298 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			298 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        dynlib.h
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// Purpose:     interface of wxDynamicLibrary and wxDynamicLibraryDetails
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// Author:      wxWidgets team
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxDynamicLibraryDetails
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    This class is used for the objects returned by the
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    wxDynamicLibrary::ListLoaded() method and contains the information about a
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    single module loaded into the address space of the current process. A
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    module in this context may be either a dynamic library or the main program
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    itself.
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    @library{wxbase}
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    @category{appmanagement}
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*/
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class wxDynamicLibraryDetails
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{
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public:
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    /**
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        Retrieves the load address and the size of this module.
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        @param addr
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            The pointer to the location to return load address in, may be
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            @NULL.
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        @param len
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            Pointer to the location to return the size of this module in
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            memory in, may be @NULL.
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        @return @true if the load address and module size were retrieved,
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                 @false if this information is not available.
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    */
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    bool GetAddress(void* addr, size_t* len) const;
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    /**
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        Returns the base name of this module, e.g.\ @c "kernel32.dll" or
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        @c "libc-2.3.2.so".
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    */
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    wxString GetName() const;
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    /**
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        Returns the full path of this module if available, e.g.\ @c "c:\windows\system32\kernel32.dll"
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        or @c "/lib/libc-2.3.2.so".
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    */
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    wxString GetPath() const;
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    /**
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        Returns the version of this module, e.g.\ @c "5.2.3790.0" or @c "2.3.2".
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        The returned string is empty if the version information is not
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        available.
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    */
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    wxString GetVersion() const;
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};
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/**
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    Dynamic library category used with wxDynamicLibrary::CanonicalizeName().
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*/
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enum wxDynamicLibraryCategory
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{
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    wxDL_LIBRARY,   ///< Standard library.
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    wxDL_MODULE     ///< Loadable module/plugin.
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};
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/**
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    Dynamic library plugin category used with
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    wxDynamicLibrary::CanonicalizePluginName().
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*/
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enum wxPluginCategory
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{
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    wxDL_PLUGIN_GUI,    ///< Plugin that uses GUI classes.
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    wxDL_PLUGIN_BASE    ///< wxBase-only plugin.
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};
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/**
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    @class wxDynamicLibrary
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    wxDynamicLibrary is a class representing dynamically loadable library
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    (Windows DLL, shared library under Unix etc). Just create an object of
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    this class to load a library and don't worry about unloading it -- it will
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    be done in the objects destructor automatically.
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    The following flags can be used with wxDynamicLibrary() or Load():
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    @beginStyleTable
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    @style{wxDL_LAZY}
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           Equivalent of RTLD_LAZY under Unix, ignored elsewhere.
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    @style{wxDL_NOW}
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           Equivalent of RTLD_NOW under Unix, ignored elsewhere.
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    @style{wxDL_GLOBAL}
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           Equivalent of RTLD_GLOBAL under Unix, ignored elsewhere.
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    @style{wxDL_VERBATIM}
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           Don't try to append the appropriate extension to the library name
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           (this is done by default).
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    @style{wxDL_DEFAULT}
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           Default flags, same as wxDL_NOW currently.
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    @style{wxDL_QUIET}
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           Don't log an error message if the library couldn't be loaded.
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    @endStyleTable
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    @library{wxbase}
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    @category{appmanagement}
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*/
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class wxDynamicLibrary
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{
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public:
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    /**
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        Default constructor.
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    */
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    wxDynamicLibrary();
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    /**
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        Constructor. Calls Load() with the given @a name.
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    */
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    wxDynamicLibrary(const wxString& name, int flags = wxDL_DEFAULT);
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    /**
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        Returns the platform-specific dynamic library file extension, or
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        depending on @a flags, the plugin file extension. The leading dot
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        is included.
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        For example, on Windows @c ".dll" is returned, and either @c ".dylib"
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        or @c ".bundle" on macOS.
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    */
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    static wxString GetDllExt(wxDynamicLibraryCategory cat = wxDL_LIBRARY);
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    /**
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        Returns the platform-specific full name for the library called @a name.
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        E.g. it adds a @c ".dll" extension under Windows and @c "lib" prefix
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        and @c ".so", @c ".sl" or @c ".dylib" extension under Unix.
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        @see CanonicalizePluginName()
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    */
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    static wxString CanonicalizeName(const wxString& name,
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                                     wxDynamicLibraryCategory cat = wxDL_LIBRARY);
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    /**
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        This function does the same thing as CanonicalizeName() but for
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        wxWidgets plugins. The only difference is that compiler and version
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        information are added to the name to ensure that the plugin which is
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        going to be loaded will be compatible with the main program.
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    */
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    static wxString CanonicalizePluginName(const wxString& name,
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                                           wxPluginCategory cat = wxDL_PLUGIN_GUI);
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    /**
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        Attaches the object to an existing handle.
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        This allows to give ownership of an existing handle, possibly obtained
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        from Detach(), to this object, so that it will unload it when destroyed.
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        @since 3.1.5
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     */
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    void Attach(wxDllType h);
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    /**
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        Detaches this object from its library handle.
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        This means that the object will not unload the library any longer in
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        its destructor but it is now the callers responsibility to do this
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        using static Unload().
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        @see Attach()
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    */
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    wxDllType Detach();
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    /**
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        Return a valid handle for the main program itself or @NULL if symbols
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        from the main program can't be loaded on this platform.
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    */
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    static wxDllType GetProgramHandle();
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    /**
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        Returns pointer to symbol @a name in the library or @NULL if the
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        library contains no such symbol.
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        @see wxDYNLIB_FUNCTION()
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    */
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    void* GetSymbol(const wxString& name, bool* success = 0) const;
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    /**
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        This function is available only under Windows as it is only useful when
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        dynamically loading symbols from standard Windows DLLs. Such functions
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        have either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
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        character build) suffix if they take string parameters. Using this
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        function, you can use just the base name of the function and the
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        correct suffix is appended automatically depending on the current
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        build. Otherwise, this method is identical to GetSymbol().
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        @onlyfor{wxmsw}
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    */
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    void* GetSymbolAorW(const wxString& name) const;
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    /**
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        Returns @true if the symbol with the given @a name is present in the
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        dynamic library, @false otherwise. Unlike GetSymbol(), this function
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        doesn't log an error message if the symbol is not found.
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        @since 2.5.4
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    */
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    bool HasSymbol(const wxString& name) const;
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    /**
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        Returns @true if the library was successfully loaded, @false otherwise.
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    */
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    bool IsLoaded() const;
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    /**
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        This static method returns a wxArray containing the details of all
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        modules loaded into the address space of the current project. The array
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        elements are objects of the type: wxDynamicLibraryDetails. The array
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        will be empty if an error occurred.
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        This method is currently implemented only under Win32 and Linux and is
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        useful mostly for diagnostics purposes.
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    */
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    static wxDynamicLibraryDetailsArray ListLoaded();
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    /**
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        Returns the load address of the module containing the specified address
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        or @NULL if not found.
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        If the second argument @a path is not @NULL, it is filled with the full
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        path to the file the module was loaded from upon a successful return.
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        This method is implemented under MSW and Unix platforms providing
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        `dladdr()` call (which include Linux and various BSD systems) and
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        always returns @NULL elsewhere.
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        @since 3.1.0
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    */
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    static void* GetModuleFromAddress(const void* addr, wxString* path = NULL);
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    /**
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        Loads DLL with the given @a name into memory. The @a flags argument can
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        be a combination of the styles outlined in the class description.
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        Returns @true if the library was successfully loaded, @false otherwise.
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    */
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    bool Load(const wxString& name, int flags = wxDL_DEFAULT);
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    /**
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        Unloads the library from memory. wxDynamicLibrary object automatically
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        calls this method from its destructor if it had been successfully
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        loaded.
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    */
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    void Unload();
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    /**
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        Unloads the library from memory. wxDynamicLibrary object automatically
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        calls this method from its destructor if it had been successfully
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        loaded.
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        This version of Unload() is only used if you need to keep the library
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        in memory during a longer period of time than the scope of the
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        wxDynamicLibrary object. In this case you may call Detach() and store
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        the handle somewhere and call this static method later to unload it.
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    */
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    static void Unload(wxDllType handle);
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};
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/** @addtogroup group_funcmacro_misc */
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//@{
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/**
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    When loading a function from a DLL you always have to cast the returned
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    <tt>void *</tt> pointer to the correct type and, even more annoyingly, you
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    have to repeat this type twice if you want to declare and define a function
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    pointer all in one line.
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    This macro makes this slightly less painful by allowing you to specify the
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    type only once, as the first parameter, and creating a variable of this
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    type named after the function but with @c pfn prefix and initialized with
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    the function @a name from the wxDynamicLibrary @a dynlib.
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    @param type
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        The type of the function.
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    @param name
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        The name of the function to load, not a string (without quotes, it is
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        quoted automatically by the macro).
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    @param dynlib
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        The library to load the function from.
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    @header{wx/dynlib.h}
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*/
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#define wxDYNLIB_FUNCTION(type, name, dynlib)
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//@}
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