No real changes, just clean up sources by removing trailing spaces from all the non-generated files. This should hopefully avoid future commits mixing significant changes with insignificant whitespace ones.
		
			
				
	
	
		
			186 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/generic/headerctrlg.h
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// Purpose:     Generic wxHeaderCtrl implementation
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// Author:      Vadim Zeitlin
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// Created:     2008-12-01
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// Copyright:   (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GENERIC_HEADERCTRLG_H_
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#define _WX_GENERIC_HEADERCTRLG_H_
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#include "wx/event.h"
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#include "wx/vector.h"
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#include "wx/overlay.h"
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// ----------------------------------------------------------------------------
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// wxHeaderCtrl
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxHeaderCtrl : public wxHeaderCtrlBase
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{
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public:
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    wxHeaderCtrl()
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    {
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        Init();
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    }
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    wxHeaderCtrl(wxWindow *parent,
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                 wxWindowID id = wxID_ANY,
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                 const wxPoint& pos = wxDefaultPosition,
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                 const wxSize& size = wxDefaultSize,
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                 long style = wxHD_DEFAULT_STYLE,
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                 const wxString& name = wxHeaderCtrlNameStr)
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    {
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        Init();
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        Create(parent, id, pos, size, style, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID id = wxID_ANY,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxHD_DEFAULT_STYLE,
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                const wxString& name = wxHeaderCtrlNameStr);
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    virtual ~wxHeaderCtrl();
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protected:
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    virtual wxSize DoGetBestSize() const wxOVERRIDE;
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private:
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    // implement base class pure virtuals
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    virtual void DoSetCount(unsigned int count) wxOVERRIDE;
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    virtual unsigned int DoGetCount() const wxOVERRIDE;
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    virtual void DoUpdate(unsigned int idx) wxOVERRIDE;
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    virtual void DoScrollHorz(int dx) wxOVERRIDE;
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    virtual void DoSetColumnsOrder(const wxArrayInt& order) wxOVERRIDE;
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    virtual wxArrayInt DoGetColumnsOrder() const wxOVERRIDE;
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    // common part of all ctors
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    void Init();
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    // event handlers
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    void OnPaint(wxPaintEvent& event);
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    void OnMouse(wxMouseEvent& event);
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    void OnKeyDown(wxKeyEvent& event);
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    void OnCaptureLost(wxMouseCaptureLostEvent& event);
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    // move the column with given idx at given position (this doesn't generate
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    // any events but does refresh the display)
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    void DoMoveCol(unsigned int idx, unsigned int pos);
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    // return the horizontal start position of the given column in physical
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    // coordinates
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    int GetColStart(unsigned int idx) const;
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    // and the end position
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    int GetColEnd(unsigned int idx) const;
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    // refresh the given column [only]; idx must be valid
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    void RefreshCol(unsigned int idx);
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    // refresh the given column if idx is valid
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    void RefreshColIfNotNone(unsigned int idx);
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    // refresh all the controls starting from (and including) the given one
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    void RefreshColsAfter(unsigned int idx);
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    // return the column at the given position or -1 if it is beyond the
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    // rightmost column and put true into onSeparator output parameter if the
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    // position is near the divider at the right end of this column (notice
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    // that this means that we return column 0 even if the position is over
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    // column 1 but close enough to the divider separating it from column 0)
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    unsigned int FindColumnAtPoint(int x, bool *onSeparator = NULL) const;
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    // return the result of FindColumnAtPoint() if it is a valid column,
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    // otherwise the index of the last (rightmost) displayed column
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    unsigned int FindColumnClosestToPoint(int xPhysical) const;
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    // return true if a drag resizing operation is currently in progress
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    bool IsResizing() const;
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    // return true if a drag reordering operation is currently in progress
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    bool IsReordering() const;
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    // return true if any drag operation is currently in progress
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    bool IsDragging() const { return IsResizing() || IsReordering(); }
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    // end any drag operation currently in progress (resizing or reordering)
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    void EndDragging();
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    // cancel the drag operation currently in progress and generate an event
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    // about it
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    void CancelDragging();
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    // start (if m_colBeingResized is -1) or continue resizing the column
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    //
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    // this generates wxEVT_HEADER_BEGIN_RESIZE/RESIZING events and can
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    // cancel the operation if the user handler decides so
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    void StartOrContinueResizing(unsigned int col, int xPhysical);
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    // end the resizing operation currently in progress and generate an event
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    // about it with its cancelled flag set if xPhysical is -1
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    void EndResizing(int xPhysical);
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    // same functions as above but for column moving/reordering instead of
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    // resizing
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    void StartReordering(unsigned int col, int xPhysical);
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    // returns true if we did drag the column somewhere else or false if we
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    // didn't really move it -- in this case we consider that no reordering
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    // took place and that a normal column click event should be generated
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    bool EndReordering(int xPhysical);
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    // constrain the given position to be larger than the start position of the
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    // given column plus its minimal width and return the effective width
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    int ConstrainByMinWidth(unsigned int col, int& xPhysical);
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    // update the information displayed while a column is being moved around
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    void UpdateReorderingMarker(int xPhysical);
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    // clear any overlaid markers
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    void ClearMarkers();
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    // number of columns in the control currently
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    unsigned int m_numColumns;
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    // index of the column under mouse or -1 if none
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    unsigned int m_hover;
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    // the column being resized or -1 if there is no resizing operation in
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    // progress
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    unsigned int m_colBeingResized;
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    // the column being moved or -1 if there is no reordering operation in
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    // progress
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    unsigned int m_colBeingReordered;
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    // the distance from the start of m_colBeingReordered and the mouse
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    // position when the user started to drag it
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    int m_dragOffset;
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    // the horizontal scroll offset
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    int m_scrollOffset;
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    // the overlay display used during the dragging operations
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    wxOverlay m_overlay;
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    // the indices of the column appearing at the given position on the display
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    // (its size is always m_numColumns)
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    wxArrayInt m_colIndices;
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    wxDECLARE_EVENT_TABLE();
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    wxDECLARE_NO_COPY_CLASS(wxHeaderCtrl);
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};
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#endif // _WX_GENERIC_HEADERCTRLG_H_
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