232 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			232 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/compositewin.h
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// Purpose:     wxCompositeWindow<> declaration
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// Author:      Vadim Zeitlin
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// Created:     2011-01-02
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// Copyright:   (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COMPOSITEWIN_H_
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#define _WX_COMPOSITEWIN_H_
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#include "wx/window.h"
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#include "wx/containr.h"
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class WXDLLIMPEXP_FWD_CORE wxToolTip;
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// NB: This is an experimental and, as for now, undocumented class used only by
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//     wxWidgets itself internally. Don't use it in your code until its API is
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//     officially stabilized unless you are ready to change it with the next
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//     wxWidgets release.
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// ----------------------------------------------------------------------------
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// wxCompositeWindow is a helper for implementing composite windows: to define
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// a class using subwindows, simply inherit from it specialized with the real
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// base class name and implement GetCompositeWindowParts() pure virtual method.
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// ----------------------------------------------------------------------------
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// The template parameter W must be a wxWindow-derived class.
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template <class W>
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class wxCompositeWindow : public W
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{
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public:
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    typedef W BaseWindowClass;
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    // Default ctor doesn't do anything.
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    wxCompositeWindow()
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    {
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        this->Connect
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              (
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                  wxEVT_CREATE,
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                  wxWindowCreateEventHandler(wxCompositeWindow::OnWindowCreate)
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              );
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    }
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    // Override all wxWindow methods which must be forwarded to the composite
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    // window parts.
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    // Attribute setters group.
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    //
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    // NB: Unfortunately we can't factor out the call for the setter itself
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    //     into DoSetForAllParts() because we can't call the function passed to
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    //     it non-virtually and we need to do this to avoid infinite recursion,
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    //     so we work around this by calling the method of this object itself
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    //     manually in each function.
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    virtual bool SetForegroundColour(const wxColour& colour) wxOVERRIDE
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    {
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        if ( !BaseWindowClass::SetForegroundColour(colour) )
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            return false;
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        SetForAllParts(&wxWindowBase::SetForegroundColour, colour);
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        return true;
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    }
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    virtual bool SetBackgroundColour(const wxColour& colour) wxOVERRIDE
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    {
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        if ( !BaseWindowClass::SetBackgroundColour(colour) )
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            return false;
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        SetForAllParts(&wxWindowBase::SetBackgroundColour, colour);
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        return true;
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    }
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    virtual bool SetFont(const wxFont& font) wxOVERRIDE
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    {
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        if ( !BaseWindowClass::SetFont(font) )
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            return false;
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        SetForAllParts(&wxWindowBase::SetFont, font);
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        return true;
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    }
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    virtual bool SetCursor(const wxCursor& cursor) wxOVERRIDE
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    {
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        if ( !BaseWindowClass::SetCursor(cursor) )
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            return false;
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        SetForAllParts(&wxWindowBase::SetCursor, cursor);
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        return true;
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    }
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    virtual void SetLayoutDirection(wxLayoutDirection dir) wxOVERRIDE
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    {
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        BaseWindowClass::SetLayoutDirection(dir);
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        SetForAllParts(&wxWindowBase::SetLayoutDirection, dir);
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        // The child layout almost invariably depends on the layout direction,
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        // so redo it when it changes.
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        //
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        // However avoid doing it when we're called from wxWindow::Create() in
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        // wxGTK as the derived window is not fully created yet and calling its
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        // SetSize() may be unexpected. This does mean that any future calls to
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        // SetLayoutDirection(wxLayout_Default) wouldn't result in a re-layout
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        // neither, but then we're not supposed to be called with it at all.
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        if ( dir != wxLayout_Default )
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            this->SetSize(-1, -1, -1, -1, wxSIZE_AUTO | wxSIZE_FORCE);
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    }
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#if wxUSE_TOOLTIPS
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    virtual void DoSetToolTipText(const wxString &tip) wxOVERRIDE
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    {
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        BaseWindowClass::DoSetToolTipText(tip);
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        // Use a variable to disambiguate between SetToolTip() overloads.
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        void (wxWindowBase::*func)(const wxString&) = &wxWindowBase::SetToolTip;
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        SetForAllParts(func, tip);
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    }
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    virtual void DoSetToolTip(wxToolTip *tip) wxOVERRIDE
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    {
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        BaseWindowClass::DoSetToolTip(tip);
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        SetForAllParts(&wxWindowBase::CopyToolTip, tip);
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    }
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#endif // wxUSE_TOOLTIPS
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    virtual void SetFocus() wxOVERRIDE
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    {
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        wxSetFocusToChild(this, NULL);
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    }
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private:
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    // Must be implemented by the derived class to return all children to which
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    // the public methods we override should forward to.
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    virtual wxWindowList GetCompositeWindowParts() const = 0;
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    void OnWindowCreate(wxWindowCreateEvent& event)
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    {
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        event.Skip();
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        // Attach a few event handlers to all parts of the composite window.
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        // This makes the composite window behave more like a simple control
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        // and allows other code (such as wxDataViewCtrl's inline editing
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        // support) to hook into its event processing.
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        wxWindow *child = event.GetWindow();
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        if ( child == this )
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            return; // not a child, we don't want to Connect() to ourselves
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        // Always capture wxEVT_KILL_FOCUS:
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        child->Connect(wxEVT_KILL_FOCUS,
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                       wxFocusEventHandler(wxCompositeWindow::OnKillFocus),
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                       NULL, this);
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        // Some events should be only handled for non-toplevel children. For
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        // example, we want to close the control in wxDataViewCtrl when Enter
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        // is pressed in the inline editor, but not when it's pressed in a
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        // popup dialog it opens.
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        wxWindow *win = child;
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        while ( win && win != this )
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        {
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            if ( win->IsTopLevel() )
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                return;
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            win = win->GetParent();
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        }
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        child->Connect(wxEVT_CHAR,
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                       wxKeyEventHandler(wxCompositeWindow::OnChar),
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                       NULL, this);
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    }
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    void OnChar(wxKeyEvent& event)
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    {
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        if ( !this->ProcessWindowEvent(event) )
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            event.Skip();
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    }
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    void OnKillFocus(wxFocusEvent& event)
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    {
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        // Ignore focus changes within the composite control:
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        wxWindow *win = event.GetWindow();
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        while ( win )
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        {
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            if ( win == this )
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            {
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                event.Skip();
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                return;
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            }
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            // Note that we don't use IsTopLevel() check here, because we do
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            // want to ignore focus changes going to toplevel window that have
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            // the composite control as its parent; these would typically be
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            // some kind of control's popup window.
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            win = win->GetParent();
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        }
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        // The event shouldn't be ignored, forward it to the main control:
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        if ( !this->ProcessWindowEvent(event) )
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            event.Skip();
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    }
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    template <class T, class TArg, class R>
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    void SetForAllParts(R (wxWindowBase::*func)(TArg), T arg)
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    {
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        // Simply call the setters for all parts of this composite window.
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        const wxWindowList parts = GetCompositeWindowParts();
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        for ( wxWindowList::const_iterator i = parts.begin();
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              i != parts.end();
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              ++i )
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        {
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            wxWindow * const child = *i;
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            // Allow NULL elements in the list, this makes the code of derived
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            // composite controls which may have optionally shown children
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            // simpler and it doesn't cost us much here.
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            if ( child )
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                (child->*func)(arg);
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        }
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    }
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    wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindow, W);
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};
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#endif // _WX_COMPOSITEWIN_H_
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