312 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			312 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        bombs.cpp
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// Purpose:     Bombs game
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// Author:      P. Foggia 1996
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// Modified by: Wlodzimierz Skiba (ABX) since 2003
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// Created:     1996
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// Copyright:   (c) 1996 P. Foggia
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#include "wx/wxprec.h"
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#ifndef  WX_PRECOMP
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#   include "wx/wx.h"
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#endif //precompiled headers
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#include "wx/stockitem.h"
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#include "bombs.h"
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#include <stdlib.h>
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#include <time.h>
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#   include "bombs.xpm"
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#endif
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wxIMPLEMENT_APP(BombsApp);
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// Called to initialize the program
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bool BombsApp::OnInit()
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{
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    srand((unsigned) time(NULL));
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    m_frame = new BombsFrame(&m_game);
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    m_frame->NewGame(bombsID_EASY, false);
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    return true;
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}
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wxBEGIN_EVENT_TABLE(BombsFrame, wxFrame)
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    EVT_MENU(wxID_NEW,           BombsFrame::OnNewGame)
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    EVT_MENU(bombsID_EASY,       BombsFrame::OnEasyGame)
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    EVT_MENU(bombsID_MEDIUM,     BombsFrame::OnMediumGame)
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    EVT_MENU(bombsID_HARD,       BombsFrame::OnHardGame)
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    EVT_MENU(bombsID_EASYCORNER, BombsFrame::OnEasyCorner)
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    EVT_MENU(wxID_EXIT,          BombsFrame::OnExit)
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    EVT_MENU(wxID_ABOUT,         BombsFrame::OnAbout)
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wxEND_EVENT_TABLE()
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BombsFrame::BombsFrame(BombsGame *game)
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    : wxFrame(NULL, wxID_ANY, wxT("wxBombs"), wxDefaultPosition,
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        wxSize(300, 300), wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX)
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{
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    m_game = game;
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    m_easyCorner = false;
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    m_lastLevel = bombsID_EASY;
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    SetIcon(wxICON(bombs));
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#if wxUSE_STATUSBAR
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    CreateStatusBar();
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#endif
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    // Create a menu bar for the frame
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    wxMenuBar *menuBar = new wxMenuBar;
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    wxMenu *menuFile = new wxMenu;
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    wxMenu *menuLevel = new wxMenu;
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    menuLevel->AppendRadioItem(bombsID_EASY, wxT("&Easy (10x10)\tCtrl-1"));
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    menuLevel->AppendRadioItem(bombsID_MEDIUM, wxT("&Medium (15x15)\tCtrl-2"));
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    menuLevel->AppendRadioItem(bombsID_HARD, wxT("&Hard (25x20)\tCtrl-3"));
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    menuFile->Append(wxID_NEW, wxT("&New game\tCtrl-N"));
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    menuFile->Append(bombsID_LEVEL, wxT("&Level"),menuLevel, wxT("Starts a new game"));
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    menuFile->AppendCheckItem(bombsID_EASYCORNER, wxT("&Easy corner"));
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    menuFile->AppendSeparator();
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    menuFile->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT), wxT("Quits the application"));
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    menuBar->Append(menuFile, wxT("&File"));
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    wxMenu *menuHelp = new wxMenu;
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    menuHelp->Append(wxID_ABOUT, wxT("&About"),
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        wxT("Displays the program information") );
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    menuBar->Append(menuHelp, wxT("&Help"));
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    SetMenuBar(menuBar);
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    // Create child subwindows.
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    m_canvas = new BombsCanvas(this, m_game);
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    // Ensure the subwindows get resized o.k.
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    //  OnSize(width, height);
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    // Centre frame on the screen.
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    Centre(wxBOTH);
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    // Show the frame.
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    Show();
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}
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void BombsFrame::OnExit(wxCommandEvent& WXUNUSED(event))
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{
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    Close();
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}
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void BombsFrame::NewGame(int level, bool query)
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{
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    if(query)
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    {
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       int ok = wxMessageBox(
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                  wxT("Start new game regardless previous board?"),
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                  wxT("Confirm"),
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                  wxYES_NO | wxICON_QUESTION,
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                  this
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                );
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       if(ok!=wxYES)return;
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    }
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    int numHorzCells = 20, numVertCells = 20;
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    m_lastLevel = level;
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    switch(level)
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    {
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    case bombsID_EASY:
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        numHorzCells = numVertCells = 10;
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        break;
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    case bombsID_MEDIUM:
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        numHorzCells = numVertCells = 15;
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        break;
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    case bombsID_HARD:
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        numHorzCells = 25; numVertCells = 20;
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        break;
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    default :
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        wxFAIL_MSG(wxT("Invalid level"));
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        break;
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    }
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    m_game->Init(numHorzCells, numVertCells, m_easyCorner);
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    GetMenuBar()->Check(level, true);
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    m_canvas->UpdateGridSize();
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    SetClientSize(m_canvas->GetGridSizeInPixels());
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}
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void BombsFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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    wxMessageBox(
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        wxT("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>"),
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        wxT("About wxBombs") );
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}
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void BombsFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
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{
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    NewGame(m_lastLevel, true);
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}
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void BombsFrame::OnEasyGame(wxCommandEvent& WXUNUSED(event))
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{
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    NewGame(bombsID_EASY, true);
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}
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void BombsFrame::OnMediumGame(wxCommandEvent& WXUNUSED(event))
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{
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    NewGame(bombsID_MEDIUM, true);
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}
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void BombsFrame::OnHardGame(wxCommandEvent& WXUNUSED(event))
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{
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    NewGame(bombsID_HARD, true);
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}
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void BombsFrame::OnEasyCorner(wxCommandEvent& WXUNUSED(event))
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{
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    wxString msg;
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    if(m_easyCorner)
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        msg = wxT("enable");
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    else
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        msg = wxT("disable");
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    msg = wxT("Do you really want to ") + msg + wxT(" having\ntop left corner always empty for easier start?");
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    int ok = wxMessageBox(
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               msg,
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               wxT("Confirm"),
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               wxYES_NO | wxICON_QUESTION,
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               this
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             );
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    if(ok!=wxYES)return;
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    m_easyCorner = !m_easyCorner;
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    NewGame(m_lastLevel, true);
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}
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wxBEGIN_EVENT_TABLE(BombsCanvas, wxPanel)
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    EVT_PAINT(BombsCanvas::OnPaint)
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    EVT_MOUSE_EVENTS(BombsCanvas::OnMouseEvent)
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    EVT_CHAR(BombsCanvas::OnChar)
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wxEND_EVENT_TABLE()
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BombsCanvas::BombsCanvas(wxFrame *parent, BombsGame *game)
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    : wxPanel(parent, wxID_ANY)
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{
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    m_game = game;
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    int sx, sy;
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    wxClientDC dc(this);
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    dc.SetFont(BOMBS_FONT);
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    wxCoord chw, chh;
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    wxString buf = wxT("M");
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    dc.GetTextExtent(buf, &chw, &chh);
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    dc.SetFont(wxNullFont);
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    dc.SetMapMode(wxMM_METRIC);
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    int xcm = dc.LogicalToDeviceX(10);
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    int ycm = dc.LogicalToDeviceY(10);
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    // To have a square cell, there must be :
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    //    sx*ycm == sy*xcm
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    if (chw*ycm < chh*xcm)
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    {
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        sy = chh;
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        sx = chh*xcm/ycm;
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    }
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    else
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    {
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        sx = chw;
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        sy = chw*ycm/xcm;
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    }
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    m_cellWidth = (sx+3+X_UNIT)/X_UNIT;
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    m_cellHeight = (sy+3+Y_UNIT)/Y_UNIT;
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    dc.SetMapMode(wxMM_TEXT);
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    m_bmp = NULL;
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}
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BombsCanvas::~BombsCanvas()
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{
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    if (m_bmp)
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    {
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        delete m_bmp;
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        m_bmp = NULL;
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    }
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}
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// Called when canvas needs to be repainted.
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void BombsCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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    wxPaintDC dc(this);
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    const int numHorzCells = m_game->GetWidth();
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    const int numVertCells = m_game->GetHeight();
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    // Insert your drawing code here.
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    if (!m_bmp)
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    {
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        wxSize size = dc.GetSize();
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        m_bmp = new wxBitmap(size.GetWidth(), size.GetHeight());
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        if (m_bmp)
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        {
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            wxMemoryDC memDC;
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            memDC.SelectObject(*m_bmp);
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            DrawField(&memDC, 0, 0, numHorzCells-1, numVertCells-1);
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            memDC.SelectObject(wxNullBitmap);
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        }
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    }
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    if (m_bmp)
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    {
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        wxMemoryDC memDC;
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        memDC.SelectObject(*m_bmp);
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        wxSize size = dc.GetSize();
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        dc.Blit(0, 0, size.GetWidth(), size.GetHeight(),
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            &memDC, 0, 0, wxCOPY);
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      memDC.SelectObject(wxNullBitmap);
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    }
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    else
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    {
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        DrawField(&dc, 0, 0, numHorzCells-1, numVertCells-1);
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    }
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}
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void BombsCanvas::UpdateGridSize()
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{
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    if (m_bmp)
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    {
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        delete m_bmp;
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        m_bmp = NULL;
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    }
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    SetSize(GetGridSizeInPixels());
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    Refresh();
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}
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wxSize BombsCanvas::GetGridSizeInPixels() const
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{
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    return wxSize(m_cellWidth*X_UNIT*m_game->GetWidth(),
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        m_cellHeight*Y_UNIT*m_game->GetHeight());
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}
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