Files
wxWidgets/src/univ/checkbox.cpp
2018-05-11 10:19:47 -07:00

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10 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/univ/checkbox.cpp
// Purpose: wxCheckBox implementation
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_CHECKBOX
#include "wx/checkbox.h"
#ifndef WX_PRECOMP
#include "wx/dcclient.h"
#include "wx/validate.h"
#include "wx/button.h" // for wxACTION_BUTTON_XXX
#endif
#include "wx/univ/theme.h"
#include "wx/univ/renderer.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
// ----------------------------------------------------------------------------
// wxStdCheckboxInputHandler: handles the mouse events for the check and radio
// boxes (handling the keyboard input is simple, but its handling differs a
// lot between GTK and MSW, so a new class should be derived for this)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdCheckboxInputHandler : public wxStdInputHandler
{
public:
wxStdCheckboxInputHandler(wxInputHandler *inphand);
// we have to override this one as wxStdButtonInputHandler version works
// only with the buttons
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxCheckBox
// ----------------------------------------------------------------------------
void wxCheckBox::Init()
{
m_isPressed = false;
m_status = Status_Unchecked;
}
bool wxCheckBox::Create(wxWindow *parent,
wxWindowID id,
const wxString &label,
const wxPoint &pos,
const wxSize &size,
long style,
const wxValidator& validator,
const wxString &name)
{
WXValidateStyle( &style );
if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
return false;
SetLabel(label);
SetInitialSize(size);
CreateInputHandler(wxINP_HANDLER_CHECKBOX);
return true;
}
// ----------------------------------------------------------------------------
// checkbox interface
// ----------------------------------------------------------------------------
bool wxCheckBox::GetValue() const
{
return (Get3StateValue() != wxCHK_UNCHECKED);
}
void wxCheckBox::SetValue(bool value)
{
Set3StateValue( value ? wxCHK_CHECKED : wxCHK_UNCHECKED );
}
void wxCheckBox::OnCheck()
{
// we do nothing here
}
// ----------------------------------------------------------------------------
// indicator bitmaps
// ----------------------------------------------------------------------------
wxBitmap wxCheckBox::GetBitmap(State state, Status status) const
{
wxBitmap bmp = m_bitmaps[state][status];
if ( !bmp.IsOk() )
bmp = m_bitmaps[State_Normal][status];
return bmp;
}
void wxCheckBox::SetBitmap(const wxBitmap& bmp, State state, Status status)
{
m_bitmaps[state][status] = bmp;
}
// ----------------------------------------------------------------------------
// drawing
// ----------------------------------------------------------------------------
wxCheckBox::State wxCheckBox::GetState(int flags) const
{
if ( flags & wxCONTROL_DISABLED )
return State_Disabled;
else if ( flags & wxCONTROL_PRESSED )
return State_Pressed;
else if ( flags & wxCONTROL_CURRENT )
return State_Current;
else
return State_Normal;
}
void wxCheckBox::DoDraw(wxControlRenderer *renderer)
{
int flags = GetStateFlags();
wxDC& dc = renderer->GetDC();
dc.SetFont(GetFont());
dc.SetTextForeground(GetForegroundColour());
switch ( Get3StateValue() )
{
case wxCHK_CHECKED: flags |= wxCONTROL_CHECKED; break;
case wxCHK_UNDETERMINED: flags |= wxCONTROL_UNDETERMINED; break;
default: /* do nothing */ break;
}
wxBitmap bitmap(GetBitmap(GetState(flags), m_status));
renderer->GetRenderer()->
DrawCheckButton(dc,
GetLabel(),
bitmap,
renderer->GetRect(),
flags,
GetWindowStyle() & wxALIGN_RIGHT ? wxALIGN_RIGHT
: wxALIGN_LEFT,
GetAccelIndex());
}
// ----------------------------------------------------------------------------
// geometry calculations
// ----------------------------------------------------------------------------
wxSize wxCheckBox::GetBitmapSize() const
{
wxBitmap bmp = GetBitmap(State_Normal, Status_Checked);
return bmp.IsOk() ? wxSize(bmp.GetWidth(), bmp.GetHeight())
: GetRenderer()->GetCheckBitmapSize();
}
wxSize wxCheckBox::DoGetBestClientSize() const
{
wxClientDC dc(wxConstCast(this, wxCheckBox));
dc.SetFont(GetFont());
wxCoord width, height;
dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
wxSize sizeBmp = GetBitmapSize();
if ( height < sizeBmp.y )
height = sizeBmp.y;
#if defined(wxUNIV_COMPATIBLE_MSW) && wxUNIV_COMPATIBLE_MSW
// FIXME: flag nowhere defined so perhaps should be removed?
// this looks better but is different from what wxMSW does
height += GetCharHeight()/2;
#endif // wxUNIV_COMPATIBLE_MSW
width += sizeBmp.x + 2*GetCharWidth();
return wxSize(width, height);
}
// ----------------------------------------------------------------------------
// checkbox actions
// ----------------------------------------------------------------------------
void wxCheckBox::DoSet3StateValue(wxCheckBoxState state)
{
Status status;
switch ( state )
{
case wxCHK_UNCHECKED: status = Status_Unchecked; break;
case wxCHK_CHECKED: status = Status_Checked; break;
default: wxFAIL_MSG(wxT("Unknown checkbox state"));
wxFALLTHROUGH;
case wxCHK_UNDETERMINED: status = Status_3rdState; break;
}
if ( status != m_status )
{
m_status = status;
if ( m_status == Status_Checked )
{
// invoke the hook
OnCheck();
}
Refresh();
}
}
wxCheckBoxState wxCheckBox::DoGet3StateValue() const
{
switch ( m_status )
{
case Status_Checked: return wxCHK_CHECKED;
case Status_Unchecked: return wxCHK_UNCHECKED;
default: /* go further */ break;
}
return wxCHK_UNDETERMINED;
}
void wxCheckBox::Press()
{
if ( !m_isPressed )
{
m_isPressed = true;
Refresh();
}
}
void wxCheckBox::Release()
{
if ( m_isPressed )
{
m_isPressed = false;
Refresh();
}
}
void wxCheckBox::Toggle()
{
m_isPressed = false;
Status status = m_status;
switch ( Get3StateValue() )
{
case wxCHK_CHECKED:
Set3StateValue(Is3rdStateAllowedForUser() ? wxCHK_UNDETERMINED : wxCHK_UNCHECKED);
break;
case wxCHK_UNCHECKED:
Set3StateValue(wxCHK_CHECKED);
break;
case wxCHK_UNDETERMINED:
Set3StateValue(wxCHK_UNCHECKED);
break;
}
if( status != m_status )
SendEvent();
}
void wxCheckBox::ChangeValue(bool value)
{
SetValue(value);
SendEvent();
}
void wxCheckBox::SendEvent()
{
wxCommandEvent event(wxEVT_CHECKBOX, GetId());
InitCommandEvent(event);
wxCheckBoxState state = Get3StateValue();
// If the style flag to allow the user setting the undetermined state
// is not set, then skip the undetermined state and set it to unchecked.
if ( state == wxCHK_UNDETERMINED && !Is3rdStateAllowedForUser() )
{
state = wxCHK_UNCHECKED;
Set3StateValue(state);
}
event.SetInt(state);
Command(event);
}
// ----------------------------------------------------------------------------
// input handling
// ----------------------------------------------------------------------------
bool wxCheckBox::PerformAction(const wxControlAction& action,
long numArg,
const wxString& strArg)
{
if ( action == wxACTION_BUTTON_PRESS )
Press();
else if ( action == wxACTION_BUTTON_RELEASE )
Release();
if ( action == wxACTION_CHECKBOX_CHECK )
ChangeValue(true);
else if ( action == wxACTION_CHECKBOX_CLEAR )
ChangeValue(false);
else if ( action == wxACTION_CHECKBOX_TOGGLE )
Toggle();
else
return wxControl::PerformAction(action, numArg, strArg);
return true;
}
/* static */
wxInputHandler *wxCheckBox::CreateStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdCheckboxInputHandler s_handler(handlerDef);
return &s_handler;
}
// ----------------------------------------------------------------------------
// wxStdCheckboxInputHandler
// ----------------------------------------------------------------------------
wxStdCheckboxInputHandler::wxStdCheckboxInputHandler(wxInputHandler *def)
: wxStdInputHandler(wxButton::GetStdInputHandler(def))
{
}
bool wxStdCheckboxInputHandler::HandleActivation(wxInputConsumer *consumer,
bool WXUNUSED(activated))
{
// only the focused checkbox appearance changes when the app gains/loses
// activation
return consumer->GetInputWindow()->IsFocused();
}
#endif // wxUSE_CHECKBOX