325 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			325 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/bitmap.h
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// Purpose:     wxBitmap class interface
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// Author:      Vaclav Slavik
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// Modified by:
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// Created:     22.04.01
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// Copyright:   (c) wxWidgets team
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_BASE_
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#define _WX_BITMAP_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/string.h"
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#include "wx/gdicmn.h"  // for wxBitmapType
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#include "wx/colour.h"
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#include "wx/image.h"
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class WXDLLIMPEXP_FWD_CORE wxBitmap;
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class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
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class WXDLLIMPEXP_FWD_CORE wxIcon;
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class WXDLLIMPEXP_FWD_CORE wxMask;
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class WXDLLIMPEXP_FWD_CORE wxPalette;
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class WXDLLIMPEXP_FWD_CORE wxDC;
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// ----------------------------------------------------------------------------
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// wxVariant support
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// ----------------------------------------------------------------------------
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#if wxUSE_VARIANT
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#include "wx/variant.h"
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DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLIMPEXP_CORE)
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#endif
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// ----------------------------------------------------------------------------
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// wxMask represents the transparent area of the bitmap
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// ----------------------------------------------------------------------------
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// TODO: all implementation of wxMask, except the generic one,
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//       do not derive from wxMaskBase,,, they should
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class WXDLLIMPEXP_CORE wxMaskBase : public wxObject
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{
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public:
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    // create the mask from bitmap pixels of the given colour
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    bool Create(const wxBitmap& bitmap, const wxColour& colour);
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#if wxUSE_PALETTE
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    // create the mask from bitmap pixels with the given palette index
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    bool Create(const wxBitmap& bitmap, int paletteIndex);
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#endif // wxUSE_PALETTE
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    // create the mask from the given mono bitmap
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    bool Create(const wxBitmap& bitmap);
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protected:
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    // this function is called from Create() to free the existing mask data
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    virtual void FreeData() = 0;
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    // these functions must be overridden to implement the corresponding public
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    // Create() methods, they shouldn't call FreeData() as it's already called
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    // by the public wrappers
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    virtual bool InitFromColour(const wxBitmap& bitmap,
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                                const wxColour& colour) = 0;
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    virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0;
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};
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#if defined(__WXDFB__) || \
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    defined(__WXMAC__) || \
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    defined(__WXGTK__) || \
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    defined(__WXMOTIF__) || \
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    defined(__WXX11__) || \
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    defined(__WXQT__)
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    #define wxUSE_BITMAP_BASE 1
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#else
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    #define wxUSE_BITMAP_BASE 0
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#endif
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// a more readable way to tell
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#define wxBITMAP_SCREEN_DEPTH       (-1)
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// ----------------------------------------------------------------------------
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// wxBitmapHelpers: container for various bitmap methods common to all ports.
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// ----------------------------------------------------------------------------
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// Unfortunately, currently wxBitmap does not inherit from wxBitmapBase on all
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// platforms and this is not easy to fix. So we extract at least some common
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// methods into this class from which both wxBitmapBase (and hence wxBitmap on
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// all platforms where it does inherit from it) and wxBitmap in wxMSW and other
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// exceptional ports (only wxPM and old wxCocoa) inherit.
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class WXDLLIMPEXP_CORE wxBitmapHelpers
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{
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public:
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    // Create a new wxBitmap from the PNG data in the given buffer.
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    static wxBitmap NewFromPNGData(const void* data, size_t size);
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};
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// All ports except wxMSW use wxBitmapHandler and wxBitmapBase as
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// base class for wxBitmapHandler; wxMSW uses wxGDIImageHandler as
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// base class since it allows some code reuse there.
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#if wxUSE_BITMAP_BASE
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// ----------------------------------------------------------------------------
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// wxBitmapHandler: class which knows how to create/load/save bitmaps in
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// different formats
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmapHandler : public wxObject
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{
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public:
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    wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
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    virtual ~wxBitmapHandler() { }
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    // NOTE: the following functions should be pure virtuals, but they aren't
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    //       because otherwise almost all ports would have to implement
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    //       them as "return false"...
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    virtual bool Create(wxBitmap *WXUNUSED(bitmap), const void* WXUNUSED(data),
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                         wxBitmapType WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height),
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                         int WXUNUSED(depth) = 1)
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        { return false; }
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    virtual bool LoadFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
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                           wxBitmapType WXUNUSED(type), int WXUNUSED(desiredWidth),
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                           int WXUNUSED(desiredHeight))
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        { return false; }
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    virtual bool SaveFile(const wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
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                           wxBitmapType WXUNUSED(type), const wxPalette *WXUNUSED(palette) = NULL) const
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        { return false; }
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    void SetName(const wxString& name)      { m_name = name; }
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    void SetExtension(const wxString& ext)  { m_extension = ext; }
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    void SetType(wxBitmapType type)         { m_type = type; }
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    const wxString& GetName() const         { return m_name; }
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    const wxString& GetExtension() const    { return m_extension; }
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    wxBitmapType GetType() const            { return m_type; }
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private:
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    wxString      m_name;
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    wxString      m_extension;
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    wxBitmapType  m_type;
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    wxDECLARE_ABSTRACT_CLASS(wxBitmapHandler);
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};
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// ----------------------------------------------------------------------------
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// wxBitmap: class which represents platform-dependent bitmap (unlike wxImage)
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject,
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                                      public wxBitmapHelpers
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{
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public:
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    /*
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    Derived class must implement these:
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    wxBitmap();
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    wxBitmap(const wxBitmap& bmp);
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    wxBitmap(const char bits[], int width, int height, int depth = 1);
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    wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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    wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH);
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    wxBitmap(const char* const* bits);
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    wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
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    wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH, double scale = 1.0);
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    static void InitStandardHandlers();
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    */
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    virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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    virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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    virtual bool CreateScaled(int w, int h, int d, double logicalScale)
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        { return Create(wxRound(w*logicalScale), wxRound(h*logicalScale), d); }
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    virtual int GetHeight() const = 0;
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    virtual int GetWidth() const = 0;
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    virtual int GetDepth() const = 0;
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    wxSize GetSize() const
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        { return wxSize(GetWidth(), GetHeight()); }
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    // support for scaled bitmaps
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    virtual double GetScaleFactor() const { return 1.0; }
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    virtual double GetScaledWidth() const { return GetWidth() / GetScaleFactor(); }
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    virtual double GetScaledHeight() const { return GetHeight() / GetScaleFactor(); }
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    virtual wxSize GetScaledSize() const
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        { return wxSize(wxRound(GetScaledWidth()), wxRound(GetScaledHeight())); }
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#if wxUSE_IMAGE
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    virtual wxImage ConvertToImage() const = 0;
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    // Convert to disabled (dimmed) bitmap.
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    wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;
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#endif // wxUSE_IMAGE
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    virtual wxMask *GetMask() const = 0;
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    virtual void SetMask(wxMask *mask) = 0;
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    virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
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    virtual bool SaveFile(const wxString &name, wxBitmapType type,
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                          const wxPalette *palette = NULL) const = 0;
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    virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
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    /*
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       If raw bitmap access is supported (see wx/rawbmp.h), the following
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       methods should be implemented:
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       virtual bool GetRawData(wxRawBitmapData *data) = 0;
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       virtual void UngetRawData(wxRawBitmapData *data) = 0;
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     */
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#if wxUSE_PALETTE
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    virtual wxPalette *GetPalette() const = 0;
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    virtual void SetPalette(const wxPalette& palette) = 0;
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#endif // wxUSE_PALETTE
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    // copies the contents and mask of the given (colour) icon to the bitmap
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    virtual bool CopyFromIcon(const wxIcon& icon) = 0;
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    // implementation:
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#if WXWIN_COMPATIBILITY_3_0
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    // deprecated
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    virtual void SetHeight(int height) = 0;
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    virtual void SetWidth(int width) = 0;
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    virtual void SetDepth(int depth) = 0;
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#endif
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    // Format handling
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    static inline wxList& GetHandlers() { return sm_handlers; }
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    static void AddHandler(wxBitmapHandler *handler);
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    static void InsertHandler(wxBitmapHandler *handler);
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    static bool RemoveHandler(const wxString& name);
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    static wxBitmapHandler *FindHandler(const wxString& name);
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    static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType);
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    static wxBitmapHandler *FindHandler(wxBitmapType bitmapType);
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    //static void InitStandardHandlers();
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    //  (wxBitmap must implement this one)
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    static void CleanUpHandlers();
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    // this method is only used by the generic implementation of wxMask
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    // currently but could be useful elsewhere in the future: it can be
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    // overridden to quantize the colour to correspond to bitmap colour depth
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    // if necessary; default implementation simply returns the colour as is
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    virtual wxColour QuantizeColour(const wxColour& colour) const
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    {
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        return colour;
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    }
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protected:
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    static wxList sm_handlers;
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    wxDECLARE_ABSTRACT_CLASS(wxBitmapBase);
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};
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#endif // wxUSE_BITMAP_BASE
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// the wxBITMAP_DEFAULT_TYPE constant defines the default argument value
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// for wxBitmap's ctor and wxBitmap::LoadFile() functions.
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#if defined(__WXMSW__)
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    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
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    #include "wx/msw/bitmap.h"
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#elif defined(__WXMOTIF__)
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    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
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    #include "wx/x11/bitmap.h"
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#elif defined(__WXGTK20__)
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    #ifdef __WINDOWS__
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        #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
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    #else
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        #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
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    #endif
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    #include "wx/gtk/bitmap.h"
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#elif defined(__WXGTK__)
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    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
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    #include "wx/gtk1/bitmap.h"
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#elif defined(__WXX11__)
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    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
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    #include "wx/x11/bitmap.h"
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#elif defined(__WXDFB__)
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    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
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    #include "wx/dfb/bitmap.h"
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#elif defined(__WXMAC__)
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    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_PICT_RESOURCE
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    #include "wx/osx/bitmap.h"
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#elif defined(__WXQT__)
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    #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
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    #include "wx/qt/bitmap.h"
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#endif
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#if wxUSE_IMAGE
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inline
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wxBitmap
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#if wxUSE_BITMAP_BASE
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wxBitmapBase::
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#else
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wxBitmap::
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#endif
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ConvertToDisabled(unsigned char brightness) const
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{
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    const wxImage imgDisabled = ConvertToImage().ConvertToDisabled(brightness);
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    return wxBitmap(imgDisabled, -1, GetScaleFactor());
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}
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#endif // wxUSE_IMAGE
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// we must include generic mask.h after wxBitmap definition
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#if defined(__WXDFB__)
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    #define wxUSE_GENERIC_MASK 1
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#else
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    #define wxUSE_GENERIC_MASK 0
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#endif
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#if wxUSE_GENERIC_MASK
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    #include "wx/generic/mask.h"
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#endif
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#endif // _WX_BITMAP_H_BASE_
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