Mostly don't mention OS/2 in the comments about the icons. Also replace a couple of occurrences of "wxWindows" with "wxWidgets". Closes https://github.com/wxWidgets/wxWidgets/pull/138
		
			
				
	
	
		
			654 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			654 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        samples/except/except.cpp
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// Purpose:     shows how C++ exceptions can be used in wxWidgets
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     2003-09-17
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// Copyright:   (c) 2003-2005 Vadim Zeitlin
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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#if !wxUSE_EXCEPTIONS
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    #error "This sample only works with wxUSE_EXCEPTIONS == 1"
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#endif // !wxUSE_EXCEPTIONS
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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    #include "wx/log.h"
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    #include "wx/app.h"
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    #include "wx/frame.h"
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    #include "wx/dialog.h"
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    #include "wx/menu.h"
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    #include "wx/button.h"
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    #include "wx/sizer.h"
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    #include "wx/utils.h"
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    #include "wx/msgdlg.h"
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    #include "wx/icon.h"
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    #include "wx/thread.h"
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#endif
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#include "wx/uiaction.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows it is in resources)
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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    #include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private functions
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// ----------------------------------------------------------------------------
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static void DoCrash()
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{
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    char *p = 0;
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    strcpy(p, "Let's crash");
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}
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    MyApp()
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    {
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        m_numStoredExceptions = 0;
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    }
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    // override base class virtuals
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    // ----------------------------
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    // program startup
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    virtual bool OnInit() wxOVERRIDE;
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    // 2nd-level exception handling: we get all the exceptions occurring in any
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    // event handler here
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    virtual bool OnExceptionInMainLoop() wxOVERRIDE;
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    // 2nd-level exception handling helpers: if we can't deal with the
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    // exception immediately, we may also store it and rethrow it later, when
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    // we're back from events processing loop.
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    //
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    // Notice that overriding these methods is not necessary when using C++11
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    // as they have a perfectly serviceable implementation inside the library
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    // itself in this case.
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    virtual bool StoreCurrentException() wxOVERRIDE;
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    virtual void RethrowStoredException() wxOVERRIDE;
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    // 3rd, and final, level exception handling: whenever an unhandled
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    // exception is caught, this function is called
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    virtual void OnUnhandledException() wxOVERRIDE;
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    // and now for something different: this function is called in case of a
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    // crash (e.g. dereferencing null pointer, division by 0, ...)
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    virtual void OnFatalException() wxOVERRIDE;
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    // you can override this function to do something different (e.g. log the
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    // assert to file) whenever an assertion fails
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    virtual void OnAssertFailure(const wxChar *file,
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                                 int line,
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                                 const wxChar *func,
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                                 const wxChar *cond,
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                                 const wxChar *msg) wxOVERRIDE;
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private:
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    // This stores the number of times StoreCurrentException() was called,
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    // typically at most 1.
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    int m_numStoredExceptions;
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    MyFrame();
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    // event handlers (these functions should _not_ be virtual)
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    void OnQuit(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    void OnDialog(wxCommandEvent& event);
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    void OnThrowInt(wxCommandEvent& event);
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    void OnThrowString(wxCommandEvent& event);
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    void OnThrowObject(wxCommandEvent& event);
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    void OnThrowUnhandled(wxCommandEvent& event);
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    void OnThrowFromYield(wxCommandEvent& event);
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    void OnCrash(wxCommandEvent& event);
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    void OnTrap(wxCommandEvent& event);
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#if wxUSE_ON_FATAL_EXCEPTION
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    void OnHandleCrash(wxCommandEvent& event);
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#endif
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protected:
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    // 1st-level exception handling: we overload ProcessEvent() to be able to
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    // catch exceptions which occur in MyFrame methods here
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    virtual bool ProcessEvent(wxEvent& event) wxOVERRIDE;
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    // provoke assert in main or worker thread
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    //
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    // this is used to show how an assert failure message box looks like
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    void OnShowAssert(wxCommandEvent& event);
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#if wxUSE_THREADS
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    void OnShowAssertInThread(wxCommandEvent& event);
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#endif // wxUSE_THREADS
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private:
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    // any class wishing to process wxWidgets events must use this macro
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    wxDECLARE_EVENT_TABLE();
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};
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// A simple dialog which has only some buttons to throw exceptions
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class MyDialog : public wxDialog
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{
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public:
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    MyDialog(wxFrame *parent);
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    // event handlers
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    void OnThrowInt(wxCommandEvent& event);
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    void OnThrowObject(wxCommandEvent& event);
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    void OnThrowUnhandled(wxCommandEvent& event);
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    void OnCrash(wxCommandEvent& event);
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private:
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    wxDECLARE_EVENT_TABLE();
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};
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// A trivial exception class
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class MyException
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{
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public:
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    MyException(const wxString& msg) : m_msg(msg) { }
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    const wxChar *what() const { return m_msg.c_str(); }
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private:
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    wxString m_msg;
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};
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// Another exception class which just has to be different from anything else
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//
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// It is not handled by OnExceptionInMainLoop() but is still handled by
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// explicit try/catch blocks so it's not quite completely unhandled, actually.
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class UnhandledException
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{
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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    // control ids and menu items
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    Except_ThrowInt = wxID_HIGHEST,
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    Except_ThrowString,
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    Except_ThrowObject,
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    Except_ThrowUnhandled,
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    Except_ThrowFromYield,
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    Except_Crash,
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    Except_Trap,
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#if wxUSE_ON_FATAL_EXCEPTION
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    Except_HandleCrash,
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#endif // wxUSE_ON_FATAL_EXCEPTION
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    Except_ShowAssert,
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#if wxUSE_THREADS
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    Except_ShowAssertInThread,
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#endif // wxUSE_THREADS
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    Except_Dialog,
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    Except_Quit = wxID_EXIT,
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    Except_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(Except_Quit,  MyFrame::OnQuit)
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    EVT_MENU(Except_About, MyFrame::OnAbout)
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    EVT_MENU(Except_Dialog, MyFrame::OnDialog)
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    EVT_MENU(Except_ThrowInt, MyFrame::OnThrowInt)
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    EVT_MENU(Except_ThrowString, MyFrame::OnThrowString)
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    EVT_MENU(Except_ThrowObject, MyFrame::OnThrowObject)
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    EVT_MENU(Except_ThrowUnhandled, MyFrame::OnThrowUnhandled)
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    EVT_MENU(Except_ThrowFromYield, MyFrame::OnThrowFromYield)
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    EVT_MENU(Except_Crash, MyFrame::OnCrash)
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    EVT_MENU(Except_Trap, MyFrame::OnTrap)
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#if wxUSE_ON_FATAL_EXCEPTION
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    EVT_MENU(Except_HandleCrash, MyFrame::OnHandleCrash)
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#endif // wxUSE_ON_FATAL_EXCEPTION
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    EVT_MENU(Except_ShowAssert, MyFrame::OnShowAssert)
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#if wxUSE_THREADS
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    EVT_MENU(Except_ShowAssertInThread, MyFrame::OnShowAssertInThread)
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#endif // wxUSE_THREADS
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wxEND_EVENT_TABLE()
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wxBEGIN_EVENT_TABLE(MyDialog, wxDialog)
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    EVT_BUTTON(Except_ThrowInt, MyDialog::OnThrowInt)
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    EVT_BUTTON(Except_ThrowObject, MyDialog::OnThrowObject)
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    EVT_BUTTON(Except_ThrowUnhandled, MyDialog::OnThrowUnhandled)
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    EVT_BUTTON(Except_Crash, MyDialog::OnCrash)
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wxEND_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also implements the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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wxIMPLEMENT_APP(MyApp);
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// ============================================================================
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// MyApp implementation
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// ============================================================================
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    if ( !wxApp::OnInit() )
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        return false;
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    // create the main application window
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    MyFrame *frame = new MyFrame();
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    // and show it (the frames, unlike simple controls, are not shown when
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    // created initially)
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    frame->Show(true);
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    // success: wxApp::OnRun() will be called which will enter the main message
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    // loop and the application will run. If we returned false here, the
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    // application would exit immediately.
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    return true;
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}
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bool MyApp::OnExceptionInMainLoop()
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{
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    try
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    {
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        throw;
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    }
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    catch ( int i )
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    {
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        wxLogWarning(wxT("Caught an int %d in MyApp."), i);
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    }
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    catch ( MyException& e )
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    {
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        wxLogWarning(wxT("Caught MyException(%s) in MyApp."), e.what());
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    }
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    catch ( ... )
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    {
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        throw;
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    }
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    return true;
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}
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bool MyApp::StoreCurrentException()
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{
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    try
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    {
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        throw;
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    }
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    catch ( UnhandledException& )
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    {
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        if ( m_numStoredExceptions )
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        {
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            wxLogWarning("Unexpectedly many exceptions to store.");
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        }
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        m_numStoredExceptions++;
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        return true;
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    }
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    catch ( ... )
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    {
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        // Don't know how to store other exceptions.
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    }
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    return false;
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}
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void MyApp::RethrowStoredException()
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{
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    if ( m_numStoredExceptions )
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    {
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        m_numStoredExceptions = 0;
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        throw UnhandledException();
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    }
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}
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void MyApp::OnUnhandledException()
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{
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    // this shows how we may let some exception propagate uncaught
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    try
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    {
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        throw;
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    }
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    catch ( UnhandledException& )
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    {
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        throw;
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    }
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    catch ( ... )
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    {
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        wxMessageBox(wxT("Unhandled exception caught, program will terminate."),
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                     wxT("wxExcept Sample"), wxOK | wxICON_ERROR);
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    }
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}
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void MyApp::OnFatalException()
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{
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    wxMessageBox(wxT("Program has crashed and will terminate."),
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                 wxT("wxExcept Sample"), wxOK | wxICON_ERROR);
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}
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void MyApp::OnAssertFailure(const wxChar *file,
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                            int line,
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                            const wxChar *func,
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                            const wxChar *cond,
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                            const wxChar *msg)
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{
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    // take care to not show the message box from a worker thread, this doesn't
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    // work as it doesn't have any event loop
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    if ( !wxIsMainThread() ||
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            wxMessageBox
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            (
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                wxString::Format("An assert failed in %s().", func) +
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                "\n"
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                "Do you want to call the default assert handler?",
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                "wxExcept Sample",
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                wxYES_NO | wxICON_QUESTION
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            ) == wxYES )
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    {
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        wxApp::OnAssertFailure(file, line, func, cond, msg);
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    }
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}
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// ============================================================================
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// MyFrame implementation
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// ============================================================================
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// frame constructor
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MyFrame::MyFrame()
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       : wxFrame(NULL, wxID_ANY, wxT("Except wxWidgets App"),
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                 wxPoint(50, 50), wxSize(450, 340))
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{
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    // set the frame icon
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    SetIcon(wxICON(sample));
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#if wxUSE_MENUS
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    // create a menu bar
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    wxMenu *menuFile = new wxMenu;
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    menuFile->Append(Except_Dialog, wxT("Show &dialog\tCtrl-D"));
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    menuFile->AppendSeparator();
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    menuFile->Append(Except_ThrowInt, wxT("Throw an &int\tCtrl-I"));
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    menuFile->Append(Except_ThrowString, wxT("Throw a &string\tCtrl-S"));
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    menuFile->Append(Except_ThrowObject, wxT("Throw an &object\tCtrl-O"));
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    menuFile->Append(Except_ThrowUnhandled,
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                        wxT("Throw &unhandled exception\tCtrl-U"));
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    menuFile->Append(Except_ThrowFromYield,
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                        wxT("Throw from wx&Yield()\tCtrl-Y"));
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    menuFile->Append(Except_Crash, wxT("&Crash\tCtrl-C"));
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    menuFile->Append(Except_Trap, "&Trap\tCtrl-T",
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                     "Break into the debugger (if one is running)");
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    menuFile->AppendSeparator();
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#if wxUSE_ON_FATAL_EXCEPTION
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    menuFile->AppendCheckItem(Except_HandleCrash, wxT("&Handle crashes\tCtrl-H"));
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    menuFile->AppendSeparator();
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#endif // wxUSE_ON_FATAL_EXCEPTION
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    menuFile->Append(Except_ShowAssert, wxT("Provoke &assert failure\tCtrl-A"));
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#if wxUSE_THREADS
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    menuFile->Append(Except_ShowAssertInThread,
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                     wxT("Assert failure in &thread\tShift-Ctrl-A"));
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#endif // wxUSE_THREADS
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    menuFile->AppendSeparator();
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    menuFile->Append(Except_Quit, wxT("E&xit\tCtrl-Q"), wxT("Quit this program"));
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    wxMenu *helpMenu = new wxMenu;
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    helpMenu->Append(Except_About, wxT("&About\tF1"), wxT("Show about dialog"));
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    // now append the freshly created menu to the menu bar...
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    wxMenuBar *menuBar = new wxMenuBar();
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    menuBar->Append(menuFile, wxT("&File"));
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    menuBar->Append(helpMenu, wxT("&Help"));
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    // ... and attach this menu bar to the frame
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    SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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    // create a status bar just for fun (by default with 1 pane only)
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    CreateStatusBar(2);
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    SetStatusText(wxT("Welcome to wxWidgets!"));
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#endif // wxUSE_STATUSBAR
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}
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bool MyFrame::ProcessEvent(wxEvent& event)
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{
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    try
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    {
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        return wxFrame::ProcessEvent(event);
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    }
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    catch ( const wxChar *msg )
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    {
 | 
						|
        wxLogMessage(wxT("Caught a string \"%s\" in MyFrame"), msg);
 | 
						|
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    // true is to force the frame to close
 | 
						|
    Close(true);
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnDialog(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    try
 | 
						|
    {
 | 
						|
        MyDialog dlg(this);
 | 
						|
 | 
						|
        dlg.ShowModal();
 | 
						|
    }
 | 
						|
    catch ( UnhandledException& )
 | 
						|
    {
 | 
						|
        wxLogMessage("Caught unhandled exception inside the dialog.");
 | 
						|
    }
 | 
						|
    catch ( ... )
 | 
						|
    {
 | 
						|
        wxLogWarning(wxT("An exception in MyDialog"));
 | 
						|
 | 
						|
        Destroy();
 | 
						|
        throw;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnThrowInt(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    throw -17;
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnThrowString(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    throw wxT("string thrown from MyFrame");
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnThrowObject(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    throw MyException(wxT("Exception thrown from MyFrame"));
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnThrowUnhandled(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    throw UnhandledException();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnThrowFromYield(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
#if wxUSE_UIACTIONSIMULATOR
 | 
						|
    // Simulate selecting the "Throw unhandled" menu item, its handler will be
 | 
						|
    // executed from inside wxYield() and as the exception is not handled by
 | 
						|
    // our OnExceptionInMainLoop(), will call StoreCurrentException() and, when
 | 
						|
    // wxYield() regains control, RethrowStoredException().
 | 
						|
    //
 | 
						|
    // Notice that if we didn't override these methods we wouldn't be able to
 | 
						|
    // catch this exception here!
 | 
						|
    try
 | 
						|
    {
 | 
						|
        wxUIActionSimulator sim;
 | 
						|
        sim.Char('U', wxMOD_CONTROL);
 | 
						|
        wxYield();
 | 
						|
    }
 | 
						|
    catch ( UnhandledException& )
 | 
						|
    {
 | 
						|
        wxLogMessage("Caught unhandled exception inside wxYield().");
 | 
						|
    }
 | 
						|
#else // !wxUSE_UIACTIONSIMULATOR
 | 
						|
    wxLogError("Can't trigger an exception inside wxYield() "
 | 
						|
               "without wxUIActionSimulator, please rebuild "
 | 
						|
               "with wxUSE_UIACTIONSIMULATOR=1.");
 | 
						|
#endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnCrash(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    DoCrash();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnTrap(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxTrap();
 | 
						|
}
 | 
						|
 | 
						|
#if wxUSE_ON_FATAL_EXCEPTION
 | 
						|
 | 
						|
void MyFrame::OnHandleCrash(wxCommandEvent& event)
 | 
						|
{
 | 
						|
    wxHandleFatalExceptions(event.IsChecked());
 | 
						|
}
 | 
						|
 | 
						|
#endif // wxUSE_ON_FATAL_EXCEPTION
 | 
						|
 | 
						|
void MyFrame::OnShowAssert(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    // provoke an assert from wxArrayString
 | 
						|
    wxArrayString arr;
 | 
						|
    arr[0];
 | 
						|
}
 | 
						|
 | 
						|
#if wxUSE_THREADS
 | 
						|
 | 
						|
void MyFrame::OnShowAssertInThread(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    class AssertThread : public wxThread
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        AssertThread()
 | 
						|
            : wxThread(wxTHREAD_JOINABLE)
 | 
						|
        {
 | 
						|
        }
 | 
						|
 | 
						|
    protected:
 | 
						|
        virtual void *Entry() wxOVERRIDE
 | 
						|
        {
 | 
						|
            wxFAIL_MSG("Test assert in another thread.");
 | 
						|
 | 
						|
            return 0;
 | 
						|
        }
 | 
						|
    };
 | 
						|
 | 
						|
    AssertThread thread;
 | 
						|
    thread.Create();
 | 
						|
    thread.Run();
 | 
						|
    thread.Wait();
 | 
						|
}
 | 
						|
 | 
						|
#endif // wxUSE_THREADS
 | 
						|
 | 
						|
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxString msg;
 | 
						|
    msg.Printf( wxT("This is the About dialog of the except sample.\n")
 | 
						|
                wxT("Welcome to %s"), wxVERSION_STRING);
 | 
						|
 | 
						|
    wxMessageBox(msg, wxT("About Except"), wxOK | wxICON_INFORMATION, this);
 | 
						|
}
 | 
						|
 | 
						|
// ============================================================================
 | 
						|
// MyDialog implementation
 | 
						|
// ============================================================================
 | 
						|
 | 
						|
MyDialog::MyDialog(wxFrame *parent)
 | 
						|
        : wxDialog(parent, wxID_ANY, wxString(wxT("Throw exception dialog")))
 | 
						|
{
 | 
						|
    wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
 | 
						|
 | 
						|
    sizerTop->Add(new wxButton(this, Except_ThrowInt, wxT("Throw &int")),
 | 
						|
                  0, wxEXPAND | wxALL, 5);
 | 
						|
    sizerTop->Add(new wxButton(this, Except_ThrowObject, wxT("Throw &object")),
 | 
						|
                  0, wxEXPAND | wxALL, 5);
 | 
						|
    sizerTop->Add(new wxButton(this, Except_ThrowUnhandled, wxT("Throw &unhandled")),
 | 
						|
                  0, wxEXPAND | wxALL, 5);
 | 
						|
    sizerTop->Add(new wxButton(this, Except_Crash, wxT("&Crash")),
 | 
						|
                  0, wxEXPAND | wxALL, 5);
 | 
						|
    sizerTop->Add(new wxButton(this, wxID_CANCEL, wxT("&Cancel")),
 | 
						|
                  0, wxEXPAND | wxALL, 5);
 | 
						|
 | 
						|
    SetSizerAndFit(sizerTop);
 | 
						|
}
 | 
						|
 | 
						|
void MyDialog::OnThrowInt(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    throw 17;
 | 
						|
}
 | 
						|
 | 
						|
void MyDialog::OnThrowObject(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    throw MyException(wxT("Exception thrown from MyDialog"));
 | 
						|
}
 | 
						|
 | 
						|
void MyDialog::OnThrowUnhandled(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    throw UnhandledException();
 | 
						|
}
 | 
						|
 | 
						|
void MyDialog::OnCrash(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    DoCrash();
 | 
						|
}
 | 
						|
 |