
 | 
						|
protected:
 | 
						|
    // implementation of WaitForThread() for the console applications which is
 | 
						|
    // also used by the GUI code if it doesn't [yet|already} dispatch events
 | 
						|
    WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
 | 
						|
};
 | 
						|
 | 
						|
#endif // _WX_MSW_APPTBASE_H_
 | 
						|
 |