Files
wxWidgets/src/msw/fontdlg.cpp
2005-03-22 19:39:54 +00:00

138 lines
3.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/fontdlg.cpp
// Purpose: wxFontDialog class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "fontdlg.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_FONTDLG
#ifndef WX_PRECOMP
#include "wx/defs.h"
#include "wx/utils.h"
#include "wx/dialog.h"
#endif
#include "wx/fontdlg.h"
#include "wx/msw/wrapcdlg.h"
#include "wx/cmndata.h"
#include "wx/log.h"
#include "wx/math.h"
#include <stdlib.h>
#include <string.h>
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxFontDialog, wxDialog)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxFontDialog
// ----------------------------------------------------------------------------
int wxFontDialog::ShowModal()
{
// It should be OK to always use GDI simulations
DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;
LOGFONT logFont;
CHOOSEFONT chooseFontStruct;
wxZeroMemory(chooseFontStruct);
chooseFontStruct.lStructSize = sizeof(CHOOSEFONT);
if ( m_parent )
chooseFontStruct.hwndOwner = GetHwndOf(m_parent);
chooseFontStruct.lpLogFont = &logFont;
if ( m_fontData.m_initialFont.Ok() )
{
flags |= CF_INITTOLOGFONTSTRUCT;
wxFillLogFont(&logFont, &m_fontData.m_initialFont);
}
if ( m_fontData.m_fontColour.Ok() )
{
chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
}
// CF_ANSIONLY flag is obsolete for Win32
if ( !m_fontData.GetAllowSymbols() )
{
flags |= CF_SELECTSCRIPT;
logFont.lfCharSet = ANSI_CHARSET;
}
if ( m_fontData.GetEnableEffects() )
flags |= CF_EFFECTS;
if ( m_fontData.GetShowHelp() )
flags |= CF_SHOWHELP;
if ( m_fontData.m_minSize != 0 || m_fontData.m_maxSize != 0 )
{
chooseFontStruct.nSizeMin = m_fontData.m_minSize;
chooseFontStruct.nSizeMax = m_fontData.m_maxSize;
flags |= CF_LIMITSIZE;
}
chooseFontStruct.Flags = flags;
if ( ChooseFont(&chooseFontStruct) != 0 )
{
wxRGBToColour(m_fontData.m_fontColour, chooseFontStruct.rgbColors);
m_fontData.m_chosenFont = wxCreateFontFromLogFont(&logFont);
m_fontData.EncodingInfo().facename = logFont.lfFaceName;
m_fontData.EncodingInfo().charset = logFont.lfCharSet;
return wxID_OK;
}
else
{
// common dialog failed - why?
#ifdef __WXDEBUG__
DWORD dwErr = CommDlgExtendedError();
if ( dwErr != 0 )
{
// this msg is only for developers
wxLogError(wxT("Common dialog failed with error code %0lx."),
dwErr);
}
//else: it was just cancelled
#endif
return wxID_CANCEL;
}
}
#endif // wxUSE_FONTDLG