This completes the changes of the previous commit and should ensure that UnInit() is always called, whoever is destroyed first -- the managed window or the manager itself. Also update the documentation to mention that calling UnInit() explicitly is not necessary any longer.
		
			
				
	
	
		
			1208 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			1208 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        aui/aui.h
 | |
| // Purpose:     interface of wxAuiManager
 | |
| // Author:      wxWidgets team
 | |
| // Licence:     wxWindows licence
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| 
 | |
| /**
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|     @todo wxAuiPaneInfo dock direction types used with wxAuiManager.
 | |
| */
 | |
| enum wxAuiManagerDock
 | |
| {
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|     wxAUI_DOCK_NONE = 0,
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|     wxAUI_DOCK_TOP = 1,
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|     wxAUI_DOCK_RIGHT = 2,
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|     wxAUI_DOCK_BOTTOM = 3,
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|     wxAUI_DOCK_LEFT = 4,
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|     wxAUI_DOCK_CENTER = 5,
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|     wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
 | |
| };
 | |
| 
 | |
| 
 | |
| /**
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|     wxAuiManager behaviour and visual effects style flags.
 | |
| */
 | |
| enum wxAuiManagerOption
 | |
| {
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|     /// Allow a pane to be undocked to take the form of a wxMiniFrame.
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|     wxAUI_MGR_ALLOW_FLOATING           = 1 << 0,
 | |
|     /// Change the color of the title bar of the pane when it is activated.
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|     wxAUI_MGR_ALLOW_ACTIVE_PANE        = 1 << 1,
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|     /// Make the pane transparent during its movement.
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|     wxAUI_MGR_TRANSPARENT_DRAG         = 1 << 2,
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|     /// The possible location for docking is indicated by a translucent area.
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|     wxAUI_MGR_TRANSPARENT_HINT         = 1 << 3,
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|     /// The possible location for docking is indicated by a gradually appearing
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|     /// partially transparent area.
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|     wxAUI_MGR_VENETIAN_BLINDS_HINT     = 1 << 4,
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|     /// The possible location for docking is indicated by a rectangular outline.
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|     wxAUI_MGR_RECTANGLE_HINT           = 1 << 5,
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|     /// The translucent area where the pane could be docked appears gradually.
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|     wxAUI_MGR_HINT_FADE                = 1 << 6,
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|     /// Used in complement of wxAUI_MGR_VENETIAN_BLINDS_HINT to show the hint immediately.
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|     wxAUI_MGR_NO_VENETIAN_BLINDS_FADE  = 1 << 7,
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|     /// When a docked pane is resized, its content is refreshed in live (instead of moving
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|     /// the border alone and refreshing the content at the end).
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|     wxAUI_MGR_LIVE_RESIZE              = 1 << 8,
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|     /// Default behaviour.
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|     wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
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|                         wxAUI_MGR_TRANSPARENT_HINT |
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|                         wxAUI_MGR_HINT_FADE |
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|                         wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
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| };
 | |
| 
 | |
| /**
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|     @class wxAuiManager
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| 
 | |
|     wxAuiManager is the central class of the wxAUI class framework.
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| 
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|     wxAuiManager manages the panes associated with it for a particular wxFrame,
 | |
|     using a pane's wxAuiPaneInfo information to determine each pane's docking
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|     and floating behaviour.
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| 
 | |
|     wxAuiManager uses wxWidgets' sizer mechanism to plan the layout of each
 | |
|     frame. It uses a replaceable dock art class to do all drawing, so all
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|     drawing is localized in one area, and may be customized depending on an
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|     application's specific needs.
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| 
 | |
|     wxAuiManager works as follows: the programmer adds panes to the class,
 | |
|     or makes changes to existing pane properties (dock position, floating
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|     state, show state, etc.). To apply these changes, wxAuiManager's
 | |
|     Update() function is called. This batch processing can be used to avoid
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|     flicker, by modifying more than one pane at a time, and then "committing"
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|     all of the changes at once by calling Update().
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| 
 | |
|     Panes can be added quite easily:
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| 
 | |
|     @code
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|     wxTextCtrl* text1 = new wxTextCtrl(this, -1);
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|     wxTextCtrl* text2 = new wxTextCtrl(this, -1);
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|     m_mgr.AddPane(text1, wxLEFT, "Pane Caption");
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|     m_mgr.AddPane(text2, wxBOTTOM, "Pane Caption");
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|     m_mgr.Update();
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|     @endcode
 | |
| 
 | |
|     Later on, the positions can be modified easily. The following will float
 | |
|     an existing pane in a tool window:
 | |
| 
 | |
|     @code
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|     m_mgr.GetPane(text1).Float();
 | |
|     @endcode
 | |
| 
 | |
| 
 | |
|     @section auimanager_layers Layers, Rows and Directions, Positions
 | |
| 
 | |
|     Inside wxAUI, the docking layout is figured out by checking several pane
 | |
|     parameters. Four of these are important for determining where a pane will
 | |
|     end up:
 | |
| 
 | |
|     @li Direction: Each docked pane has a direction, Top, Bottom, Left, Right,
 | |
|         or Center. This is fairly self-explanatory. The pane will be placed in
 | |
|         the location specified by this variable.
 | |
|     @li Position: More than one pane can be placed inside of a dock. Imagine
 | |
|         two panes being docked on the left side of a window. One pane can be
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|         placed over another. In proportionally managed docks, the pane
 | |
|         position indicates its sequential position, starting with zero. So, in
 | |
|         our scenario with two panes docked on the left side, the top pane in
 | |
|         the dock would have position 0, and the second one would occupy
 | |
|         position 1.
 | |
|     @li Row: A row can allow for two docks to be placed next to each other.
 | |
|         One of the most common places for this to happen is in the toolbar.
 | |
|         Multiple toolbar rows are allowed, the first row being row 0, and the
 | |
|         second row 1. Rows can also be used on vertically docked panes.
 | |
|     @li Layer: A layer is akin to an onion. Layer 0 is the very center of the
 | |
|         managed pane. Thus, if a pane is in layer 0, it will be closest to the
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|         center window (also sometimes known as the "content window").
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|         Increasing layers "swallow up" all layers of a lower value. This can
 | |
|         look very similar to multiple rows, but is different because all panes
 | |
|         in a lower level yield to panes in higher levels. The best way to
 | |
|         understand layers is by running the wxAUI sample.
 | |
| 
 | |
|     @beginStyleTable
 | |
|     @style{wxAUI_MGR_ALLOW_FLOATING}
 | |
|            Allow a pane to be undocked to take the form of a wxMiniFrame.
 | |
|     @style{wxAUI_MGR_ALLOW_ACTIVE_PANE}
 | |
|            Change the color of the title bar of the pane when it is activated.
 | |
|     @style{wxAUI_MGR_TRANSPARENT_DRAG}
 | |
|            Make the pane transparent during its movement.
 | |
|     @style{wxAUI_MGR_TRANSPARENT_HINT}
 | |
|            The possible location for docking is indicated by a translucent area.
 | |
|     @style{wxAUI_MGR_VENETIAN_BLINDS_HINT}
 | |
|            The possible location for docking is indicated by gradually
 | |
|            appearing partially transparent hint.
 | |
|     @style{wxAUI_MGR_RECTANGLE_HINT}
 | |
|            The possible location for docking is indicated by a rectangular
 | |
|            outline.
 | |
|     @style{wxAUI_MGR_HINT_FADE}
 | |
|            The translucent area where the pane could be docked appears gradually.
 | |
|     @style{wxAUI_MGR_NO_VENETIAN_BLINDS_FADE}
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|            Used in complement of wxAUI_MGR_VENETIAN_BLINDS_HINT to show the
 | |
|            docking hint immediately.
 | |
|     @style{wxAUI_MGR_LIVE_RESIZE}
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|            When a docked pane is resized, its content is refreshed in live (instead of moving
 | |
|            the border alone and refreshing the content at the end).
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|     @style{wxAUI_MGR_DEFAULT}
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|            Default behaviour, combines: wxAUI_MGR_ALLOW_FLOATING | wxAUI_MGR_TRANSPARENT_HINT |
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|            wxAUI_MGR_HINT_FADE | wxAUI_MGR_NO_VENETIAN_BLINDS_FADE.
 | |
|     @endStyleTable
 | |
| 
 | |
|     @beginEventEmissionTable{wxAuiManagerEvent}
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|     @event{EVT_AUI_PANE_BUTTON(func)}
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|         Triggered when any button is pressed for any docked panes.
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|     @event{EVT_AUI_PANE_CLOSE(func)}
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|         Triggered when a docked or floating pane is closed.
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|     @event{EVT_AUI_PANE_MAXIMIZE(func)}
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|         Triggered when a pane is maximized.
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|     @event{EVT_AUI_PANE_RESTORE(func)}
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|         Triggered when a pane is restored.
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|     @event{EVT_AUI_PANE_ACTIVATED(func)}
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|         Triggered when a pane is made 'active'. This event is new since
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|         wxWidgets 2.9.4.
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|     @event{EVT_AUI_RENDER(func)}
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|         This event can be caught to override the default renderer in order to
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|         custom draw your wxAuiManager window (not recommended).
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|     @endEventTable
 | |
| 
 | |
|     @library{wxaui}
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|     @category{aui}
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| 
 | |
|     @see @ref overview_aui, wxAuiNotebook, wxAuiDockArt, wxAuiPaneInfo
 | |
| */
 | |
| class wxAuiManager : public wxEvtHandler
 | |
| {
 | |
| public:
 | |
|     /**
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|         Constructor.
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| 
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|         @param managed_wnd
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|             Specifies the wxFrame which should be managed.
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|         @param flags
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|             Specifies the frame management behaviour and visual effects
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|             with the ::wxAuiManagerOption's style flags.
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|     */
 | |
|     wxAuiManager(wxWindow* managed_wnd = NULL,
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|                  unsigned int flags = wxAUI_MGR_DEFAULT);
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| 
 | |
|     /**
 | |
|         Dtor.
 | |
|     */
 | |
|     virtual ~wxAuiManager();
 | |
| 
 | |
|     //@{
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|     /**
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|         AddPane() tells the frame manager to start managing a child window.
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|         There are several versions of this function. The first version allows
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|         the full spectrum of pane parameter possibilities. The second version is
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|         used for simpler user interfaces which do not require as much configuration.
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|         The last version allows a drop position to be specified, which will determine
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|         where the pane will be added.
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|     */
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|     bool AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info);
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|     bool AddPane(wxWindow* window, int direction = wxLEFT,
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|                  const wxString& caption = wxEmptyString);
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|     bool AddPane(wxWindow* window,
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|                  const wxAuiPaneInfo& pane_info,
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|                  const wxPoint& drop_pos);
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|     //@}
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| 
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|     /**
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|         Returns true if live resize is always used on the current platform.
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| 
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|         If this function returns true, ::wxAUI_MGR_LIVE_RESIZE flag is ignored
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|         and live resize is always used, whether it's specified or not.
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| 
 | |
|         Currently this is the case for wxOSX and wxGTK3 ports, as live resizing
 | |
|         is the only implemented method there.
 | |
| 
 | |
|         @since 3.1.4
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|      */
 | |
|     static bool AlwaysUsesLiveResize();
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| 
 | |
|     /**
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|         This function is used by controls to calculate the drop hint rectangle.
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| 
 | |
|         The method first calls DoDrop() to determine the exact position the
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|         pane would be at were if dropped.
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| 
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|         @param paneWindow The window pointer of the pane being dragged.
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|         @param pt The mouse position, in client coordinates.
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|         @param offset Describes the offset that the mouse is from the upper-left
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|             corner of the item being dragged.
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|         @return The rectangle hint will be returned in screen coordinates if the pane
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|             would indeed become docked at the specified drop point.
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|             Otherwise, an empty rectangle is returned.
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|     */
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|     wxRect CalculateHintRect(wxWindow* paneWindow, const wxPoint& pt, const wxPoint& offset);
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| 
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|     /**
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|         Check if a key modifier is pressed (actually ::WXK_CONTROL or
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|         ::WXK_ALT) while dragging the frame to not dock the window.
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|     */
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|     virtual bool CanDockPanel(const wxAuiPaneInfo & p);
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| 
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|     /**
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|         Destroys or hides the given pane depending on its flags.
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| 
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|         @see wxAuiPaneInfo::DestroyOnClose
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|     */
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|     void ClosePane(wxAuiPaneInfo& paneInfo);
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| 
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|     /**
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|         Creates a floating frame in this wxAuiManager with the given parent and
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|         wxAuiPaneInfo.
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|     */
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|     virtual wxAuiFloatingFrame* CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p);
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| 
 | |
|     /**
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|         Tells the wxAuiManager to stop managing the pane specified by window.
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|         The window, if in a floated frame, is reparented to the frame managed
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|         by wxAuiManager.
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|     */
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|     bool DetachPane(wxWindow* window);
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| 
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|     /**
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|         This function is used by controls to draw the hint window.
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| 
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|         It is rarely called, and is mostly used by controls implementing custom
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|         pane drag/drop behaviour.
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|     */
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|     void DrawHintRect(wxWindow* paneWindow, const wxPoint& pt, const wxPoint& offset);
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| 
 | |
|     /**
 | |
|         Returns an array of all panes managed by the frame manager.
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|     */
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|     wxAuiPaneInfoArray& GetAllPanes();
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| 
 | |
|     /**
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|         Returns the current art provider being used.
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|         @see wxAuiDockArt.
 | |
|     */
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|     wxAuiDockArt* GetArtProvider() const;
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| 
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|     /**
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|         Returns the current dock constraint values.
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|         See SetDockSizeConstraint() for more information.
 | |
|     */
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|     void GetDockSizeConstraint(double* widthpct, double* heightpct) const;
 | |
| 
 | |
|     /**
 | |
|         Returns the current ::wxAuiManagerOption's flags.
 | |
|     */
 | |
|     unsigned int GetFlags() const;
 | |
| 
 | |
|     /**
 | |
|         Returns the frame currently being managed by wxAuiManager.
 | |
|     */
 | |
|     wxWindow* GetManagedWindow() const;
 | |
| 
 | |
|     /**
 | |
|         Calling this method will return the wxAuiManager for a given window.
 | |
|         The @a window parameter should specify any child window or sub-child
 | |
|         window of the frame or window managed by wxAuiManager.
 | |
| 
 | |
|         The @a window parameter need not be managed by the manager itself, nor does it
 | |
|         even need to be a child or sub-child of a managed window. It must however
 | |
|         be inside the window hierarchy underneath the managed window.
 | |
|     */
 | |
|     static wxAuiManager* GetManager(wxWindow* window);
 | |
| 
 | |
|     //@{
 | |
|     /**
 | |
|         GetPane() is used to lookup a wxAuiPaneInfo object either by window pointer
 | |
|         or by pane name, which acts as a unique id for a window pane.
 | |
| 
 | |
|         The returned wxAuiPaneInfo object may then be modified to change a pane's
 | |
|         look, state or position. After one or more modifications to wxAuiPaneInfo,
 | |
|         wxAuiManager::Update() should be called to commit the changes to the user
 | |
|         interface. If the lookup failed (meaning the pane could not be found in the
 | |
|         manager), a call to the returned wxAuiPaneInfo's IsOk() method will return @false.
 | |
|     */
 | |
|     wxAuiPaneInfo& GetPane(wxWindow* window);
 | |
|     wxAuiPaneInfo& GetPane(const wxString& name);
 | |
|     //@}
 | |
| 
 | |
|     /**
 | |
|         Returns true if windows are resized live.
 | |
| 
 | |
|         This function combines the check for AlwaysUsesLiveResize() and, for
 | |
|         the platforms where live resizing is optional, the check for
 | |
|         wxAUI_MGR_LIVE_RESIZE flag.
 | |
| 
 | |
|         Using this accessor allows to verify whether live resizing is being
 | |
|         actually used.
 | |
| 
 | |
|         @since 3.1.4
 | |
|     */
 | |
|     bool HasLiveResize() const;
 | |
| 
 | |
|     /**
 | |
|         HideHint() hides any docking hint that may be visible.
 | |
|     */
 | |
|     virtual void HideHint();
 | |
| 
 | |
|     /**
 | |
|         This method is used to insert either a previously unmanaged pane window
 | |
|         into the frame manager, or to insert a currently managed pane somewhere
 | |
|         else. InsertPane() will push all panes, rows, or docks aside and
 | |
|         insert the window into the position specified by @a insert_location.
 | |
| 
 | |
|         Because @a insert_location can specify either a pane, dock row, or dock
 | |
|         layer, the @a insert_level parameter is used to disambiguate this.
 | |
|         The parameter @a insert_level can take a value of wxAUI_INSERT_PANE,
 | |
|         wxAUI_INSERT_ROW or wxAUI_INSERT_DOCK.
 | |
|     */
 | |
|     bool InsertPane(wxWindow* window,
 | |
|                     const wxAuiPaneInfo& insert_location,
 | |
|                     int insert_level = wxAUI_INSERT_PANE);
 | |
| 
 | |
|     /**
 | |
|         LoadPaneInfo() is similar to LoadPerspective, with the exception that it
 | |
|         only loads information about a single pane.
 | |
| 
 | |
|         This method writes the serialized data into the passed pane. Pointers to
 | |
|         UI elements are not modified.
 | |
| 
 | |
|         @note This operation also changes the name in the pane information!
 | |
| 
 | |
|         @sa LoadPerspective
 | |
|         @sa SavePaneInfo().
 | |
|         @sa SavePerspective
 | |
|     */
 | |
|     void LoadPaneInfo(wxString pane_part, wxAuiPaneInfo& pane);
 | |
| 
 | |
|     /**
 | |
|         Loads a saved perspective.
 | |
| 
 | |
|         A perspective is the layout state of an AUI managed window.
 | |
| 
 | |
|         All currently existing panes that have an object in "perspective"
 | |
|         with the same name ("equivalent") will receive the layout parameters of the object in
 | |
|         "perspective". Existing panes that do not have an equivalent in "perspective" remain
 | |
|         unchanged, objects in "perspective" having no equivalent in the manager are ignored.
 | |
| 
 | |
|         @param perspective Serialized layout information of a perspective (excl. pointers to UI elements).
 | |
|         @param update      If update is @true, wxAuiManager::Update() is automatically invoked,
 | |
|                            thus realizing the specified perspective on screen.
 | |
| 
 | |
|         @sa LoadPaneInfo
 | |
|         @sa LoadPerspective
 | |
|         @sa SavePerspective
 | |
|     */
 | |
|     bool LoadPerspective(const wxString& perspective,
 | |
|                          bool update = true);
 | |
| 
 | |
|     /**
 | |
|         Maximize the given pane.
 | |
|     */
 | |
|     void MaximizePane(wxAuiPaneInfo& paneInfo);
 | |
| 
 | |
|     /**
 | |
|         Restore the last state of the given pane.
 | |
|     */
 | |
|     void RestorePane(wxAuiPaneInfo& paneInfo);
 | |
| 
 | |
|     /**
 | |
|         Restore the previously maximized pane.
 | |
|     */
 | |
|     void RestoreMaximizedPane();
 | |
| 
 | |
|     /**
 | |
|         SavePaneInfo() is similar to SavePerspective, with the exception that it only
 | |
|         saves information about a single pane.
 | |
| 
 | |
|         @param pane Pane whose layout parameters should be serialized.
 | |
|         @return     The serialized layout parameters of the pane are returned within
 | |
|                     the string. Information about the pointers to UI elements stored
 | |
|                     in the pane are not serialized.
 | |
| 
 | |
|         @sa LoadPaneInfo
 | |
|         @sa LoadPerspective
 | |
|         @sa SavePerspective
 | |
|     */
 | |
|     wxString SavePaneInfo(const wxAuiPaneInfo& pane);
 | |
| 
 | |
|     /**
 | |
|         Saves the entire user interface layout into an encoded wxString, which
 | |
|         can then be stored by the application (probably using wxConfig).
 | |
| 
 | |
|         @sa LoadPerspective
 | |
|         @sa LoadPaneInfo
 | |
|         @sa SavePaneInfo
 | |
|     */
 | |
|     wxString SavePerspective();
 | |
| 
 | |
|     /**
 | |
|         Instructs wxAuiManager to use art provider specified by parameter
 | |
|         @a art_provider for all drawing calls.
 | |
|         This allows pluggable look-and-feel features. The previous art provider object,
 | |
|         if any, will be deleted by wxAuiManager.
 | |
| 
 | |
|         @see wxAuiDockArt.
 | |
|     */
 | |
|     void SetArtProvider(wxAuiDockArt* art_provider);
 | |
| 
 | |
|     /**
 | |
|         When a user creates a new dock by dragging a window into a docked position,
 | |
|         often times the large size of the window will create a dock that is unwieldy
 | |
|         large. wxAuiManager by default limits the size of any new dock to 1/3 of the
 | |
|         window size.  For horizontal docks, this would be 1/3 of the window height.
 | |
|         For vertical docks, 1/3 of the width.
 | |
| 
 | |
|         Calling this function will adjust this constraint value. The numbers must be
 | |
|         between 0.0 and 1.0.  For instance, calling SetDockSizeContraint with
 | |
|         0.5, 0.5 will cause new docks to be limited to half of the size of the
 | |
|         entire managed window.
 | |
|     */
 | |
|     void SetDockSizeConstraint(double widthpct, double heightpct);
 | |
| 
 | |
|     /**
 | |
|         This method is used to specify ::wxAuiManagerOption's flags. @a flags
 | |
|         specifies options which allow the frame management behaviour to be modified.
 | |
|     */
 | |
|     void SetFlags(unsigned int flags);
 | |
| 
 | |
|     /**
 | |
|         Called to specify the frame or window which is to be managed by wxAuiManager.
 | |
|         Frame management is not restricted to just frames.  Child windows or custom
 | |
|         controls are also allowed.
 | |
|     */
 | |
|     void SetManagedWindow(wxWindow* managed_wnd);
 | |
| 
 | |
|     /**
 | |
|         This function is used by controls to explicitly show a hint window at the
 | |
|         specified rectangle. It is rarely called, and is mostly used by controls
 | |
|         implementing custom pane drag/drop behaviour.
 | |
|         The specified rectangle should be in screen coordinates.
 | |
|     */
 | |
|     virtual void ShowHint(const wxRect& rect);
 | |
| 
 | |
|     /**
 | |
|         Mostly used internally to define the drag action parameters.
 | |
|     */
 | |
|     void StartPaneDrag(wxWindow* paneWindow, const wxPoint& offset);
 | |
| 
 | |
|     /**
 | |
|         Dissociate the managed window from the manager.
 | |
| 
 | |
|         This function may be called before the managed frame or window is
 | |
|         destroyed, but, since wxWidgets 3.1.4, it's unnecessary to call it
 | |
|         explicitly, as it will be called automatically when this window is
 | |
|         destroyed, as well as when the manager itself is.
 | |
|     */
 | |
|     void UnInit();
 | |
| 
 | |
|     /**
 | |
|         This method is called after any number of changes are
 | |
|         made to any of the managed panes. Update() must be invoked after
 | |
|         AddPane() or InsertPane() are called in order to "realize" or "commit"
 | |
|         the changes. In addition, any number of changes may be made to
 | |
|         wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
 | |
|         realize the changes, Update() must be called. This construction allows
 | |
|         pane flicker to be avoided by updating the whole layout at one time.
 | |
|     */
 | |
|     void Update();
 | |
| 
 | |
| protected:
 | |
| 
 | |
|     /**
 | |
|         ProcessDockResult() is a protected member of the wxAUI layout manager.
 | |
|         It can be overridden by derived classes to provide custom docking calculations.
 | |
|     */
 | |
|     virtual bool ProcessDockResult(wxAuiPaneInfo& target,
 | |
|                                    const wxAuiPaneInfo& new_pos);
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| /**
 | |
|     @class wxAuiPaneInfo
 | |
| 
 | |
|     wxAuiPaneInfo is part of the wxAUI class framework.
 | |
|     See also @ref overview_aui.
 | |
| 
 | |
|     wxAuiPaneInfo specifies all the parameters for a pane.
 | |
|     These parameters specify where the pane is on the screen, whether it is docked
 | |
|     or floating, or hidden.
 | |
|     In addition, these parameters specify the pane's docked position, floating
 | |
|     position, preferred size, minimum size, caption text among many other parameters.
 | |
| 
 | |
|     @library{wxaui}
 | |
|     @category{aui}
 | |
| 
 | |
|     @see wxAuiManager, wxAuiDockArt
 | |
| */
 | |
| class wxAuiPaneInfo
 | |
| {
 | |
| public:
 | |
|     wxAuiPaneInfo();
 | |
| 
 | |
|     /**
 | |
|         Copy constructor.
 | |
|     */
 | |
|     wxAuiPaneInfo(const wxAuiPaneInfo& c);
 | |
| 
 | |
|     //@{
 | |
|     /**
 | |
|         BestSize() sets the ideal size for the pane. The docking manager will attempt
 | |
|         to use this size as much as possible when docking or floating the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& BestSize(const wxSize& size);
 | |
|     wxAuiPaneInfo& BestSize(int x, int y);
 | |
|     //@}
 | |
| 
 | |
|     /**
 | |
|         Bottom() sets the pane dock position to the bottom side of the frame. This is
 | |
|         the same thing as calling Direction(wxAUI_DOCK_BOTTOM).
 | |
|     */
 | |
|     wxAuiPaneInfo& Bottom();
 | |
| 
 | |
|     /**
 | |
|         BottomDockable() indicates whether a pane can be docked at the bottom of the
 | |
|         frame.
 | |
|     */
 | |
|     wxAuiPaneInfo& BottomDockable(bool b = true);
 | |
| 
 | |
|     /**
 | |
|         Caption() sets the caption of the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& Caption(const wxString& c);
 | |
| 
 | |
|     /**
 | |
|         CaptionVisible indicates that a pane caption should be visible. If @false, no
 | |
|         pane caption is drawn.
 | |
|     */
 | |
|     wxAuiPaneInfo& CaptionVisible(bool visible = true);
 | |
| 
 | |
|     //@{
 | |
|     /**
 | |
|         Center() sets the pane dock position to the left side of the frame.
 | |
|         The centre pane is the space in the middle after all border panes (left, top,
 | |
|         right, bottom) are subtracted from the layout.
 | |
|         This is the same thing as calling Direction(wxAUI_DOCK_CENTRE).
 | |
|     */
 | |
|     wxAuiPaneInfo& Centre();
 | |
|     wxAuiPaneInfo& Center();
 | |
|     //@}
 | |
| 
 | |
|     //@{
 | |
|     /**
 | |
|         CentrePane() specifies that the pane should adopt the default center pane
 | |
|         settings. Centre panes usually do not have caption bars.
 | |
|         This function provides an easy way of preparing a pane to be displayed in
 | |
|         the center dock position.
 | |
|     */
 | |
|     wxAuiPaneInfo& CentrePane();
 | |
|     wxAuiPaneInfo& CenterPane();
 | |
|     //@}
 | |
| 
 | |
|     /**
 | |
|         CloseButton() indicates that a close button should be drawn for the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& CloseButton(bool visible = true);
 | |
| 
 | |
|     /**
 | |
|         DefaultPane() specifies that the pane should adopt the default pane settings.
 | |
|     */
 | |
|     wxAuiPaneInfo& DefaultPane();
 | |
| 
 | |
|     /**
 | |
|         DestroyOnClose() indicates whether a pane should be destroyed when it is closed.
 | |
|         Normally a pane is simply hidden when the close button is clicked.
 | |
|         Setting DestroyOnClose to @true will cause the window to be destroyed when
 | |
|         the user clicks the pane's close button.
 | |
|     */
 | |
|     wxAuiPaneInfo& DestroyOnClose(bool b = true);
 | |
| 
 | |
|     /**
 | |
|         Direction() determines the direction of the docked pane. It is functionally the
 | |
|         same as calling Left(), Right(), Top() or Bottom(), except that docking direction
 | |
|         may be specified programmatically via the parameter.
 | |
|     */
 | |
|     wxAuiPaneInfo& Direction(int direction);
 | |
| 
 | |
|     /**
 | |
|         Dock() indicates that a pane should be docked.  It is the opposite of Float().
 | |
|     */
 | |
|     wxAuiPaneInfo& Dock();
 | |
| 
 | |
|     /**
 | |
|         DockFixed() causes the containing dock to have no resize sash.  This is useful
 | |
|         for creating panes that span the entire width or height of a dock, but should
 | |
|         not be resizable in the other direction.
 | |
|     */
 | |
|     wxAuiPaneInfo& DockFixed(bool b = true);
 | |
| 
 | |
|     /**
 | |
|         Dockable() specifies whether a frame can be docked or not. It is the same as
 | |
|         specifying TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b).
 | |
|     */
 | |
|     wxAuiPaneInfo& Dockable(bool b = true);
 | |
| 
 | |
|     /**
 | |
|         Fixed() forces a pane to be fixed size so that it cannot be resized. After
 | |
|         calling Fixed(), IsFixed() will return @true.
 | |
|     */
 | |
|     wxAuiPaneInfo& Fixed();
 | |
| 
 | |
|     /**
 | |
|         Float() indicates that a pane should be floated.  It is the opposite of Dock().
 | |
|     */
 | |
|     wxAuiPaneInfo& Float();
 | |
| 
 | |
|     /**
 | |
|         Floatable() sets whether the user will be able to undock a pane and turn it
 | |
|         into a floating window.
 | |
|     */
 | |
|     wxAuiPaneInfo& Floatable(bool b = true);
 | |
| 
 | |
|     //@{
 | |
|     /**
 | |
|         FloatingPosition() sets the position of the floating pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& FloatingPosition(const wxPoint& pos);
 | |
|     wxAuiPaneInfo& FloatingPosition(int x, int y);
 | |
|     //@}
 | |
| 
 | |
|     //@{
 | |
|     /**
 | |
|         FloatingSize() sets the size of the floating pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& FloatingSize(const wxSize& size);
 | |
|     wxAuiPaneInfo& FloatingSize(int x, int y);
 | |
|     //@}
 | |
| 
 | |
|     /**
 | |
|         Gripper() indicates that a gripper should be drawn for the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& Gripper(bool visible = true);
 | |
| 
 | |
|     /**
 | |
|         GripperTop() indicates that a gripper should be drawn at the top of the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& GripperTop(bool attop = true);
 | |
| 
 | |
|     /**
 | |
|         HasBorder() returns @true if the pane displays a border.
 | |
|     */
 | |
|     bool HasBorder() const;
 | |
| 
 | |
|     /**
 | |
|         HasCaption() returns @true if the pane displays a caption.
 | |
|     */
 | |
|     bool HasCaption() const;
 | |
| 
 | |
|     /**
 | |
|         HasCloseButton() returns @true if the pane displays a button to close the pane.
 | |
|     */
 | |
|     bool HasCloseButton() const;
 | |
| 
 | |
|     /**
 | |
|         HasFlag() returns @true if the property specified by flag is active for
 | |
|         the pane.
 | |
|     */
 | |
|     bool HasFlag(int flag) const;
 | |
| 
 | |
|     /**
 | |
|         HasGripper() returns @true if the pane displays a gripper.
 | |
|     */
 | |
|     bool HasGripper() const;
 | |
| 
 | |
|     /**
 | |
|         HasGripper() returns @true if the pane displays a gripper at the top.
 | |
|     */
 | |
|     bool HasGripperTop() const;
 | |
| 
 | |
|     /**
 | |
|         HasMaximizeButton() returns @true if the pane displays a button to maximize the
 | |
|         pane.
 | |
|     */
 | |
|     bool HasMaximizeButton() const;
 | |
| 
 | |
|     /**
 | |
|         HasMinimizeButton() returns @true if the pane displays a button to minimize the
 | |
|         pane.
 | |
|     */
 | |
|     bool HasMinimizeButton() const;
 | |
| 
 | |
|     /**
 | |
|         HasPinButton() returns @true if the pane displays a button to float the pane.
 | |
|     */
 | |
|     bool HasPinButton() const;
 | |
| 
 | |
|     /**
 | |
|         Hide() indicates that a pane should be hidden.
 | |
|     */
 | |
|     wxAuiPaneInfo& Hide();
 | |
| 
 | |
|     /**
 | |
|         Icon() sets the icon of the pane.
 | |
| 
 | |
|         Notice that the height of the icon should be smaller than the value
 | |
|         returned by wxAuiDockArt::GetMetric(wxAUI_DOCKART_CAPTION_SIZE) to
 | |
|         ensure that it appears correctly.
 | |
| 
 | |
|         @since 2.9.2
 | |
|     */
 | |
|     wxAuiPaneInfo& Icon(const wxBitmap& b);
 | |
| 
 | |
|     /**
 | |
|         IsBottomDockable() returns @true if the pane can be docked at the bottom of the
 | |
|         managed frame.
 | |
| 
 | |
|         @see IsDockable()
 | |
|     */
 | |
|     bool IsBottomDockable() const;
 | |
| 
 | |
|     /**
 | |
|         Returns @true if the pane can be docked at any side.
 | |
| 
 | |
|         @see IsTopDockable(), IsBottomDockable(), IsLeftDockable(), IsRightDockable()
 | |
| 
 | |
|         @since 2.9.2
 | |
|     */
 | |
|     bool IsDockable() const;
 | |
| 
 | |
|     /**
 | |
|         IsDocked() returns @true if the pane is currently docked.
 | |
|     */
 | |
|     bool IsDocked() const;
 | |
| 
 | |
|     /**
 | |
|         IsFixed() returns @true if the pane cannot be resized.
 | |
|     */
 | |
|     bool IsFixed() const;
 | |
| 
 | |
|     /**
 | |
|         IsFloatable() returns @true if the pane can be undocked and displayed as a
 | |
|         floating window.
 | |
|     */
 | |
|     bool IsFloatable() const;
 | |
| 
 | |
|     /**
 | |
|         IsFloating() returns @true if the pane is floating.
 | |
|     */
 | |
|     bool IsFloating() const;
 | |
| 
 | |
|     /**
 | |
|         IsLeftDockable() returns @true if the pane can be docked on the left of the
 | |
|         managed frame.
 | |
| 
 | |
|         @see IsDockable()
 | |
|     */
 | |
|     bool IsLeftDockable() const;
 | |
| 
 | |
|     /**
 | |
|         IsMoveable() returns @true if the docked frame can be undocked or moved to
 | |
|         another dock position.
 | |
|     */
 | |
|     bool IsMovable() const;
 | |
| 
 | |
|     /**
 | |
|         IsOk() returns @true if the wxAuiPaneInfo structure is valid. A pane structure
 | |
|         is valid if it has an associated window.
 | |
|     */
 | |
|     bool IsOk() const;
 | |
| 
 | |
|     /**
 | |
|         IsResizable() returns @true if the pane can be resized.
 | |
|     */
 | |
|     bool IsResizable() const;
 | |
| 
 | |
|     /**
 | |
|         IsRightDockable() returns @true if the pane can be docked on the right of the
 | |
|         managed frame.
 | |
| 
 | |
|         @see IsDockable()
 | |
|     */
 | |
|     bool IsRightDockable() const;
 | |
| 
 | |
|     /**
 | |
|         IsShown() returns @true if the pane is currently shown.
 | |
|     */
 | |
|     bool IsShown() const;
 | |
| 
 | |
|     /**
 | |
|         IsToolbar() returns @true if the pane contains a toolbar.
 | |
|     */
 | |
|     bool IsToolbar() const;
 | |
| 
 | |
|     /**
 | |
|         IsTopDockable() returns @true if the pane can be docked at the top of the
 | |
|         managed frame.
 | |
| 
 | |
|         @see IsDockable()
 | |
|     */
 | |
|     bool IsTopDockable() const;
 | |
| 
 | |
|     /**
 | |
|         Layer() determines the layer of the docked pane. The dock layer is similar to
 | |
|         an onion, the inner-most layer being layer 0. Each shell moving in the outward
 | |
|         direction has a higher layer number. This allows for more complex docking layout
 | |
|         formation.
 | |
|     */
 | |
|     wxAuiPaneInfo& Layer(int layer);
 | |
| 
 | |
|     /**
 | |
|         Left() sets the pane dock position to the left side of the frame. This is the
 | |
|         same thing as calling Direction(wxAUI_DOCK_LEFT).
 | |
|     */
 | |
|     wxAuiPaneInfo& Left();
 | |
| 
 | |
|     /**
 | |
|         LeftDockable() indicates whether a pane can be docked on the left of the frame.
 | |
|     */
 | |
|     wxAuiPaneInfo& LeftDockable(bool b = true);
 | |
| 
 | |
|     //@{
 | |
|     /**
 | |
|         MaxSize() sets the maximum size of the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& MaxSize(const wxSize& size);
 | |
|     wxAuiPaneInfo& MaxSize(int x, int y);
 | |
|     //@}
 | |
| 
 | |
|     /**
 | |
|         MaximizeButton() indicates that a maximize button should be drawn for the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& MaximizeButton(bool visible = true);
 | |
| 
 | |
|     //@{
 | |
|     /**
 | |
|         MinSize() sets the minimum size of the pane. Please note that this is only
 | |
|         partially supported as of this writing.
 | |
|     */
 | |
|     wxAuiPaneInfo& MinSize(const wxSize& size);
 | |
|     wxAuiPaneInfo& MinSize(int x, int y);
 | |
|     //@}
 | |
| 
 | |
|     /**
 | |
|         MinimizeButton() indicates that a minimize button should be drawn for the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& MinimizeButton(bool visible = true);
 | |
| 
 | |
|     /**
 | |
|         Movable indicates whether a frame can be moved.
 | |
|     */
 | |
|     wxAuiPaneInfo& Movable(bool b = true);
 | |
| 
 | |
|     /**
 | |
|         Name() sets the name of the pane so it can be referenced in lookup functions.
 | |
|         If a name is not specified by the user, a random name is assigned to the pane
 | |
|         when it is added to the manager.
 | |
|     */
 | |
|     wxAuiPaneInfo& Name(const wxString& n);
 | |
| 
 | |
|     /**
 | |
|         PaneBorder indicates that a border should be drawn for the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& PaneBorder(bool visible = true);
 | |
| 
 | |
|     /**
 | |
|         PinButton() indicates that a pin button should be drawn for the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& PinButton(bool visible = true);
 | |
| 
 | |
|     /**
 | |
|         Position() determines the position of the docked pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& Position(int pos);
 | |
| 
 | |
|     /**
 | |
|         Resizable() allows a pane to be resized if the parameter is @true, and forces it
 | |
|         to be a fixed size if the parameter is @false. This is simply an antonym for Fixed().
 | |
|     */
 | |
|     wxAuiPaneInfo& Resizable(bool resizable = true);
 | |
| 
 | |
|     /**
 | |
|         Right() sets the pane dock position to the right side of the frame.
 | |
|         This is the same thing as calling Direction(wxAUI_DOCK_RIGHT).
 | |
|     */
 | |
|     wxAuiPaneInfo& Right();
 | |
| 
 | |
|     /**
 | |
|         RightDockable() indicates whether a pane can be docked on the right of the
 | |
|         frame.
 | |
|     */
 | |
|     wxAuiPaneInfo& RightDockable(bool b = true);
 | |
| 
 | |
|     /**
 | |
|         Row() determines the row of the docked pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& Row(int row);
 | |
| 
 | |
|     /**
 | |
|         Write the safe parts of a PaneInfo object "source" into "this".
 | |
|         "Safe parts" are all non-UI elements (e.g. all layout determining parameters like the
 | |
|         size, position etc.). "Unsafe parts" (pointers to button, frame and window) are not
 | |
|         modified by this write operation.
 | |
| 
 | |
|         @remark This method is used when loading perspectives.
 | |
|     */
 | |
|     void SafeSet(wxAuiPaneInfo source);
 | |
| 
 | |
|     /**
 | |
|         SetFlag() turns the property given by flag on or off with the option_state
 | |
|         parameter.
 | |
|     */
 | |
|     wxAuiPaneInfo& SetFlag(int flag, bool option_state);
 | |
| 
 | |
|     /**
 | |
|         Show() indicates that a pane should be shown.
 | |
|     */
 | |
|     wxAuiPaneInfo& Show(bool show = true);
 | |
| 
 | |
|     /**
 | |
|         ToolbarPane() specifies that the pane should adopt the default toolbar pane
 | |
|         settings.
 | |
|     */
 | |
|     wxAuiPaneInfo& ToolbarPane();
 | |
| 
 | |
|     /**
 | |
|         Top() sets the pane dock position to the top of the frame.
 | |
|         This is the same thing as calling Direction(wxAUI_DOCK_TOP).
 | |
|     */
 | |
|     wxAuiPaneInfo& Top();
 | |
| 
 | |
|     /**
 | |
|         TopDockable() indicates whether a pane can be docked at the top of the frame.
 | |
|     */
 | |
|     wxAuiPaneInfo& TopDockable(bool b = true);
 | |
| 
 | |
|     /**
 | |
|         Window() assigns the window pointer that the wxAuiPaneInfo should use.
 | |
|         This normally does not need to be specified, as the window pointer is
 | |
|         automatically assigned to the wxAuiPaneInfo structure as soon as it is added
 | |
|         to the manager.
 | |
|     */
 | |
|     wxAuiPaneInfo& Window(wxWindow* w);
 | |
| 
 | |
|     /**
 | |
|         Makes a copy of the wxAuiPaneInfo object.
 | |
|     */
 | |
|     wxAuiPaneInfo& operator=(const wxAuiPaneInfo& c);
 | |
| 
 | |
| 
 | |
|     /// name of the pane
 | |
|     wxString name;
 | |
| 
 | |
|     /// caption displayed on the window
 | |
|     wxString caption;
 | |
| 
 | |
|     /// icon of the pane, may be invalid
 | |
|     wxBitmap icon;
 | |
| 
 | |
|     /// window that is in this pane
 | |
|     wxWindow* window;
 | |
| 
 | |
|     /// floating frame window that holds the pane
 | |
|     wxFrame* frame;
 | |
| 
 | |
|     /// a combination of wxPaneState values
 | |
|     unsigned int state;
 | |
| 
 | |
|     /// dock direction (top, bottom, left, right, center)
 | |
|     int dock_direction;
 | |
| 
 | |
|     /// layer number (0 = innermost layer)
 | |
|     int dock_layer;
 | |
| 
 | |
|     /// row number on the docking bar (0 = first row)
 | |
|     int dock_row;
 | |
| 
 | |
|     /// position inside the row (0 = first position)
 | |
|     int dock_pos;
 | |
| 
 | |
|     /// size that the layout engine will prefer
 | |
|     wxSize best_size;
 | |
| 
 | |
|     /// minimum size the pane window can tolerate
 | |
|     wxSize min_size;
 | |
| 
 | |
|     /// maximum size the pane window can tolerate
 | |
|     wxSize max_size;
 | |
| 
 | |
|     /// position while floating
 | |
|     wxPoint floating_pos;
 | |
| 
 | |
|     /// size while floating
 | |
|     wxSize floating_size;
 | |
| 
 | |
|     /// proportion while docked
 | |
|     int dock_proportion;
 | |
| 
 | |
|     /// current rectangle (populated by wxAUI)
 | |
|     wxRect rect;
 | |
| 
 | |
|     bool IsValid() const;
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| /**
 | |
|     @class wxAuiManagerEvent
 | |
| 
 | |
|     Event used to indicate various actions taken with wxAuiManager.
 | |
| 
 | |
|     See wxAuiManager for available event types.
 | |
| 
 | |
|     @beginEventTable{wxAuiManagerEvent}
 | |
|     @event{EVT_AUI_PANE_BUTTON(func)}
 | |
|         Triggered when any button is pressed for any docked panes.
 | |
|     @event{EVT_AUI_PANE_CLOSE(func)}
 | |
|         Triggered when a docked or floating pane is closed.
 | |
|     @event{EVT_AUI_PANE_MAXIMIZE(func)}
 | |
|         Triggered when a pane is maximized.
 | |
|     @event{EVT_AUI_PANE_RESTORE(func)}
 | |
|         Triggered when a pane is restored.
 | |
|     @event{EVT_AUI_PANE_ACTIVATED(func)}
 | |
|         Triggered when a pane is made 'active'. This event is new since
 | |
|         wxWidgets 2.9.4.
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|     @event{EVT_AUI_RENDER(func)}
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|         This event can be caught to override the default renderer in order to
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|         custom draw your wxAuiManager window (not recommended).
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|     @endEventTable
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| 
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|     @library{wxaui}
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|     @category{events,aui}
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| 
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|     @see wxAuiManager, wxAuiPaneInfo
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| */
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| class wxAuiManagerEvent : public wxEvent
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| {
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| public:
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|     /**
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|         Constructor.
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|     */
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|     wxAuiManagerEvent(wxEventType type = wxEVT_NULL);
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| 
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|     /**
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|         @return @true if this event can be vetoed.
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| 
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|         @see Veto()
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|     */
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|     bool CanVeto();
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| 
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|     /**
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|         @return The ID of the button that was clicked.
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|     */
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|     int GetButton();
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| 
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|     /**
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|         @todo What is this?
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|     */
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|     wxDC* GetDC();
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| 
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|     /**
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|         @return @true if this event was vetoed.
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| 
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|         @see Veto()
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|     */
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|     bool GetVeto();
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| 
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|     /**
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|         @return The wxAuiManager this event is associated with.
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|     */
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|     wxAuiManager* GetManager();
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| 
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|     /**
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|         @return The pane this event is associated with.
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|     */
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|     wxAuiPaneInfo* GetPane();
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| 
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|     /**
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|         Sets the ID of the button clicked that triggered this event.
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|     */
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|     void SetButton(int button);
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| 
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|     /**
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|         Sets whether or not this event can be vetoed.
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|     */
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|     void SetCanVeto(bool can_veto);
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| 
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|     /**
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|         @todo What is this?
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|     */
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|     void SetDC(wxDC* pdc);
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| 
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|     /**
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|         Sets the wxAuiManager this event is associated with.
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|     */
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|     void SetManager(wxAuiManager* manager);
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| 
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|     /**
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|         Sets the pane this event is associated with.
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|     */
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|     void SetPane(wxAuiPaneInfo* pane);
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| 
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|     /**
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|         Cancels the action indicated by this event if CanVeto() is @true.
 | |
|     */
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|     void Veto(bool veto = true);
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| };
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| 
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| 
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| 
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| wxEventType wxEVT_AUI_PANE_BUTTON;
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| wxEventType wxEVT_AUI_PANE_CLOSE;
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| wxEventType wxEVT_AUI_PANE_MAXIMIZE;
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| wxEventType wxEVT_AUI_PANE_RESTORE;
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| wxEventType wxEVT_AUI_PANE_ACTIVATED;
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| wxEventType wxEVT_AUI_RENDER;
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| wxEventType wxEVT_AUI_FIND_MANAGER;
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| 
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| 
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| 
 | |
| class wxAuiDockInfo
 | |
| {
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| public:
 | |
|     wxAuiDockInfo();
 | |
|     wxAuiDockInfo(const wxAuiDockInfo& c);
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|     wxAuiDockInfo& operator=(const wxAuiDockInfo& c);
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| 
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|     bool IsOk() const;
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|     bool IsHorizontal() const;
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|     bool IsVertical() const;
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| 
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|     wxAuiPaneInfoPtrArray panes; // array of panes
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|     wxRect rect;              // current rectangle
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|     int dock_direction;       // dock direction (top, bottom, left, right, center)
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|     int dock_layer;           // layer number (0 = innermost layer)
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|     int dock_row;             // row number on the docking bar (0 = first row)
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|     int size;                 // size of the dock
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|     int min_size;             // minimum size of a dock (0 if there is no min)
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|     bool resizable;           // flag indicating whether the dock is resizable
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|     bool toolbar;             // flag indicating dock contains only toolbars
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|     bool fixed;               // flag indicating that the dock operates on
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|                               // absolute coordinates as opposed to proportional
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|     bool reserved1;
 | |
| };
 | |
| 
 | |
| 
 | |
| class wxAuiDockUIPart
 | |
| {
 | |
| public:
 | |
|     enum
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|     {
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|         typeCaption,
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|         typeGripper,
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|         typeDock,
 | |
|         typeDockSizer,
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|         typePane,
 | |
|         typePaneSizer,
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|         typeBackground,
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|         typePaneBorder,
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|         typePaneButton
 | |
|     };
 | |
| 
 | |
|     int type;                // ui part type (see enum above)
 | |
|     int orientation;         // orientation (either wxHORIZONTAL or wxVERTICAL)
 | |
|     wxAuiDockInfo* dock;        // which dock the item is associated with
 | |
|     wxAuiPaneInfo* pane;        // which pane the item is associated with
 | |
|     int button;              // which pane button the item is associated with
 | |
|     wxSizer* cont_sizer;     // the part's containing sizer
 | |
|     wxSizerItem* sizer_item; // the sizer item of the part
 | |
|     wxRect rect;             // client coord rectangle of the part itself
 | |
| };
 |