git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52425 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			106 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        dcclient.h
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// Purpose:     interface of wxPaintDC
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxPaintDC
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    @wxheader{dcclient.h}
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    A wxPaintDC must be constructed if an application wishes to paint on the
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    client area of a window from within an @b OnPaint event.
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    This should normally be constructed as a temporary stack object; don't store
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    a wxPaintDC object. If you have an OnPaint handler, you @e must create a
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    wxPaintDC
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    object within it even if you don't actually use it.
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    Using wxPaintDC within OnPaint is important because it automatically
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    sets the clipping area to the damaged area of the window. Attempts to draw
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    outside this area do not appear.
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    To draw on a window from outside @b OnPaint, construct a wxClientDC object.
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    To draw on the whole window including decorations, construct a wxWindowDC object
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    (Windows only).
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    @library{wxcore}
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    @category{dc}
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    @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
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*/
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class wxPaintDC : public wxWindowDC
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{
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public:
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    /**
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        Constructor. Pass a pointer to the window on which you wish to paint.
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    */
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    wxPaintDC(wxWindow* window);
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};
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/**
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    @class wxClientDC
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    @wxheader{dcclient.h}
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    A wxClientDC must be constructed if an application wishes to paint on the
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    client area of a window from outside an @b OnPaint event.
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    This should normally be constructed as a temporary stack object; don't store
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    a wxClientDC object.
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    To draw on a window from within @b OnPaint, construct a wxPaintDC object.
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    To draw on the whole window including decorations, construct a wxWindowDC object
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    (Windows only).
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    @library{wxcore}
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    @category{dc}
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    @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
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*/
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class wxClientDC : public wxWindowDC
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{
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public:
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    /**
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        Constructor. Pass a pointer to the window on which you wish to paint.
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    */
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    wxClientDC(wxWindow* window);
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};
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/**
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    @class wxWindowDC
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    @wxheader{dcclient.h}
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    A wxWindowDC must be constructed if an application wishes to paint on the
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    whole area of a window (client and decorations).
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    This should normally be constructed as a temporary stack object; don't store
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    a wxWindowDC object.
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    To draw on a window from inside @b OnPaint, construct a wxPaintDC object.
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    To draw on the client area of a window from outside @b OnPaint, construct a
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    wxClientDC object.
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    To draw on the whole window including decorations, construct a wxWindowDC object
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    (Windows only).
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    @library{wxcore}
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    @category{dc}
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    @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC
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*/
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class wxWindowDC : public wxDC
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{
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public:
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    /**
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        Constructor. Pass a pointer to the window on which you wish to paint.
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    */
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    wxWindowDC(wxWindow* window);
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};
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