367 lines
10 KiB
C++
367 lines
10 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: src/univ/checkbox.cpp
|
|
// Purpose: wxCheckBox implementation
|
|
// Author: Vadim Zeitlin
|
|
// Modified by:
|
|
// Created: 25.08.00
|
|
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
// ============================================================================
|
|
// declarations
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// headers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
#if wxUSE_CHECKBOX
|
|
|
|
#include "wx/checkbox.h"
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/dcclient.h"
|
|
#include "wx/validate.h"
|
|
|
|
#include "wx/button.h" // for wxACTION_BUTTON_XXX
|
|
#endif
|
|
|
|
#include "wx/univ/theme.h"
|
|
#include "wx/univ/renderer.h"
|
|
#include "wx/univ/inphand.h"
|
|
#include "wx/univ/colschem.h"
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxStdCheckboxInputHandler: handles the mouse events for the check and radio
|
|
// boxes (handling the keyboard input is simple, but its handling differs a
|
|
// lot between GTK and MSW, so a new class should be derived for this)
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class WXDLLEXPORT wxStdCheckboxInputHandler : public wxStdInputHandler
|
|
{
|
|
public:
|
|
wxStdCheckboxInputHandler(wxInputHandler *inphand);
|
|
|
|
// we have to override this one as wxStdButtonInputHandler version works
|
|
// only with the buttons
|
|
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
|
|
};
|
|
|
|
// ============================================================================
|
|
// implementation
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxCheckBox
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxCheckBox::Init()
|
|
{
|
|
m_isPressed = false;
|
|
m_status = Status_Unchecked;
|
|
}
|
|
|
|
bool wxCheckBox::Create(wxWindow *parent,
|
|
wxWindowID id,
|
|
const wxString &label,
|
|
const wxPoint &pos,
|
|
const wxSize &size,
|
|
long style,
|
|
const wxValidator& validator,
|
|
const wxString &name)
|
|
{
|
|
WXValidateStyle( &style );
|
|
if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
|
|
return false;
|
|
|
|
SetLabel(label);
|
|
SetInitialSize(size);
|
|
|
|
CreateInputHandler(wxINP_HANDLER_CHECKBOX);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// checkbox interface
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxCheckBox::GetValue() const
|
|
{
|
|
return (Get3StateValue() != wxCHK_UNCHECKED);
|
|
}
|
|
|
|
void wxCheckBox::SetValue(bool value)
|
|
{
|
|
Set3StateValue( value ? wxCHK_CHECKED : wxCHK_UNCHECKED );
|
|
}
|
|
|
|
void wxCheckBox::OnCheck()
|
|
{
|
|
// we do nothing here
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// indicator bitmaps
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxBitmap wxCheckBox::GetBitmap(State state, Status status) const
|
|
{
|
|
wxBitmap bmp = m_bitmaps[state][status];
|
|
if ( !bmp.IsOk() )
|
|
bmp = m_bitmaps[State_Normal][status];
|
|
|
|
return bmp;
|
|
}
|
|
|
|
void wxCheckBox::SetBitmap(const wxBitmap& bmp, State state, Status status)
|
|
{
|
|
m_bitmaps[state][status] = bmp;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// drawing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxCheckBox::State wxCheckBox::GetState(int flags) const
|
|
{
|
|
if ( flags & wxCONTROL_DISABLED )
|
|
return State_Disabled;
|
|
else if ( flags & wxCONTROL_PRESSED )
|
|
return State_Pressed;
|
|
else if ( flags & wxCONTROL_CURRENT )
|
|
return State_Current;
|
|
else
|
|
return State_Normal;
|
|
}
|
|
|
|
void wxCheckBox::DoDraw(wxControlRenderer *renderer)
|
|
{
|
|
int flags = GetStateFlags();
|
|
|
|
wxDC& dc = renderer->GetDC();
|
|
dc.SetFont(GetFont());
|
|
dc.SetTextForeground(GetForegroundColour());
|
|
|
|
switch ( Get3StateValue() )
|
|
{
|
|
case wxCHK_CHECKED: flags |= wxCONTROL_CHECKED; break;
|
|
case wxCHK_UNDETERMINED: flags |= wxCONTROL_UNDETERMINED; break;
|
|
default: /* do nothing */ break;
|
|
}
|
|
|
|
wxBitmap bitmap(GetBitmap(GetState(flags), m_status));
|
|
|
|
renderer->GetRenderer()->
|
|
DrawCheckButton(dc,
|
|
GetLabel(),
|
|
bitmap,
|
|
renderer->GetRect(),
|
|
flags,
|
|
GetWindowStyle() & wxALIGN_RIGHT ? wxALIGN_RIGHT
|
|
: wxALIGN_LEFT,
|
|
GetAccelIndex());
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// geometry calculations
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxSize wxCheckBox::GetBitmapSize() const
|
|
{
|
|
wxBitmap bmp = GetBitmap(State_Normal, Status_Checked);
|
|
return bmp.IsOk() ? wxSize(bmp.GetWidth(), bmp.GetHeight())
|
|
: GetRenderer()->GetCheckBitmapSize();
|
|
}
|
|
|
|
wxSize wxCheckBox::DoGetBestClientSize() const
|
|
{
|
|
wxClientDC dc(wxConstCast(this, wxCheckBox));
|
|
dc.SetFont(GetFont());
|
|
wxCoord width, height;
|
|
dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
|
|
|
|
wxSize sizeBmp = GetBitmapSize();
|
|
if ( height < sizeBmp.y )
|
|
height = sizeBmp.y;
|
|
|
|
#if defined(wxUNIV_COMPATIBLE_MSW) && wxUNIV_COMPATIBLE_MSW
|
|
// FIXME: flag nowhere defined so perhaps should be removed?
|
|
|
|
// this looks better but is different from what wxMSW does
|
|
height += GetCharHeight()/2;
|
|
#endif // wxUNIV_COMPATIBLE_MSW
|
|
|
|
width += sizeBmp.x + 2*GetCharWidth();
|
|
|
|
return wxSize(width, height);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// checkbox actions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxCheckBox::DoSet3StateValue(wxCheckBoxState state)
|
|
{
|
|
Status status;
|
|
switch ( state )
|
|
{
|
|
case wxCHK_UNCHECKED: status = Status_Unchecked; break;
|
|
case wxCHK_CHECKED: status = Status_Checked; break;
|
|
default: wxFAIL_MSG(wxT("Unknown checkbox state"));
|
|
wxFALLTHROUGH;
|
|
case wxCHK_UNDETERMINED: status = Status_3rdState; break;
|
|
}
|
|
if ( status != m_status )
|
|
{
|
|
m_status = status;
|
|
|
|
if ( m_status == Status_Checked )
|
|
{
|
|
// invoke the hook
|
|
OnCheck();
|
|
}
|
|
|
|
Refresh();
|
|
}
|
|
}
|
|
|
|
wxCheckBoxState wxCheckBox::DoGet3StateValue() const
|
|
{
|
|
switch ( m_status )
|
|
{
|
|
case Status_Checked: return wxCHK_CHECKED;
|
|
case Status_Unchecked: return wxCHK_UNCHECKED;
|
|
default: /* go further */ break;
|
|
}
|
|
return wxCHK_UNDETERMINED;
|
|
}
|
|
|
|
void wxCheckBox::Press()
|
|
{
|
|
if ( !m_isPressed )
|
|
{
|
|
m_isPressed = true;
|
|
|
|
Refresh();
|
|
}
|
|
}
|
|
|
|
void wxCheckBox::Release()
|
|
{
|
|
if ( m_isPressed )
|
|
{
|
|
m_isPressed = false;
|
|
|
|
Refresh();
|
|
}
|
|
}
|
|
|
|
void wxCheckBox::Toggle()
|
|
{
|
|
m_isPressed = false;
|
|
|
|
Status status = m_status;
|
|
|
|
switch ( Get3StateValue() )
|
|
{
|
|
case wxCHK_CHECKED:
|
|
Set3StateValue(Is3rdStateAllowedForUser() ? wxCHK_UNDETERMINED : wxCHK_UNCHECKED);
|
|
break;
|
|
|
|
case wxCHK_UNCHECKED:
|
|
Set3StateValue(wxCHK_CHECKED);
|
|
break;
|
|
|
|
case wxCHK_UNDETERMINED:
|
|
Set3StateValue(wxCHK_UNCHECKED);
|
|
break;
|
|
}
|
|
|
|
if( status != m_status )
|
|
SendEvent();
|
|
}
|
|
|
|
void wxCheckBox::ChangeValue(bool value)
|
|
{
|
|
SetValue(value);
|
|
|
|
SendEvent();
|
|
}
|
|
|
|
void wxCheckBox::SendEvent()
|
|
{
|
|
wxCommandEvent event(wxEVT_CHECKBOX, GetId());
|
|
InitCommandEvent(event);
|
|
wxCheckBoxState state = Get3StateValue();
|
|
|
|
// If the style flag to allow the user setting the undetermined state
|
|
// is not set, then skip the undetermined state and set it to unchecked.
|
|
if ( state == wxCHK_UNDETERMINED && !Is3rdStateAllowedForUser() )
|
|
{
|
|
state = wxCHK_UNCHECKED;
|
|
Set3StateValue(state);
|
|
}
|
|
|
|
event.SetInt(state);
|
|
Command(event);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// input handling
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxCheckBox::PerformAction(const wxControlAction& action,
|
|
long numArg,
|
|
const wxString& strArg)
|
|
{
|
|
if ( action == wxACTION_BUTTON_PRESS )
|
|
Press();
|
|
else if ( action == wxACTION_BUTTON_RELEASE )
|
|
Release();
|
|
if ( action == wxACTION_CHECKBOX_CHECK )
|
|
ChangeValue(true);
|
|
else if ( action == wxACTION_CHECKBOX_CLEAR )
|
|
ChangeValue(false);
|
|
else if ( action == wxACTION_CHECKBOX_TOGGLE )
|
|
Toggle();
|
|
else
|
|
return wxControl::PerformAction(action, numArg, strArg);
|
|
|
|
return true;
|
|
}
|
|
|
|
/* static */
|
|
wxInputHandler *wxCheckBox::CreateStdInputHandler(wxInputHandler *handlerDef)
|
|
{
|
|
static wxStdCheckboxInputHandler s_handler(handlerDef);
|
|
|
|
return &s_handler;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxStdCheckboxInputHandler
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxStdCheckboxInputHandler::wxStdCheckboxInputHandler(wxInputHandler *def)
|
|
: wxStdInputHandler(wxButton::GetStdInputHandler(def))
|
|
{
|
|
}
|
|
|
|
bool wxStdCheckboxInputHandler::HandleActivation(wxInputConsumer *consumer,
|
|
bool WXUNUSED(activated))
|
|
{
|
|
// only the focused checkbox appearance changes when the app gains/loses
|
|
// activation
|
|
return consumer->GetInputWindow()->IsFocused();
|
|
}
|
|
|
|
#endif // wxUSE_CHECKBOX
|