git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@39021 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
509 lines
14 KiB
C++
509 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/motif/cursor.cpp
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// Purpose: wxCursor class
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/list.h"
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#endif
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#include "wx/cursor.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/utils.h"
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#include "wx/window.h"
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#endif
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#if wxUSE_IMAGE
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#include "wx/image.h"
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#endif
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#ifdef __VMS__
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#pragma message disable nosimpint
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#endif
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#include <Xm/Xm.h>
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#include <X11/cursorfont.h>
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#ifdef __VMS__
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#pragma message enable nosimpint
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#endif
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#include "wx/motif/private.h"
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// Cursor for one display, so we can choose the correct one for
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// the current display.
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class wxXCursor
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{
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public:
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WXDisplay* m_display;
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WXCursor m_cursor;
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};
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WX_DECLARE_LIST(wxXCursor, wxXCursorList);
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#include "wx/listimpl.cpp"
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WX_DEFINE_LIST(wxXCursorList)
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class WXDLLEXPORT wxCursorRefData: public wxObjectRefData
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{
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friend class WXDLLEXPORT wxCursor;
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public:
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wxCursorRefData();
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~wxCursorRefData();
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wxXCursorList m_cursors; // wxXCursor objects, one per display
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wxStockCursor m_cursorId; // wxWidgets standard cursor id
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};
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#define M_CURSORDATA ((wxCursorRefData *)m_refData)
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#define M_CURSORHANDLERDATA ((wxCursorRefData *)bitmap->m_refData)
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IMPLEMENT_DYNAMIC_CLASS(wxCursor, wxObject)
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wxCursorRefData::wxCursorRefData()
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{
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m_cursorId = wxCURSOR_NONE;
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}
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wxCursorRefData::~wxCursorRefData()
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{
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wxXCursorList::compatibility_iterator node = m_cursors.GetFirst();
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while (node)
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{
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wxXCursor* c = node->GetData();
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XFreeCursor((Display*) c->m_display, (Cursor) c->m_cursor);
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delete c;
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node = node->GetNext();
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}
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}
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wxCursor::wxCursor()
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{
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}
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#if wxUSE_IMAGE
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wxCursor::wxCursor(const wxImage & image)
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{
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unsigned char * rgbBits = image.GetData();
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int w = image.GetWidth() ;
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int h = image.GetHeight();
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bool bHasMask = image.HasMask();
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int imagebitcount = (w*h)/8;
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unsigned char * bits = new unsigned char [imagebitcount];
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unsigned char * maskBits = new unsigned char [imagebitcount];
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int i, j, i8;
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unsigned char c, cMask;
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for (i=0; i<imagebitcount; i++)
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{
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bits[i] = 0xff;
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i8 = i * 8;
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cMask = 0xfe; // 11111110
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for (j=0; j<8; j++)
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{
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// possible overflow if we do the summation first ?
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c = (unsigned char)(rgbBits[(i8+j)*3]/3 + rgbBits[(i8+j)*3+1]/3 + rgbBits[(i8+j)*3+2]/3);
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// if average value is > mid grey
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if (c>127)
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bits[i] = bits[i] & cMask;
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cMask = (unsigned char)((cMask << 1) | 1);
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}
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}
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if (bHasMask)
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{
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unsigned char
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r = image.GetMaskRed(),
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g = image.GetMaskGreen(),
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b = image.GetMaskBlue();
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for (i=0; i<imagebitcount; i++)
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{
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maskBits[i] = 0x0;
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i8 = i * 8;
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cMask = 0x1;
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for (j=0; j<8; j++)
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{
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if (rgbBits[(i8+j)*3] != r || rgbBits[(i8+j)*3+1] != g || rgbBits[(i8+j)*3+2] != b)
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maskBits[i] = maskBits[i] | cMask;
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cMask = (unsigned char)(cMask << 1);
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}
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}
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}
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else // no mask
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{
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for (i=0; i<imagebitcount; i++)
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maskBits[i] = 0xFF;
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}
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int hotSpotX;
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int hotSpotY;
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if (image.HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_X))
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hotSpotX = image.GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_X);
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else
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hotSpotX = 0;
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if (image.HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_Y))
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hotSpotY = image.GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_Y);
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else
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hotSpotY = 0;
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if (hotSpotX < 0 || hotSpotX >= w)
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hotSpotX = 0;
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if (hotSpotY < 0 || hotSpotY >= h)
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hotSpotY = 0;
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Create( (const char*)bits, w, h, hotSpotX, hotSpotY,
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(const char*)maskBits );
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delete[] bits;
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delete[] maskBits;
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}
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#endif
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void wxCursor::Create(const char bits[], int width, int height,
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int hotSpotX, int hotSpotY, const char maskBits[])
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{
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if( !m_refData )
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m_refData = new wxCursorRefData;
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Display *dpy = (Display*) wxGetDisplay();
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int screen_num = DefaultScreen (dpy);
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Pixmap pixmap = XCreatePixmapFromBitmapData (dpy,
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RootWindow (dpy, screen_num),
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(char*) bits, width, height,
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1 , 0 , 1);
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Pixmap mask_pixmap = None;
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if (maskBits != NULL)
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{
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mask_pixmap = XCreatePixmapFromBitmapData (dpy,
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RootWindow (dpy, screen_num),
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(char*) maskBits, width, height,
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1 , 0 , 1);
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}
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Create( (WXPixmap)pixmap, (WXPixmap)mask_pixmap, hotSpotX, hotSpotY );
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XFreePixmap( dpy, pixmap );
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if (mask_pixmap != None)
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{
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XFreePixmap( dpy, mask_pixmap );
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}
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}
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void wxCursor::Create(WXPixmap pixmap, WXPixmap mask_pixmap,
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int hotSpotX, int hotSpotY)
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{
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if( !m_refData )
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m_refData = new wxCursorRefData;
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Display *dpy = (Display*) wxGetDisplay();
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int screen_num = DefaultScreen (dpy);
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XColor foreground_color;
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XColor background_color;
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foreground_color.pixel = BlackPixel(dpy, screen_num);
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background_color.pixel = WhitePixel(dpy, screen_num);
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Colormap cmap = (Colormap) wxTheApp->GetMainColormap((WXDisplay*) dpy);
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XQueryColor(dpy, cmap, &foreground_color);
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XQueryColor(dpy, cmap, &background_color);
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Cursor cursor = XCreatePixmapCursor (dpy,
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(Pixmap)pixmap,
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(Pixmap)mask_pixmap,
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&foreground_color,
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&background_color,
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hotSpotX ,
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hotSpotY);
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if (cursor)
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{
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wxXCursor *c = new wxXCursor;
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c->m_cursor = (WXCursor) cursor;
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c->m_display = (WXDisplay*) dpy;
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M_CURSORDATA->m_cursors.Append(c);
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}
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}
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wxCursor::wxCursor(const char bits[], int width, int height,
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int hotSpotX, int hotSpotY, const char maskBits[])
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{
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Create(bits, width, height, hotSpotX, hotSpotY, maskBits);
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}
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wxCursor::wxCursor(const wxString& name, long flags, int hotSpotX, int hotSpotY)
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{
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// Must be an XBM file
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if (flags != wxBITMAP_TYPE_XBM)
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return;
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m_refData = new wxCursorRefData;
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int hotX = -1, hotY = -1;
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unsigned int w, h;
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Pixmap pixmap = None, mask_pixmap = None;
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Display *dpy = (Display*) wxGetDisplay();
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int screen_num = DefaultScreen (dpy);
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int value = XReadBitmapFile (dpy, RootWindow (dpy, screen_num),
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wxConstCast(name.c_str(), char),
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&w, &h, &pixmap, &hotX, &hotY);
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if (value == BitmapSuccess)
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{
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// TODO: how do we determine whether hotX, hotY were read correctly?
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if (hotX < 0 || hotY < 0)
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{
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hotX = hotSpotX;
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hotY = hotSpotY;
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}
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if (hotX < 0 || hotY < 0)
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{
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hotX = 0;
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hotY = 0;
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}
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Create( (WXPixmap)pixmap, (WXPixmap)mask_pixmap, hotX, hotY );
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XFreePixmap( dpy, pixmap );
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}
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}
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// Cursors by stock number
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wxCursor::wxCursor(wxStockCursor id)
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{
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m_refData = new wxCursorRefData;
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M_CURSORDATA->m_cursorId = id;
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}
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wxCursor::~wxCursor()
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{
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}
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bool wxCursor::Ok() const
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{
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return m_refData != NULL;
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}
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// Motif-specific: create/get a cursor for the current display
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WXCursor wxCursor::GetXCursor(WXDisplay* display) const
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{
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if (!M_CURSORDATA)
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return (WXCursor) 0;
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wxXCursorList::compatibility_iterator node = M_CURSORDATA->m_cursors.GetFirst();
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while (node)
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{
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wxXCursor* c = node->GetData();
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if (c->m_display == display)
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return c->m_cursor;
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node = node->GetNext();
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}
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// No cursor for this display, so let's see if we're an id-type cursor.
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if (M_CURSORDATA->m_cursorId != wxCURSOR_NONE)
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{
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WXCursor cursor = MakeCursor(display, M_CURSORDATA->m_cursorId);
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if (cursor)
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{
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wxXCursor* c = new wxXCursor;
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c->m_cursor = cursor;
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c->m_display = display;
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M_CURSORDATA->m_cursors.Append(c);
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return cursor;
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}
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else
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return (WXCursor) 0;
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}
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// Not an id-type cursor, so we don't know how to create it.
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return (WXCursor) 0;
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}
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// Make a cursor from standard id
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WXCursor wxCursor::MakeCursor(WXDisplay* display, wxStockCursor id) const
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{
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Display* dpy = (Display*) display;
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Cursor cursor = (Cursor) 0;
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int x_cur = -1;
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switch (id)
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{
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case wxCURSOR_CHAR: return (WXCursor)cursor;
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case wxCURSOR_WAIT: x_cur = XC_watch; break;
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case wxCURSOR_CROSS: x_cur = XC_crosshair; break;
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case wxCURSOR_HAND: x_cur = XC_hand1; break;
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case wxCURSOR_BULLSEYE: x_cur = XC_target; break;
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case wxCURSOR_PENCIL: x_cur = XC_pencil; break;
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case wxCURSOR_MAGNIFIER: x_cur = XC_sizing; break;
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case wxCURSOR_IBEAM: x_cur = XC_xterm; break;
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case wxCURSOR_NO_ENTRY: x_cur = XC_pirate; break;
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case wxCURSOR_LEFT_BUTTON: x_cur = XC_leftbutton; break;
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case wxCURSOR_RIGHT_BUTTON: x_cur = XC_rightbutton; break;
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case wxCURSOR_MIDDLE_BUTTON: x_cur = XC_middlebutton; break;
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case wxCURSOR_QUESTION_ARROW: x_cur = XC_question_arrow; break;
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case wxCURSOR_SIZING: x_cur = XC_sizing; break;
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case wxCURSOR_WATCH: x_cur = XC_watch; break;
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case wxCURSOR_SPRAYCAN: x_cur = XC_spraycan; break;
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case wxCURSOR_PAINT_BRUSH: x_cur = XC_spraycan; break;
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case wxCURSOR_SIZENWSE:
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case wxCURSOR_SIZENESW: x_cur = XC_crosshair; break;
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case wxCURSOR_SIZEWE: x_cur = XC_sb_h_double_arrow; break;
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case wxCURSOR_SIZENS: x_cur = XC_sb_v_double_arrow; break;
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case wxCURSOR_POINT_LEFT: x_cur = XC_sb_left_arrow; break;
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case wxCURSOR_POINT_RIGHT: x_cur = XC_sb_right_arrow; break;
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// (JD Huggins) added more stock cursors for X
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// X-only cursors BEGIN
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case wxCURSOR_CROSS_REVERSE: x_cur = XC_cross_reverse; break;
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case wxCURSOR_DOUBLE_ARROW: x_cur = XC_double_arrow; break;
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case wxCURSOR_BASED_ARROW_UP: x_cur = XC_based_arrow_up; break;
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case wxCURSOR_BASED_ARROW_DOWN: x_cur = XC_based_arrow_down; break;
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case wxCURSOR_BLANK:
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{
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GC gc;
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XGCValues gcv;
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Pixmap empty_pixmap;
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XColor blank_color;
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empty_pixmap =
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XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
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16, 16, 1);
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gcv.function = GXxor;
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gc = XCreateGC (dpy,
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empty_pixmap,
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GCFunction,
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&gcv);
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XCopyArea (dpy,
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empty_pixmap,
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empty_pixmap,
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gc,
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0, 0,
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16, 16,
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0, 0);
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XFreeGC (dpy, gc);
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cursor = XCreatePixmapCursor (dpy,
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empty_pixmap,
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empty_pixmap,
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&blank_color,
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&blank_color,
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8, 8);
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break;
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}
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case wxCURSOR_ARROW:
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default: x_cur = XC_top_left_arrow; break;
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}
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if( x_cur == -1 )
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return (WXCursor)cursor;
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cursor = XCreateFontCursor (dpy, x_cur);
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return (WXCursor) cursor;
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}
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// Global cursor setting
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void wxSetCursor(const wxCursor& WXUNUSED(cursor))
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{
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// Nothing to do for Motif (no global cursor)
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}
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// ----------------------------------------------------------------------------
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// busy cursor stuff
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// ----------------------------------------------------------------------------
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static int wxBusyCursorCount = 0;
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// Helper function
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static void
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wxXSetBusyCursor (wxWindow * win, const wxCursor * cursor)
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{
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Display *display = (Display*) win->GetXDisplay();
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Window xwin = (Window) win->GetXWindow();
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if (!xwin)
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return;
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XSetWindowAttributes attrs;
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if (cursor)
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{
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attrs.cursor = (Cursor) cursor->GetXCursor(display);
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}
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else
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{
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// Restore old cursor
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if (win->GetCursor().Ok())
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attrs.cursor = (Cursor) win->GetCursor().GetXCursor(display);
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else
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attrs.cursor = None;
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}
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if (xwin)
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XChangeWindowAttributes (display, xwin, CWCursor, &attrs);
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XFlush (display);
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for(wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst (); node;
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node = node->GetNext())
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{
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wxWindow *child = node->GetData ();
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wxXSetBusyCursor (child, cursor);
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}
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}
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// Set the cursor to the busy cursor for all windows
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void wxBeginBusyCursor(const wxCursor *cursor)
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{
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wxBusyCursorCount++;
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if (wxBusyCursorCount == 1)
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{
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for(wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst (); node;
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node = node->GetNext())
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{
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wxWindow *win = node->GetData ();
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wxXSetBusyCursor (win, cursor);
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}
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}
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}
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// Restore cursor to normal
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void wxEndBusyCursor()
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{
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if (wxBusyCursorCount == 0)
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return;
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wxBusyCursorCount--;
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if (wxBusyCursorCount == 0)
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{
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for(wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst (); node;
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node = node->GetNext())
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{
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wxWindow *win = node->GetData ();
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wxXSetBusyCursor (win, NULL);
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}
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}
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}
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// true if we're between the above two calls
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bool wxIsBusy()
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{
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return (wxBusyCursorCount > 0);
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}
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