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			417 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
============================
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wxPython 2.5 Migration Guide
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============================
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This document will help explain some of the major changes in wxPython
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2.5 and let you know what you need to do to adapt your programs to
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those changes.  Be sure to also check in the CHANGES.txt file like
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usual to see info about the not so major changes and other things that
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have been added to wxPython.
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Module Initialization
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---------------------
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The import-startup-bootstrap process employed by wxPython was changed
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such that wxWindows and the underlying gui toolkit are **not**
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initialized until the wx.App object is created (but before wx.App.OnInit
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is called.)  This was required because of some changes that were made
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to the C++ wxApp class.
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There are both benefits and potential problems with this change.  The
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benefits are that you can import wxPython without requiring access to
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a GUI (for checking version numbers, etc.) and that in a
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multi-threaded environment the thread that creates the app object will
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now be the GUI thread instead of the one that imports wxPython.  Some
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potential problems are that the C++ side of the "stock-objects"
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(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
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the wx.App object is created, so you should not use them until after
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you have created your wx.App object.  If you do then an exception will
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be raised telling you that the C++ object has not bene initialized
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yet.
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Also, you will probably not be able to do any kind of GUI or bitmap
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operation unless you first have created an app object, (even on
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Windows where most anything was possible before.)
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SWIG 1.3
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--------
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wxPython is now using SWIG 1.3.x from CVS (with several of my own
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customizations added that I hope to get folded back into the main SWIG
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distribution.)  This has some far reaching ramifications:
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    All classes derive from object and so all are now "new-style
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    classes"
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    Public data members of the C++ classes are wrapped as Python
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    properties using property() instead of using __getattr__/__setattr__
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    like before.  Normally you shouldn't notice any difference, but if
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    you were previously doing something with __getattr__/__setattr__
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    in derived classes then you may have to adjust things.
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    Static C++ methods are wrapped using the staticmethod()
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    feature of Python and so are accessible as ClassName.MethodName
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    as expected.  They are still available as top level functions
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    ClassName_MethodName as before.
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    The relationship between the wxFoo and wxFooPtr classes have
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    changed for the better.  Specifically, all instances that you see
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    will be wxFoo even if they are created internally using wxFooPtr,
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    because wxFooPtr.__init__ will change the instance's __class__ as
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    part of the initialization.  If you have any code that checks
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    class type using something like isinstance(obj, wxFooPtr) you will
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    need to change it to isinstance(obj, wxFoo).
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Binding Events
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--------------
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All of the EVT_* functions are now instances of the wx.PyEventBinder
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class.  They have a __call__ method so they can still be used as
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functions like before, but making them instances adds some
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flexibility.
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wx.EvtHandler (the base class for wx.Window) now has a Bind method that
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makes binding events to windows a little easier.  Here is its
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definition and docstring::
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        def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
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            """
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            Bind an event to an event handler.
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              event     One of the EVT_* objects that specifies the
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                        type of event to bind.
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              handler   A callable object to be invoked when the event
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                        is delivered to self.  Pass None to disconnect an
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                        event handler.
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              source    Sometimes the event originates from a different window
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                        than self, but you still want to catch it in self.  (For
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                        example, a button event delivered to a frame.)  By
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                        passing the source of the event, the event handling
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                        system is able to differentiate between the same event
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                        type from different controls.
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              id,id2    Used for menu IDs or for event types that require a
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                        range of IDs
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            """
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Some examples of its use::
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     self.Bind(wx.EVT_SIZE,   self.OnSize)
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     self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
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     self.Bind(wx.EVT_MENU,   self.OnExit, id=ID_EXIT)
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I hope to be able to remove the need for using IDs even for menu
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events too...
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If you create your own custom event types and EVT_* functions, and you
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want to be able to use them with the Bind method above then you should
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change your EVT_* to be an instance of wxPyEventBinder instead of a
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function.  If you used to have something like this::
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    myCustomEventType = wxNewEventType()
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    def EVT_MY_CUSTOM_EVENT(win, id, func):
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        win.Connect(id, -1, myCustomEventType, func)
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Change it like so::
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    myCustomEventType = wx.NewEventType()
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    EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
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The second parameter is an integer in [0, 1, 2] that specifies the
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number of IDs that are needed to be passed to Connect.
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The wx Namespace
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----------------
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The second phase of the wx Namespace Transition has begun.  That means
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that the real names of the classes and other symbols do not have the
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'wx' prefix and the modules are located in a Python package named
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wx.  There is still a Python package named wxPython with modules
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that have the names with the wx prefix for backwards compatibility.
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Instead of dynamically changing the names at module load time like in
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2.4, the compatibility modules are generated at build time and contain
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assignment statements like this::
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    wxWindow = wx.core.Window
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Don't let the "core" in the name bother you.  That and some other
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modules are implementation details, and everything that was in the
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wxPython.wx module before will still be in the wx package namespace
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after this change.  So from your code you would use it as wx.Window.
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A few notes about how all of this was accomplished might be
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interesting...  SWIG is now run twice for each module that it is
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generating code for.  The first time it outputs an XML representaion
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of the parse tree, which can be up to 20MB and 300K lines in size!
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That XML is then run through a little Python script that creates a
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file full of SWIG %rename directives that take the wx off of the
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names, and also generates the Python compatibility file described
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above that puts the wx back on the names.  SWIG is then run a second
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time to generate the C++ code to implement the extension module, and
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uses the %rename directives that were generated in the first step.
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Not every name is handled correctly (but the bulk of them are) and so
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some work has to be done by hand, especially for the reverse-renamers.
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So expect a few flaws here and there until everything gets sorted out.
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In summary, the wx package and names without the "wx" prefix are now
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the official form of the wxPython classes.  For example::
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    import wx
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    class MyFrame(wx.Frame):
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        def __init__(self, parent, title):
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	    wx.Frame.__init__(self, parent, -1, title)
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	    p = wx.Panel(self, -1)
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	    b = wx.Button(p, -1, "Do It", (10,10))
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	    self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
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	def JustDoIt(self, evt):
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	    print "It's done!"
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    app = wx.PySimpleApp()
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    f = MyFrame(None, "What's up?")
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    f.Show()
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    app.MainLoop()
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You shouldn't need to migrate all your modules over to use the new
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package and names right away as there are modules in place that try to
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provide as much backwards compatibility of the names as possible.  If
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you rewrote the above sample using "from wxPython.wx import * ", the
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old wxNames, and the old style of event binding it will still work
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just fine.
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New wx.DC Methods
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-----------------
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Many of the Draw methods of wx.DC have alternate forms in C++ that take
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wxPoint or wxSize parameters (let's call these *Type A*) instead of
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the individual x, y, width, height, etc. parameters (and we'll call
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these *Type B*).  In the rest of the library I normally made the *Type
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A* forms of the methods be the default method with the "normal" name,
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and had renamed the *Type B* forms of the methods to some similar
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name.  For example in wx.Window we have these Python methods::
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    SetSize(size)               # Type A
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    SetSizeWH(width, height)    # Type B
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For various reasons the new *Type A* methods in wx.DC were never added
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and the existing *Type B* methods were never renamed.  Now that lots
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of other things are also changing in wxPython it has been decided that
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it is a good time to also do the method renaming in wx.DC too in order
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to be consistent with the rest of the library.  The methods in wx.DC
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that are affected are listed here::
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    FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
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    FloodFill(point, colour,  style = wx.FLOOD_SURFACE)
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    GetPixelXY(x, y)
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    GetPixel(point)
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    DrawLineXY(x1, y1, x2, y2)
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    DrawLine(point1, point2)
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    CrossHairXY(x, y)
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    CrossHair(point)
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    DrawArcXY(x1, y1, x2, y2, xc, yc)
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    DrawArc(point1, point2, center)
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    DrawCheckMarkXY(x, y, width, height)
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    DrawCheckMark(rect)
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    DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
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    DrawEllipticArc(point, size, start_angle, end_angle)
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    DrawPointXY(x, y)
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    DrawPoint(point)
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    DrawRectangleXY(x, y, width, height)
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    DrawRectangle(point, size)
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    DrawRectangleRect(rect)
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    DrawRoundedRectangleXY(x, y, width, height, radius)
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    DrawRoundedRectangle(point, size, radius)
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    DrawRoundedRectangleRect(rect, radius)
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    DrawCircleXY(x, y, radius)
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    DrawCircle(point, radius)
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    DrawEllipseXY(x, y, width, height)
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    DrawEllipse(point, size)
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    DrawEllipseRect(rect)
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    DrawIconXY(icon, x, y)
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    DrawIcon(icon, point)
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    DrawBitmapXY(bmp, x, y, useMask = FALSE)
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    DrawBitmap(bmp, point, useMask = FALSE)
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    DrawTextXY(text, x, y)
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    DrawText(text, point)
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    DrawRotatedTextXY(text, x, y, angle)
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    DrawRotatedText(text, point, angle)
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    BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
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           rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
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    Blit(destPt, size, sourceDC, srcPt,
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         rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
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    SetClippingRegionXY(x, y, width, height)
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    SetClippingRegion(point, size)
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    SetClippingRect(rect)
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    SetClippingRegionAsRegion(region);
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If you have code that draws on a DC and you are using the new wx
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namespace then you **will** get errors because of these changes, but
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it should be easy to fix the code.  You can either change the name of
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the *Type B* method called to the names shown above, or just add
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parentheses around the parameters as needed to turn them into tuples
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and let the SWIG typemaps turn them into the wx.Point or wx.Size
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object that is expected.  Then you will be calling the new *Type A*
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method.  For example, if you had this code before::
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    dc.DrawRectangle(x, y, width, height)
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You could either continue to use the *Type B* method bu changing the
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name to DrawRectabgleXY, or just change it to the new *Type A* by
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adding some parentheses like this::
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    dc.DrawRectangle((x, y), (width, height))
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Or if you were already using a point and size::
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    dc.DrawRectangle(p.x, p.y, s.width, s.height)
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Then you can just simplify it like this::
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    dc.DrawRectangle(p, s)
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Now before you start yelling and screaming at me for breaking all your
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code, take note that I said above "...using the new wx namespace..."
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That's because if you are still importing from wxPython.wx then there
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are some classes defined there with Draw and etc. methods that have
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2.4 compatible signatures.  However if/when the old wxPython.wx
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namespace is removed then these classes will be removed too so you
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should plan on migrating to the new namespace and new DC Draw methods
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before that time.
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Building, Extending and Embedding wxPython
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------------------------------------------
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wxPython's setup.py script now expects to use existing libraries for
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the contribs (gizmos, stc, xrc, etc.) rather than building local
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copies of them.  If you build your own copies of wxPython please be
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aware that you now need to also build the ogl, stc, xrc, and gizmos
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libraries in addition to the main wx lib.  [[TODO: update the
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BUILD.*.txt files too!]]
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The wxPython.h and other header files are now in
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.../wxPython/include/wx/wxPython instead of in wxPython/src.  You should
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include it via the "wx/wxPython/wxPython.h" path and add
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.../wxPython/include to your list of include paths.  [[TODO:  Install
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these headers on Linux...]]
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You no longer need to call wxClassInfo::CleanUpClasses() and
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wxClassInfo::InitializeClasses() in your extensions or when embedding
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wxPython. 
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Two (or Three!) Phase Create
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----------------------------
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If you use the Precreate/Create method of instantiating a window, (for
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example, to set an extended style flag, or for XRC handlers) then
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there is now a new method named PostCreate to help with transplanting
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the brain of the prewindow instance into the derived window instance.
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For example::
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    class MyDialog(wx.Dialog):
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        def __init__(self, parent, ID, title, pos, size, style):
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            pre = wx.PreDialog()
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            pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
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            pre.Create(parent, ID, title, pos, size, style)
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            self.PostCreate(pre)
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Sizers
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------
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The hack allowing the old "option" keyword parameter has been
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removed.  If you use keyworkd args with wxSizer Add, Insert, or
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Prepend then you will need to use the "proportion" name instead of
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"option".  
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When adding a spacer to a sizer you now need to use a wxSize or a
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2-integer sequence instead of separate width and height parameters.
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The wxGridBagSizer class (very similar to the RowColSizer in the
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library) has been added to C++ and wrapped for wxPython.  It can also
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be used from XRC.
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You should not use AddWindow, AddSizer, AddSpacer (and similar for
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Insert, Prepend, and etc.) methods any longer.  Just use Add and the
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wrappers will figure out what to do.
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Other Stuff
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-----------
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Instead of over a dozen separate extension modules linked together
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into a single extension module, the "core" module is now just a few
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extensions that are linked independently, and then merged together
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later into the main namespace via Python code.
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Because of the above, the "internal" module names have changed, but
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you shouldn't have been using them anyway so it shouldn't bother
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you. ;-)
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The wxPython.help module no longer exists and the classes therein are
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now part of the core module imported with wxPython.wx or the wx
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package.
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wxPyDefaultPosition and wxPyDefaultSize are gone.  Use the
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wxDefaultPosition and wxDefaultSize objects instead.
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Similarly, the wxSystemSettings backwards compatibiility aliases for
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GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
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the bit-bucket.  Use GetColour, GetFont and GetMetric instead.
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The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
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all windows.  The name still exists for compatibility, but it is set
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to zero.  If you want to disable the setting (so it matches the old
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default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
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flag otherwise only the freshly exposed areas of the window will be
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refreshed.
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wxPyTypeCast has been removed.  Since we've had the OOR (Original
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Object Return) for a couple years now there should be no need to use
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wxPyTypeCast at all.
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