Files
wxWidgets/src/univ/checkbox.cpp
Vadim Zeitlin ce7fe42e84 Provide shorter synonyms for wxEVT_XXX constants.
Use the same short names as are used by the event table macros for the event
type constants themselves. This makes them much more comfortable to use, e.g.
Bind(wxEVT_BUTTON) compared to Bind(wxEVT_COMMAND_BUTTON_CLICKED).

The old long names are still kept for backwards compatibility and shouldn't be
removed as it doesn't really cost anything to continue providing them, but all
new event types should only use the short versions.

Closes #10661.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73850 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-04-25 10:11:03 +00:00

367 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/univ/checkbox.cpp
// Purpose: wxCheckBox implementation
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_CHECKBOX
#include "wx/checkbox.h"
#ifndef WX_PRECOMP
#include "wx/dcclient.h"
#include "wx/validate.h"
#include "wx/button.h" // for wxACTION_BUTTON_XXX
#endif
#include "wx/univ/theme.h"
#include "wx/univ/renderer.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
// ----------------------------------------------------------------------------
// wxStdCheckboxInputHandler: handles the mouse events for the check and radio
// boxes (handling the keyboard input is simple, but its handling differs a
// lot between GTK and MSW, so a new class should be derived for this)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdCheckboxInputHandler : public wxStdInputHandler
{
public:
wxStdCheckboxInputHandler(wxInputHandler *inphand);
// we have to override this one as wxStdButtonInputHandler version works
// only with the buttons
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxCheckBox
// ----------------------------------------------------------------------------
void wxCheckBox::Init()
{
m_isPressed = false;
m_status = Status_Unchecked;
}
bool wxCheckBox::Create(wxWindow *parent,
wxWindowID id,
const wxString &label,
const wxPoint &pos,
const wxSize &size,
long style,
const wxValidator& validator,
const wxString &name)
{
WXValidateStyle( &style );
if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
return false;
SetLabel(label);
SetInitialSize(size);
CreateInputHandler(wxINP_HANDLER_CHECKBOX);
return true;
}
// ----------------------------------------------------------------------------
// checkbox interface
// ----------------------------------------------------------------------------
bool wxCheckBox::GetValue() const
{
return (Get3StateValue() != wxCHK_UNCHECKED);
}
void wxCheckBox::SetValue(bool value)
{
Set3StateValue( value ? wxCHK_CHECKED : wxCHK_UNCHECKED );
}
void wxCheckBox::OnCheck()
{
// we do nothing here
}
// ----------------------------------------------------------------------------
// indicator bitmaps
// ----------------------------------------------------------------------------
wxBitmap wxCheckBox::GetBitmap(State state, Status status) const
{
wxBitmap bmp = m_bitmaps[state][status];
if ( !bmp.IsOk() )
bmp = m_bitmaps[State_Normal][status];
return bmp;
}
void wxCheckBox::SetBitmap(const wxBitmap& bmp, State state, Status status)
{
m_bitmaps[state][status] = bmp;
}
// ----------------------------------------------------------------------------
// drawing
// ----------------------------------------------------------------------------
wxCheckBox::State wxCheckBox::GetState(int flags) const
{
if ( flags & wxCONTROL_DISABLED )
return State_Disabled;
else if ( flags & wxCONTROL_PRESSED )
return State_Pressed;
else if ( flags & wxCONTROL_CURRENT )
return State_Current;
else
return State_Normal;
}
void wxCheckBox::DoDraw(wxControlRenderer *renderer)
{
int flags = GetStateFlags();
wxDC& dc = renderer->GetDC();
dc.SetFont(GetFont());
dc.SetTextForeground(GetForegroundColour());
switch ( Get3StateValue() )
{
case wxCHK_CHECKED: flags |= wxCONTROL_CHECKED; break;
case wxCHK_UNDETERMINED: flags |= wxCONTROL_UNDETERMINED; break;
default: /* do nothing */ break;
}
wxBitmap bitmap(GetBitmap(GetState(flags), m_status));
renderer->GetRenderer()->
DrawCheckButton(dc,
GetLabel(),
bitmap,
renderer->GetRect(),
flags,
GetWindowStyle() & wxALIGN_RIGHT ? wxALIGN_RIGHT
: wxALIGN_LEFT,
GetAccelIndex());
}
// ----------------------------------------------------------------------------
// geometry calculations
// ----------------------------------------------------------------------------
wxSize wxCheckBox::GetBitmapSize() const
{
wxBitmap bmp = GetBitmap(State_Normal, Status_Checked);
return bmp.IsOk() ? wxSize(bmp.GetWidth(), bmp.GetHeight())
: GetRenderer()->GetCheckBitmapSize();
}
wxSize wxCheckBox::DoGetBestClientSize() const
{
wxClientDC dc(wxConstCast(this, wxCheckBox));
dc.SetFont(GetFont());
wxCoord width, height;
dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
wxSize sizeBmp = GetBitmapSize();
if ( height < sizeBmp.y )
height = sizeBmp.y;
#if defined(wxUNIV_COMPATIBLE_MSW) && wxUNIV_COMPATIBLE_MSW
// FIXME: flag nowhere defined so perhaps should be removed?
// this looks better but is different from what wxMSW does
height += GetCharHeight()/2;
#endif // wxUNIV_COMPATIBLE_MSW
width += sizeBmp.x + 2*GetCharWidth();
return wxSize(width, height);
}
// ----------------------------------------------------------------------------
// checkbox actions
// ----------------------------------------------------------------------------
void wxCheckBox::DoSet3StateValue(wxCheckBoxState state)
{
Status status;
switch ( state )
{
case wxCHK_UNCHECKED: status = Status_Unchecked; break;
case wxCHK_CHECKED: status = Status_Checked; break;
default: wxFAIL_MSG(wxT("Unknown checkbox state"));
case wxCHK_UNDETERMINED: status = Status_3rdState; break;
}
if ( status != m_status )
{
m_status = status;
if ( m_status == Status_Checked )
{
// invoke the hook
OnCheck();
}
Refresh();
}
}
wxCheckBoxState wxCheckBox::DoGet3StateValue() const
{
switch ( m_status )
{
case Status_Checked: return wxCHK_CHECKED;
case Status_Unchecked: return wxCHK_UNCHECKED;
default: /* go further */ break;
}
return wxCHK_UNDETERMINED;
}
void wxCheckBox::Press()
{
if ( !m_isPressed )
{
m_isPressed = true;
Refresh();
}
}
void wxCheckBox::Release()
{
if ( m_isPressed )
{
m_isPressed = false;
Refresh();
}
}
void wxCheckBox::Toggle()
{
m_isPressed = false;
Status status = m_status;
switch ( Get3StateValue() )
{
case wxCHK_CHECKED:
Set3StateValue(Is3rdStateAllowedForUser() ? wxCHK_UNDETERMINED : wxCHK_UNCHECKED);
break;
case wxCHK_UNCHECKED:
Set3StateValue(wxCHK_CHECKED);
break;
case wxCHK_UNDETERMINED:
Set3StateValue(wxCHK_UNCHECKED);
break;
}
if( status != m_status )
SendEvent();
}
void wxCheckBox::ChangeValue(bool value)
{
SetValue(value);
SendEvent();
}
void wxCheckBox::SendEvent()
{
wxCommandEvent event(wxEVT_CHECKBOX, GetId());
InitCommandEvent(event);
wxCheckBoxState state = Get3StateValue();
// If the style flag to allow the user setting the undetermined state
// is not set, then skip the undetermined state and set it to unchecked.
if ( state == wxCHK_UNDETERMINED && !Is3rdStateAllowedForUser() )
{
state = wxCHK_UNCHECKED;
Set3StateValue(state);
}
event.SetInt(state);
Command(event);
}
// ----------------------------------------------------------------------------
// input handling
// ----------------------------------------------------------------------------
bool wxCheckBox::PerformAction(const wxControlAction& action,
long numArg,
const wxString& strArg)
{
if ( action == wxACTION_BUTTON_PRESS )
Press();
else if ( action == wxACTION_BUTTON_RELEASE )
Release();
if ( action == wxACTION_CHECKBOX_CHECK )
ChangeValue(true);
else if ( action == wxACTION_CHECKBOX_CLEAR )
ChangeValue(false);
else if ( action == wxACTION_CHECKBOX_TOGGLE )
Toggle();
else
return wxControl::PerformAction(action, numArg, strArg);
return true;
}
/* static */
wxInputHandler *wxCheckBox::CreateStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdCheckboxInputHandler s_handler(handlerDef);
return &s_handler;
}
// ----------------------------------------------------------------------------
// wxStdCheckboxInputHandler
// ----------------------------------------------------------------------------
wxStdCheckboxInputHandler::wxStdCheckboxInputHandler(wxInputHandler *def)
: wxStdInputHandler(wxButton::GetStdInputHandler(def))
{
}
bool wxStdCheckboxInputHandler::HandleActivation(wxInputConsumer *consumer,
bool WXUNUSED(activated))
{
// only the focused checkbox appearance changes when the app gains/loses
// activation
return consumer->GetInputWindow()->IsFocused();
}
#endif // wxUSE_CHECKBOX