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wxWidgets/src/motif/cursor.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: src/motif/cursor.cpp
// Purpose: wxCursor class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/list.h"
#endif
#include "wx/cursor.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/window.h"
#endif
#if wxUSE_IMAGE
#include "wx/image.h"
#endif
#ifdef __VMS__
#pragma message disable nosimpint
#endif
#include <Xm/Xm.h>
#include <X11/cursorfont.h>
#ifdef __VMS__
#pragma message enable nosimpint
#endif
#include "wx/motif/private.h"
// Cursor for one display, so we can choose the correct one for
// the current display.
class wxXCursor
{
public:
WXDisplay* m_display;
WXCursor m_cursor;
};
WX_DECLARE_LIST(wxXCursor, wxXCursorList);
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxXCursorList)
class WXDLLEXPORT wxCursorRefData: public wxObjectRefData
{
friend class WXDLLEXPORT wxCursor;
public:
wxCursorRefData();
~wxCursorRefData();
wxXCursorList m_cursors; // wxXCursor objects, one per display
wxStockCursor m_cursorId; // wxWidgets standard cursor id
};
#define M_CURSORDATA ((wxCursorRefData *)m_refData)
#define M_CURSORHANDLERDATA ((wxCursorRefData *)bitmap->m_refData)
IMPLEMENT_DYNAMIC_CLASS(wxCursor, wxObject)
wxCursorRefData::wxCursorRefData()
{
m_cursorId = wxCURSOR_NONE;
}
wxCursorRefData::~wxCursorRefData()
{
wxXCursorList::compatibility_iterator node = m_cursors.GetFirst();
while (node)
{
wxXCursor* c = node->GetData();
XFreeCursor((Display*) c->m_display, (Cursor) c->m_cursor);
delete c;
node = node->GetNext();
}
}
wxCursor::wxCursor()
{
}
#if wxUSE_IMAGE
wxCursor::wxCursor(const wxImage & image)
{
unsigned char * rgbBits = image.GetData();
int w = image.GetWidth() ;
int h = image.GetHeight();
bool bHasMask = image.HasMask();
int imagebitcount = (w*h)/8;
unsigned char * bits = new unsigned char [imagebitcount];
unsigned char * maskBits = new unsigned char [imagebitcount];
int i, j, i8;
unsigned char c, cMask;
for (i=0; i<imagebitcount; i++)
{
bits[i] = 0xff;
i8 = i * 8;
cMask = 0xfe; // 11111110
for (j=0; j<8; j++)
{
// possible overflow if we do the summation first ?
c = (unsigned char)(rgbBits[(i8+j)*3]/3 + rgbBits[(i8+j)*3+1]/3 + rgbBits[(i8+j)*3+2]/3);
// if average value is > mid grey
if (c>127)
bits[i] = bits[i] & cMask;
cMask = (unsigned char)((cMask << 1) | 1);
}
}
if (bHasMask)
{
unsigned char
r = image.GetMaskRed(),
g = image.GetMaskGreen(),
b = image.GetMaskBlue();
for (i=0; i<imagebitcount; i++)
{
maskBits[i] = 0x0;
i8 = i * 8;
cMask = 0x1;
for (j=0; j<8; j++)
{
if (rgbBits[(i8+j)*3] != r || rgbBits[(i8+j)*3+1] != g || rgbBits[(i8+j)*3+2] != b)
maskBits[i] = maskBits[i] | cMask;
cMask = (unsigned char)(cMask << 1);
}
}
}
else // no mask
{
for (i=0; i<imagebitcount; i++)
maskBits[i] = 0xFF;
}
int hotSpotX;
int hotSpotY;
if (image.HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_X))
hotSpotX = image.GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_X);
else
hotSpotX = 0;
if (image.HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_Y))
hotSpotY = image.GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_Y);
else
hotSpotY = 0;
if (hotSpotX < 0 || hotSpotX >= w)
hotSpotX = 0;
if (hotSpotY < 0 || hotSpotY >= h)
hotSpotY = 0;
Create( (const char*)bits, w, h, hotSpotX, hotSpotY,
(const char*)maskBits );
delete[] bits;
delete[] maskBits;
}
#endif
void wxCursor::Create(const char bits[], int width, int height,
int hotSpotX, int hotSpotY, const char maskBits[])
{
if( !m_refData )
m_refData = new wxCursorRefData;
Display *dpy = (Display*) wxGetDisplay();
int screen_num = DefaultScreen (dpy);
Pixmap pixmap = XCreatePixmapFromBitmapData (dpy,
RootWindow (dpy, screen_num),
(char*) bits, width, height,
1 , 0 , 1);
Pixmap mask_pixmap = None;
if (maskBits != NULL)
{
mask_pixmap = XCreatePixmapFromBitmapData (dpy,
RootWindow (dpy, screen_num),
(char*) maskBits, width, height,
1 , 0 , 1);
}
Create( (WXPixmap)pixmap, (WXPixmap)mask_pixmap, hotSpotX, hotSpotY );
XFreePixmap( dpy, pixmap );
if (mask_pixmap != None)
{
XFreePixmap( dpy, mask_pixmap );
}
}
void wxCursor::Create(WXPixmap pixmap, WXPixmap mask_pixmap,
int hotSpotX, int hotSpotY)
{
if( !m_refData )
m_refData = new wxCursorRefData;
Display *dpy = (Display*) wxGetDisplay();
int screen_num = DefaultScreen (dpy);
XColor foreground_color;
XColor background_color;
foreground_color.pixel = BlackPixel(dpy, screen_num);
background_color.pixel = WhitePixel(dpy, screen_num);
Colormap cmap = (Colormap) wxTheApp->GetMainColormap((WXDisplay*) dpy);
XQueryColor(dpy, cmap, &foreground_color);
XQueryColor(dpy, cmap, &background_color);
Cursor cursor = XCreatePixmapCursor (dpy,
(Pixmap)pixmap,
(Pixmap)mask_pixmap,
&foreground_color,
&background_color,
hotSpotX ,
hotSpotY);
if (cursor)
{
wxXCursor *c = new wxXCursor;
c->m_cursor = (WXCursor) cursor;
c->m_display = (WXDisplay*) dpy;
M_CURSORDATA->m_cursors.Append(c);
}
}
wxCursor::wxCursor(const char bits[], int width, int height,
int hotSpotX, int hotSpotY, const char maskBits[])
{
Create(bits, width, height, hotSpotX, hotSpotY, maskBits);
}
wxCursor::wxCursor(const wxString& name, long flags, int hotSpotX, int hotSpotY)
{
// Must be an XBM file
if (flags != wxBITMAP_TYPE_XBM)
return;
m_refData = new wxCursorRefData;
int hotX = -1, hotY = -1;
unsigned int w, h;
Pixmap pixmap = None, mask_pixmap = None;
Display *dpy = (Display*) wxGetDisplay();
int screen_num = DefaultScreen (dpy);
int value = XReadBitmapFile (dpy, RootWindow (dpy, screen_num),
wxConstCast(name.c_str(), char),
&w, &h, &pixmap, &hotX, &hotY);
if (value == BitmapSuccess)
{
// TODO: how do we determine whether hotX, hotY were read correctly?
if (hotX < 0 || hotY < 0)
{
hotX = hotSpotX;
hotY = hotSpotY;
}
if (hotX < 0 || hotY < 0)
{
hotX = 0;
hotY = 0;
}
Create( (WXPixmap)pixmap, (WXPixmap)mask_pixmap, hotX, hotY );
XFreePixmap( dpy, pixmap );
}
}
// Cursors by stock number
wxCursor::wxCursor(wxStockCursor id)
{
m_refData = new wxCursorRefData;
M_CURSORDATA->m_cursorId = id;
}
wxCursor::~wxCursor()
{
}
bool wxCursor::Ok() const
{
return m_refData != NULL;
}
// Motif-specific: create/get a cursor for the current display
WXCursor wxCursor::GetXCursor(WXDisplay* display) const
{
if (!M_CURSORDATA)
return (WXCursor) 0;
wxXCursorList::compatibility_iterator node = M_CURSORDATA->m_cursors.GetFirst();
while (node)
{
wxXCursor* c = node->GetData();
if (c->m_display == display)
return c->m_cursor;
node = node->GetNext();
}
// No cursor for this display, so let's see if we're an id-type cursor.
if (M_CURSORDATA->m_cursorId != wxCURSOR_NONE)
{
WXCursor cursor = MakeCursor(display, M_CURSORDATA->m_cursorId);
if (cursor)
{
wxXCursor* c = new wxXCursor;
c->m_cursor = cursor;
c->m_display = display;
M_CURSORDATA->m_cursors.Append(c);
return cursor;
}
else
return (WXCursor) 0;
}
// Not an id-type cursor, so we don't know how to create it.
return (WXCursor) 0;
}
// Make a cursor from standard id
WXCursor wxCursor::MakeCursor(WXDisplay* display, wxStockCursor id) const
{
Display* dpy = (Display*) display;
Cursor cursor = (Cursor) 0;
int x_cur = -1;
switch (id)
{
case wxCURSOR_CHAR: return (WXCursor)cursor;
case wxCURSOR_WAIT: x_cur = XC_watch; break;
case wxCURSOR_CROSS: x_cur = XC_crosshair; break;
case wxCURSOR_HAND: x_cur = XC_hand1; break;
case wxCURSOR_BULLSEYE: x_cur = XC_target; break;
case wxCURSOR_PENCIL: x_cur = XC_pencil; break;
case wxCURSOR_MAGNIFIER: x_cur = XC_sizing; break;
case wxCURSOR_IBEAM: x_cur = XC_xterm; break;
case wxCURSOR_NO_ENTRY: x_cur = XC_pirate; break;
case wxCURSOR_LEFT_BUTTON: x_cur = XC_leftbutton; break;
case wxCURSOR_RIGHT_BUTTON: x_cur = XC_rightbutton; break;
case wxCURSOR_MIDDLE_BUTTON: x_cur = XC_middlebutton; break;
case wxCURSOR_QUESTION_ARROW: x_cur = XC_question_arrow; break;
case wxCURSOR_SIZING: x_cur = XC_sizing; break;
case wxCURSOR_WATCH: x_cur = XC_watch; break;
case wxCURSOR_SPRAYCAN: x_cur = XC_spraycan; break;
case wxCURSOR_PAINT_BRUSH: x_cur = XC_spraycan; break;
case wxCURSOR_SIZENWSE:
case wxCURSOR_SIZENESW: x_cur = XC_crosshair; break;
case wxCURSOR_SIZEWE: x_cur = XC_sb_h_double_arrow; break;
case wxCURSOR_SIZENS: x_cur = XC_sb_v_double_arrow; break;
case wxCURSOR_POINT_LEFT: x_cur = XC_sb_left_arrow; break;
case wxCURSOR_POINT_RIGHT: x_cur = XC_sb_right_arrow; break;
// (JD Huggins) added more stock cursors for X
// X-only cursors BEGIN
case wxCURSOR_CROSS_REVERSE: x_cur = XC_cross_reverse; break;
case wxCURSOR_DOUBLE_ARROW: x_cur = XC_double_arrow; break;
case wxCURSOR_BASED_ARROW_UP: x_cur = XC_based_arrow_up; break;
case wxCURSOR_BASED_ARROW_DOWN: x_cur = XC_based_arrow_down; break;
case wxCURSOR_BLANK:
{
GC gc;
XGCValues gcv;
Pixmap empty_pixmap;
XColor blank_color;
empty_pixmap =
XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
16, 16, 1);
gcv.function = GXxor;
gc = XCreateGC (dpy,
empty_pixmap,
GCFunction,
&gcv);
XCopyArea (dpy,
empty_pixmap,
empty_pixmap,
gc,
0, 0,
16, 16,
0, 0);
XFreeGC (dpy, gc);
cursor = XCreatePixmapCursor (dpy,
empty_pixmap,
empty_pixmap,
&blank_color,
&blank_color,
8, 8);
break;
}
case wxCURSOR_ARROW:
default: x_cur = XC_top_left_arrow; break;
}
if( x_cur == -1 )
return (WXCursor)cursor;
cursor = XCreateFontCursor (dpy, x_cur);
return (WXCursor) cursor;
}
// Global cursor setting
void wxSetCursor(const wxCursor& WXUNUSED(cursor))
{
// Nothing to do for Motif (no global cursor)
}
// ----------------------------------------------------------------------------
// busy cursor stuff
// ----------------------------------------------------------------------------
static int wxBusyCursorCount = 0;
// Helper function
static void
wxXSetBusyCursor (wxWindow * win, const wxCursor * cursor)
{
Display *display = (Display*) win->GetXDisplay();
Window xwin = (Window) win->GetXWindow();
if (!xwin)
return;
XSetWindowAttributes attrs;
if (cursor)
{
attrs.cursor = (Cursor) cursor->GetXCursor(display);
}
else
{
// Restore old cursor
if (win->GetCursor().Ok())
attrs.cursor = (Cursor) win->GetCursor().GetXCursor(display);
else
attrs.cursor = None;
}
if (xwin)
XChangeWindowAttributes (display, xwin, CWCursor, &attrs);
XFlush (display);
for(wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst (); node;
node = node->GetNext())
{
wxWindow *child = node->GetData ();
wxXSetBusyCursor (child, cursor);
}
}
// Set the cursor to the busy cursor for all windows
void wxBeginBusyCursor(const wxCursor *cursor)
{
wxBusyCursorCount++;
if (wxBusyCursorCount == 1)
{
for(wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst (); node;
node = node->GetNext())
{
wxWindow *win = node->GetData ();
wxXSetBusyCursor (win, cursor);
}
}
}
// Restore cursor to normal
void wxEndBusyCursor()
{
if (wxBusyCursorCount == 0)
return;
wxBusyCursorCount--;
if (wxBusyCursorCount == 0)
{
for(wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst (); node;
node = node->GetNext())
{
wxWindow *win = node->GetData ();
wxXSetBusyCursor (win, NULL);
}
}
}
// true if we're between the above two calls
bool wxIsBusy()
{
return (wxBusyCursorCount > 0);
}