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wxWidgets/src/osx/fontutil.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: src/osx/fontutil.cpp
// Purpose: font-related helper functions for OS X
// Author: Vadim Zeitlin, Stefan Csomor
// Modified by:
// Created: 05.11.99
// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/wxcrtvararg.h"
#include "wx/log.h"
#include "wx/intl.h"
#endif
#include "wx/fontutil.h"
#include "wx/fontmap.h"
#include "wx/encinfo.h"
#include "wx/filename.h"
#include "wx/stdpaths.h"
#include "wx/tokenzr.h"
// convert to/from the string representation:
// format is facename[;charset]
//
bool wxNativeEncodingInfo::FromString( const wxString& s )
{
wxStringTokenizer tokenizer(s, wxT(";"));
facename = tokenizer.GetNextToken();
if ( !facename )
return false;
wxString tmp = tokenizer.GetNextToken();
if ( !tmp )
{
// default charset
charset = 0;
}
else
{
if ( wxSscanf( tmp, wxT("%u"), &charset ) != 1 )
// should be a number!
return false;
}
return true;
}
wxString wxNativeEncodingInfo::ToString() const
{
wxString s(facename);
if ( charset != 0 )
s << wxT(';') << charset;
return s;
}
// ----------------------------------------------------------------------------
// Private Fonts
// ----------------------------------------------------------------------------
#if wxUSE_PRIVATE_FONTS
// On OSX one can provide private fonts simply by putting the font files in
// with the resources in your application bundle. So the API for adding fonts
// does not do anything except checking that the file you pass to it actually
// does exist and is in the correct directory.
bool wxFontBase::AddPrivateFont(const wxString& filename)
{
wxFileName fn(filename);
if ( !fn.FileExists() )
{
wxLogError(_("Font file \"%s\" doesn't exist."), filename);
return false;
}
wxString fontsDir;
fontsDir << wxStandardPaths::Get().GetResourcesDir() << "/Fonts";
if ( fn.GetPath() != fontsDir )
{
wxLogError(_("Font file \"%s\" cannot be used as it is not inside "
"the font directory \"%s\"."), filename, fontsDir);
return false;
}
return true;
}
#endif // wxUSE_PRIVATE_FONTS
// ----------------------------------------------------------------------------
// helper functions
// ----------------------------------------------------------------------------
bool wxGetNativeFontEncoding( wxFontEncoding encoding, wxNativeEncodingInfo *info )
{
wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") );
if ( encoding == wxFONTENCODING_DEFAULT )
encoding = wxFont::GetDefaultEncoding();
info->encoding = encoding;
return true;
}
bool wxTestFontEncoding( const wxNativeEncodingInfo& WXUNUSED(info) )
{
// basically we should be able to support every encoding via the OS
return true;
}